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Paraelix
post Apr 8 2016, 05:23 PM
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Anyone with a copy of the new Red Book able to give a rundown of the updates to Legions and their specialist troops?
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Harvey Birdman
post Apr 25 2016, 03:19 AM
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EC got +1 Init on the charge, Sonic Shriekers got -1 WS to base contact instead, Phoenix Terms got Tartatos, Noise Marines got Heavy 2.

Iron Warriors got Iron Circle robots.
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Vojnik
post Apr 25 2016, 07:37 AM
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Any changes to world eaters?


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if it bleeds, we can kill it.
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HAMi the HAMMER
post Apr 25 2016, 07:42 AM
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QUOTE(Vojnik @ Apr 25 2016, 07:37 AM) *

Any changes to world eaters?


Emperor’s Children
All models with the LA rule gain +1 initiative on the charge
sonic shriekers are now -1WS to enemy models in base contact which aren’t immune to fear. Effects the full length of the combat (not just first round), not just if you charge.
phoenix terminators are WS5
the cacophony weapons are heavy2, previously heavy1

Iron Warriors
iron circle added, elites choice, single unit can be taken as a command squad to perturabo. said unit gains a minor buff of their choice from a list.
tyrant seige terminator squads now heavy support choices

Imperial Fists
phalanx warder squads ‘shield wall’ rule fixed, now confers +1WS instead of +1I.
dorn’s chainsaw has ‘unwieldy’ replaced with ‘reaping blow’ (see DG section)

Night Lords
‘from the shadows’ confers 5+ cover save, use to be 6+
‘talent for murder’ confers +1 to hit and wound, use to be just to wound
terror squads gain ‘precision strike’
sevatar has his additional psyker rules from the FAQ added to his profile, also gains precision strike

Iron Hands
no changes

World eaters
‘blood lust’ is now on a 4+ rather than a roll of a 1.
previous version of ‘incarnate violence’ replaced with may re-roll 1’s to wound on the turn they charge

Ultramarines
no changes

Death Guard
may re-roll dangerous terrain tests, regardless of what the terrain is
instead of forcing successful rolls to wound with poison and fleshbane, DG get FNP(4+) instead
power scythes lose unwieldy and the ability to replace attack value with number of enemy models in base contact with the following
‘reaping blow’: -1 initiative, if in base contact with more than one model at their initiative step, they gain +1 attack
grave warden toxin rule replaced with ‘poison(3+)’ on death cloud and grenade launcher
deathshroud can be taken as a HQ or elites choice, plus as a command squad for a terminator praetor or mortarion.
mortarion’s scythe is no longer unwieldy, replaced with ‘reaping blow’.
mortarion’s witch spite only affects malediction powers affecting him or his squad

Sons of Horus
gain ‘death dealer’ to their legiones astartes rule, +1BS if shooting at an enemy within 12″ with a pistol, rapid fire or assault weapon, doesn’t effect snap fire, overwatch or fury of the legion shots.
justearins terminators start off at 255pts for 5 men, may still take upto 7 additional men. they now have 2 wounds
abaddon has precision strike

Word bearers
rules unchanged from tempest

Salamanders
no changes

Raven Guard
Mor deythan are 10pts more expensive at base cost (additional men are still same price)
all dark furies have raven talons by default, no price increase
dark fury sergeant gains ‘precision strike’
Kaedes nex gains precision shots
Alpha Legion (or are they?)

saboteur’s sabotage attack now AP3 against things with a toughness value, and AP2 against vehicles
headhunters come with combi-bolters as standard, may upgrade them to combi-weapons for the same cost as terminators can.
headhunters replace ‘preferred enemy’ with ‘precision shots’



This post has been edited by HAMi the HAMMER: Apr 25 2016, 07:45 AM
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