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| Reunion-Round |
May 27 2012, 03:09 PM
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#1
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Member ![]() Group: Veteran Members Posts: 12,571 Joined: 14-January 09 From: Orange NSW - Currently in North Canberra Member No.: 6,737 |
Destroyer Lord
-Weave -Shackles Overlord -Warscythe -Shackles -Weave Command Barge -Tesla Cannon Cryptek of Despair -Abyssal Staff -Veil 5x Immortals -Tesla Carbines 5x Immortals -Tesla Carbines 5x Immortals -Gauss Blasters 5x Immortals -Gauss Blasters 6x Wraiths -6x Coils 6x Wraiths -6x Coils 6x Wraiths -6x Coils Annihilation Barge -Tesla Cannon Annihilation Barge -Tesla Cannon Annihilation Barge -Tesla Cannon -------------------- Math-hammer requires a level of free thinking deemed unfitting for a true, loyal Guardsmen; ignorance is your shield! 40k Armies for sale |
| Scarab |
May 28 2012, 09:18 AM
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#2
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Member ![]() Group: Veteran Members Posts: 404 Joined: 6-May 06 From: Townsville Member No.: 2,757 |
No Solar pulse, no wound allocation on the wraiths, gauss immortals? Still, potent list, 18 wraiths will make alot of people cry, and trip Ann Barges for juicy tesla goodness. Good luck with the list
-------------------- "We are the Necrontyr. We are Legion. We claim dominion of this world. Surrender and die."
"The objective of the game is to win. The aim of playing the game is to have fun. Don't confuse the two." |
| Reunion-Round |
May 28 2012, 09:23 AM
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#3
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Member ![]() Group: Veteran Members Posts: 12,571 Joined: 14-January 09 From: Orange NSW - Currently in North Canberra Member No.: 6,737 |
Dunno how many times I gotta tell people, even 1 wraith without a coil is bad news for the wraiths - pile in around the wraith without the coil, which pending placement could be the majority of your unit or nearly none of them. Not worth the risk.
Solar Pulse is almost irrelevant... and at 55 points, id rather find another 10 and buy 5 warriors (or you know... just take imotek). Don't get me wrong, I've played similar lists with imotek and pulses and the whole shebang... I even know where to get the points from... But I also need to try the list without that option and see how it goes. Gauss Immortals are actually pretty handy when the enemy drops in dreads or shoots a skimmer up into my face. Which is good, because I only have 10 tesla ones anyway. Combined with a veil they make a reasonable disruption unit. This post has been edited by Reunion-Round: May 28 2012, 09:24 AM -------------------- Math-hammer requires a level of free thinking deemed unfitting for a true, loyal Guardsmen; ignorance is your shield! 40k Armies for sale |
| Scarab |
May 28 2012, 10:22 AM
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#4
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Member ![]() Group: Veteran Members Posts: 404 Joined: 6-May 06 From: Townsville Member No.: 2,757 |
Hmm, all good points, more food for thought, don't think i'd ever play without a solar pulse though, one crutch i don't want to let go of.
Your point about the wraiths is spot on though, a couple times i have jibbed myself by alowing enemies to pile into the non whipcoil wraith and hurt my cc potential. -------------------- "We are the Necrontyr. We are Legion. We claim dominion of this world. Surrender and die."
"The objective of the game is to win. The aim of playing the game is to have fun. Don't confuse the two." |
| casperionx |
May 28 2012, 04:37 PM
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#5
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Member ![]() Group: Veteran Members Posts: 864 Joined: 1-June 10 Member No.: 9,557 |
To be honest, no night fight = dead wraiths. Yes they have 3++, but honestly, their toughness 4. They die like anything else toughness 4 & 3+ armour. Lots of bolter shots and lots of melta.
I would drop one squad of wraiths to at least bump one of your immortal squads to 10 men. Plus I would change the tesla gun on the barge to gauss cannon, 2 str 5 AP 3 shots are better than 1 str 5 shot. You need night fight to protect the wraiths. Plus some additional shooty anti tank wouldnt hurt either. -------------------- QUOTE The moral of the story is, "If we have to have Cpt. Useless (Belial), we might as well let him take a few bullets for us." |
| tbenk |
May 28 2012, 06:03 PM
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#6
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Member ![]() Group: Members Posts: 94 Joined: 9-February 11 Member No.: 10,752 |
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| Reunion-Round |
May 29 2012, 06:34 AM
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#7
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Member ![]() Group: Veteran Members Posts: 12,571 Joined: 14-January 09 From: Orange NSW - Currently in North Canberra Member No.: 6,737 |
QUOTE no night fight = dead wraiths. Well, considering night fight was only stopping a couple of shots per turn, or the enemy had acute sense or spotlights, night fight was becoming redundant. Especially at the point where the wraiths are only 12" or less from the enemy lines. -------------------- Math-hammer requires a level of free thinking deemed unfitting for a true, loyal Guardsmen; ignorance is your shield! 40k Armies for sale |
| Reunion-Round |
May 29 2012, 04:25 PM
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#8
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Member ![]() Group: Veteran Members Posts: 12,571 Joined: 14-January 09 From: Orange NSW - Currently in North Canberra Member No.: 6,737 |
Okay. So after some thinking and a realisation that Pulses are player turn, not game turn a Pulse for the first turn might be well worth it. A Lance might not go completely astray either.
-------------------- Math-hammer requires a level of free thinking deemed unfitting for a true, loyal Guardsmen; ignorance is your shield! 40k Armies for sale |
| ru486baby |
May 29 2012, 05:11 PM
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#9
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Member ![]() Group: Veteran Members Posts: 2,374 Joined: 24-September 11 Member No.: 11,902 |
I like it and play a scaled down version of this with scarabs, can i ask why the 3rd wraith unit over scarabs??
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| Reunion-Round |
May 29 2012, 05:32 PM
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#10
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Member ![]() Group: Veteran Members Posts: 12,571 Joined: 14-January 09 From: Orange NSW - Currently in North Canberra Member No.: 6,737 |
I like it and play a scaled down version of this with scarabs, can i ask why the 3rd wraith unit over scarabs?? they're simply better... (sure they cost more for it though). I am also of the opinion that if your going to do a necron army properly you need to take 1 idea and run with it. In this case, it's max wraiths. 12 just isnt as good... even with other stuff filling the points. -------------------- Math-hammer requires a level of free thinking deemed unfitting for a true, loyal Guardsmen; ignorance is your shield! 40k Armies for sale |
| Reunion-Round |
Jun 11 2012, 06:58 PM
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#11
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Member ![]() Group: Veteran Members Posts: 12,571 Joined: 14-January 09 From: Orange NSW - Currently in North Canberra Member No.: 6,737 |
So came 3rd overall and 2nd highest battle.
Game 1: Mech Eldar with 3x Holofalcons in 5 objectives. Took the list to a damaged falcon for a turn 7 win with 2 objectives. Game 2: Another mech eldar with 3 more holo tanks. Turn 4 wiped it out in kill points Game 3: Mech Orks in 4 objectives, wiped them out on turn 5 and held 2 objectives. Game 4: Minor loss to horde wolves in modified kill points Game 5: Turn 4 forfeit from GK in a recon mission Game 6: Turn 4 forfeit from GK in a beans mission Finished on 212/240 battle. -------------------- Math-hammer requires a level of free thinking deemed unfitting for a true, loyal Guardsmen; ignorance is your shield! 40k Armies for sale |
| Earendil the Dark |
Jun 11 2012, 07:49 PM
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#12
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Member ![]() Group: Veteran Members Posts: 926 Joined: 23-September 09 From: Sunshine Coast QLD Member No.: 8,205 |
So I guess you are pretty happy with that list then?
In hindsight, do you think you could take the wolves next time? Congrats on the result by the way. Cheers Matt |
| Kordos |
Jun 11 2012, 08:37 PM
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#13
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Member ![]() Group: Veteran Members Posts: 1,311 Joined: 6-November 05 From: South oz Member No.: 2,157 |
Why the forfeits? time? personal? already lost and lacked the will to fight on?
-------------------- I have a magic wii that keeps away
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| Reunion-Round |
Jun 11 2012, 09:18 PM
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#14
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Member ![]() Group: Veteran Members Posts: 12,571 Joined: 14-January 09 From: Orange NSW - Currently in North Canberra Member No.: 6,737 |
Why the forfeits? time? personal? already lost and lacked the will to fight on? The 3rd for both. QUOTE So I guess you are pretty happy with that list then? Yes and no... I think I could make a couple of minor changes. The Solar Pulse was only useful in one game (game 5), despite using it in all of them, the amount of shots coming at me wasn't great enough to worry about or the opponent simply saw my units. So possible changes would be to drop the Barge Lord down to a Destroyer Lord (saving 35), drop the crypteks (saving 115) and putting in a Night Scythe. leaving 50 points to play with. As for taking the wolves again. No. Simply the list he had out shot me and out combatted me (horde of counter attack marines with Logan in tow will do that). No matter how I looked at it he was going to smash me if I made a move for his army and his first shooting phase downed 3 of my 4 barges. This post has been edited by Reunion-Round: Jun 11 2012, 09:24 PM -------------------- Math-hammer requires a level of free thinking deemed unfitting for a true, loyal Guardsmen; ignorance is your shield! 40k Armies for sale |
| Zidi |
Jun 12 2012, 01:40 AM
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#15
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Member ![]() Group: Veteran Members Posts: 2,556 Joined: 25-May 10 Member No.: 9,522 |
I was the Grey Knights player, and simply put, it all came down to his wraiths vs my paladins (draigo included). I rolled badly, and he rolled well. I rolled an 11, Paladins run away. I charge my deathcult assasains into the wraith squad with destroyer lord to get the bonus points for most expensive HQ and most expensive Unit. End of turn 4 hes got 14 recon points, and i can potentially only get 8, and given the required margin was 3...his wraiths are in combat with a ven dread and a normal dread. No way i'm getting back from that.
That said, it was my first game against wraiths, it was also my first tournament with grey knights (coming from dark eldar). I learnt alot from it. Its not a match-up i look at and go "###### i have no chance" Its more a match up where you know there will be a defining combat, and basically this time round it went to him. To put in perspective. His wraiths statistically should of wounded me 22-23 times, and rended me 5-6 times. He wounded me 18 times, and rended me 12 times. I think i then failed 5 of the 18 2+ saves... *shrugs* I think with what i've learnt i could test the list alot better then i did. If i get a 1 for grand strategy pallies get counter attack, if i get 2-3 i'll take re-roll ones to wound so that the psyfles can make sure the hurt goes on the wraiths. Slightly better deployment and i get an extra turn shooting at the wraiths, make sure coteaz is in the combat, and hope he doesn't roll a rend against him. Then things are far more interesting. This post has been edited by Zidi: Jun 12 2012, 01:50 AM |
| TheOriginalHavoc |
Jun 12 2012, 12:38 PM
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#16
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![]() Member ![]() Group: Veteran Members Posts: 2,222 Joined: 13-January 09 From: Canberra Member No.: 6,733 |
Hearing the GK put into the pain locker makes me very very happy
Surprised at the CC results against Pallies though, unusual bad luck for you there Zidi. Well done on the results too. -------------------- OT is one gigantic thread crap. Given the context, god I hope that's drool.... *hypocrisy is fine as long as you are occasionally sensible and/or amusing (or use enough smilies) :P Demon Painting Madness Needs an Update... COMPisition not COMPetitive. Now you Know |
| Gary92 |
Jun 12 2012, 09:03 PM
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#17
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Member ![]() Group: Veteran Members Posts: 235 Joined: 16-July 09 Member No.: 7,853 |
Nice work in game two it isn't the most powerful army even with turn denial bit i did enjoy painting it.
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