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> Artillery questions
barit
post Mar 11 2012, 02:57 PM
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This is centered around using cover, specifically for a Thunderfire cannon. The artillery piece is classifed as a vehicle but it is part of a unit with the crew.

So does it need to be 50% obscured to get cover or just in cover with the techmarine?


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Starfire
post Mar 11 2012, 04:22 PM
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I'd be inclined to play it as either everyone gets cover or no-one does. So if you put the Techmarine in cover, the cannon should get a cover save too.


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Tinwing
post Mar 11 2012, 07:42 PM
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It needs to he 50% obscured. I've asked this at many tournaments and always had the same answer.


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Gorgar
post Mar 11 2012, 09:48 PM
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page 55 of the BRB under artillery
These units are quite complex as they include some vehicle models and some infantry models. The gun models are treated as vehicles with an Armour Rating of 10 (see the Vehicles section).

page 64 of the BRB under vehicle units
Then he takes any cover saves available to the squadron – use the rules for vehicles to determine if
each squadron member is in cover (ignoring other members of the squadron, as if they were not there),
and then the rules for normal units to work out if the entire squadron is in cover or not.

Page 22 of the rule book under cover saves:
Units partially in cover
Sometimes, a unit will only be partially in cover, with some of its models in cover and some not. In this case you must decide if the majority of the unit is in cover. Models that are completely out of sight are considered to be in cover for this purpose. If half or more of the models in the target unit are in cover, then the entire unit is deemed to be in cover and all of its models may take cover saves.

And remember the artillery rules for randomising if the gun or the gunner is hit, before rolling for damage.
So I would say you work out if the gun is obscured or not, then work out if the rest of the models in the unit are in cover(the techmarine in this case) if half or more are then the gun gets a cover save.

This post has been edited by Gorgar: Mar 11 2012, 09:54 PM


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Harvey Birdman
post Mar 12 2012, 12:47 AM
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QUOTE
So I would say you work out if the gun is obscured or not, then work out if the rest of the models in the unit are in cover(the techmarine in this case) if half or more are then the gun gets a cover save.

This.
The cannon usually won't be Obscured, but the crew (1 techmarine) often is. 50% cover = cover save for all! biggrin.gif
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barit
post Mar 12 2012, 08:43 AM
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Cool, thats what I always thought but I got pulled up on it recently.


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Starfire
post Mar 12 2012, 08:56 AM
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QUOTE(Tinwing @ Mar 11 2012, 08:42 PM) *

It needs to he 50% obscured. I've asked this at many tournaments and always had the same answer.


Now you can correct them.


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heavy armour
post Mar 12 2012, 04:50 PM
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3+ cover for the win tongue.gif


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Tinwing
post Mar 12 2012, 05:17 PM
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Sweet so I've had it wrong the whole time.

So a techmarine and cannon in bolstered area terrain will always get a 3+ cover save. Even if they are both in the open as half the unit (the techmarine) is in area terrain.

Is that right?


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heavy armour
post Mar 12 2012, 05:28 PM
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QUOTE(Tinwing @ Mar 12 2012, 06:17 PM) *

Sweet so I've had it wrong the whole time.

So a techmarine and cannon in bolstered area terrain will always get a 3+ cover save. Even if they are both in the open as half the unit (the techmarine) is in area terrain.

Is that right?

if techmarine is in terrain then cover, otherwise maybe not

This post has been edited by heavy armour: Mar 12 2012, 05:30 PM


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People, stop messing with me.


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Mousemuffins
post Mar 12 2012, 06:53 PM
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You know a techmarine can only bolster ruins, right?
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barit
post Mar 13 2012, 11:23 AM
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Yes and it has to be in your deployment zone, so some tables it works and others it doesnt...


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