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| warpaintoz |
Feb 20 2008, 10:27 AM
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#1
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Member ![]() Group: Veteran Members Posts: 2,113 Joined: 9-December 04 From: Melbourne Member No.: 604 |
I was perusing the book last night and wondered: does the TK army generate two power dice as a base for the army? I couldn't find anything that said they didn't. If yes, then that's a couple of extra dispel dice for those pesky RIP spells!
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| Lockjaw |
Feb 20 2008, 10:30 AM
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#2
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Member ![]() Group: Veteran Members Posts: 2,734 Joined: 19-November 04 From: Sydney Member No.: 178 |
Correct. Same for dwarves. That said, trying to dispel flames of the phoenix, wall of fire, etc on 2 dice is rather hard
Locky -------------------- Updated - Looking to buy or trade for the following Merc stuff. Must be painted. PM if interested.
Casters: Shae, Drake, Fiona, Bart, Durgen, Ossram Solos: Ragman, Dougal MacNaile, eAlexia, Alten Ashley, Most of the Pirates Jacks: Most merc jacks Units: Kayazy Assassins & Eliminators, Idrian Skirmishers, Sea Dog Crew, Sea Dog Deck Gun, Press Gangers, Dannon Blythe & Bull, Herne & Jonne, The Commodore Cannon Also after pretty much all the Rhullic stuff |
| warpaintoz |
Feb 20 2008, 11:59 AM
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#3
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Member ![]() Group: Veteran Members Posts: 2,113 Joined: 9-December 04 From: Melbourne Member No.: 604 |
But not all those pesky Warrior Priest prayers.
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| Dave Grant |
Feb 20 2008, 01:23 PM
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#4
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Member ![]() Group: Veteran Members Posts: 1,438 Joined: 31-October 06 Member No.: 3,286 |
As locky said.
And yes the 2 dice are very nice vs warrior priests/butchers... if you remember to use them. -------------------- |
| warpaintoz |
Feb 20 2008, 01:29 PM
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#5
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Member ![]() Group: Veteran Members Posts: 2,113 Joined: 9-December 04 From: Melbourne Member No.: 604 |
Where then (and if) do they fit into the heirarchy?
They have to go last no? |
| Dave Grant |
Feb 20 2008, 01:50 PM
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#6
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Member ![]() Group: Veteran Members Posts: 1,438 Joined: 31-October 06 Member No.: 3,286 |
Not in Hierachy, but dispelling RIP spells is always last.
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| Lockjaw |
Feb 20 2008, 02:05 PM
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#7
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Member ![]() Group: Veteran Members Posts: 2,734 Joined: 19-November 04 From: Sydney Member No.: 178 |
Not in Hierachy, but dispelling RIP spells is always last. Don't have the book here to quote from, but I am almost certain you can choose to dispell RIP spells at any time during the TK magic phase. From memory it's due to the wording for dispelling RIP spells in your own phase refering to not casting any spells afterwards as opposed to ending the magic phase. Incantations are not spells, etc. Locky -------------------- Updated - Looking to buy or trade for the following Merc stuff. Must be painted. PM if interested.
Casters: Shae, Drake, Fiona, Bart, Durgen, Ossram Solos: Ragman, Dougal MacNaile, eAlexia, Alten Ashley, Most of the Pirates Jacks: Most merc jacks Units: Kayazy Assassins & Eliminators, Idrian Skirmishers, Sea Dog Crew, Sea Dog Deck Gun, Press Gangers, Dannon Blythe & Bull, Herne & Jonne, The Commodore Cannon Also after pretty much all the Rhullic stuff |
| Dave Grant |
Feb 20 2008, 02:16 PM
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#8
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Member ![]() Group: Veteran Members Posts: 1,438 Joined: 31-October 06 Member No.: 3,286 |
Cool - more help for the TK boys.
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