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> 1500 Craftworlds, Windriders galore
Tom
post Mar 1 2018, 11:51 AM
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---Battalion Detachment---
Farseer (Doom, Fortune, Smite)

Warlock (Protect/Jinx)

Warlock (Quicken/Restrain)

5 Rangers

10 Guardians
- Weapon Platform
- Shuriken Cannon

8 Storm Guardians
- 2 Fusion Guns
- 6 Chainswords

Wave Serpent
- Twin Bright Lances
- Shuriken Cannon
- Crystal Targeting Matrix

5 Fire Dragons
- 5 Fusion Guns

Falcon
- Bright Lance
- Shuriken Cannon
- Crystal Targeting Matrix

---Outrider Detachment---
Autarch Skyrunner
- Novalance of Saim-Hann
- Twin Shuriken Catapults

8 Shining Spears
- 7 Laser Lances
- Exarch with Star Lance
- 8 Twin Shuriken Catapults

5 Windriders
- 5 Twin Shuriken Catapults

6 Windriders
- 6 Shuriken Cannons

Suggestions or thoughts?
Running them as Saim Hann, so I don't really want to cut too many of the bikes (I could even add a few more in) but the rest is pretty flexible.
I wouldn't mind squeezing in a Crimson Hunter, but I'm not certain what to drop. Maybe the Falcon? Could cut the Fire Dragons and bump up the Windriders to units of 7 or something too.

Not 100% sure if I want or need the second Warlock too, but I kinda like the idea of Webway Strike on the Shining Spears and then Quickening them to guarantee the charge, or using it to make my Fire Dragons ultra-mobile.
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Akenatum
post Apr 4 2019, 03:25 PM
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honestly I like redundancy on the protect jinx, so i would take that on both warlocks if one dies, you have the other to cast it still... even though quickening off a wws would be glorious. if you can get a crimson hunter in by dropping the falcon and tweaking points it's certainly worth it even with the price drop in ca i find they don't perform as well as the flyers.


I do like the list though and will probably steal it for a play through at some point to see how i like it.

This post has been edited by Akenatum: Apr 4 2019, 03:26 PM


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Emperor Fooble
post Apr 5 2019, 12:26 AM
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List looks nice!

If you could find the spare 20 points to turn those Warlocks into Spirit Seers, that would be a big deal. 10pts for double the number of wounds will certainly help.

Otherwise I like it, lots of well rounded damage output.


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