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| onelostchicken |
Jan 28 2012, 08:43 PM
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#1
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Member ![]() Group: Veteran Members Posts: 2,255 Joined: 17-March 07 From: Melbourne Inner East Member No.: 3,907 |
As per topic above; every time I read the army list entry I'm confused.
As per pg 43 of the Greenskins book. "[other text and then...] Finally, unless it was cast with IF, the spell auto-fails" My interpretation of the relevant passage is... NG shaman casts spell then roll another die... this cant make the spell irrestible or cause miscast....roll a 1 and bad stuff happens to you... finally; unless you rolled IF to begin with... the spell fails... or am I just reading it wrong? -------------------- |
| weissm |
Jan 28 2012, 08:56 PM
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#2
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Member ![]() Group: Veteran Members Posts: 355 Joined: 24-March 08 From: Mt Barker, SA Member No.: 5,267 |
That's only if you roll a 1 on the bonus die.
Basically, if you roll a 1 on the shroom die, bad stuff happens and the spell automatically fails unless it was cast with irresistable force. You don't roll a 1, it's basically like a bonus power die (without actually being a power die perse). It is poorly worded though. This post has been edited by weissm: Jan 28 2012, 08:56 PM |
| ScoJu |
Jan 29 2012, 09:25 AM
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#3
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Member ![]() Group: Veteran Members Posts: 739 Joined: 23-November 11 Member No.: 12,209 |
If you roll a 1 on the bonus dice, and then subsequently do not roll a 4+, the spell auto fails unless irresistible.
"On a 4+, nothing else happens" (Page 43) If you roll a 1 on the bonus dice, and then roll a 4+, nothing else happens and the spell is resolved as normal. Chances of it happening are one in 6 followed by one in 2 = spell fails unless cast with irresistible force. |
| noakes |
Jan 29 2012, 10:17 AM
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#4
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Member ![]() Group: Veteran Members Posts: 981 Joined: 24-May 10 From: Melbourne Member No.: 9,518 |
ahh our interpretation at hampton is that on a 1 it fails, and on a subsequent 4+ nothing else happens.. nothing.. no spell... no destroying yourself, this is why my night goblin army doesnt run night goblin shamans anymore. just normal goblins in pointy hats
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| J_D |
Jan 29 2012, 01:14 PM
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#5
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Member Group: Support Veteran I Posts: 1,170 Joined: 29-August 11 Member No.: 11,796 |
You roll for spell as normal. When done, roll another dice. If this extra dice comes up as 1 the spell auto fails (unless you got IF already). Roll dice again, 1-3 wizard takes a wound or 4-6 nothing happens.
NG shamans are great, because you get a free dice to use in the spell and the odds of it failing are very small -------------------- |
| noakes |
Jan 29 2012, 01:55 PM
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#6
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Member ![]() Group: Veteran Members Posts: 981 Joined: 24-May 10 From: Melbourne Member No.: 9,518 |
actually the odds of it failing are not that small, you HAVE to use the bonus dice you cant elect not to, so its a 1 in 6 chance of failing with EVERY casting, consider a level 4 might throw 2 or 3 spells out in a turn hes not gonna last long
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| J_D |
Jan 29 2012, 01:58 PM
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#7
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Member Group: Support Veteran I Posts: 1,170 Joined: 29-August 11 Member No.: 11,796 |
actually the odds of it failing are not that small, you HAVE to use the bonus dice you cant elect not to, so its a 1 in 6 chance of failing with EVERY casting, consider a level 4 might throw 2 or 3 spells out in a turn hes not gonna last long True, but I have never used a lvl 4 yet. I run 2 lvl 1s, that cast their spell every magic turn. in the last few months of playing, have only ever failed it once -------------------- |
| ÆON |
Jan 29 2012, 04:42 PM
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#8
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Edition Change Skeptic ![]() Group: Veteran Members Posts: 9,479 Joined: 19-November 04 From: A Hole in the Ground (Canberra) Member No.: 222 |
If you roll a 1 on the bonus dice, and then subsequently do not roll a 4+, the spell auto fails unless irresistible. "On a 4+, nothing else happens" (Page 43) If you roll a 1 on the bonus dice, and then roll a 4+, nothing else happens and the spell is resolved as normal. Chances of it happening are one in 6 followed by one in 2 = spell fails unless cast with irresistible force. From the O&G FAQ; Q: When a Night Goblin Shaman rolls a 1 on his Magic Mushroom dice he has to roll again to see what happens. Does the spell fail regardless of the result of this second roll (unless it has been cast with Irresistible Force)? (p43) A: Yes. -------------------- "Hail ÆON - Slayer of the Scrubs" Yes, I really am that awesome :) |
| arfa |
Jan 31 2012, 05:50 PM
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#9
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Member ![]() Group: Veteran Members Posts: 1,785 Joined: 7-July 06 From: Tasmania, Australia Member No.: 2,974 |
Lv1 or Lv2 NG shamans make great support, especially with their sneaky stealin' lore attribute. You use them to draw out dispel dice casting helpful buffs or hex's on one dice (plus one extra), then you smack 'em with lvl4 Big WAAAGH! spells. The odds of you auto-failing the spell are 1/3 sure, but then again so is the chance of you stealing one of their dice if you do cast, so I reckon its worth the risk. Tis only a single dice anyway, and I tend to swap out the curse and night shroud for sneaky stabbin anyway so the casting cost isnt that much. Gives you the most out of your scoll caddy anyway.
Arfa da Grate -------------------- Hall of Achievements:
2012 Tas State Champs - 3rd place Players Choice, 2nd place Best General, 2nd place Best Overall (Empire) 2011 Randycon I - 2nd place Best Overall (Chaos Orcs) 2011 Tas State Champs - 2nd place Players Choice (Chaos Orcs) 2010 Tas State Champs - 3rd place Best General, 3rd place Best Overall (Empire 'March of Doom') 2010 WFB Devilcon - 1st Place Best Overall (Chaos Orcs) 2009 Tas State Champs - Players Choice Best Army 1st place, Judges Choice 3rd (Chaos Orcs) 2009 WFB League of Gents - 'Ardest Mother Fooka Award (Chaos Orcs) 2008 Orktoberfest - Best Gamesman (Wolf Riders) 2007 Tas State Champs - 2nd best General, 2nd Overall (Wolf Riders) |
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