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WargamerAU Forums _ Kings of War _ Elves MSU - Battle Reports

Posted by: Swordmaster Aug 25 2015, 05:10 AM

Greetings!

The list of the reports for easy access:


http://swordmasterofhoeth.blogspot.com/2019/11/game-127-goblins-20191130.html

https://swordmasterofhoeth.blogspot.com/2019/11/game-126-goblins-20191124_24.html

https://swordmasterofhoeth.blogspot.com/2019/11/game-125-forces-of-nature-20191117.html

https://swordmasterofhoeth.blogspot.com/2019/11/game-124-forces-of-nature-20191109.html

http://swordmasterofhoeth.blogspot.com/2019/10/game-123-dwarfs-20191026.html

http://swordmasterofhoeth.blogspot.com/2019/10/game-122-goblins-20191010.html

https://swordmasterofhoeth.blogspot.com/2019/09/game-121-night-stalkers-20190922.html

https://swordmasterofhoeth.blogspot.com/2019/08/game-120-league-of-rhordia-20190831.html

https://swordmasterofhoeth.blogspot.com/2019/08/game-119-kingdoms-of-men-20190810.html

https://swordmasterofhoeth.blogspot.com/2019/08/game-118-trident-realms-20190803.html

https://swordmasterofhoeth.blogspot.com/2019/06/game-117-night-stalkers-20190616.html

https://swordmasterofhoeth.blogspot.com/2019/04/game-116-elves-20190421.html

https://swordmasterofhoeth.blogspot.com/2019/04/game-115-forces-of-abyss-20190413.html

https://swordmasterofhoeth.blogspot.com/2019/04/game-114-ogres-20190401.html

https://swordmasterofhoeth.blogspot.com/2019/03/game-113-herd-20190327.html

https://swordmasterofhoeth.blogspot.com/2019/03/game-112-salamanders-20190317.html

https://swordmasterofhoeth.blogspot.com/2019/03/game-111-herd-20190311.html

https://swordmasterofhoeth.blogspot.com/2019/02/game-110-forces-of-basilea-20190227.html

https://swordmasterofhoeth.blogspot.com/2019/02/game-109-forces-of-nature-20190216.html

https://swordmasterofhoeth.blogspot.com/2019/02/game-108-forces-of-nature-20190210.html

https://swordmasterofhoeth.blogspot.com/2019/02/game-107-forces-of-nature-20190203.html

https://swordmasterofhoeth.blogspot.com/2019/01/game-106-undead-20190120.html

http://swordmasterofhoeth.blogspot.com/2018/12/game-105-night-stalkers-20181227.html

https://swordmasterofhoeth.blogspot.com/2018/12/game-104-league-of-rhordia-20181226.html

http://swordmasterofhoeth.blogspot.com/2018/12/game-103-night-stalkers-20181225.html

http://swordmasterofhoeth.blogspot.com/2018/12/game-102-night-stalkers-vs-abyssal.html

https://swordmasterofhoeth.blogspot.com/2018/11/game-101-night-stalkers-20181126.html

https://swordmasterofhoeth.blogspot.com/2018/11/game-100-night-stalkers-20181119.html

http://swordmasterofhoeth.blogspot.com/2018/11/game-99-night-stalkers-20181105.html

https://swordmasterofhoeth.blogspot.com/2018/10/game-98-empire-of-dust-20181013.html

https://swordmasterofhoeth.blogspot.com/2018/10/game-97-forces-of-abyss-20181001_1.html

https://swordmasterofhoeth.blogspot.com/2018/09/game-96-goblins-20180923.html

https://swordmasterofhoeth.blogspot.com/2018/09/game-95-brotherhood-20180915.html

https://swordmasterofhoeth.blogspot.com/2018/09/game-94-trident-realm-20180910.html

https://swordmasterofhoeth.blogspot.com/2018/08/game-93-trident-realm-20180821.html

https://swordmasterofhoeth.blogspot.com/2018/08/game-92-samurai-20180813.html

https://swordmasterofhoeth.blogspot.com/2018/08/game-91-elves-20180808.html

https://swordmasterofhoeth.blogspot.com/2018/07/game-90-forces-of-nature-20180701.html

https://swordmasterofhoeth.blogspot.com/2018/06/game-89-trident-realms-20180614.html

https://swordmasterofhoeth.blogspot.com.au/2018/05/game-88-forces-of-nature-20180528.html

https://swordmasterofhoeth.blogspot.com.au/2018/05/game-87-trident-realms-20180527.html

https://swordmasterofhoeth.blogspot.com.au/2018/05/game-86-dwarfs-20180509.html

https://swordmasterofhoeth.blogspot.com.au/2018/04/game-85-empire-of-dust-20180409.html

https://swordmasterofhoeth.blogspot.com.au/2018/03/game-84-trident-realms-20180331.html

https://swordmasterofhoeth.blogspot.com.au/2018/03/game-83-forces-of-abyss-20170317.html

https://swordmasterofhoeth.blogspot.com.au/2018/03/game-82-elves-20170313.html

https://swordmasterofhoeth.blogspot.com.au/2018/03/game-81-abyssal-dwarfs-20170303.html

https://swordmasterofhoeth.blogspot.com.au/2018/02/game-80-undead-20170222.html

https://swordmasterofhoeth.blogspot.com.au/2018/02/game-79-twilight-kin-20180217.html

https://swordmasterofhoeth.blogspot.com.au/2018/02/game-78-elves-20180215.html

https://swordmasterofhoeth.blogspot.com.au/2018/02/game-77-varangur-20180209.html

https://swordmasterofhoeth.blogspot.com.au/2018/01/game-76-abyssal-dwarfs-20180121.html

https://swordmasterofhoeth.blogspot.com.au/2018/01/game-75-romans-20180114.html

https://swordmasterofhoeth.blogspot.com.au/2018/01/game-74-kingdoms-of-men-20180112.html

https://swordmasterofhoeth.blogspot.com.au/2017/12/australian-masters-2017-part-9.html

https://swordmasterofhoeth.blogspot.com.au/2017/12/australian-masters-2017-part-8.html

https://swordmasterofhoeth.blogspot.com.au/2017/12/australian-masters-2017-part-7.html

https://swordmasterofhoeth.blogspot.com.au/2017/12/australian-masters-2017-part-6.html

https://swordmasterofhoeth.blogspot.com.au/2017/12/australian-masters-2017-part-4.html

https://swordmasterofhoeth.blogspot.com.au/2017/12/australian-masters-2017-part-3.html

https://swordmasterofhoeth.blogspot.com.au/2017/12/australian-masters-2017-part-2.html

https://swordmasterofhoeth.blogspot.com.au/2017/11/game-66-romans-20171118.html

https://swordmasterofhoeth.blogspot.com.au/2017/11/valley-of-kings-4-elves-20171111.html

https://swordmasterofhoeth.blogspot.com.au/2017/11/valley-of-kings-4-night-stalkers.html

https://swordmasterofhoeth.blogspot.com.au/2017/11/valley-of-kings-4-undead-20171105.html

https://swordmasterofhoeth.blogspot.com.au/2017/11/valley-of-kings-4-forces-of-abyss.html

https://swordmasterofhoeth.blogspot.com.au/2017/10/valley-of-kings-4-elves-20171031.html

https://swordmasterofhoeth.blogspot.com.au/2017/09/edge-of-abyss-great-wall-emire-of-dust.html

https://swordmasterofhoeth.blogspot.com.au/2017/09/edge-of-abyss-twilight-glades-night.html

https://swordmasterofhoeth.blogspot.com.au/2017/09/edge-of-abyss-dead-fleet-undead-20170915.html

https://swordmasterofhoeth.blogspot.com.au/2017/09/edge-of-abyss-march-to-war-orcs-20170912.html

https://swordmasterofhoeth.blogspot.com.au/2017/09/edge-of-abyss-on-prcipice-twilight-kin.html

https://swordmasterofhoeth.blogspot.com.au/2017/09/the-valley-of-kings-31-trident-realms.html

https://swordmasterofhoeth.blogspot.com.au/2017/09/the-valley-of-kings-31-forces-of.html

https://swordmasterofhoeth.blogspot.com.au/2017/08/the-valley-of-kings-31-ogres-20170830.html

https://swordmasterofhoeth.blogspot.com.au/2017/08/the-valley-of-kings-31-dwarfs-20170826.html

http://swordmasterofhoeth.blogspot.com.au/2017/04/game-51-trident-realms-20170417.html

http://swordmasterofhoeth.blogspot.com.au/2017/04/game-50-kingdoms-of-men-20170407.html

http://swordmasterofhoeth.blogspot.com.au/2017/04/the-valley-of-kings-1-trident-realms.html

http://swordmasterofhoeth.blogspot.com.au/2017/03/the-valley-of-kings-1-twilight-kin.html

http://swordmasterofhoeth.blogspot.com.au/2017/03/the-valley-of-kings-1-dwarfs-20170317.html

http://swordmasterofhoeth.blogspot.com.au/2017/03/the-valley-of-kings-1-night-stalkers.html

http://swordmasterofhoeth.blogspot.com.au/2017/03/clash-of-kings-australia-1-game-7.html

http://swordmasterofhoeth.blogspot.com.au/2017/03/clash-of-kings-australia-1-game-6-ogres.html

http://swordmasterofhoeth.blogspot.com.au/2017/02/clash-of-kings-australia-1-game-5-ogres.html

http://swordmasterofhoeth.blogspot.com.au/2017/02/clash-of-kings-australia-1-game-4.html

http://swordmasterofhoeth.blogspot.com.au/2017/02/clash-of-kings-australia-1-game-3.html

http://swordmasterofhoeth.blogspot.com.au/2017/02/clash-of-kings-australia-1-game-2-night.html

http://swordmasterofhoeth.blogspot.com.au/2017/02/clash-of-kings-australia-1-game-1.html

http://swordmasterofhoeth.blogspot.com.au/2016/12/game-38-kingdoms-of-men-20161210.html

http://swordmasterofhoeth.blogspot.com.au/2016/12/game-37-trident-realms-of-neritica.html

http://swordmasterofhoeth.blogspot.com.au/2016/12/kings-of-cro-nation-1-game-4-undead.html

http://swordmasterofhoeth.blogspot.com.au/2016/12/kings-of-cro-nation-1-game-3-dwarfs.html

http://swordmasterofhoeth.blogspot.com.au/2016/11/kings-of-cro-nation-1-game-2-trident.html

http://swordmasterofhoeth.blogspot.com.au/2016/11/kings-of-cro-nation-1-game-1-elves-and.html

http://swordmasterofhoeth.blogspot.com.au/2016/11/game-32-dwarfs-20161120.html

http://swordmasterofhoeth.blogspot.com.au/2016/11/kow-3d6-october-game-3-varangur-20161113.html

http://swordmasterofhoeth.blogspot.com.au/2016/11/kow-3d6-october-game-2-ogres-20161108.html

http://swordmasterofhoeth.blogspot.com.au/2016/11/kow-3d6-elves-20161106.html

http://swordmasterofhoeth.blogspot.com.au/2016/10/kow-game-28-varangur-20161021.html

http://swordmasterofhoeth.blogspot.com.au/2016/10/kow-game-27-forces-of-nature-20161009.html

http://swordmasterofhoeth.blogspot.com.au/2016/09/kow-game-26-undead-20160930.html

http://swordmasterofhoeth.blogspot.com.au/2016/09/kow-game-25-trident-realms-of-neritica.html

http://swordmasterofhoeth.blogspot.com.au/2016/08/game-24-kow-kingodms-of-men-20160813.html

http://swordmasterofhoeth.blogspot.com.au/2016/08/kow-game-23-brotherhood-20160803.html

http://swordmasterofhoeth.blogspot.com.au/2016/07/kow-game-22-kingdoms-of-men-forces-of.html

http://swordmasterofhoeth.blogspot.com.au/2016/06/kow-game-21-night-stalkers-20160621.html

http://swordmasterofhoeth.blogspot.com.au/2016/06/kings-of-dave-4-game-4-abyssal-dwarfs.html

http://swordmasterofhoeth.blogspot.com.au/2016/06/kings-of-dave-4-game-3-orcs-goblin.html

http://swordmasterofhoeth.blogspot.com.au/2016/05/kings-of-dave-4-game-2-empire-of-dust.html#more

http://swordmasterofhoeth.blogspot.com.au/2016/05/kings-of-dave-4-game-1-goblins-20160520.html

http://swordmasterofhoeth.blogspot.com.au/2016/04/kow-game-16-kingdoms-of-men-20160408.html

http://swordmasterofhoeth.blogspot.com.au/2016/03/kow-game-15-herd-20160323.html

http://swordmasterofhoeth.blogspot.com.au/2016/03/kow-game-14-dwarfs-20160312.html

http://swordmasterofhoeth.blogspot.com/2016/01/kow-game-13-brotherhood-20160128.html

http://swordmasterofhoeth.blogspot.com/2016/01/kow-game-12-abyssal-dwarfes-20160122.html

http://swordmasterofhoeth.blogspot.com/2015/12/kow-game-11-forces-of-basilea-20151218.html

http://swordmasterofhoeth.blogspot.com/2015/12/kow-game-10-forces-of-abyss-20151204.html

http://swordmasterofhoeth.blogspot.com/2015/11/kow-game-9-salamanders-20151126.html

http://swordmasterofhoeth.blogspot.com/2015/11/kow-game-8-forcess-of-abyss-20151118.html

http://swordmasterofhoeth.blogspot.com/2015/11/kow-game-7-forcess-of-abyss-20151111.html

http://swordmasterofhoeth.blogspot.com/2015/11/kow-game-6-basileans-20151105.html

http://swordmasterofhoeth.blogspot.com/2015/11/kow-game-5-orcs-20151103.html

http://swordmasterofhoeth.blogspot.com/2015/10/kow-game-4-basileans-20151026.html

http://swordmasterofhoeth.blogspot.com/2015/10/kow-game-3-orcs-20151023.html

http://swordmasterofhoeth.blogspot.com/2015/09/kow-game-2-empire-of-dust-20150921.html

http://swordmasterofhoeth.blogspot.com/2015/08/kow-game-1-empire-of-dust-20150824.html

Posted by: Morgrim Aug 25 2015, 07:59 AM

Great report thanks mate. You hit the nail on the head when you talk about being able to take anything in your army and still being competitive. Thats what I am loving about this game. Thanks again.

Posted by: Swordmaster Aug 29 2015, 07:40 AM

Hi Morgrim,

Sorry for late reply and many thanks! I am very happy you liked my first KoW report. As I said I hope I will be able to provide them in more or less regular intervals. I will do my best to improve my skills as fast as possible so that the games are even more interesting to read about!

Cheers!

Posted by: Mango Aug 29 2015, 11:24 AM

Great report, I missed it before so lucky it was bumped. smile.gif

Posted by: Staks Aug 29 2015, 11:41 AM

I really enjoyed the report too. I read it so late one night that I forgot to reply. I can't wait to read some more. Definitely one of the best KoW reports I've read smile.gif. Kingdom of Dust are a faction I'm really tempted to get into but I need to complete my dwarf army first smile.gif

Posted by: Mango Aug 29 2015, 01:49 PM

Just finished reading your other KoW articles too, really interesting analysis of what you want to achieve and how you are trying to achieve it. It will be interesting to watch your further progress

Posted by: Curse of Araby Aug 29 2015, 06:43 PM

Fantastic as usual smile.gif

How are you finding the lack of magic? Particularly after so many games with versatility of a loremaster.

Posted by: Swordmaster Aug 30 2015, 03:47 AM

Thanks a lot guys!

@ Mango

Cheers! Hopefully the next bump will be with new contents smile.gif I am curious myself where this journey is going to lead me!

@ Staks

Never too late to leave the comment! armata_PDT_34.gif I am glad you liked the report, writing a few for WHFB helped for sure!

EoD is very interesting army, I think they capture that Tomb Kings theme very well.

@ Curse of Araby

Thanks! I try to do my best.

Magic definitely works so different. I don't mind having fewer spells that work in more subtle way. However, what takes time to get used to is that you cannot cast more than one spell per phase. So it means I would need to take more wizards if I wanted to do it. Which is actually tempting because it provides more options, either to increase the chance of casting the same spell or having better variety.

In general, I try to approach KoW as a new system and avoid comparisons. It deserves to be treated as a game on its own. I think that way I can learn it faster and don't limit myself with the previous experiences from WHFB. Although I would like to think I can also use these in a new game to be a better player smile.gif

Cheers!

Posted by: Swordmaster Sep 21 2015, 11:51 PM

Hi guys!

I have a new report for you! I got crushed this time but hopefully the report is still entertaining. I added quite a lengthy text to understand what I did wrong so maybe my following games will be better smile.gif

http://swordmasterofhoeth.blogspot.com/2015/09/kow-game-2-empire-of-dust-20150921.html

Cheers!

Posted by: Swordmaster Oct 24 2015, 04:39 AM

Hello,

The report from my 3rd ever game in KoW is here:

http://swordmasterofhoeth.blogspot.com/2015/10/kow-game-3-orcs-20151023.html

Any comments and feedback are welcome! I hope you will like it.

Cheers!

Posted by: Mango Oct 24 2015, 09:19 AM

Another great report!

It was interesting to see how hesitant your opponent was to commit the giant even when he coukd have double charged in t5. 7nteresting tactics

Thanks for taking the time to detail the battle

Posted by: Keef Von Keith Oct 24 2015, 09:35 AM

Great report.
The gore riders should be embarrassed , they pussy footed around too much early on.

Posted by: DarthSabre Oct 24 2015, 05:53 PM

Nice report Swordie- Looked like wavering those Skulks early really messed up the Orcs movement. Seemed it was a rather slow advance on the right flank for the orcs which also didnt help

Look forward to the next report - too bad you played a noob in it tongue.gif

Posted by: Swordmaster Oct 24 2015, 08:16 PM

Hi guys,

Thanks for feedback, very much appreciated!

@ Mango

Thanks!

I was surprised too! After not so nice experience with Bone Giants I find any kind of big fellas very dangerous. They are tough, reasonably fast, don't care about the terrain and can handle many things alone. Not sure why he was so reluctant.

@ Keef Von Keith

My opponent said that I was the one who was too shy because according to him I had the advantage on that flank and should have pushed harder smile.gif

@ DarthSabre

Cheers!

I am still learning how to move myself but I have already learned that sometimes "Waver" result is worse than "Routed". In this case he could not charge anyway but if he wanted to move through he had to get into my charge range. Not to mention that Skullkers would have been great as living shield.

I intend to start making diagrams for the next report today so hopefully I will have it all ready soon. And don't worry, I am a noob too biggrin.gif

Cheers!

Posted by: Swordmaster Oct 26 2015, 10:59 PM

Hi guys,

Here is the report from the most recent game against our own Darth Sabre and his Basileans:

http://swordmasterofhoeth.blogspot.com/2015/10/kow-game-4-basileans-20151026.html

Cheers!

Posted by: Mango Oct 27 2015, 05:34 PM

Another enjoyable read, thanks!

Posted by: DarthSabre Oct 27 2015, 09:47 PM

Great report Swordie - showed where I went wrong.

I think my first mistake was letting you go first - If I had went first I could have controlled your left flank better.

Secondly I should not have given you the gap for the Drakon Riders - your shooting was going surprisingly well so I thought I needed to advance when in reality I could have advanced as a line and prevented the flank & rear charges.

Things I leant;
1. Movement is key - need to get out of the old WHFB mindset - not being able to wheel multiple times will take some getting used to.

2. Fixed charge distances are hard to deal with when you are against a superior movement army.

3. Shooting with 5+ to hit is abysmal - elf shooting at 4+, especially with the BT's was a killer.

4. Individual characters are hard to deal with when you cant get to them - not sure how to deal with that atm.

5. I think a KoW army needs multiple threats to make your opponent think really hard about deployment - we played the basic kill scenario - with the other scenario's deployment and movement will have greater influence.

As it was my first game I got confused with movement and rules so hopefully I can only get better... well lest hope tongue.gif

Thanks for the game - already plotting my revenge

Posted by: Swordmaster Oct 27 2015, 10:15 PM

Hi guys,

Thanks a lot for comments! I am glad you liked the report!

@ DarthSabre

Lot's of great observations! Let me address them too smile.gif

1. Movement - I am still learning as well but it indeed is the key. With such a huge benefit to flank/rear attacks it is crucial that you can engineer such situations where your units have the opportunities like that.

At first, it looked to me as if KoW are slow. You can move far but cannot pivot. Even with Nimble a single pivot is not enough and if you are not careful you may need two turns even with the fastest units to get where you want.

In general, what helps me is simply thinking about KoW as it's own set of rules and stop comparing. I do like the fact you can move through your own units too as that may be a little surprising at the beginning. For example, it is easy to think the unit is blocked/protected and then they get their path cleared and can charge.

I am sure that will get smoother with practice.

2. Fixed charge distance - my initial observation is that is like in chess, you know already what pieces can do so you can (and often need to) offer exchanges. Please, note that before I did that I moved at a very slow pace because you could simply pull back out of charge range. And that allowed you to slow down a stronger flank with two elements where I had four of them there.

Another thing is that you need counter chargers ready. Even if you destroy the enemy you are not moving forward much (d6 overrun is not always enough to avoid the enemy). So if you are slower just make sure that whatever charges in gets hit back. I think charging first might not be as huge advantage as it seems if you have enough support because it is harder to initiate the attack from few directions. While the situation where the enemy bounces back allows you to get at him with more units of yours.

3. Shooting - 5+ shooting is tough but i guess that is also a reason to have more small shooting units than one big. Even 4+ is not that great sometimes (although I must say Elite helps) and while I did some considerable damage with my shooters, I still claimed only single troop with them alone! I guess psychological effect was good though smile.gif

I also think it is important to have some, just check what is available. For example, having something like breath weapon might be good and is often recommended as a good tool against fliers.

4. Individuals - yes, it is easier for them to hide and avoid being attacked but I think you had your own fliers there to try and hunt them down. Maybe even flier with breath attack?

Btw, why was it important to hunt them down? I understand that source of inspire might be one reason but what else?

5. Army Lists/Scenarios - I certainly hope the scenarios play significant role and I am curious what I will think about my own army when I try them. I agree about multiple threats and that is why I try to have some version of combined arms with my list too. It also looks better I think smile.gif

I am sure you will get way better and I am very happy to know that you are already plotting the revenge! Looking forward to our re-match!

Cheers!

Posted by: Swordmaster Nov 3 2015, 11:19 PM

Hi guys,

I have just updated the blog with a new report:

http://swordmasterofhoeth.blogspot.com/2015/11/kow-game-5-orcs-20151103.html

Thanks for reading!

Posted by: Swordmaster Nov 5 2015, 10:18 PM

Hi guys,

The new report is ready!

http://swordmasterofhoeth.blogspot.com/2015/11/kow-game-6-basileans-20151105.html

Thanks for reading!

Posted by: Guns Nov 6 2015, 07:30 AM

QUOTE(Swordmaster @ Nov 5 2015, 12:18 PM) *

Hi guys,

The new report is ready!

http://swordmasterofhoeth.blogspot.com/2015/11/kow-game-6-basileans-20151105.html

Thanks for reading!


Mate you do fantastic reports, I really appreciate you going to the effort! armata_PDT_37.gif

I tweeted your report to my 5,000,000 followers to help spread the KoW word.

Thanks again.

Guns

Posted by: Swordmaster Nov 6 2015, 07:40 AM

Cheers Guns!

I really appreciate that and I am glad you enjoyed them! armata_PDT_34.gif

I hope I will be able to provide a steady stream of reports and that eventually I will also be able to play some real games. Nothing spices up the report as cool pictures of nicely painted miniatures and great table full of beautiful terrain!

Thanks!

Posted by: Swordmaster Nov 12 2015, 12:37 AM

Hi guys,

A new report, this time against Forces of Abyss:

http://swordmasterofhoeth.blogspot.com/2015/11/kow-game-7-forcess-of-abyss-20151111.html

As always, we welcome any feedback and comments!

Cheers!

Posted by: Staks Nov 12 2015, 08:01 AM

I really enjoyed reading your latest report Swordmaster. You made short work of those abyssals. Do you plan on including any allies in the near future? Are you finding any weaknesses in your lost that could be covered by allies?

Posted by: Swordmaster Nov 12 2015, 08:14 AM

Hi Staks!

Thanks a lot! I am glad you enjoyed it! I just hope my opponent will come back with vengeance and we will have a rematch soon smile.gif

I don't plan on including allies due to following reasons:

- I have only Elves and while it is not a problem to get more miniatures I am still painting the ones I have!
- It is still early, I haven't played scenarios yet so in order to see if I really need help from other departments I need to play more. So far I am pretty happy with what I have and I like to think I am getting used to what these units can do.
- Somehow I feel like Elves would not take allies anyway, they probably think they are the best smile.gif

Cheers!

Posted by: Staks Nov 12 2015, 09:28 AM

You should really give the scenarios a try. Not just for the extra level of tactics they add, I just feel it would make a fascinating read on your blog due to the depth and analysis you go into post game. The turn by turn diagrams would allow you to look back and determine whether scenario was the right play or whether you should have gone for the kill etc.

Either way keep up the great work. See if you can find a dwarf or herd player to flog you so that I can have a read and improve my own game smile.gif

Staks

Posted by: Priest 3 Nov 12 2015, 09:33 AM

As always brilliant reports mate!! armata_PDT_37.gif

Posted by: Swordmaster Nov 12 2015, 09:20 PM

@ Staks

Thanks for the kind words! smile.gif

Definitely! The main reason why I haven't played the scenarios yet is that I had only a few games and I needed to learn the basics first. All my opponents with the exception of Gatti, who commanded Orcs in game 3, are new to KoW too.

But I will definitely start playing with the scenarios! There is no doubt they spice up things nicely. armata_PDT_34.gif

Ha, with Dwarves of any kind I might be on the receiving end of that horrible shooting smile.gif But I would love to try as I hope they are not as static as in "the other game"!

@ Priest

Cheers, mate! Doing my best! smile.gif




Posted by: Swordmaster Nov 19 2015, 07:58 AM

Hi guys,

Here is a report from a very blood re-match against Forces of Abyss in the Dominate! scenario.

http://swordmasterofhoeth.blogspot.com/2015/11/kow-game-8-forcess-of-abyss-20151118.html

Cheers!

Posted by: Gop Nov 20 2015, 11:20 PM

Thanks for the reports. I'm still trying to get m head around the rules and separate them from WHFB :-)

Posted by: Swordmaster Nov 21 2015, 06:17 AM

Thanks Gop! armata_PDT_34.gif

It takes a little time to do so, I am not sure if I have already switched to KoW properly. I guess the only solution is to keep playing KoW smile.gif

Posted by: Swordmaster Nov 27 2015, 10:16 AM

Hi guys,

Another report for you, this time against mighty Salamanders:

http://swordmasterofhoeth.blogspot.com/2015/11/kow-game-9-salamanders-20151126.html

Cheers!

Posted by: Swordmaster Dec 5 2015, 08:05 AM

Hello,

Round 3 of the series against Forces of Abyss in the Loot scenario:

http://swordmasterofhoeth.blogspot.com/2015/12/kow-game-10-forces-of-abyss-20151204.html

Cheers!

Posted by: Swordmaster Dec 19 2015, 12:40 AM

Hi guys!

I had another game against our own Darth Sabre and his Basileans:

http://swordmasterofhoeth.blogspot.com/2015/12/kow-game-11-forces-of-basilea-20151218.html

I got lucky again while Darth is still puzzled how to make Basileans work. He is currently thinking abut including some Elven contingent as allies to replace his Crossbowmen and add proper shooting. Feel free to post your suggestions either here or better still in his topic:

http://www.wargamerau.com/forum/index.php?showtopic=181459&st=0

Thanks in advance!


Posted by: N.I.C.K Dec 21 2015, 08:06 AM

Reading this battle report really makes me want to play some KoW right now....

Posted by: Swordmaster Jan 24 2016, 10:11 AM

Hi guys,

While many of you are enjoying CanCon I was writing the most recent report, the very first in 2016 and after a bit of a break:

http://swordmasterofhoeth.blogspot.com/2016/01/kow-game-12-abyssal-dwarfes-20160122.html

Cheers!

Posted by: Swordmaster Jan 31 2016, 11:49 PM

hi guys,

Just finished a new report for you!

http://swordmasterofhoeth.blogspot.com/2016/01/kow-game-13-brotherhood-20160128.html

Thanks for reading!

Posted by: Grumnir Feb 1 2016, 06:02 PM

Great stuff, really enjoying your foray into KoW thank you kindly!

Posted by: Skarsgard Feb 1 2016, 07:24 PM

Been loving your battle reports for a while now. Thanks for taking the time to make such great quality reports. I love them.

Two thumbs up!

Posted by: Swordmaster Feb 2 2016, 06:40 AM

@Grumnir & Skarsgard

Thanks a lot for your kind words! It is greatly appreciated as any positive feedback is a huge motivation boost! I do hope I will be able to provide these reports on regular basis as 2016 shapes up to be full of real life challenges.

Cheers!

Posted by: Swordmaster Mar 13 2016, 05:08 PM

Hi guys,

After quite a long break I have a new report for you:

http://swordmasterofhoeth.blogspot.com.au/2016/03/kow-game-14-dwarfs-20160312.html

Enjoy!

Posted by: Dru Mar 13 2016, 06:24 PM

Such great write ups (and maps) again. Thanks for taking the time!

Posted by: Swordmaster Mar 13 2016, 07:37 PM

Thanks, Dru! I am glad you liked it! smile.gif

Posted by: HaggisMacbeth Mar 14 2016, 06:43 PM

I've never read one of your battle reports before Swordmaster. I read this one and it was very good, entertaining and I really liked reading your thoughts on what went right/wrong and also general thoughts on the Dwarf units prior to the game. Well done! I'll be doing some back reading of other KoW reports armata_PDT_34.gif

Posted by: mikecro Mar 14 2016, 06:58 PM

Awesome report and a great blog. Keep it up smile.gif

Posted by: Swordmaster Mar 15 2016, 01:24 PM

@HaggisMacbeth

Thanks a lot!

I am very happy to know the style appeals to you. I try to do this before/after talk mainly to better organize my own thoughts about the enemy and then to learn as much as possible from my own games. It is great to know these parts are also of a value to the readers.

I hope you will like the rest of the reports too!

@mikecro

Thanks! It is always great to know the blog and reports are entertaining. Please, let me know if you have any further feedback as I would love to constantly improve the quality of the reports.

Cheers!

Posted by: Swordmaster Mar 23 2016, 10:11 PM

Hi guys!

I have a new report for you! This time, finally, from the game where I used real miniatures, rolled real dice and took proper pictures smile.gif

http://swordmasterofhoeth.blogspot.com.au/2016/03/kow-game-15-herd-20160323.html

Cheers!

Posted by: HaggisMacbeth Mar 27 2016, 07:19 PM

Good report swordmaster; love the dynamic map charts. I was really not expecting a drawn result at the end of that one, I thought you had it in the bag.

Posted by: Swordmaster Mar 28 2016, 09:56 AM

Hi HaggisMacbeth,

Thanks! I like the maps too, they are really worth spending extra time on. smile.gif

I think I simply forgot during the game how expensive the heroes of the Herd were in this army. That definitely helped to shift the balance. However, if I only moved my Palace Guard troop towards the enemy half of the battle field I would win! It just shows that one should pay more attention to the scenario objectives.

And maybe be smart and calculate the points of the units already sitting in respective halves to know what margin of victory is needed. tongue.gif

It was a good game though and I think it was more interesting to read thanks to that "unexpected" result in the end. I am sure both of us learned quite a lot from this game. Would be interesting to have a re-match at some stage.

Cheers!

Posted by: Swordmaster Apr 8 2016, 10:20 PM

Hi guys,

A new report for you, this time from the game against Kingdoms of Men with the Brotherhood allies:

http://swordmasterofhoeth.blogspot.com.au/2016/04/kow-game-16-kingdoms-of-men-20160408.html

Cheers!

Posted by: Swordmaster May 16 2016, 04:50 PM

Hi guys,

I have just posted an introduction to the series of reports I plan to write from the most recent event, Kings of Dave 4:

http://swordmasterofhoeth.blogspot.com.au/2016/05/kings-of-dave-4-introduction.html

Once again, many thanks to Dave and the crew of 3d6 for organizing the event! The reports will follow , hopefully shortly!

Cheers!

Posted by: N.I.C.K May 16 2016, 04:55 PM

Interested to hear your thoughts about the "meta" you encounted at the tourney compared to UB life. Was there any key points that stood out to you besides perhaps people using more characters than you (as you mentioned in your intro report)?

Posted by: Swordmaster May 19 2016, 04:53 PM

Hi Nick,

I must admit I didn't have much time to have a look at all the armies unfortunately. There were 12 of us total, so not big crowd but my plan to check the armies and take some photos failed. sad.gif

In general, I had a few impressions based on the games I had and a few things I spotted on the next tables:

1. Fliers were taken rather as Heroes than units.
2. Armies were composed around hordes as main elements.
3. I faced 3+ war engines each game (Empire of Dust had 2 but with 2 Archers hordes as well).
4. Armies didn't have that many elements, in particular considering 2500 size.

I am not sure if that is much different to what people field on UB because you can meet players from all over the world there, who have different approaches to the game.

Cheers!

Posted by: Swordmaster May 20 2016, 08:52 PM

Hi guys,

First report from Kings of Dave 4 is ready!

http://swordmasterofhoeth.blogspot.com.au/2016/05/kings-of-dave-4-game-1-goblins-20160520.html

Many thanks to Rowan for a great game and congratulations for taking 2nd place too! armata_PDT_37.gif

Cheers!

Posted by: Mango May 20 2016, 11:34 PM

Interesting, woukd have loved to see another turn.

Posted by: Swordmaster May 21 2016, 01:13 PM

Thanks, Mango, I am glad you found the report interesting!

Well, I guess I need to make sure to grudge Rowan next time and we will continue smile.gif

Posted by: Morgrim May 22 2016, 10:19 AM

Still reading through these slowly...very enjoyable. Thanks again!

Posted by: Swordmaster May 22 2016, 04:05 PM

Thanks a lot, Morgrim! Always good to know the reports are enjoyable. smile.gif I have just started working on report 2 from Kings of Dave 4. Hopefully it will be ready by the end of the week.

Cheers!

Posted by: HaggisMacbeth May 26 2016, 09:17 PM

Hey Swordmaster, thanks for producing another lovely report. Well thought out pre and post game thoughts, great maps again and succinct and interesting in game reporting; well done!

I appreciate that it would take a reasonable amount of time to write that up after your games, so thanks!

As a newcomer to KoW (WHFB refugee) the large size of that game and relatively short time to get it done (2 hours) is intimidating. I've read others' thoughts on games and I appreciate that KoW plays faster than WHFB but it does look daunting having the first tourney you attend being a 'big game' one like that one. Would you recommend doing that or do you think it would be better to ease into the tourney scene with a 2000 point tourney? Or is it a personal thing for you, do you take longer than two hours to finish a 2000 point game also?

I did actually look at trying to get along to this tourney using my old Empire army just to get going with KoW however I had family fly down from Brisbane for the weekend so was out. Next time.

Posted by: Swordmaster May 26 2016, 09:56 PM

@ HaggisMacbeth

Thanks a lot for kind words! It is very encouraging to keep posting these reports. I like writing them but it definitely motivates me to do more when I know I am going in the right direction and that the reports are entertaining. armata_PDT_34.gif

I was really impressed by how fast other players managed to play their games. My impression was that it was the combination of experience (some of them have already played a lot) and the their armies didn't have that many elements to use in each phase of the game. Fewer units and the army that puts its strength in either melee or shooting meant the game was faster.

Of course it is not a rule but simply my impression from the tournament and what I managed to observe by quick glimpse to the tables next to mine.

I would still go for a "big" event like that because you simply learn by doing. In addition, you play 3-4 games in one day, something that for me is hard to achieve otherwise. Simply tell your opponent that you will do your best to be quick enough but make him aware you are not yet proficient at this game, so things may get slower.

I am not that fast at this moment but I do remember it was very similar with WHFB when I started playing with MSU style. At the beginning I was struggling to finish my games in time at the events. But with practice I got fast enough to do so. I actually plan to pace myself for that purpose in casual games too.

My personal preference of 2000 points stems from a bit different reason though. The thing is that both games are played on the same size of a table. Because of that you naturally have less space to maneuver and I think that takes away from the experience of the game. I'd rather have smaller games (but not too small!) and more space to maneuver to make the battles more interesting.

At the same time people need to make more difficult decisions as to what to include in their armies and the games should be even faster.

In any case, I would always recommend to participate in any event Dave organizes. I missed the previous tournaments due to real life so I was very happy I made to this one.

Thanks again!


Posted by: Swordmaster May 28 2016, 06:09 PM

Hi guys,

The report from Game 2 of Kings of Dave 4 is ready:

http://swordmasterofhoeth.blogspot.com.au/2016/05/kings-of-dave-4-game-2-empire-of-dust.html#more

Many thanks to Luke for a great game! armata_PDT_37.gif

Cheers!

Posted by: AdamG May 28 2016, 07:59 PM

Great read as always mate , it's different reading KOW reports of yours insted of warhammer.
When the other Adam gets back we should all catch up again would be good

Posted by: Swordmaster May 28 2016, 09:28 PM

Hi Adam!

Thanks! Indeed, the reports feel different but I like creating them even more now!

I hoped to catch up with you during the tournament as I saw your name on the list but it seems something made you change the plans. I will be very happy to do so anytime, could be as well when AdamR is back to Canberra smile.gif

Cheers!

Posted by: Swordmaster Jun 2 2016, 10:18 PM

Hi guys,

The report from the game 3 of Kings of Dave 4 is ready armata_PDT_36.gif :

http://swordmasterofhoeth.blogspot.com.au/2016/06/kings-of-dave-4-game-3-orcs-goblin.html

Many thanks to Tony for a great game! armata_PDT_37.gif

Posted by: Dru Jun 2 2016, 10:46 PM

woot - off for a read!

Posted by: Stallandor Jun 3 2016, 10:08 AM

The level of detail that goes into these blows me away

Posted by: Swordmaster Jun 3 2016, 10:19 PM

I hope it's a good thing? smile.gif

Posted by: Swordmaster Jun 10 2016, 09:40 PM

Hi guys,

I have just finished the report from the last game of the tournament:

http://swordmasterofhoeth.blogspot.com.au/2016/06/kings-of-dave-4-game-4-abyssal-dwarfs.html

Cheers!

Posted by: HaggisMacbeth Jun 10 2016, 11:32 PM

Just read games 2, 3 and 4; thanks very much for posting up the reports, a very enjoyable read! armata_PDT_34.gif

Good job in games 2 and 3; that elven speed and maneuverability seems to really pay off alot in KoW where hitting a single enemy unit all at once can be so important.

Game 4 looked very tough and sounded frustrating. It looked like a super tough army to deal with and being brand new to KoW I'm not sure what I would suggest to tackle it. Having over 1100 points tied up in characters that are either hard as nails or a small and hard to shoot, and all are super maneuverable, will be tough for any army to take down I think. Seeing armies like that on paper makes me worry a little that I'm not optimising my Night Stalker army and putting in the best units (should I be getting two Mind Screeches!?); but I guess they're not the norm.

I do wonder if others see that list and based on their experience and their own lists see it as an easy army to face? And what is used to counter it?

Posted by: Dru Jun 11 2016, 05:35 AM

The time and effort you put into your reports is great. Thank you!

A reason I prefer 2000 over 2500, is the big gribblies seem to come out with those extra points, without the penalty of lack of units on the table to do scenarios. The trade-off penalty is mitigated.

The CoK rules pack, if it gets adopted more broadly, will also help: tactics become available to help reduce the impact of flyers - you can charge something into one and disorder it while units get into position to hit it the following turn, instead of it flying away. However, your opponent did seem to wait until you committed until sending his big-bads into your rear, so may not help much here.

Posted by: mattc Jun 11 2016, 06:59 AM

The big gribblies are always there even at 2000. No penalty for taking them cause they can claim.

I like playing against the tough lists especially against solid players like Tim, get better quickly that way

Posted by: Swordmaster Jun 11 2016, 11:46 AM

Hi guys,

Thanks for the comments! armata_PDT_37.gif

@ HaggisMacbeth

Thanks! I am glad you like the reports! Hopefully, they will also convince you to try and build 2.5k army for the next event in Canberra smile.gif

I was definitely happy with how I played in games 2 and 3. Not only because I won in the end but also because I didn't hesitate too much and managed to speed up the game enough to play all 6 turns in game 3 too. That was a good thing about game 4 as well. Of course my opponents were much faster still and I hope I will be as efficient as them soon.

Game 4 was a challenge for sure but I was mainly upset due to my poor decisions. It often happens that you know you made a mistake soon after you made it but it is already too late to avoid the consequences. For me it all started with the poor deployment. Sometimes I can still make up for it but in this game it came from bad to worse.

I still learned a lot from this game and while I don't have the solutions to certain problems I may face with similar armies, I should do better next time.

This game seems to show what people tend to claim on forums, that in order to win in KOW you need to be prepared to deal with big fliers and tough individuals in addition to whatever the army is. The challenge for me this time was also because dragons, individuals and artillery were all present at the same time in significant numbers. Hence whatever tactics you want to adapt it has to deal with all these problem in parallel.

In general, regardless of the army you face and the challenge it poses, you have 2 approaches to deal with it. First is to adapt the army of your own. Second is to adapt your tactics.

Since you are in the process of building a new army it may be a good idea to consider what to paint next from the point of view of the things you may need to deal with in your games. Personally, I prefer to adapt my tactics as what is a problem today it may not be a problem soon, when you learn how to deal with it. But in the process you are getting better with the same army. While changing and adding new elements also requires some time to get use to them.

Having said that I will probably need to tweak my 2.5k army version as it was my first tournament and I added some units mainly because I had miniatures for them. It was to test them and now I think I will need to make a few changes to feel the army better.

I would love to hear what other players also have to say in terms of countering similar armies smile.gif

@ Dru

Thanks! I hope it is worth waiting for because I cannot make them during a single evening. smile.gif

I generally agree, at 2000 you need to make some hard decisions about what to take. At 2500 it seems you can have it all. smile.gif Which is probably why it is so attractive to people. tongue.gif

I would not look for a solution to tournament packs just yet. First, CoK may come as a standard but does not have to. Second, if I learn how to deal with similar armies now then I will be even in a better position later.

As always I am positive there will be a solution for me to find to that particular challenge, I just hope to find it sooner than later. Making less (or none!) mistakes on my own part should be a good place to start armata_PDT_14.gif

@ mattc

I don't expect armies at 2000 to be easier to deal with. They have their own problems. And I don't expect that at 2000 points I am not going to face 2+ big fliers of various form either. I wonder though, what would be the 2000 version of AD army I faced in game 4.

Playing against better players is always beneficial. That is why I hope to attend tournaments as well. Better chance to learn from the games during a single day!

I will follow up with the tournament summary soon.

Cheers!

Posted by: Swordmaster Jun 11 2016, 06:09 PM

Hi guys,

Here is a summary of my first KoW tournament experiences:

http://swordmasterofhoeth.blogspot.com.au/2016/06/kins-of-dave-4-summary.html

Once again, thanks to Dave and 3D6 crew for organizing the event! armata_PDT_37.gif


Posted by: Swordmaster Jun 19 2016, 07:23 PM

Hi guys,

A new report from the game against a gorgeously painted army by @HaggisMacbeth:

http://swordmasterofhoeth.blogspot.com.au/2016/06/kow-game-21-night-stalkers-20160621.html

Thanks again for a fantastic game and I hope we will have a re-match soon! armata_PDT_37.gif

Cheers!

Posted by: HaggisMacbeth Jun 19 2016, 10:56 PM

Haha thanks for the battle and the write up of course! It was an excellent introduction into KoW and leaves me hungry for more! Thanks for answering all my questions throughout the game and also pulling me up when I was trying to do too many pivots with my Planar Apparition when I was moving him at the double. Being a first game I don't want to fall into any bad habits/accidents/not following the rules! like that; so thanks armata_PDT_34.gif

It is interesting reading your thoughts on the strengths and weaknesses of the Night Stalker units and that in itself, in addition to getting games in, will help me to form my own games better as well. One thing I noticed in particular from our game was that I was quite keen to use Troops of Spectres to use the limited amount of miniatures I have to unlock more shots for the army. For the game I had to take Regiments to be able to unlock monsters and characters to get enough points, but I think it may have been for the best anyway.

Not having played KoW I didn't realise that Nerve 17 on the Regiments is quite good. A Troop is only Nerve 13 and you demonstrated on your turn one how easy it was to rout the Needle Fangs which are Nerve 12. The Spectres proved to be quite resistant due to 1. being Stealthy they were dodging some damage, 2. The Blood Worms were soaking up some of that bow fire as you clearly wanted to stack some damage on them early and 3. The Nerve 17 kept them hanging in there. I think I'll do more games with Regiments before trying the Troops.

Your point about the combined attack of the Shadow Hulk, Planar Apparition and Needle Fangs on the Tallspears is very valid. I guess some of that is my inexperience with KoW and not really knowing how much is needed to break through a unit and when something is overkill! smile.gif Same as you said for the Bloodworms going after the Stormwind. I think some of that is all my years of playing Empire in WHFB and always thinking 'focus fire, focus fire, focus fire'. Keep hitting something until it is down and then move onto the next threat rather than spreading your resources too thin. In this situation I think you're right, I probably should have looked at the numbers and realised that the Dread Fiend even if he didn't rout the Stormwind the next turn, another Waver was highly likely on the cards and the worms should have swung towards the elf infantry. Next time!

Just in regards to my own post game thoughts on my army list; I used the same army the following day against @Belak with a heavily combat orientated army. The one part of the list that I felt was lackluster, for the points cost at least, was the Banshee. 165 points essentially for that breath weapon was quite expensive. She was virtually immune from harm being Individual, Stealthy and also being able to Fly and slot into gaps between line of sight arcs, but her damage output was not huge. I think a better investment would be a Shade with the Quicksilver Rapier. Also has fly but has CS1 and 5 attacks. He would have been able to drop the bolt throwers in a single turn rather than two and may have had better luck in assassinating the wizard in the end which the Banshee attempted to no avail (as she did against @Belaks Necromancer). He also costs less points. I'll be painting one up in the next couple of days and will be keen to see how it goes.

p.s. The roll to rout the Planar Apparition on Outcasts turn three was a five or more to rout him. You routed it but thanks to Mindthirst and the re-roll he hung around smile.gif

Posted by: Wedgetail Jun 20 2016, 09:45 AM

QUOTE(HaggisMacbeth @ Jun 19 2016, 10:56 PM) *

The one part of the list that I felt was lackluster, for the points cost at least, was the Banshee. 165 points essentially for that breath weapon was quite expensive. She was virtually immune from harm being Individual, Stealthy and also being able to Fly and slot into gaps between line of sight arcs, but her damage output was not huge.


The value of the banshee is not in damage, but in being an absolute PITA disruptor. I'd consider putting boots of levitation on her as well so she can fly 20", then do her windblast. Even without the Boots she can fly her 10", giving her windblast an effective range of 28". With windblast you can shove enemy units off objectives, into difficult terrain, you can congest their approach by stuffing things up. You can shove shooters off hills, you can get behind the enemy and blow them into your charge range. She's expensive, so I probably wouldn't run her in <2k armies, but at 2.5k I'd consider it. It's hard to quantify her value via mathhammer, but she has exceptional utility. It all depends on terrain and how you use her.

Posted by: Swordmaster Jun 20 2016, 09:17 PM

Hi guys!

Thanks a lot for the feedback!

@ HaggisMacbeth

Many thanks for your initial report and for more comments based on mine. It is an ideal situation for a battle reporter to have the same story told from the point of view of both commanders. In your case it is also literally opposite point of view as you were taking pictures from your end of the table. Perfect! biggrin.gif

I am still learning this game so I was happy to help on one hand and use it as an opportunity to remind myself about the rules on the other. It is good to know we both benefited from that!

I would not fall into the trap of limiting yourself by saying "regiments are always better" or such. It all depends in my opinion. Just keep playing with what you think would suit you better and then see if you are happy with what you choose. If you think that regiments would suit you well at this stage then by all means go for it but don't forget about the troops in the longer run, you may never know smile.gif

There is absolutely nothing in following the principle you have about hitting the enemy units with focused attacks until it is gone. After all, you won the game so your plan worked just fine. My suggestions were more for discussion of the other possibilities. And to try and prepare for them too!

In terms of what to choose, Banshee or Shade, I cannot say yet. In principle, however, I would again apply the approach that you need to play with both and see which one suits you better. Both have their uses, I am sure. What seems to be the problem here is that you want to evaluate the usefulness of the element by comparing how much damage it can do. But is just one part of it and not always the one most useful.

I understand that at this moment, at least until the tournament in Sydney, you need to make a few important decisions. Time is running out and you need to focus on painting the units your are going to take to the event. In such situation I would go with the following:
1. Use what you have already and keep painting units that will add to existing force.
2. Focus on coming up with ideas on how to use what you have.

After the event you will have some really nice experience to see what worked for you. And with a bit more relaxed schedule you would be able to add more units that eventually would give you more choice than you need for 2000 army, for example.

So, how is the painting going? What is on the painting desk now? smile.gif

@ Wedgetail

You made an excellent point! I was very intrigued by that wind blast and its effect on my units but unfortunately it didn't come to play. This is also what I tried to emphasize with a comment about the fact that the value of the unit does not need to be assessed based on the sheer damage it can do. Great to know you think the same. smile.gif

The way you described things that wind blast can do makes me want to have this spell in my army! biggrin.gif

Cheers!

Posted by: Swordmaster Jul 2 2016, 01:46 PM

Hi guys,

Here is the new report against Mr. Devean and his Samurai Tengu themed army (Kingdoms of Men + Forces of Basilea Allies)

http://swordmasterofhoeth.blogspot.com.au/2016/07/kow-game-22-kingdoms-of-men-forces-of.html

I hope you like it!

Thanks!

Posted by: Red Dragon Jul 4 2016, 01:38 PM

Excellent read. Thank you.

Posted by: Swordmaster Jul 4 2016, 08:12 PM

Thanks a lot! I am glad you liked it!

Posted by: N.I.C.K Jul 6 2016, 08:42 AM

Thanks for posting, I'm particularly interested in this report as I'm trying to put together a KoM army with Elohi allies myself!

Posted by: Swordmaster Jul 6 2016, 08:10 PM

Thanks Nick!

I think it was a very good example how to do it. What is more, that allied contingent not only added to the army from the point of view of tactical possibilities but also to the look/theme of it. I like it much better than Ogre shooters for example.

Cheers!

Posted by: Swordmaster Aug 3 2016, 10:29 PM

Hi guys!

It took me a while but here is a most recent report against our own DarthSabre

http://swordmasterofhoeth.blogspot.com.au/2016/08/kow-game-23-brotherhood-20160803.html

Many thanks to DarthSabre for the game! armata_PDT_37.gif

Cheers!

Posted by: Red Dragon Aug 4 2016, 07:29 AM

Great report, which I read with relish!

Had a good crack with my Elves but with no real battle plans I faded pretty quickly. Reading up on what you are doing here really helps give me some ideas about what to do, so thanks!

Posted by: ken-in-yorks Aug 4 2016, 08:53 AM

QUOTE(Swordmaster @ Aug 3 2016, 10:29 PM) *

Hi guys!

It took me a while but here is a most recent report against our own DarthSabre

http://swordmasterofhoeth.blogspot.com.au/2016/08/kow-game-23-brotherhood-20160803.html

Many thanks to DarthSabre for the game! armata_PDT_37.gif

Cheers!


Enjoyed reading that, thank you

I play a very similar Brotherhood list, apart from all mounted, no warmachine, no wizard, i.e. no shooting at all

Just an observation, the brotherhood list, it has one more hero than allowed normally (though not sure if using house rules)


Posted by: Swordmaster Aug 6 2016, 12:00 PM

Thanks a lot for comments! Very much appreciated!

@ Red Dragon

Surely you mean what not to do smile.gif But I am glad you enjoy the reading and that that the reports give you the ideas!

@ ken-in-yorks

Thanks!

That sounds like a proper medieval knights army! I would love to see that in action!

Thanks for spotting the mistake, I will pass it to Darth so that he can correct it in the list.

Cheers!

Posted by: ken-in-yorks Aug 8 2016, 11:08 AM

QUOTE(Swordmaster @ Aug 6 2016, 12:00 PM) *


That sounds like a proper medieval knights army! I would love to see that in action!



Much to the consternation of some, it's an army using my Napoleonic figures, seeing as I hardly get time to use them "properly", busy converting and rebasing

THe theme is around Napoleon invading Matica through portal, the bulk of the Line cavalry will be as is model wise, but for Napoleons Imperial Guard Cavalry, they will all ride fantasy mounts, Polish Lancers on Griffons, Empress Dragoons on Lions, Chasseurs on Pantehrs, etc.

All cavalry is a bugger to play, terrain gets in the way, and discovering Brotherhood requires finesse, I'm not good with that. My all mounted Varangur worked relatively well with brute force, I'll end up alternating between the two, until my all mounted Dwarves are ready armata_PDT_34.gif

Posted by: Swordmaster Aug 8 2016, 08:37 PM

Do you have any pictures of your army somewhere? Somehow I am interested in these Polish Lancers in particular smile.gif

Posted by: ken-in-yorks Aug 10 2016, 07:59 AM

QUOTE(Swordmaster @ Aug 8 2016, 08:37 PM) *

Do you have any pictures of your army somewhere? Somehow I am interested in these Polish Lancers in particular smile.gif


Polish Lancer on Griffon - aka - Brotherhood Forsaken

IPB Image

IPB Image

Empress Dragoons on Lions - aka - Brotherhood Abyssal Hunt

IPB Image

Chasseurs on Panthers - aka - Brotherhood Redemption

IPB Image

Cuirassier General on Lion, not chosen a name yet - aka - Brotherhood Exmplar

IPB Image

WIP Marshal Ney on Lion

IPB Image


I also have several other WIP's, just no pics

General Lasalle on Dragon - was going to be Napoleon, but changed mind
Napoleon on Giant Eagle - thought much more apt mount for his nibs
Grenadiers on Demi-gryphs - aka - large cavalry from allied Rhordia, honour guard?
Dutch lancers on Eagles/pegasus/??? not decided - aka - Brotherhood Forsaken
Gendarmes D'Elite on boars/wolves/??? tests in progress - aka - Brotherhood not sure yet

I've got some 54mm Napoleonic French Voltigeurs, they certainly are "Large Infantry", I may use them as Allied Ogre Shooters, just for the dynamics, but I'm not a shooting fan

Basically all Imperial Guard Cavalry Regiments will be on fantasy mounts, regular line cavalry will be on horses, saves a load of conversion time lol

The idea/theme being alternate timeline, 1817, Napoleon won Waterloo, found a portal to Mantica, built the Arc d'triomph around it, and having conquered Europe, and most of the world, his ambitions knew no bounds, so he built a 7th Cavalry Corps, attached the Imperial Guard Cavalry, and sent them into Mantica as a foray

No idea if I'll bring the infantry and Artillery over at some point too, I'm painting up an Infantry Battalion and basing on a Horde base, trying to get it more a diorama than anything else. Not a huge fan of playing footsloggers in any game system, and have had a couple of test games using Napoleonic Battalions as arquebusiers, trying to stick to the theme, they get slaughtered

Any hoo, there you go, just my crazy ideas armata_PDT_07.gif

Posted by: Swordmaster Aug 11 2016, 08:46 PM

Thanks for posting the pictures! That is truly unique way of crating an army and the first time I see Napoleonic miniatures merged into fantasy army. armata_PDT_34.gif

Posted by: ken-in-yorks Aug 11 2016, 08:53 PM

QUOTE(Swordmaster @ Aug 11 2016, 08:46 PM) *

Thanks for posting the pictures! That is truly unique way of crating an army and the first time I see Napoleonic miniatures merged into fantasy army. armata_PDT_34.gif


You're welcome armata_PDT_01.gif

Posted by: Swordmaster Aug 14 2016, 06:54 PM

Hello!

The most recent report from the game against Kingdom of Men led by @Darth Sabre:

http://swordmasterofhoeth.blogspot.com.au/2016/08/game-24-kow-kingodms-of-men-20160813.html

Congratulations to @Darth Sabre for well deserved victory! armata_PDT_37.gif

Cheers!

Posted by: Red Dragon Aug 16 2016, 12:44 PM

Thanks for the write up. Great read as always.

Posted by: Swordmaster Aug 16 2016, 07:20 PM

Thanks! I am always trying my best no matter what the result. I am glad the report was a good read! armata_PDT_34.gif

Posted by: DarthSabre Aug 22 2016, 09:14 PM

Men - those models are awesome. Can I ask where the lions come from?

Posted by: Swordmaster Aug 22 2016, 10:21 PM

Aren't they from High Elf Lion Chariot set?

Posted by: ken-in-yorks Aug 23 2016, 06:41 AM

QUOTE(DarthSabre @ Aug 22 2016, 09:14 PM) *

Men - those models are awesome. Can I ask where the lions come from?


Yep, the lions are from GW High Elf Chariot, the Griffon is GW Empire Griffon, the panthers are from Hordes

Posted by: ken-in-yorks Aug 23 2016, 07:14 AM

QUOTE(Swordmaster @ Aug 14 2016, 06:54 PM) *

Hello!

The most recent report from the game against Kingdom of Men led by @Darth Sabre:



Thanks for doing these, they're very well done and great to read armata_PDT_37.gif j

Posted by: Swordmaster Aug 23 2016, 07:24 PM

QUOTE(ken-in-yorks @ Aug 23 2016, 07:14 AM) *

Thanks for doing these, they're very well done and great to read armata_PDT_37.gif j


Thanks a lot! I am glad you like them! I just wish I played more often smile.gif

Posted by: Swordmaster Sep 25 2016, 07:47 PM

Hello!

It's been a while but finally, there is a new report for you:

http://swordmasterofhoeth.blogspot.com.au/2016/09/kow-game-25-trident-realms-of-neritica.html

Thanks for reading!

Posted by: mattc Sep 26 2016, 06:47 AM

Great report. Thanks Pawel. Always like reading about your list because I could never bring myself to use a list like it! Haha

Posted by: Swordmaster Sep 26 2016, 08:08 AM

Thanks, Matt! I am always happy to know the reports are a good read. armata_PDT_34.gif

I like my list! I hope I will eventually learn how to use it well cool.gif

Posted by: mattc Sep 26 2016, 08:23 AM

QUOTE(Swordmaster @ Sep 26 2016, 08:08 AM) *

Thanks, Matt! I am always happy to know the reports are a good read. armata_PDT_34.gif

I like my list! I hope I will eventually learn how to use it well cool.gif


I like the list too, just don't think I am good enough to play MSU. Need to rely on blunt tools haha. And I think with a 17-3 you're playing it alright wink.gif

Posted by: Swordmaster Sep 26 2016, 08:47 AM

The best scenario is when every army is unique and mainly reflects the style of particular player. The more variety the better!

I was very happy with the result this game but my comment about using the army well was more general. My goal is to play well and play fast enough to finish in time with this army. One day! cool.gif

Posted by: marius Sep 26 2016, 10:11 AM

enjoyable read.

Would be keen to hear you elaborate your thoughts on the Trident Realms having played against them.

Posted by: mattc Sep 26 2016, 03:55 PM

QUOTE(Swordmaster @ Sep 26 2016, 08:47 AM) *

The best scenario is when every army is unique and mainly reflects the style of particular player. The more variety the better!

I was very happy with the result this game but my comment about using the army well was more general. My goal is to play well and play fast enough to finish in time with this army. One day! cool.gif


Come to my one dayer in November to get some practice with the clock!

Posted by: Swordmaster Sep 26 2016, 04:25 PM

@ mattc

I will be able to say if I can participate closer to the date. I would love to attend but at this stage I cannot yet confirm. Hopefully I will be there!

@ marius

Thanks a lot! I am glad you enjoyed the report. Before I address your comment, let me quote the feedback I have just received from Ed, my opponent, about our game.

QUOTE
Great report as always Swordmaster and a real pleasure to play you and to see the game immortalised in one of your reports. It's just a pity I couldn't win!

I mainly agree with your assessment of the strengths and weaknesses of Trident Realms and my army. I like the Ensnarers a lot and have thought of giving them the Crystal Pendant to make them less vulnerable to multiple charges aimed at taking them out in a single turn. Mostly though I give them the Brew of Strength to make them able to do damage as well as soak it up in combat. They are vulnerable to shooting, but with high nerve and regen 4+, they can cope with being shot at better than most of the other units.

The Swarms' nerve -/12 with Ensnare means that they are not quite so easy to kill as a lot of other chaff units - at least for combat troops. At 75 points I always take 2 units, sometimes 3.

The Knuckers are one of my favourite units in the army - a cheap enough Monster to be sacrificed when needed, and with TC3 and loads of movement and manoeuvrability, so able to project threat a long way. There's not a lot of high speed units in the TR list, so I like to take 2 of them if possible. The trouble is I really like the other monsters too - Coral Giant and Kraken. They've only got 6 attacks though, so you need to get a flank to do serious damage with them.

In deployment, you had a few more drops than me, which kept me guessing where the SW regiment would go, and the Drakon Lord.

The scenario was Invade, so I planned to get over onto your side of the table as quickly as possible on the right, using one Knucker to get in among your Bolt Throwers or Silver Breeze cavalry asap and getting the Ensnarers forward and into the forest in front of them. I deliberately left them in the open, placing the other units in cover, as I wanted you to shoot at the Ensnarers, rather than any of the units that don't have regeneration (Giant, Knucker and Horrors). There was no blocking terrain in the middle of the table to protect a flank of my main advance, so I tasked the Gigas and Swarms in the Centre with that job. On the left I assigned the other Knucker and Winged Defender to block and disorder the Stormwind Regiment. The Kraken and one unit of Depth Horrors was in reserve, partly to keep them safe from shooting, and partly to deter the Drakons from flying over the top. With hindsight I made some mistakes in deployment. I placed the Kraken and the left Knucker too far apart - the Kraken should have been further forward and further to the left. The result was that when I saw an opportunity to attack the Stormwind Regiment early, I couldn't get the Kraken into combat quickly enough. It would probably have been better to put both Knuckers on the right and play more defensively on the left and centre.

Turns 1 and 2, your shooting the right Knucker off first turn was a shock - I just didn't expect so many hits and wounds with most of your units needing 6s to hit. On the other side, I thought your aggressive advance with Storm Wind cavalry gave me a chance to get them disrupted with a charge from the Placoderm Defender, so I decided to counterattack more aggressively than I had planned. I was confident that if I could get the Kraken and Knucker into them, I would win the grind, even with your Drakon Lord on hand. this is where I was punished for the poor deployment of the Kraken - I couldn't get it over fast enough - and I had to be careful of the danger of a flank charge from the movement 10 Stormwind Troop. There was another shock in your turn 2, when the Defender was killed in a single round of combat. I expected him to take about 4 wounds total (2 each from the cavalry and Drakon Lord), but he took 7 in total and routed straight away. I was lucky to waver the Stormwind with my Knucker's turn 2 charge, but the Kraken was still too far off to be able to follow up the next turn. With your turn 2 shooting wavering the Ensnarers, I felt I had no choice but to push everything else forward to close the gap to your units. The Coral Giant's charge was a mistake though - I thought my Centurion's advance would prevent the Palace Guard getting into his flank - which it would have done if you hadn't retreated with the Sea Guard rather than countercharging, which is what I was expecting.

Turns 3 and 4, opened with the loss of the Coral Giant and another unexpected waver - this time on the left unit of Horrors that you charged with your Sea Guard. With your unit suffering from both hinder and ensnare, I had not seen that coming (you didn't do much damage but rolled a double 6 on the nerve). That blocked up my Ensnarers, who were rolling great on the regeneration, but not actually achieving anything. With hindsight, I should have charged my Centurion into the Drakons rather than the Palace Guard - that would have stopped them flying and getting into the scoring zone. In the centre though I was happy enough to get into a grind with 2 units of swarms against your cavalry and my Gigas against the Palace Guard troop. On the left the Kraken finally made it into combat, but he couldn't get round the Drakon Lord, so had to charge him instead of the Stormwind. I took the risk - not expecting him to rout the Lord in a single turn, but thinking it would survive one round of attacks from both units and then rout the cavalry on the countercharge. It would have been better to stay in the safety of the wood, where your units would have been at -2 to hit him and the cavalry would have lost their TC2.

Turns 5, 6 and 7, saw the Kraken go down in a single round and the second unit of Depth Horrors get shot off. By this stage of the game my army was looking a lot smaller and pretty ragged. The good thing was that all my units were in the scoring zone, and I was confident that none of your infantry would be able to make it over to my side of the table. Also, I was now beginning to do some real damage, taking out several units in the centre and on the right. My failure to ground the Drakon Riders proved costly though, as not only did they fly over and into the scoring zone, but I had to turn my Ensnarers to face them, rather than going after more of your units with them. I fancied my Envoy to at least disrupt one of the Bolt Throwers, rather than just getting shot off. That was a side show though. My last throw of the dice to save a draw was my Centurion's second turn of shooting at the Silver Breeze cavalry. If he had succeeded in routing them, the scenario would have been a draw, though you were well up on attrition. He managed 4 pips of damage (over two turns), but I couldn't roll high enough on the nerve test.

Throughout the game, you punished my mistakes and came out with a solid win in the end, though it felt like it was still in the balance most of the way through. All in all it was a really enjoyable game I learned plenty about my army and yours. I look forward to a rematch soon - hopefully with a different result.


As I have played only a single game against Trident Realms I would rather consider my observations as "first impressions".

It was interesting to see that army wide rule is not so army wide. There is a substantial percentage of the units in the army list that do not have Ensnare special rule at all. It was thus good to play against the force that was built around it.

This rule suggests the army may be melee orientated and that impression was reinforced in our game. However, I think that Trident Realms are meant to grind the opponent down if the more decisive combats cannot be engineered. This is in particular true with units such as Naiads, that are really difficult to defeat if you let them occupy some defensive terrain. It is hard to hit them, especially in the first round of combat when you are hindered and they can regenerate the damage fast.

At the same time the access to quite a few interesting Monster choices allows Trident Realms to either reinforce the bigger frontage units in frontal assaults or be able to navigate around the flanks easier, thanks to the small foot print.

As my opponent mentioned, in some of the combats we had, the fact that the monsters didn't cooperate meant I had a chance to defeat them. Small details, such as being a little out of forest or not anticipating flank attacks (as they were not that obvious) meant that the monsters who were supposed to hold the line unfortunately were destroyed.

I think my opponent had very good tools to mitigate the dangers his army usually faces. He had fast but tough individual to disorder shooting hordes. He had two fast and highly maneuverable Knuckers. Coral Giant and Kraken provided further sources of high strength attacks to deal with enemies that have more armor. These elements could and did form the first wave after which Naiads and Horrors should have followed.

Lucky shooting and some waver results, however, significantly slowed that advance but I have no doubt that if the attack was a bit better coordinated then I would have been in a much bigger trouble.

I think that Trident Realms need to master the use of terrain, both in order to mitigate the losses due to shooting attacks and to create favorable conditions for melee. They are not the fastest of the armies so they probably need to use their high speed elements to disrupt the enemy ranks.

This time I won but I am sure that if I didn't manage to eliminate either Kraken or Giant in a single turn then the result would have been completely different.

Cheers!

Posted by: marius Sep 27 2016, 11:36 AM

Thanks Swordmaster, that's some interesting reading. Appreciate you putting in the time.

Posted by: Swordmaster Sep 27 2016, 09:14 PM

Thanks marius! I am always happy to discuss all things Kings of War smile.gif

Posted by: Swordmaster Sep 30 2016, 11:36 PM

Hello!

Here is the report from the game against @UltraSalem and his Undead:

http://swordmasterofhoeth.blogspot.com.au/2016/09/kow-game-26-undead-20160930.html

Many thanks to Chris for a great game! And congratulations on the victory! armata_PDT_37.gif

Cheers!

Posted by: Swordmaster Oct 9 2016, 09:54 PM

Hello!

The report from the most recent game against Forces of Nature is ready:

http://swordmasterofhoeth.blogspot.com.au/2016/10/kow-game-27-forces-of-nature-20161009.html

Thanks for reading!

Posted by: marius Oct 10 2016, 08:46 AM

Thanks for the write up Swordmaster. Very cool to see all the different lists the elves take on :-)

Posted by: Swordmaster Oct 10 2016, 07:06 PM

Thanks, marius!

I am quite lucky to have opponents with many armies. I just hope the reports will not get boring because I am using the same force. armata_PDT_14.gif

Posted by: Stallandor Oct 11 2016, 08:27 AM

QUOTE(Swordmaster @ Oct 10 2016, 08:06 PM) *

Thanks, marius!

I am quite lucky to have opponents with many armies. I just hope the reports will not get boring because I am using the same force. armata_PDT_14.gif

Funny you say that - I really think your army could be tweaked a bit to be more effective... but I appreciate the reports none the less!

Posted by: Swordmaster Oct 11 2016, 11:38 AM

@Stallandor

I am curious about your ideas so please, let me know! Thanks in advance!

Posted by: Dru Oct 11 2016, 12:27 PM

I like your battle reps. They are so damn pretty. Im not a fan of youtube battle reps, and yours is one of the best to read. Keep it up and well done and thanks for all the effort.


Posted by: Stallandor Oct 11 2016, 01:10 PM

Well - to take your army: (I've cut and paste it around so it is more readable)

- 10 Stormwind, Regiment, Wine of Elvenkind (Nimble) - 255
- 5 Stormwind, Troops, Brew of Haste (+1 Speed) - 155
- 5 Silverbreeze, Troop - 145
- 5 Silverbreeze, Troop - 145
- 3 Drakon Riders, Regiment, Dwarven Ale (Headstrong) - 185
- 10 Palace Guard, Troop - 105
- 20 Palace Guard, Regiment - 150
- Bolt Thrower, War Engine - 90
- Bolt Thrower, War Engine - 90
- 20 Sea Guard, Regiment - 170
- 20 Sea Guard, Regiment - 170

- Drakon Rider Lord, Hero, Large Cavalry, Mace of Crushing - 165
- Elven Mage, Hero, Inspiring Talisman, Bane Chant(2) - 110
- Army Standard, Hero, Mounted - 65

There are a large number of deployments, certainly a good thing. But there is nothing "scary" about this list. A scary unit is one that "bends" the game, so to speak. In the elf list, scary units are things like the Lord on Dragon, a Regenerating Treeman, A horde Archers with Piercing, A Horde of spears with brew strength, Horde Drakon riders with something, as you notice, there all big, they cost a lot of points, but if your other units look after them, they do untold damage to the enemy, and can't be killed in a turn outside of huge points hitting them.

Your army consists of none of these things. Closest is the Cav regiment. Regiments of infantry (IMO) mean that they are able to be removed in 1 round of combat, and the attack increase from troop to regiment means they can rarely remove an enemy unit in one round of combat.

Now of course it depends on what models you have, and what you like/want, but there is nothing here that worries me, if that makes sense. Half your combat units I would be happy to let them charge me front on - and I'm confident that most of these units I would break n the charge (using my abyssals/Varangur). If I do that, I can reform and ensure you front charge next turn, and then kill that unit as well.

Now a lot of this comes down to style of play as well - I am not saying that my style of play, or army design would work for everyone. But my elf list that I'm working on as a comparison:

Horde Archers - Piercing
Troop Palace Guard
Horde Tallspears - Brew Strength
Horde Tallspears - Potion Catepillar
Regiment Stormwind Cav
2x Dragon Breath
BSB - bow Kaba
Mage, bane chant & Inspiring
Lord on dragon, Ensorcelled armour
Green Lady

I believe comparatively, I'd get more value on this list than yours - and I'd love to see how you would find taking control of some of these units in your list.

Posted by: marius Oct 11 2016, 01:59 PM

QUOTE(Swordmaster @ Oct 10 2016, 08:06 PM) *

Thanks, marius!

I am quite lucky to have opponents with many armies. I just hope the reports will not get boring because I am using the same force. armata_PDT_14.gif


No worries, as I said thanks for writing them.

I actually like that your list doesn't change much as provides a bit of story to the trials and tribulations of the outcasts, may they one day find peace (although given they are toy soldiers that seems unlikely!). I also really enjoy the thoughts at the end.

The most enjoyable battle reports/blogs on the web.

Posted by: DarthSabre Oct 11 2016, 02:37 PM

Hordes defeat the purpose of an MSU army and Swordie prefers an MSU army as that is what he has played for the last 5 years in WHFB and now KoW.

A horde list would most definitely be stronger but move away from his theme (my opinion and not Swordie's)

Posted by: BennyH Oct 11 2016, 02:57 PM

I need to catch up on these reports when I get a chance, but I hope he sticks with the MSU approach TBH as it adds more variety. I think it would definitely be harder to master and less scary to look at, but once mastered I can't see why can't be just as competitive, small units in the flank or rear usually do just as much damage as big ones in the front.

All that said I've only faced the regenerating treeman once and hated that thing, just wouldn't die even when surrounded.

Posted by: Stallandor Oct 11 2016, 03:10 PM

If Swordies philosiphy is MSU thats all good - But I'm talking about the list purely from my comment on its effectiveness.
MSU needs to be able to a) punch through a unit or b) get multiple combined charges. I'm not sure that this list can do both, or either, enough to get ahead of the enemy.

Don't get me wrong, its not terrible, but there is nothing to be scared of and shooting off a couple of units early will mean Swordie has no choice but to go front on into units - and get smashed in return - which is exactly what happened in his game against forces of Nature dealing with the elementals.
That game as units got traded, and casualties mounted, he lost units way too quickly. Things could take his units and knock them off in return.

I'll never begrudge anyone playing a theme. But a couple of small changes to Swordies list (combining the sea guard regiments into a horde, things like that) could add a lot more effectiveness IMO. If he wants to do so.

Posted by: Swordmaster Oct 13 2016, 07:36 PM

Hi guys!

Thanks a lot for all the comments! And apologies for replying with some delay. I will address each of them in the order they were posted.

@Dru

Thanks a lot! I really appreciate your kind words. It does take a bit to prepare them so knowing they are enjoyable is always a motivation for me to write them!

I know different people like different formats so I am just glad I can add to the variety. smile.gif


@ Stallandor

First of all thanks a lot for taking time and elaborating on your ideas. I really appreciate that and I am glad we are having a nice discussion about different options. Always a great thing to have!

I would like to start with a bit of explanation of a more general context or approach to a wargame.

I remember someone wrote a few years ago that to win the game you need: A (army list) + B (player's skill) + C (luck). This approach suggests that each component is independent of each other and if you can have the best list and the best player then he should be winning his games.

Even in the form of this simplified definition (as it does not take into account other factors such as terrain or scenario directly, for example) I cannot agree with it. I think that the overall success is more complex function where army list and player's skill in particular depend on each other. In other words, the player creates the army list and the same army list is not going to work for different players.

That's the general context. My personal approach is obviously MSU style. It means I would like to have more units on the table but it is not only about it. This style, in principle, relies on maneuvering to engineer favorable combats where I can overwhelm even big unit with a few of my own.

You mentioned that you don't see anything scary in the army. That's true. But does it have to be? Because that is also the aim of MSU style that there is no single target that is significantly bigger/more expensive/more dangerous etc. than other elements.

It is definitely true that my units don't have staying power. Some of them may have a chance to hold for on turn but not to all the potential foes out there (btw, which units in your Abyssal/Varangur armies do you have in mind in particular as examples?).

The thing is they are not meant to be.

The units you listed are definitely good. However, KoW is designed in the way that does not allow easy comparison between units. The differences between units of various size, i.e. troop, regiment, horde, are not linear. You simply don't double the parameters when going from smaller to bigger unit.

That makes the game very interesting because it really requires thinking about the units as parts of an army, not in terms of unit to unit comparison. Even the same unit in a different army would bring something different to the table.

Hence I think that unit efficiency or value is a relative term.

My list is far from perfect. I am still trying different options to find what would work for me and learning the game along the way.

But due to the reasons I mentioned before (i.e. army list not being independent factor and its efficiency being a relative term) I don't think that themed army has to be by definition inferior. Because in the end it is the player who wins the game, not the list.

That's why I also disagree with the conclusion about the reason why I lost in my last game. In that battle you had two armies with different sets of strengths and weaknesses. FoN army favors war of attrition, preferably with one-on-one combats in the difficult terrain. Elves had speed and maneuverability on their side and wanted fights with multiple units against one enemy at a time. It was clear that whoever is going to force the enemy to play on his terms is going to win.

I made mistakes, mainly by staying too close to the enemy and allowing these one-on-one combats in the terrain. And that's why I lost. Not because my list was inferior to my opponent's. Hopefully we will have a rematch where I would be able to play better and to demonstrate what could have happened if I played to the strengths of my own army.

Once again, I really appreciate your feedback. You are far more experienced player than I am and when you mention weaknesses from your point of view it is valuable information for me. Thanks to that I will try to play in the way to minimize the impact of these.

I just hope that the fact I don't necessarily agree with some of your conclusions (and I am told to be stubborn as a Dwarf if it comes to army list changes biggrin.gif) does not discourage you from sharing your ideas and observations. I have a lot to learn and discussions like this also help a lot to speed up the process!


@ marius

Thanks! I used to write very short paragraphs about the army characters so I guess it would be nice to come back to that aspect too. Although what sparked that idea was some spectacular Miscast for my wizards and I just needed a funny explanation for a disaster it usually caused smile.gif

But double 1's and 6's results for Nerve checks can be good opportunities for similar stories. I will try to add something next time!


@ DarthSabre

Has it been 5 years already? Time files! I only hope there will be another 5 (and more!) with KoW smile.gif


@ BennyH

No rush! They are all there, ready to be read whenever you want!

I really would like to make that MSU approach work in KoW and adding to the variety of the lists is definitely a good reason for me to keep trying. smile.gif

Posted by: Stallandor Oct 16 2016, 12:37 PM

Hi Swordie - no dramas I like that we can actually have intelligent discussions about this stuff. I am more than happy to say that my way is not the right way - its simply my line of thinking, and without hearing other peoples philosophies my thinking doesn't expand!

I don't disagree with that A+B+C idea - but certainly don't think they all weigh the same amount. I also agree that writing the list, and playing with it are two different components, and that when skill and list building meet in the way the player wants to play the list is when things are the most effective. Essentially, this is the reason why I was adamant that I wanted the Masters to have the army swap in the first round, it makes the players skill even more paramount to determining the overall victor of the event!

Your style is certainly MSU - and I guess my perception would be based on my experience, in that I don't believe I have lost to a MSU army in Kings of war - I suppose I view it as a hang over from WHFB, and see Kings as rewarding massed troop combat, which has been my experience.

I also wouldn't deny that if you can get multiple flank/rear charges, these multuiple small units greatly increase in effectiveness. But I remain skeptical of how often that happens.

We can have different interpretations of your Nature vs Elves game for example, but I'm not sure how many flanks/rears you achieved in that game, and how closely you link that to the end result of that game, if that makes sense. You said that you faught to many one on one fights in the terrain, but I'm not sure how you would have not done that, if that make sense (outside of redeployment, which makes game analysis completely hypothetical).

As for unit comparison, there is clearly a formula Kings use to dictating size of units, rules, points, attacks and so forth. And it is pretty accurate. Its then up to us as a player to determine sweet spots in rations of how many attacks we want to produce, points we want to pay, and nerve to sustain on the battlefield. Its one of the reasons
why working out the effectiveness of a spell like heal, and the value of a model like ht eGreen Lady is so hard to really achieve, as it really revolves then around that rule's interaction with its units.

As for me - in comparing your elf list to mine, my last two armies are below:
Varangur - 2 Hordes Bloodsworn, Horde Fallen (Strength) Regiment Mounted Sons (Pathfinder) Cavern Dweller, mounted mage Bane chant, inspiring) Mounted mage (Fireball, 2 cast item) King on Chimera (Def6+) Skald (dragonbreath).

Abyssals - 3 Regiment Succubi, 2 Hordes Tortured Souls, Chroneas, Efreet (inspiring) Temptress (bane chant) Temptress (bane chant, flying) Harbinger (fly, Lightning 5, Def 6+)

So They are very different styles from yours. The Varangur can take multi-charges from most of your units, and the Abyssals can out-threat and have the shooting edge to drop the smaller units of yours as well. When I say "there is nothing scary" I guess I'm saying it allows me to simply target the "biggest threat at the time" rather than a unit that instead says to me "this unit is the one that must go down now/first" allowing me a much easier time to prioritise as I go.

Now there is no doubt we both make mistakes, and primarily, whoever makes the most/biggest mistake would probably go down, regardless of anything else. In essence B (Player skill) will be a far bigger determinant than A (army list) in this result, unless something really bizzarre happens in C (Luck).

But I would certainly be interested in hearing your thoughts on how you would take the MSU army you have, and apply it to what you would try to do against my two lists above - I'd be highly interested in what you would want to tactically achieve in that game!

Essentially, I have no issue with you have a different conclusion, and am very interested in your perspective on making this MSU style work. But I'd also like to see you play a different style of army, even if it was just so you could then talk about your belief about why one type of build was better/worse/different from the other.

(Plus I like seeing people terrified of the elf archers - which is why I want you to get on board!)

Posted by: Swordmaster Oct 22 2016, 03:15 PM

@ Stallandor

Thanks a lot for another long reply! I hoped to address it during the week but got distracted. I will definitely come back to you but I hope you will forgive me the delay, here is the reason why it happend:

http://swordmasterofhoeth.blogspot.com.au/2016/10/kow-game-28-varangur-20161021.html

Cheers!

Posted by: Stallandor Oct 23 2016, 12:30 PM

OMG - WTF was that move by the Varangur guy giving the palace guard the flank charge on those Mounted Sons? He re-positioned them to give it to you!
And deploying those units at the back instead of on the line in invade?

Elves got a bit lucky there - but good on you to capitalise on the mistake. That's what this game is about! Its always easier to analyse these things in hindsight, compared to doing it before you start...

Posted by: Swordmaster Oct 30 2016, 06:33 PM

@Stallandor

Thanks a lot for your patience, I hoped to reply earlier but a few things interfered. The good thing is one of them is the event I attended so you can expect three more battle reports in the near future.

Let me start with the most recent one though. We both made mistakes. In fact, I think mine were worse and (spoiler alert) I will demonstrate in the future reports I am quite capable of making even worse! But it does not mean we are idiots. tongue.gif

My brother tends to be too indecisive and shy with the armies he is using for the first time. The game when he played with Varangur is not an exception. And yes, he has already concluded right after the game his deployment was not good.

Two questions then:
1. What would you do in Varangur turn 2?
2. How would you deploy Varangur army in this battle?

Ok! Let's get back to the topic of army list philosophies and ideas exchanging.

I am well familiar with the concept of A + B + C with the weighted percentage of influence. But I always wonder about this:

How do you measure the weighted percentage? What is the basis for such conclusion? And how do you support the idea that it is, in fact, true that it is still A + B + C?

I don't dispute that you faced MSU armies and defeated them. I would be very interested in reading about such games a lot. But to me it simply means that in those instances you prevailed and the fact you did does not automatically proves MSU cannot be a good approach for the army.

My own experience from Warhammer also support that and it is the main reason why I want to try and develop similar approach for Kings of War. When I started experimenting with this concept in Warhammer a lot of fellow players doubted it would work. And while my goal is not to prove them wrong, I am determined to keep trying to obtain similar successes with Kings of War.

It is due to the fact, among others, that just because something works (i.e. big units in horde formation) it does not mean it is the only solution.

What I have learned so far, however, is that because KoW has unique rules set it also needs a different and unique approach to the concepts that may have the same code name as in other games. I have already noticed that MSU is not a generic concept anymore. It is more in the frame of the same army list and in the context of the armies that people usually field. Because KoW requires particular choices to unlock other elements I cannot build my army around troops. And because of that I will never have more elements in the army than Ratkin or Goblins for example.

You also mentioned that KoW rewards massed troop combat. I don't quite see why this idea (with which I wholly agree with!) means you have to use hordes only. I think it simply means that the game is focused on units. While characters are very important, you still need an army to be successful. What this army has in particular is a matter of personal choice and style but you would still end up having some spectacular combats, involving many units.

As you said, with more but smaller units I would need to look for flank/rear charges. It is thus my goal to be able to engineer them properly. I admit I am not yet good at it but I have already seen that it is possible and how effective it can be. I understand you may be skeptical but what if the reason for that is that majority of your games (just guessing!) are against armies with similar approach to yours?

Besides, MSU army can still attack frontally to achieve the goals. It will be costly but if it means that I can exchange one troop for your regiment/horde then I consider it worthy.

In the game against Forces of Nature it was not about completely avoiding some one on one fights or frontal attacks. It was about the fact that I could not deliver the flanking punch at the right time in coordination with units that were facing the enemy from the front. KoW is the game where tiny details matter a lot and the timing is very important. One turn too late and all plan does not work.

Basically, the result of the game was due to the fact I was not able to coordinate my attacks well while my opponent used my mistakes well and played to the strengths of his army. The mistakes of the commander do not prove that the army he led cannot be successful. In addition, MSU army is less forgiving in such situation and I fully accept that in order to win I need to play much tighter game.

I looked at both of your armies and even made a diagram to visualize them (not a perfect one but better than nothing! smile.gif)

http://s8.photobucket.com/user/Swordmaster_pl/media/Varangur%20and%20Abyssals_zpszvaz2hq9.png.html

Both are quite compact, with fewer elements than mine so I would look for opportunities to out deploy you. It is difficult to specify because a lot depends on the scenario and particular terrain set.

I know Varangur are tough. You have 3 very fast and hard hitting elements (King, Sons and Fallen) and 2 slow hordes. I would look for options to divide these two groups. And even with Def5/6 a few damage points here and there will count too. So my shooting, if focused, can help.

Your units can take multiple charges from mine but it is also possible that in the exchange you will eventually lose your more expensive units. I am happy to do so.

I don't understand what do you mean by "out-threatening" my army with Abyssals. Again, very compact army with a large, defensive 6 flier that has ranged attacks too. You have a bit slower units but Tortured Souls can charge further. The shooting is powerful but has shorter range. That is potential advantage to exploit. Succubi are still fragile, even with Stealth. But I would probably focus on the Souls as their defense 4+ is their weakness.

It seems to me that in both cases I need to be patient and use higher range of shooting a bit. At the same time, which is something I am still learning how to do, is to contain large fliers. At least to limit their options.

As I said, it is difficult to be specific without knowledge of the terrain, scenario and having played against both armies two times so far. Not to mention that the lists were different too.

How do you usually deploy them? How would you approach my army?

That is interesting comment you made about "nothing scary". Usually my opponents mention that the fact there is nothing big enough to attract attention makes prioritizing a bit more difficult. You may be using powerful units to destroy something much smaller and not so expensive. Nothing really looks like it is a threat on its own.

I would love to have time to play with different armies, it is a fantastic opportunity to learn about potential enemies better. I understand that you may consider my experience not enough to talk about what is good/bad/better etc. That's fine. I just wanted to add that I never use these adjectives as absolute terms. It is always in the context and in relation to something. Hordes are good for you but not for me, for example.

Once again, just because something works it does not mean it will work for everyone and that it is the only solution. I have a long way to go with MSU in KoW but I don't see the reason why it may not be a viable concept.

As to Elven Archers Horde - I find it boring tongue.gif and one of the reasons why people hate playing against Elves. I would prefer to achieve the situation similar to one of the games I had in Warhammer. I played against Dark Elves at CanCon and after the game the opponent simply said "I don't know how did that happen!". smile.gif

Cheers!


Posted by: N.I.C.K Oct 31 2016, 10:03 AM

Great analysis Pawel and fits in nicely to the topic of the week I've posted!

Posted by: Stallandor Oct 31 2016, 12:56 PM

QUOTE(N.I.C.K @ Oct 31 2016, 11:03 AM) *

Great analysis Pawel and fits in nicely to the topic of the week I've posted!

I agree - and Thank God - I don't think anyone can handle any of the essays we have been writing!

As for your post Swordie - But I'm not going to get into the Warhammer philosophy translating, (dont agree) the points on deployment (I do have a set deployment most times though) etc. Not because your post annoys me - I'm actually loving the discussion, but the effort were going to is probably to much!
I think we both agree that what works for won doesn't always work for another, and that if I played your army I'd prob loose, and vice versa.

Thus... This discussion is clearly better suited to either a) a game, b) a beer, or c) both a & b.
As I think we have both really well said that we have quite opposite styles on how we play the game, and neither one of those is right or wrong - and we are debating those intricacies.

Thus Swordie, my question is, are you going to CanCon?

Posted by: Swordmaster Oct 31 2016, 07:04 PM

@ Nick

Thanks! I am glad you liked my essay smile.gif

@Stallandor

I was afraid I might have produced the post that is too long so thanks for reading and replying earlier. I really enjoyed the exchange of ideas but I do understand that sometimes forum may not be the best place for such discussion.

If we have the opportunity to continue in more favorable circumstance and with a cold beer in hand, I am in! armata_PDT_34.gif

I hope that with practice I will get to the point where I could be as successful with my army as you are with yours.

And to answer your question, yes, I enrolled for CanCon and I hope nothing is going to happen in the meantime so that I can attend again.

Cheers!

Posted by: Stallandor Nov 1 2016, 11:41 AM

Well Swordie - lets do it! CanCon Grudge round one, I'll take my "Hordiest" army, you take your "most MSU'est" and the victor gets lunch bought for them!
Give us plenty of time to talk tactics, have a laugh and know that the dice gods will actually decide the outcome.

*All praise the god of dice*

Posted by: mattc Nov 1 2016, 01:50 PM

QUOTE(Stallandor @ Nov 1 2016, 12:41 PM) *

Well Swordie - lets do it! CanCon Grudge round one, I'll take my "Hordiest" army, you take your "most MSU'est" and the victor gets lunch bought for them!
Give us plenty of time to talk tactics, have a laugh and know that the dice gods will actually decide the outcome.

*All praise the god of dice*


Yes! More 'grudges' please!
This is number 2

Posted by: Swordmaster Nov 1 2016, 08:05 PM

@Stallandor

Challenge accepted! armata_PDT_36.gif

I will do my best to give you a challenging game so that it is not an easy start for you. tongue.gif As I still need to practice playing fast enough in given time I can't promise I will be able to discuss a lot during the game but I am sure we will have plenty of time after.

I am looking forward to our game already so that I can learn from the Champ! armata_PDT_34.gif

Posted by: Swordmaster Nov 1 2016, 10:03 PM

Hi guys!

Here is the link to a short introduction to the series of upcoming battle reports from the most recent event at 3D6 in Canberra:

http://swordmasterofhoeth.blogspot.com.au/2016/11/kow-3d6-october-introduction-20161101.html

Cheers!

Posted by: Stallandor Nov 2 2016, 08:01 AM

QUOTE(Swordmaster @ Nov 1 2016, 09:05 PM) *

I am looking forward to our game already so that I can learn from the Champ! armata_PDT_34.gif

Learn from the Champ? I haven't won anything! except how to hold essay length discussions with you!

(But that means I win the essay contest - hurray!)

Posted by: marius Nov 2 2016, 09:16 AM

Nice, was hoping the Trident realms would be in there, but I really like the look of that Ogre army.

Posted by: Wedgetail Nov 2 2016, 09:29 AM

QUOTE(marius @ Nov 2 2016, 10:16 AM) *

Nice, was hoping the Trident realms would be in there, but I really like the look of that Ogre army.


Yeah I've been a bit slack with my reports lately, too busy painting.

My day was a bit of a wash, 2 17-3 losses and a 20-0 win. Trident Realms are a bit of a winmore/losemore army, they do really well in the combat grind, but really struggle against massed shooting.

Posted by: marius Nov 2 2016, 10:38 AM

Would be interested in seeing a list and thoughts if you have the time.

Posted by: Wedgetail Nov 2 2016, 10:39 AM

QUOTE(marius @ Nov 2 2016, 11:38 AM) *

Would be interested in seeing a list and thoughts if you have the time.


I'll type up a very quick report on my thread here shortly, keep an eye out for it.

Posted by: Swordmaster Nov 3 2016, 05:01 PM

@ Stallandor

Well, you qualified to Masters, that counts! armata_PDT_37.gif

@ marius

Unfortunately, I didn't have a chance to play against Tas. Maybe next time smile.gif


Posted by: Swordmaster Nov 6 2016, 12:21 PM

Hi guys!

The first game from the 3d6 October local tournament is up:

http://swordmasterofhoeth.blogspot.com.au/2016/11/kow-3d6-elves-20161106.html

Many thank to Mark for a great game! armata_PDT_37.gif

Cheers!

Posted by: marius Nov 7 2016, 02:18 PM

A nice read first up. Really enjoying the analysis

Posted by: Swordmaster Nov 7 2016, 05:10 PM

Thanks marius! I am glad to know you like the reports and the aftermath monologue too! armata_PDT_34.gif

Posted by: mikecro Nov 7 2016, 09:33 PM

Always a good read, I really enjoy your reports smile.gif

Posted by: Swordmaster Nov 7 2016, 10:01 PM

Thanks mikecro! I have just finished preparing diagrams for game 2 so I should have the report ready this week, maybe even before the weekend! smile.gif

Posted by: Swordmaster Nov 10 2016, 08:39 PM

Hi guys!

I have just finished the report from the game 2 of 3d6 October event:

http://swordmasterofhoeth.blogspot.com.au/2016/11/kow-3d6-october-game-2-ogres-20161108.html

Many thanks to Tim for a great game! armata_PDT_37.gif

Cheers!

Posted by: marius Nov 11 2016, 08:53 AM

Cheers Swordie, thought you were under the pump looking at the lists.

Sounds like a great game.

Posted by: Swordmaster Nov 11 2016, 05:07 PM

Thanks, marius! The armies my opponents brought were a challenge for mine but it is always about the player. And this time I was lucky to meet great people on the other side of the table smile.gif

Posted by: Swordmaster Nov 14 2016, 10:32 PM

Hi guys,

Here is the report from last game of 3d6 October event:

http://swordmasterofhoeth.blogspot.com.au/2016/11/kow-3d6-october-game-3-varangur-20161113.html

Congratulations to Michael for a well deserved 1st place! armata_PDT_37.gif

Cheers!

Posted by: ken-in-yorks Nov 15 2016, 08:47 AM

QUOTE(Swordmaster @ Nov 14 2016, 10:32 PM) *

Hi guys,

Here is the report from last game of 3d6 October event:

http://swordmasterofhoeth.blogspot.com.au/2016/11/kow-3d6-october-game-3-varangur-20161113.html

Congratulations to Michael for a well deserved 1st place! armata_PDT_37.gif

Cheers!


Mate, good read as always armata_PDT_34.gif

I may have missed it, but where was central token, can't see what happened to that?

Posted by: marius Nov 15 2016, 09:53 AM

A good read as always. Swordie.

Appreciate the write.

Any changes planned or sticking with the same list. I noticed that you seem to have abandoned the nimble item for the pathfinder one. Was the nimble not performing as well as hoped?

Posted by: Swordmaster Nov 15 2016, 06:00 PM

Hi guys!

Thanks a lot for kind words! I am glad to know the report was a good read despite quite embarrassing performance on my side tongue.gif

@ ken-in-yorks

You didn't miss the counter, unfortunately, it was not there sad.gif It seems we played the scenario wrong and simply divided 3 counters each (it happened we assigned them all to a single unit).

I am sure that would have made the game a different encounter. Not necessarily in terms of end result but having that extra counter in the middle would have been important. Ah, well ... time to prepare scenario cards I think smile.gif

@ marius

I am not a huge fan of changing the army list but I am still at the stage where I am not completely convinced the current iteration is what I want to focus on. I want to see if a more radical version would work for me and I will have a chance to check it this Saturday.

I am going to try 2 Storm Wind Troops + 2 Drakon Riders regiments instead of a Storm Wind Regiment, a Storm Wind Troop, a Drakon Rider regiment and a Bolt Thrower. More emphasize on melee and movement and no static shooting.

What do you think?

Posted by: Stallandor Nov 15 2016, 07:53 PM

QUOTE(Swordmaster @ Nov 15 2016, 07:00 PM) *

What do you think?

You should take some Hordes wink.gif All the cool kids are doing it.

Good example of the early mistake and deployment, and you just couldn't come back from it. You would play that game a hell of a lot better next time around IMO.

Posted by: Swordmaster Nov 15 2016, 08:32 PM

@ marius

I forgot to reply to your question. I would love to take Nimble but I run out of the points. I wanted to add second Army Standard and I ended up with only 20 points to spare, so Pathfinder returned.

@ Stallandor

I would not be an Outcast if I followed fashionable trends, would I? smile.gif

Thanks for the encouragements, I do hope I am learning from the mistakes! armata_PDT_36.gif

Posted by: Swordmaster Nov 20 2016, 05:33 PM

Hi guys!

I hoped to get this report ready on Friday but didn't have enough time so here it is today:

http://swordmasterofhoeth.blogspot.com.au/2016/11/game-32-dwarfs-20161120.html

Thanks for reading!

Posted by: marius Nov 21 2016, 08:38 AM

Awesome stuff, two really different and very interesting armies.


Posted by: Swordmaster Nov 21 2016, 07:37 PM

Thanks @ marius! You can always bet on that we are going to have bloody battles and different approaches to army composition!

In the meantime I wrote an introduction to the series of reports I am going to prepare in the near future.

http://swordmasterofhoeth.blogspot.com.au/2016/11/kings-of-cro-nation-1-introduction.html

You can check the army lists of my opponents and the deployments for each game. I am curious about your predictions!

Cheers!

Posted by: DarthSabre Nov 21 2016, 08:54 PM

patience is not an option - there are 24 hours in a day armata_PDT_11.gif

2 drakons regiments... a horde is a heartbeat a way I say armata_PDT_36.gif

Posted by: fued Nov 21 2016, 09:04 PM

i liked the 2 drakkon regiments, they threatened me almost as much as a horde did, but they did die a lot easier

Posted by: Swordmaster Nov 21 2016, 09:52 PM

@ DarthSabre

Yes, I know that no excuses will be accepted tongue.gif

Nope, I don't even feel a temptation to make a horde biggrin.gif

@ fued

Ha, no wonder you like them better then, easy points! tongue.gif

Posted by: mattc Nov 22 2016, 06:42 AM

I thin put the name of the scenario in size 72 font for our game tongue.gif

Posted by: marius Nov 22 2016, 07:34 AM

Predictions are loose the first, win the rest

Posted by: Swordmaster Nov 22 2016, 05:23 PM

@ mattc

I will! And the reason for that will be explained in the story! smile.gif

@ marius

cool.gif

Posted by: Swordmaster Nov 25 2016, 10:49 PM

Hi guys!

My apologies for a delay. The report from the game 1 of Kings of Cro-Nation 1:

http://swordmasterofhoeth.blogspot.com.au/2016/11/kings-of-cro-nation-1-game-1-elves-and.html

Many thanks to @ fued for a great game and congratulations for taking the 1st place! armata_PDT_37.gif

Cheers!

Posted by: Swordmaster Nov 27 2016, 09:45 PM

Hi guys!

The report from game 2 of Kings of CroNation 1:

http://swordmasterofhoeth.blogspot.com.au/2016/11/kings-of-cro-nation-1-game-2-trident.html

Many thanks to Tas for a great game! armata_PDT_37.gif

Cheers!

Posted by: fued Nov 27 2016, 09:50 PM

love your batreps, i tend to just look at the pictures, and read the summary, but if something unexpected happens ill read the text too smile.gif

Posted by: marius Nov 28 2016, 08:14 AM

Nice work. Lots of units seem to suit you.

Was glad to see the Trident realms models, the army is looking great.

Posted by: Wedgetail Nov 28 2016, 08:52 AM

Hi Swordie, thanks for the game and the writeup. This was a bit of a frustrating game for me (tactics-wise). Turn 1 was where I made my big mistakes, exposing the flank of my Ensnarers and leaving the Knucker exposed. Then my Depth Horrors taking 2 rounds to get through a lone ASB, coupled with those two extremely frustrating waver results in turn 4 spelled the end of me.

My plan was to dominate the left flank (as depicted here), and at least force the draw. I had hoped that my ensnarer horde would have been able to hold ground in the difficult terrain, but taking all those wounds from the drakons in turn 2 meant I couldn't survive your triple charge.

I have a lot of trouble getting my Wyrmriders into play. I'm going to experiment giving them Nimble, see if that helps.

Thanks again!

Posted by: UltraSalem Nov 28 2016, 11:37 AM

QUOTE(Wedgetail @ Nov 28 2016, 08:52 AM) *
Then my Depth Horrors taking 2 rounds to get through a lone ASB,


you too? That ASB is one lucky SOB. Took my werewolf regiment 2 or 3 turns to get through him as well. Gave his other infantry unit a nice clean run for the end zone with the loot counter(s?). But shh, spoilers. Details will be revealed when that game gets written up. smile.gif

Posted by: Swordmaster Nov 28 2016, 04:53 PM

Hi guys!

Thanks a lot for comments, as always, greatly appreciated! armata_PDT_34.gif

@ fued

Thanks! I am glad you like them! Let me know when something unexpected happens smile.gif

@ marius

Cheers! I do feel better with more of them and I was happy to win after first game loss too. Always good to see how things work when they work.

The army of TR is simply fantastic and Tas is doing a great job with the painting! armata_PDT_37.gif

@ Wedgetail

Sorry to hear you were a bit frustrated but I do understand. Nobody likes making mistakes and closer battles are always better to have. The good thing is you know what you would do differently so I am sure the result in the potential re-match can be easily in your favor.

Nimble on Wyrmrider may help but also leaving a bit of space between them and the unit in front of them should allow to pivot and move away regardless. In our game you had enough space for that but sometimes it is easy to cause a traffic jam with the units that may waver in front and simply block you.

Do you plan further changes to the army after this event? How did other games go? I remember you were victorious in round 3. smile.gif

@ UltraSalem

Yeap, AS can be a bit annoying little buggers smile.gif I will try to get to the next reports as soon as possible!

Cheers!

Posted by: Wedgetail Nov 29 2016, 04:00 PM

Yes I do plan further changes, looking to add some shooting to my list. Some combination of Nokken, Heartpiercers, and the Leviathan's Bane war engine. Possibly all three. I won my remaining two games for the day, a very close game vs Abyssals and a more comfortable game vs Brotherhood.

Posted by: Swordmaster Dec 2 2016, 08:06 PM

@ Wedgetail

It will be very interesting to see these War Engines in action and I am sure you will have excellent choices for the models to represent them!

In other news, I have just finished another report. Game 3 against Matt, fantastic Kings of Cro-Nation and Clash of Kings Australia organizer himself!

http://swordmasterofhoeth.blogspot.com.au/2016/12/kings-of-cro-nation-1-game-3-dwarfs.html

Thanks a lot Matt! I hope to play against you soon, if only to have a chance to see your great models again! smile.gif

Cheers!

Posted by: Stallandor Dec 3 2016, 10:42 AM

QUOTE(Swordmaster @ Dec 2 2016, 09:06 PM) *

I just wonder how could I play better so that the losses were smaller. Especially considering the fact that if there was turn 7 I still had a chance to win the scenario but I would have lost even more units.

I completely disagree - sure you list abit - but you were clearly ahead on scenario - your plan with your tokens was far superior and it showed. Losing a bit more and winning on scenario, get out of some of the old mindset of scoring - you played better and deserve the clear win.
Theoretically - you could have back off with afew of your units - the couple on the left prob were not used to their potential. But there was no action over there regarding the scenario. You seemed to win most of the exchanges in the end as well. I like how you played that game.

Posted by: Swordmaster Dec 3 2016, 05:38 PM

@ Stallandor

Thanks for the comment!

I would like to add that I am absolutely happy I managed to win the scenario. I try to look at the objectives first and make these my priorities.

It is not necessarily for the sake of better score that I am wondering what could I do better to win the scenario and not to lose as many units as I did. However, as long as attrition points matter, it is also important as a secondary objective.

For example, I don't think the idea to attack Shieldbreakers after single round of shooting with two units of my own was a bad idea. They had around 10 points of damage I think already. With defense 4+ I had a good chance to inflict enough damage to rout them. But the attack was not successful and as a consequence I lots two infantry units. Sea Guard immediately after the counter attack and Palace Guard the turn after.

Instead of taking control over the center for a turn I was pushed back and had to use my shooting to finish the job and divert Drakons to reclaim the token. I am glad I had an opportunity to adapt and hit again but I simply wonder if one more turn of shooting was not a better idea anyway.

Last but not least, it is more difficult to learn some lessons when you win so that is why I am trying to be critical about decisions I made.

Cheers!

Posted by: mattc Dec 3 2016, 06:13 PM

Thanks for the write up Swordie and being kind on jp y obvious failings haha.

Stupid push, it's all in the name tongue.gif


Posted by: Swordmaster Dec 3 2016, 06:30 PM

My pleasure, Matt! And I don't know what failings you are talking about. armata_PDT_14.gif

But I heard Dan King forgot about the scenario in on of his recent tournaments so I guess it is what the best players do once in a while smile.gif

Posted by: Swordmaster Dec 3 2016, 10:01 PM

Hi guys,

It seems it was quite a productive day for battle reports writing and here is the one from the last game of the Kings of CroNation 1 tournament:

http://swordmasterofhoeth.blogspot.com.au/2016/12/kings-of-cro-nation-1-game-4-undead.html

Many thanks to Chris for a game and sorry it ended in an abrupt way.

Thanks for reading!

Posted by: Swordmaster Dec 4 2016, 08:10 PM

Hi guys,

Here is a summary of experiences from Kings of Cro-Nation 1 tournament: http://swordmasterofhoeth.blogspot.com.au/2016/12/kings-of-cro-nation-1-summary-20161204.html

Once again, many thanks to Matt and Three D6 crew for organizing the event! armata_PDT_37.gif

And to my opponents, Richard, Tas, Matt and Chris for great games! armata_PDT_36.gif

Cheers!

Posted by: mattc Dec 5 2016, 07:30 AM

QUOTE(Swordmaster @ Dec 4 2016, 09:10 PM) *

Hi guys,

Here is a summary of experiences from Kings of Cro-Nation 1 tournament: http://swordmasterofhoeth.blogspot.com.au/2016/12/kings-of-cro-nation-1-summary-20161204.html

Once again, many thanks to Matt and Three D6 crew for organizing the event! armata_PDT_37.gif

And to my opponents, Richard, Tas, Matt and Chris for great games! armata_PDT_36.gif

Cheers!


Good write up Swordie. Thanks for your efforts. I can confirm hills will remain height 1 for CoKAU, there will be more time between games and also map packs will be used smile.gif

Posted by: marius Dec 5 2016, 10:44 AM

Awesome write up Swordie, really loved it.

Posted by: Swordmaster Dec 5 2016, 04:58 PM

Hi guys!

Thanks a lot for comments!

@ mattc

Great to know that! It is always better to make decisions on such matters early.

@ marius

Thanks! I am glad you like it and congratulations on a perfect prediction! armata_PDT_37.gif

Posted by: khanoth Dec 6 2016, 11:43 AM




Great Battle reports Swordmaster -

If you do requests I want to see a re-match against the Undead guy armata_PDT_37.gif

Posted by: Stallandor Dec 6 2016, 02:24 PM

Requests? What the?
He's like the DJ of Kings of War - reports to soothe the soul...


Posted by: Dru Dec 6 2016, 03:07 PM

I see Ken is lurking here all the time to get intel in advance of your grudge match, Swordmaster. Demand his list in advance and that he play with only 1500, given he'll have so much knowledge AND has said MSU sucks anyway.

wink.gif


Posted by: Stallandor Dec 6 2016, 04:02 PM

QUOTE(Dru @ Dec 6 2016, 04:07 PM) *

I see Ken is lurking here all the time to get intel in advance of your grudge match, Swordmaster. Demand his list in advance and that he play with only 1500, given he'll have so much knowledge AND has said MSU sucks anyway.

wink.gif

What intel do I need? he plays the same list EVERY TIME!
And besides - I put literally EVERY game I play in my blog as well. This game is going to be a non-event when we both will know everything the other person wants to do. I expect us to roll off for sides - and both of us refuse to move our troops waiting for the other one to do it first smile.gif

That or Swordie is playing the rope-a-dope, and whacks down some hordes of Fishmen and gives me a complete WTF moment...

Posted by: Swordmaster Dec 6 2016, 08:49 PM

Hi guys!

@ khanoth

I wish I had enough time to do so! I do hope, however, that we will have more opportunities to play against each other with Chris. He is also in Canberra so I guess your requests should also be directed to him. smile.gif

@ Stallandor

I have a feeling I will have quite a few "tortured" souls to sooth in the foreseeable future. I would even say a horde of souls! cool.gif

Yes, I need to re-read your blog for sure! And I considered to conceal my Elves as Fishmen but since you predicted that I will need to surprise you with tactics smile.gif

@ Dru

I think Ken has just posted some army lists he is considering taking to CanCon so I do have some information on what he may take. smile.gif But even if he didn't I wouldn't mind.

I really don't want to prove anything in our game or in any other for that matter. I have my favorite style, Ken has his so it is simply great to have variety in the game. It is the player who wins the battles anyway.

I am looking forward to it because I know I will learn from Ken and will do my best to provide a challenge suitable for a Master player. armata_PDT_36.gif

Cheers!

Posted by: Stallandor Dec 7 2016, 07:50 AM

QUOTE(Swordmaster @ Dec 6 2016, 09:49 PM) *

I am looking forward to it because I know I will learn from Ken and will do my best to provide a challenge suitable for a Master player. armata_PDT_36.gif

I'm so going to get my ass kicked - the Lord of dice is going to save all his snake eye rolls for this game, I can sense it... And I'll simply look around, smile, and say I deserved it...

I agree Swordie - the game I feel is "priced" so well that there is not necessarily a clear "best" option in large or small units, so it comes down to your style and tactics. I'm looking forward to it as well, as I havent really played against an army that is so clearly dedicated to that MSU approach.

And the Dice. All Hail the Lord of Dice.

Posted by: Swordmaster Dec 7 2016, 11:34 PM

Hi guys,

A new report, this time against Trident Realms with Night Stalker allies:

http://swordmasterofhoeth.blogspot.com.au/2016/12/game-37-trident-realms-of-neritica.html

Thanks for reading!

Posted by: marius Dec 8 2016, 08:22 AM

Poor Trident Realms.

Still I think your plan was sound and it was good to see Ed giving them a run. I think troops of phantoms would be more useful than the regiments of fiends but that is just me

Posted by: Swordmaster Dec 8 2016, 08:11 PM

Hi guys!

@ Stallandor

Apologies for a little delay in addressing your comment. I am trying to finish all the reports before I go for holidays smile.gif

The gaming aspect is of course important, I think we have a chance to have a very interesting game with two different approaches. But it is not the only aspect and equally important for me is to meet the person I discussed the game so often on the forum. armata_PDT_34.gif

@ marius

Yes, I got lucky a few times and these waver rolls in particular allowed me to stop the enemy advance. Also holding the flank against the Knuckers was very lucky as I didn't expect the Drakons to keep fighting for so long.

I hope Ed will find some time to write his thought on his initial plan and how it looked from his point of view.

Cheers!

Posted by: Stallandor Dec 9 2016, 08:29 AM

QUOTE(marius @ Dec 8 2016, 09:22 AM) *

Poor Trident Realms.

I'm sorry - But Ed stuffed up - I'm sure he would put his hand up and admit it - making the Siren give your opponent a flank charge on your unit with ensnare is not the point! and Whilst Swordie had a plan - that was a gift and it all unravelled from there.

KoW really does, to me, seem to punish mistakes, and turn 2 can really decide the battle. Swordie then just applied foot to throat. As he should.

Posted by: Swordmaster Dec 10 2016, 07:56 PM

@ Stallandor

I definitely agree that spotting and then exploiting the mistakes of the opponent is a huge part of the game. I have an impression that more often than not it is a more decisive factor than any other. Hence, I am glad I noticed the opportunity.

I am sure, however, that Ed had certain idea about that particular spell and hopefully he will come back with some comments of his own. I simply wonder if he missed the fact this can happen or there was another idea behind it.

In the meantime, here is the most recent report from the game against our own DarthSabre:

http://swordmasterofhoeth.blogspot.com.au/2016/12/game-38-kingdoms-of-men-20161210.html

Many thanks for the game, Michael! armata_PDT_37.gif

Posted by: UltraSalem Dec 11 2016, 11:55 AM

QUOTE(Swordmaster @ Dec 6 2016, 08:49 PM) *

Hi guys!

@ khanoth

I wish I had enough time to do so! I do hope, however, that we will have more opportunities to play against each other with Chris. He is also in Canberra so I guess your requests should also be directed to him. smile.gif



Late back to this thread, my subscription doesn't seem to be working. I'm Chris, the undead guy.

Swordy might not bring it up, but he did win 'best sports' at the last tournament here, and for good reason. I'd always be happy to play games against him! Edit: on reflection I am not 100% sure he won best sports. I am 100% sure I voted for him for best sports though, so the statement about being happy to play games against him still stands!

I have a few more units painted up too, so might even mix my list up a bit. wink.gif

Posted by: marius Dec 12 2016, 09:20 AM

QUOTE(Stallandor @ Dec 9 2016, 09:29 AM) *

I'm sorry - But Ed stuffed up - I'm sure he would put his hand up and admit it - making the Siren give your opponent a flank charge on your unit with ensnare is not the point! and Whilst Swordie had a plan - that was a gift and it all unravelled from there.

KoW really does, to me, seem to punish mistakes, and turn 2 can really decide the battle. Swordie then just applied foot to throat. As he should.


I agree, simply lamenting the fact I am yet to see a report that the Trident Realms win (although if he made it to Masters Ed would obviously have won some games).

And another report from Swordie, great stuff.

Posted by: Wedgetail Dec 12 2016, 02:16 PM

QUOTE(marius @ Dec 12 2016, 10:20 AM) *

I agree, simply lamenting the fact I am yet to see a report that the Trident Realms win


There's a couple on my blog

Posted by: marius Dec 12 2016, 03:43 PM

Cheers, nice to read about them getting the win :-)

Posted by: Wedgetail Dec 13 2016, 09:27 AM

QUOTE(marius @ Dec 12 2016, 04:43 PM) *

Cheers, nice to read about them getting the win :-)


I've said it before, but TR are the answer to a question no one is really asking in the current meta. They are great against melee-heavy armies like orcs, certain undead, EoD, herd, varangur, brotherhood, FoN, Nightstalker etc builds. But they get caught out hard by massed bow/fireball shooting, or multiple fliers. And that's where things are right now. Like not every opponent, but in a regular 4 game tournament you are almost guaranteed to be stomped hard by one of those builds.

Posted by: Swordmaster Dec 21 2016, 01:34 PM

Hi guys,

Apologies for the late reply. It's quite a busy time of a year and on top of that the forum was off line for a few days. Fortunately, it is all back!

@ UltraSalem

Thanks a lot for the vote, Chris! I greatly appreciate that and I am happy to know that you would like to play against me and the Outcasts again! The saga should continue to fill the new pages in the chronicles of both armies. smile.gif

I didn't win the best sport but the fact you have nominated me to that award means I am moving to towards the right direction! I was nonetheless surprised to receive best painted and that is a huge motivation to keep painting. cool.gif

Glad to hear you are adding more units to your collection but I will be happy to play against any army you would like to field. If it is the same force then it is great as it can support the idea of the vampire resurrecting his minions to fight again. If new units show up it is equally great because I would have a chance to face new enemies.

I am looking forward to the next opportunity to play against you! armata_PDT_34.gif

@ marius

Ed posted his thoughts on the game on mantic forum and I took the liberty of copy-pasting it here for your convenience.

QUOTE
First, thanks to Swordmaster for a very good game, although not one that I can look back on with any pride in my generalship! I don’t think there has been such an embarrassing performance in a battle report since Lordy’s legendary “Orcs can’t win” challenge to Darklord, recorded for posterity on YouTube. Sorry it’s taken me so long to get round to this response. I haven’t been sulking, just too busy with work, life, etc.

So what went wrong for the Trident Realms?

The tide was out

The sun was in their eyes

It was too early in the morning my time

Swordmaster made me go North, knowing that my army belongs in the warm southern coral seas

The battlefield had no water features in it - poor parched fishmen

But most of all, the stupid siren:

“… Sexy Sadie warmed up for the contest ahead with a few practice strums on her lyre, some soft arpeggios and some gentle shimmying motions; she felt irresistible today. The Trident King had told her to be careful how she used her powers of attraction, but she would show him what she was capable of. As the enemy battle line approached she spotted some dashing Elven knights on prancing steeds. Those boys were hot - all chiselled features and tasteful apparel, so without waiting for commands she showed them her best moves and launched into her most seductive song. It worked like a dream - the Elves dashed towards her, unable to help themselves and into the jaws of the trap. But wait a minute, what is this? The devious Elves - tricksier than hobbits - suddenly veered off course and charged into the unsuspecting flank of the Naiads. Oops, oh well, these things happen (shrug). Sadie could feel one of the Trident King’s boring serious talks coming on when the battle was over and they were safely back beneath the waves - yawnsville!”

***

For anyone wanting a more tactical analysis, my plan was to engage cautiously in the centre and on the left, while the Winged Centurion and Knuckers came through on the right flank. I still think that plan was basically sound. Some of the previous posts have commented on the mistake of putting the Knuckers into the wood, but I was happy with that part of my deployment - apart from the position of the second one just a bit too far back, so that he got obstructed by the wall when charging the Drakons turn 2. (If I had realised that before starting my turn 2 move, I would have put the front Knucker into the Drakon Rider as well as the Centurion so that the second Knucker could get into the Drakons unhindered). I gambled on the Centurion taking the Elves’ turn 1 charge. At defence 5 and minus 2 to hit, I thought he should survive even if combo charged (though the Centurion’s big weakness is low nerve). That went OK, but it then took longer than expected or it should have to break down the Drakons and Drakon Rider. The Centurion failing to do any damage one round didn’t help - that allowed the Drakon Rider to fly over into the flank of a Knucker, which was lucky to survive, but the main problem was that the support from the centre that I had relied on arriving within 2 turns never showed up because of the turn 1 and 2 waver on the right Fiends. That was a bit unlucky, but also my poor deployment meant that the consequences were worse than they needed to be. If the Depth Horrors had been back a bit, so they could pivot and move through the fiends, or even deployed alongside them (I have a bit of a thing about protecting them from shooting), it would have been much less of a problem. As it was what Swordmaster had planned as an ASB sacrifice prevented the Horrors from advancing through the wavered Fiends and they were well and truly stuck.

In the centre it was a mistake to rush the Naiads so far forward. That proved disastrous because of the ill-judged (and turbo-charged) Siren’s Call on the Storm Wind cavalry (I dragged them 7” forwards and nicely onto my flank - and it’s not even the first time I’ve made that mistake with the Siren; she is strong medicine and has to be used with care). My thinking in pushing the Naiads up ahead of schedule was that I saw an opportunity to get into a grind on favourable terms. If the Elves had had to engage from the front that turn, both units of Palace Guard and the Chariots would have been hindered by the wood as well as ensnared and so hitting on 5s. I would have been fine with that, expecting also to be bringing up reinforcements in subsequent turns.

A lot of other things didn’t go as well as they might have. The second waver on the right Fiends; both the Fiends and the Depth Horrors’ failure to break through a troop of Storm Wind cavalry in one turn; the waver on the Kraken… I am not saying my luck was bad overall though. I was lucky to waver the Drakons in the first round of combat and very lucky to break the Chariots in one round with the Tidal Swarm.

I made several other mistakes too. I somehow missed the Palace Guard flank charge on the left Fiends. (I often fail to see things on UB that I don't think I would miss on the table top.) I pushed the Ensorcelled Armour Centurion up and out of inspiring range thinking that he would block that unit from joining the combat against the Ensnarers horde, but he ended up stranded and not helping with vital nerve checks,

All credit to Swordmaster’s play too. His sacrifice of both ASBs took me by surprise, and the right one worked even better than expected because of the Fiends’ two-turn waver. He took full advantage of my mistakes, and got off some very nice charges using his multiple small units to very good effect. But I still think his list would be stronger with at least one Bolt Thrower in it. :-)

Thinking about my list, the Fiends certainly add something that is lacking in the TR list (except for the defence 6, movement 4 units, like Placoderms and Gigas), and that is the ability to move through open ground in the face of enemy BS shooting. They didn’t achieve much in this game though, and the disadvantage of height 3 screeners is that while it keeps the Depth Horrors’ safe, it means they can’t see the enemy, and so may miss some charge opportunities. I am not sure that sacrificial Swarm units wouldn’t do the job better. They only cost just over half the points, and they have the big advantage of being Fearless, so no danged Wavers!

Looking forward to the next game and revenge!


@ Wedgetail

It is a very intriguing comment, Tas. I remember that some time before the release of Uncharted Empires people were talking about one army melee orientated and another that messes up with the shooting.

I still believe in you guys, those who put a lot of time and effort into crating fantastic armies and keep using the forces that seem to be less popular at the moment. I think it may simply be due to the fact that Trident Realms are not as straightforward army to use. I am sure that with 7 games at Clash you will demonstrate that your army deserves respect. And I can't wait to see it painted too! armata_PDT_34.gif

Well, it may be a bit early but with quite intense and busy time for me ahead I may not have a chance to post anything until new year. I would like to use this opportunity to wish you all Merry Christmas and all the best in the New Year! I think 2016 was great for Kings of War enthusiasts and I am looking forward to 2017 in anticipation of further growth. There are great things to come for sure!

I would also like to thank every one for the support, it is great to know the reports are entertaining and I will do my best to provide more of them and keep improving the quality too. All the comments are great motivation, so many thanks for that to you all! armata_PDT_37.gif


Posted by: marius Dec 21 2016, 01:44 PM

Thanks for posting and wish you a very merry christmas as well.

Your reports are as always enjoyable and entertaining.

Posted by: Swordmaster Dec 21 2016, 07:28 PM

Thanks marius! armata_PDT_34.gif

I am already looking forward to Clash/CanCon as I will have 7 more games to write about smile.gif

Posted by: Swordmaster Feb 2 2017, 08:19 PM

Hi guys!

Here is an introduction to the series of reports I will be posting over next several weeks from the most recent Clash of Kings!

http://swordmasterofhoeth.blogspot.com.au/2017/02/clash-of-kings-australia-introduction.html

Many thanks to Matt and Tas for organizing, everyone who contributed to the event and my opponents (in the order of games I played): Ken, Jules, Josh, Micky, Tony, Clint and Michael for seven fantastic games!

I hope you will like the reports from our games smile.gif

Cheers!

Posted by: Stallandor Feb 3 2017, 08:16 AM

Get to the Games!!! biggrin.gif

Posted by: marius Feb 3 2017, 10:12 AM

So happy to see this

Posted by: Micky Feb 3 2017, 10:25 AM

Be nice about my turn 3 screwup yeah? smile.gif

Posted by: Swordmaster Feb 3 2017, 04:34 PM

QUOTE(Stallandor @ Feb 3 2017, 09:16 AM) *

Get to the Games!!! biggrin.gif


I will, I promise! smile.gif

QUOTE(marius @ Feb 3 2017, 11:12 AM) *

So happy to see this


Cheers! armata_PDT_34.gif

QUOTE(Micky @ Feb 3 2017, 11:25 AM) *

Be nice about my turn 3 screwup yeah? smile.gif


What screw up? I don't remember anything like that! cool.gif

Posted by: Swordmaster Feb 6 2017, 04:41 PM

hi guys!

I hope you will forgive me a short delay in publishing 1st battle report and to make the waiting period a little bit less boring here is the link to the most recent episode of Counter Charge where I had an honor to talk about Clash of Kings - Australia!

http://ohiohammer.squarespace.com/counter-chargeccx/

I hope you will like it and apologies for some glitches in the quality, I guess my microphone was a bit moody that day.

Cheers!

Posted by: Swordmaster Feb 8 2017, 09:16 PM

Hi guys!

The battle report from the Game 1 at Clash of Kings is ready!

http://swordmasterofhoeth.blogspot.com.au/2017/02/clash-of-kings-australia-1-game-1.html

Many thanks to Ken for the game! Congratulations on the win and 5th place overall! armata_PDT_37.gif

Cheers!

Posted by: marius Feb 9 2017, 08:48 AM

Cheers for the report, a great read!

Posted by: Stallandor Feb 9 2017, 10:35 AM

Hi Pawel
Great write up - and thanks for the compliments, but to be fair, I was not #2 at the time, only after CanCon did I get there! Also - on the list - mage on foot had bane chant, mounted one had Fireball (12) and both were Elite.
Also, that wood was 2 woods - but I think I advanced into the second one turn 1, so does not make a difference. Also - I'm sure you won the roll off and picked that side, as I would definitely have grabbed your one! I won the roll off for counters and got to put 3 down, but you picked sides, I'm 100%. I can't remember if I took or you gave me first turn - I would have taken it if the opportunity presented itself, I think thats what happened.

Your plan however in placing the markers was brilliant - and made me through the space of deployment go from supremely confident, to highly concerned!!! My confidence was based on my belief that you could not scratch the King with anything in your army, which is essentially what happened.
Deployment tied in with the placement of the Counters, so can't really knock that to much.

I was able to outfox the Drakons with the King sure, but similarly, its hard to turn down a flank charge, even hindered, on the knights. I also made a mistake in which drakons I fought and which I blasted and got this wrong - leaving the flank of the knights, and then the rear on the Bloodsworn which I believed I had blocked - either of these would have given me a lot more room for error and lost 1 less unit at that point in the exchange.

That said - you did sacrifice the Drakon lord, in hindsight, you probably gave him the wrong role in the game. But again - I think you knew stopping the King was the key to the game. I also think you left the silverbreeze on the objective, they prob should have stuck their head out for a few shots at stuff - those couple of wounds might have gotten a nerve test later on, or wavered a mage etc - it gave me an extra unit so to speak in the middle turns.

To be honest, I'm not completely convinced you could have stopped the fallen romping in - I was somewhat confident that at some point, I'd get that big turn and drop several units in one round. But I'm not going to deny there were some moments where that probability looked to be diminishing! But when protected from Flanks and rears, the Bloodsworn are enormously hard to shift.

Overall - I thought your plan was really good - and If you had have placed 3 tokens instead of 2 I might have had egg on my face. The MSU did well in most areas in its blocking, but its weakness, being unable to really put out a level of concentrated fire or stay a turn in a combat meant you couldn't win any 1:1 or even 2:1 exchanges leaving me units damaged but standing.

SO my question to you now is - given the coming changed to how scenarios are scored, are we going to see a Horde of outcasts anytime soon?

(and get to the rest of the games - I still hold you responsible for trampolining Clint on Day 2!)



Posted by: Swordmaster Feb 9 2017, 05:08 PM

Hi guys,

Thanks for your comments! As always, I really appreciate that!

@ marius

Thanks! Always good to know that the battle report is entertaining, even if I lose smile.gif

@ Stallandor

Hi Ken!

Thanks a lot for taking time to write your comments. I greatly appreciate that as it is fantastic to have them from both players. Makes for much more interesting read too!

My apologies for the mistakes in the list and sorry I mixed up who won which roll-off. I thought I have it correct but obviously my memory was not perfect. I have already corrected them and if you see any further discrepancies, please, let me know!

I am still wondering if the charge with the Drakon Lord was premature but I knew you would advance very fast and that was my immediate reply. Maybe if I had a better deployment, i.e. having Palace Guard closer to the lake so that if you landed anywhere nearby I would have a chance to attack with the infantry?

I definitely wasted the unit of Silver Breeze because they could add a little in terms of ranged attacks from the opposite flank. A few points of damage here and there is always good to do.

I don't think I would have completely stopped the Fallen from getting to my flank eventually. But if they arrived one turn later that would have been a good thing for me too. At the very least, I would have probably loose a unit less.

The charges against Bloodsworn were not the cases where the frontal attacks from my small units work the best but it was because I allowed myself to get boxed in. That is why I should have moved AS's turn earlier, shoot at one horde and attack it the following turn with the units I chose. Instead, I had to attack the fresh Bloodsworn and I knew from the previous experience that I would have needed good rolls to be able to rout them with a double punch. It simply cost me too much, because I did not prevent your sorcerers from destroying my knights. Otherwise, I am still happy to attack with 3 units, lose one to counter charge and punch again with remaining 2. Especially that it often means one of them may have a flank.

I hope I at least demonstrated that MSU has a potential, even if it is a risky and fragile approach. smile.gif

To answer your question - no, I don't plan hordes despite the changes with the new book coming. The reasons are that first, I want to read the book as a whole and then try to anticipate the impact on the way people would play it. Second, I need to play first and see how I can adapt my style to take into account the Unit Strength. Who knows, maybe new spells will be enough to help me with that? smile.gif

And yes, I can already confirm I did help Clint to get back to the top! Although trust me, that was not my intention, he is simply a better player armata_PDT_34.gif

Cheers!


Posted by: mikecro Feb 9 2017, 05:17 PM

Great write up smile.gif

I actually think the MSU style is fine for the new scenario scoring. I don't think it's so much the number of hordes you bring but the amount of flexible scoring you have. The MSU list from cancon has a potential 17 points for scenario scoring which is excellent for elves, and a lot of it is fast and mobile. Should do well I think smile.gif

Posted by: mattc Feb 9 2017, 05:44 PM

QUOTE(mikecro @ Feb 9 2017, 06:17 PM) *

Great write up smile.gif

I actually think the MSU style is fine for the new scenario scoring. I don't think it's so much the number of hordes you bring but the amount of flexible scoring you have. The MSU list from cancon has a potential 17 points for scenario scoring which is excellent for elves, and a lot of it is fast and mobile. Should do well I think smile.gif


^^this

Posted by: Swordmaster Feb 9 2017, 08:49 PM

@ mikecro

Thanks! armata_PDT_34.gif

I will definitely see how I can adapt to the new environment. Nothing helps to improve the game for me as new challenges with the same army! armata_PDT_36.gif

Hopefully, I will be able to test the theory in practice sooner than later smile.gif

Posted by: Stallandor Feb 10 2017, 09:15 AM

I actually agree the MSU can work in the new scoring (as far as I know - don't have all the book info like some people la-de-da and all...) but its a case of how many zones to be scored on and so forth - getting enough unit strength in a 12"x12" vs within a 3" point and so forth.

What I was really interested in was if Swordie was thinking the new rules would require him to start making changes, vs allowing him to find more power in the MSU.

But maybe I need to see how he went in the other 6 games first...

Posted by: Swordmaster Feb 10 2017, 04:13 PM

@ Stallandor

Clash of Kings was a great test for me and that was one of the goals. Go and play with the army I like and see what I can do with it against variety of opponents. I believe there is a potential in MSU but I am happy to discuss it after I post all the reports to have a better overview.

In any case, Clash for me was just the beginning. What I aim at in 2017 is actually getting the army painted in the unified colors. I am very happy with my Drakons and Silver Breeze, now it is time to give a nice paint job to the new models. I plan to start replacing the units with the new ones so that I still have painted army while I focus on another unit.

Because of that I may be a bit reluctant in making changes that mean changes in the composition. However, I am always very happy to discuss the options. I just hope you would understand why I sometimes stubbornly refuse to implement some.

It is also due to the fact that I learn better when I use what I have but try to adapt to new environment. It has already been beneficial in helping me to speed up my game so I don't get timed out!

Like you, I would love to read the book as a whole and then try to decide if I need to make any adjustments.

Cheers!

Posted by: Swordmaster Feb 11 2017, 06:24 PM

Hi guys,

Here is the link to the report from game 2:

http://swordmasterofhoeth.blogspot.com.au/2017/02/clash-of-kings-australia-1-game-2-night.html

Many thanks to Jules aka HaggisMacbeth for a great game! armata_PDT_37.gif

Cheers!

Posted by: marius Feb 13 2017, 08:33 AM

Great, will need to read it today at work

Posted by: HaggisMacbeth Feb 14 2017, 09:00 AM

Nice report Pawel, thanks for taking the time to document and provide such insightful commentary on our game.

I feel like with this game I dropped the ball pretty bad with a few key mistakes. First was pushing my nightmares up on my left flank trying to keep out of charge range of your drakons but get in for a cheeky flank on your centre line. Foolishly I left the side door open for your drakons to pop down the flank, and at that point I knew it was going to be tough to win.

Second key mistake was really not pushing my spectres up early. I kept moving them to be just in shooting range and you'd then move your stuff out. It meant turn after turn I could not concentrate my fire, which is always my intent and something I did in other games.

Not being able to also pop your silverbreeze cavalry despite being charged twice by phantoms and flanked by the nightmares was also a real bummer and set my units up to be destroyed and also not have the opportunity to keep pushing on and taking out units already damaged by shooting.

Next time smile.gif

Posted by: Swordmaster Feb 14 2017, 04:19 PM

Hi Jules!

Thanks a lot for your comment!

It was a great pleasure playing against you and your wonderful army! I hoped we could have a rematch and it happened!

I often have an impression that in KoW it is the person who makes fewer mistakes that wins. It is not always the case, of course, but it seems to me that consequences of the mistakes are often difficult to reverse.

I agree about the Spectres and indeed, leaving the regiment of the Drakons unattended helped me to get these combined charges. At the same time, I also left my right flank open when the knights died and Drakons were admiring the rocks! smile.gif

The unlucky nerve test for Silver Breeze definitely put your units in danger too.

I am curious about your overall impressions after the tournament and what are your plans for your army. Further expansion with even more units to choose from?

In any case I hope we will have another opportunity to play against each other sooner than later!

Cheers!

Posted by: HaggisMacbeth Feb 15 2017, 07:32 AM

QUOTE(Swordmaster @ Feb 14 2017, 05:19 PM) *


I am curious about your overall impressions after the tournament and what are your plans for your army. Further expansion with even more units to choose from?

In any case I hope we will have another opportunity to play against each other sooner than later!

Cheers!

Yeah I need to write some stuff down about the games and how I thought the army played. I've got some more photos to put up as I've finished my Mind Screech so will try and do that today

Another game would be fantastic smile.gif

Posted by: Swordmaster Feb 15 2017, 09:33 PM

Hi Jules!

Are you attending the one-dayer at 3d6? May be a chance for a game! I would like to attend but need to wait until next week to confirm.


Posted by: HaggisMacbeth Feb 16 2017, 10:33 AM

QUOTE(Swordmaster @ Feb 15 2017, 10:33 PM) *

Hi Jules!

Are you attending the one-dayer at 3d6? May be a chance for a game! I would like to attend but need to wait until next week to confirm.

Most likely will but have not locked it in yet

Posted by: Swordmaster Feb 16 2017, 10:48 PM

Hi guys!

The new battle report, from Game 3 of Clash of Kings:

http://swordmasterofhoeth.blogspot.com.au/2017/02/clash-of-kings-australia-1-game-3.html

Many thanks to Josh for a fantastic game and very enthusiastic support during the battle! armata_PDT_37.gif

Cheers!

Posted by: marius Feb 17 2017, 09:35 AM

Nice work, really enjoying these.

Posted by: Stallandor Feb 17 2017, 10:06 AM

Couple of mistakes sure by the Undead - but man that double one sucked, as did the combat turns, that must have been some terrible rolling! How they didn't break that cav first turn I'm not sure...

Posted by: Ecumenical matter Feb 17 2017, 11:24 AM

Yeah, that double 1 lost him the game. Realistically, he would have routed the stormwind troop then turned to face the drakons (who'd have finished off the zombie trolls). Then theres no way the drakons can both deal with the soul reavers and also arrive in time to help out the right flank.

Great report as always Swordie!

Posted by: Swordmaster Feb 17 2017, 04:34 PM

Thanks for comments, guys!

I also don't like these double 1's! They always steal the glory from you and make any brilliant plan look like a lucky chain of events tongue.gif

Cheers!

Posted by: Swordmaster Feb 23 2017, 09:33 PM

Hi guys!

Sorry for a delay! Here is a new report, game 4 of Clash of Kings Australia:

http://swordmasterofhoeth.blogspot.com.au/2017/02/clash-of-kings-australia-1-game-4.html

Many thanks to Micky for a great game and fantastic photos I could use for the report! armata_PDT_37.gif

Cheers!

Posted by: Micky Feb 24 2017, 07:10 AM

That turn 4 man.

Ah well. Still a good game smile.gif

Posted by: Swordmaster Feb 24 2017, 05:02 PM

Hi Micky!

I must say it looks even more powerful with all these red arrows than it felt during the game. ohmy.gif

I am glad you still enjoyed the game and I really appreciate that as I know it was not easy to carry on with good grace. You showed a great sportsmanship spirit in the face of adversity! armata_PDT_37.gif

Hopefully, we will have a chance for a rematch one day! smile.gif

Cheers!

Posted by: marius Feb 27 2017, 08:59 AM

Nice reads, keep it up!

Posted by: Swordmaster Feb 27 2017, 06:37 PM

Thanks, marius! Here is another one, against Ogres in Push! scenario:

http://swordmasterofhoeth.blogspot.com.au/2017/02/clash-of-kings-australia-1-game-5-ogres.html

Many thanks to Tony for yet another fantastic game! armata_PDT_36.gif

Cheers!

Posted by: Mango Feb 27 2017, 07:34 PM

Another great writeup, thanks for your efforts.

It did seem your opponent was a bit hesitant to throw in the big guys, 190 point giant is 10% of your army, gives the opponent a big advantage removing it from the battle.

Also it seemed the RGB was a little confused, did it have a plan? Each turn I thought it would head toward the drakons, then SW1 and PG and then maybe the SG and character but it seemed like it got lost in the backfield and found itself chasing the tail of the elves until it got shot.

Posted by: Swordmaster Feb 28 2017, 04:41 PM

Hi Mango!

Thanks a lot! smile.gif

I don't know why Tony was shy with using his monsters. I understand Giant's mission but I expected all 3 tokens to be assigned to it as soon as Tony started allocating them. Somehow Mammoth was reluctant to invite the charge of the Chariots too when they would have attacked through the forest.

It helped me to focus on Ogres but I need to come up with a better plan if played against such an army again because it seems I fought against 75% of it only! smile.gif

We didn't have a chance to discuss the Blaster either so I don't know what the plan was. Maybe Tony wanted to light the fuse with more units around, not just one?

Thanks a lot for your comments, it is very much appreciated! armata_PDT_37.gif

Posted by: Mango Feb 28 2017, 04:44 PM

QUOTE(Swordmaster @ Feb 28 2017, 04:11 PM) *

Thanks a lot for your comments, it is very much appreciated! armata_PDT_37.gif


Thanks again for the great reports! I dont get to play so reading your reports is like me playing a pseudo game smile.gif

Posted by: Swordmaster Feb 28 2017, 06:39 PM

Thanks, Mango!

I am the same! it is only recently that I had more opportunities to play more games. Time is often a luxury so when I write the report I have a chance to re-play the game. That often helps to spot missed opportunities already. But even more so if I can discuss the game with other players! So don't hesitate to provide more comments! armata_PDT_34.gif

Posted by: Swordmaster Mar 2 2017, 10:04 PM

Hi guys!

Game 6 from Australian Clash of Kings:

http://swordmasterofhoeth.blogspot.com.au/2017/03/clash-of-kings-australia-1-game-6-ogres.html

Many thanks to Clint for a great game and congratulations on the win as well as the overall victory in the tournament! armata_PDT_37.gif

Cheers!

Posted by: Stallandor Mar 3 2017, 08:21 AM

Hi Pawel.
Couple of things. Clint wasn't the number 1 ranked player at that point. He became the #1 player on the back of you trampoline like springing him to the top of the table...

Also in a lot of your games you went first, and did virtually nothing on the first turn - often staying out of range. Every time I look at a report of you doing that I feel that its a wasted oppertunity. no doubt sometimes it paid off... I dunno... your army didn't see to have "enough" firepower to back that retreat mode - works fine against an all combat army like mine, but when the opponent is a bit more balanced...

That said, as far as this game goes - I get the feeling you would love to have it over again. But man - how good are the shock troops!!!

Posted by: marius Mar 3 2017, 08:44 AM

I remember they got changed late in the testing, definately a great unit.

Enjoying the reports as always.

Posted by: mikecro Mar 3 2017, 08:53 AM

I honestly have no idea how an army like yours could beat that ratkin list if played by someone of equal or better skill. You could play it 100 times and I'd back the ratkin player 99 times. Just a horrid matchup for an MSU elite army

Posted by: marius Mar 3 2017, 12:59 PM

Really like that Ratkin army though, exactly how they should look on the table, a swarm of rats coming at the enemy.

Posted by: Swordmaster Mar 3 2017, 05:22 PM

Hi guys!

Thanks a lot for your comments! armata_PDT_34.gif

@ Stallandor

I think you missed that I wrote on the blog that Clint is "currently" number 1 smile.gif

Also, what do you mean by me being a trampoline? I stole whole 2 points from him and he won by a single point over Jeff! You gave Clint 3 points too!

In any case, Clint deserved to win overall anyway, he is a great player after all. armata_PDT_37.gif

There are a few reason why I deploy far and seem not to do much in the opening turn.

First of all, I don't always choose to be first, sometime it is my opponent who elects to be second. Clint did just that in our game.

Second, if I am not sure how the enemy is going to deploy and want to stay out of the range of the ranged attacks, regardless of who starts, then that is how I deploy. My army is fast and I can cover the distance quickly if I want to. But I cannot recover lost units so it makes sense to me to play safe in the opening round to adjust to the circumstances and keep the units alive for longer. I am not a bloodthirsty Varangur Warlord who throws his minions at the enemy immediately smile.gif

Third, that gives me a bit of more space for maneuver. I didn't use it in the game against Clint but I like to have that option. It is not to redeploy but allows me to shift the center towards one or another flank if there is a need.

It is not a retreat mode and I don't think I need to convince the enemy to come to me with my shooting. Sometimes the scenario is enough incentive for the opponent to move anyway. And while my ranged attacks can still hurt, it has different role in the army.

It is not the best option under any circumstances and I am sure I chose this option in games where another would have been better. But it is not a bad choice by default and as I mentioned above, there are reasons for that deployment.

I am not happy with how I played this game of course. It would have been much more interesting for me, for Clint and for the readers if I put up a better fight. I am sorry for that but all I can do at this stage is learn from my mistakes, learn from more experienced player like Clint and hopefully be much better prepared next time!

Of course, I would love to have a chance for a rematch or at least to play against Ratkin again! I already have some ideas I would like to try and see if they are any better than my first plan! armata_PDT_36.gif

And yes, shock troops are awesome! But every unit can be defeated, I just need to learn how!

@ marius

Thanks! I really liked how Clint's army was designed and looked at the battle field. I wish I took some photos from the closer distance. The Blight with the Bell looked great in particular!

@ mikecro

I would not be so pessimistic. Clearly, the general is to be blamed for this defeat smile.gif

I cannot yet tell you how to beat it but it was a good learning experience, even if quite painful! I believe every army can be beaten and hopefully I will be able to get my revenge one day.

Cheers!

Posted by: Mango Mar 3 2017, 05:40 PM

I find this report quite interesting and it shows a tactic that I learned from playing against Clint back in the 90's.

Its easy to think that with little men on the table that my army fights, your army fights, we all fight, butt heads and roll heaps of dice and models die but when I played Clint (in 40k with his space wolves) in the 90's he used to hide, sneakily move his models around and he would be a real PITA as he would pop them out when it suited him and usually destroyed a heap of my models.

Its can be a hard tactic to implement as generally we all want to roll dice and kill things and you dont do that by hiding or avoiding combat (until the right moment) but it is a tactic that is fundamental to wargaming in choosing when to fight. Clint implements it well by hiding behind the central hills until he was ready to pop out and try and take control.

Clint is a great challenge to play against and learn from but he is often frustrating as he often seems to be out of your reach as he repeatedly punches you in the face. smile.gif

Posted by: Stallandor Mar 4 2017, 01:06 PM

Oh dear - I fear one of our famous debates is coming... tongue.gif

QUOTE(Swordmaster @ Mar 3 2017, 06:22 PM) *

Also, what do you mean by me being a trampoline? I stole whole 2 points from him and he won by a single point over Jeff! You gave Clint 3 points too!

In any case, Clint deserved to win overall anyway, he is a great player after all. armata_PDT_37.gif

I really liked how Clint's army was designed and looked at the battle field. I wish I took some photos from the closer distance. The Blight with the Bell looked great in particular!

I would not be so pessimistic. Clearly, the general is to be blamed for this defeat smile.gif

I cannot yet tell you how to beat it but it was a good learning experience, even if quite painful! I believe every army can be beaten and hopefully I will be able to get my revenge one day.

Clint absolutely deserved to win - but I thought I sunk that Queenslander, and you trampolined him back! tongue.gif He's like a superhero that just wont die... And to be fair I didn't give him 3 points, I claimed my 17!

But I agree I thought the design of his army was frickin awesome, and in the new rules, I think it will be even more awesome, its a great list - I'm sure he will be packing somthing else at Briscon, but I'd be scared of the rats. I just thought it really hit the nail of balanced yet strong.

I do agree though that every army can be beaten if you have the tools, and the idea. My most frustrating games are the ones where you can't come up with an idea - and thats kind of like what it looked like in this game for you, I'm not suprised more ideas are not on the way.

QUOTE(Swordmaster @ Mar 3 2017, 06:22 PM) *

There are a few reason why I deploy far and seem not to do much in the opening turn.

First of all, I don't always choose to be first, sometime it is my opponent who elects to be second. Clint did just that in our game.

I thought that was the case in a couple of games to be fair - but afew scenarios favour first turn like others favouring second - think this might have been one.
QUOTE(Swordmaster @ Mar 3 2017, 06:22 PM) *

Second, if I am not sure how the enemy is going to deploy and want to stay out of the range of the ranged attacks, regardless of who starts, then that is how I deploy. My army is fast and I can cover the distance quickly if I want to. But I cannot recover lost units so it makes sense to me to play safe in the opening round to adjust to the circumstances and keep the units alive for longer. I am not a bloodthirsty Varangur Warlord who throws his minions at the enemy immediately smile.gif

Hmmm - might need to get thirsty smile.gif but fair enough. army style vs scenario I suppose - I can see some games where that move is definitely an advantage, but others where I feel it is a disadvantage - I wouldn't get too locked in to the approach.

QUOTE(Swordmaster @ Mar 3 2017, 06:22 PM) *

Third, that gives me a bit of more space for maneuver. I didn't use it in the game against Clint but I like to have that option. It is not to redeploy but allows me to shift the center towards one or another flank if there is a need.

It is not a retreat mode and I don't think I need to convince the enemy to come to me with my shooting. Sometimes the scenario is enough incentive for the opponent to move anyway. And while my ranged attacks can still hurt, it has different role in the army.


Does it give you more room to manoeuvre? I'll have to trust you if you say yes, but I'm not cinvinced that deploying on the line, and being able to go back isn't better than starting further back, and then being stuck on the back of the board, or your opponent then not having to fear your flying units making it to his flanks as you can't get far enough up to make it and turn.

QUOTE(Swordmaster @ Mar 3 2017, 06:22 PM) *

I am not happy with how I played this game of course. It would have been much more interesting for me, for Clint and for the readers if I put up a better fight. I am sorry for that but all I can do at this stage is learn from my mistakes, learn from more experienced player like Clint and hopefully be much better prepared next time!


Apology not accepted!!! biggrin.gif
Truth is these games happen, and Clint is a top player - who had a better plan that you didn't see coming. But you do learn - you don't get better playing against people worse than you, only better ones. I know I'm grateful that my regular players I feel are better than me, which makes me a better player.

Posted by: rossco Mar 4 2017, 01:43 PM

Hi Swordmaster!

Many thanks for writing up your games and including the losses as well as the wins. For occasional players like me, your battle reports are both interesting and an excellent guide to game play.

Regards,
Rossco.

Posted by: Swordmaster Mar 4 2017, 09:02 PM

Hi guys!

Thanks a lot for comments!

@ Mango

I agree that patience in this game pays off a lot and Clint demonstrated that. He used the terrain very well and that is why I am happy I had a chance to play against him, despite the biggest loss of the event for me. I have a lot to learn and one of the reasons I attended the tournament was to have a chance to play against large variety of opponents and armies to get more experience.

I am looking forward to another opportunity to play against Clint and in the meantime, I will be preparing armata_PDT_36.gif

@ Stallandor

Excellent! I like our debates a lot! smile.gif

I was actually looking at our game from the point of view of the Unit Strength and that will help Clint's army even more. I am very curious if he is going to change anything in the composition and if he is going to play with Ratkin. I hope he would because he showed perfectly that you don't have to cheese out even sneaky Ratkin to win games and tournaments! armata_PDT_37.gif

I didn't have the good plan, true. It was my first game against Ratkin so it had a bigger chance to happen. I tried to adapt when it was clear I didn't anticipate the way Clint wanted to deploy and obviously I was hesitating too much. Or committing the units at the wrong moment.

But I disagree that the ideas are not coming. Quite the contrary, I just need to clarify them and test them first!

Control seems to favor being second as one can still jump units over to the zones without the fear of being attacked. But I think that part of the game is also to take this into account and refine tactical goals, depending on the circumstances. How? Well, that's the part I am still learning to implement properly smile.gif

I definitely agree I should not focus on certain way of deploying and I didn't think I may have. In the reports I have focused on each game separately so far but when I do the write up of the event I will have a look at them all. It may be the case that I somehow favored this approach more than others and it will be interesting to see if I can find out the reasons. The idea is to have many options to choose from!

Moving back and forward (or in reverse order) does look like it is not a good move or simply that the player cannot decide what to do. However, what I tried to attempt is to draw the enemy closer. For instance, I would start a bit forward to see if the enemy is going to approach boldly or casually. If the opponent moved carefully, I would withdraw a bit to lure him further forward. And then jump over.

In this game I could not do that because of double line deployment. I moved a bit forward in case Clint wanted to move his Blight over the hills. He didn't so I moved back a bit to let the Shock Troops advance and the mistake on my part was that I attacked too early and didn't anticipate the fact the Slaves could make way for the second unit.

And while it is not the best option, keeping units alive one longer, even if they don't do much is still better than losing them carelessly.

I am happy such game happened. Probably even better that it was against Clint as it showed me how badly I can lose due to such mistakes. I would like to think I have learned already but let's wait until I can demonstrate that in the games smile.gif

@ rossco

Thanks a lot for your kind words! No problem with writing about the losses! I hope that other players may actually suggest what I could have done so that I can do better next time!

I am very happy that my reports are both, entertaining and useful! Thanks again! armata_PDT_34.gif


Well, I managed to finish the report from the last game of the tournament, this time against our own Darth Sabre smile.gif

http://swordmasterofhoeth.blogspot.com.au/2017/03/clash-of-kings-australia-1-game-7.html

Many thanks to Michael for a fantastic game! armata_PDT_37.gif

Cheers!

Posted by: Swordmaster Mar 6 2017, 08:01 PM

Hi guys!

Just a short summary to the series of reports from Clash of Kings Australia:

http://swordmasterofhoeth.blogspot.com.au/2017/03/clash-of-kings-australia-summary.html

Once again, many thanks to Matt and Tas for organizing the event! armata_PDT_37.gif

And to all my fantastic opponents: Ken, Jules, Josh, Micky, Tony, Clint and Michael for great games! armata_PDT_36.gif

Cheers!

Posted by: Swordmaster Mar 9 2017, 07:24 PM

Hi guys!

Here is the introduction to the series of reports from The Valley of Kings 1 event:

http://swordmasterofhoeth.blogspot.com.au/2017/03/the-valley-of-kings-1-introduction.html

Many thanks to Matt, Tas and Three D6 store for organizing it! armata_PDT_37.gif

Cheers!

Posted by: Swordmaster Mar 13 2017, 09:53 AM

Hi guys!

Here is the report from game 1 of the Valley of Kings:

http://swordmasterofhoeth.blogspot.com.au/2017/03/the-valley-of-kings-1-night-stalkers.html

Many thanks to Lawrence for a great game and very positive attitude! armata_PDT_37.gif

Cheers!

Posted by: Mango Mar 16 2017, 08:27 PM

Hrm, the battle images arnt working. tried on the tablet and PC, maybe photobucket is having a problem?

Posted by: Swordmaster Mar 16 2017, 09:43 PM

Hi Mango,

Thanks for letting me know. A friend of mine also mentioned the issue and I noticed the previous reports have the same problem too sad.gif

I will try to fix it, starting with the new report to be posted soon (I hope!).

Thanks!


Posted by: Swordmaster Mar 18 2017, 02:42 PM

Hi guys!

It seems that the problem with disappearing pictures affected more reports so I will need to spend time re-uploading them. I fixed the report against Night Stalkers. I noticed that initially I could not upload the pictures again, no matter if I wanted to do so with the link from the Photo Bucket or directly from my own drive. Only when I cleared cookies, blogspot allowed me to re-upload.

I don't know what was the reason for that and I hope the number of affected reports is not too large. In the meantime, here is the link to the most recent report from the Valley of Kings 1, against TO Matt himself!

http://swordmasterofhoeth.blogspot.com.au/2017/03/the-valley-of-kings-1-dwarfs-20170317.html

Many thanks to Matt for a great game and congratulations on winning the event! armata_PDT_37.gif

Cheers!

Posted by: Swordmaster Mar 22 2017, 10:44 PM

Hello!

Here is the most recent report from the game 3 of the Valley of Kings 1 event:

http://swordmasterofhoeth.blogspot.com.au/2017/03/the-valley-of-kings-1-twilight-kin.html

Many thanks to Andrew for a great game! It was fantastic to be able to play against Twilight Kin for the first time! armata_PDT_36.gif

Cheers!

Posted by: marius Mar 23 2017, 08:28 AM

Great read and looks like a couple of great games at the end there.

Posted by: Stallandor Mar 24 2017, 08:48 PM

Game 3 was just good play by you - You have to play the scenario. Well done!

Posted by: Swordmaster Apr 1 2017, 04:41 PM

Hi guys!

@ marius

Thanks! All the games were great smile.gif

@ Stallandor

Thanks a lot, Ken! I really appreciate your kind words!

I have finally managed to write the report from the last game against Tas and his gorgeous Trident Realms army:

http://swordmasterofhoeth.blogspot.com.au/2017/04/the-valley-of-kings-1-trident-realms.html

Many thanks to Tas for a great game! armata_PDT_37.gif

Cheers!

Posted by: marius Apr 3 2017, 11:17 AM

Thanks for the write up again. Great stuff.

Posted by: Swordmaster Apr 5 2017, 08:17 PM

Thanks marius! Here is the short summary of the event:

http://swordmasterofhoeth.blogspot.com.au/2017/04/the-valley-of-kings-1-summary-20170405.html

Many thanks to Matt, Tas and Three D6 for organizing the event. And to my opponents, Lawrence, Matt, Andrew and Tas for fantastic games! armata_PDT_37.gif

Cheers!

Posted by: Stallandor Apr 6 2017, 10:05 AM

Looking forward to seeing what changes you make to the list with the CoK pack.

But I still expect MOAR GAMES!

Posted by: Swordmaster Apr 6 2017, 03:55 PM

Hi Ken!

The changes are small but here is the spoiler. When I replaced my Mage with 3rd Army Standard (mounted) with the Bane Chant, I had points for 2 upgrades. Let's see if you can guess what are the upgrades and who got them smile.gif

I have just started working on diagrams from the most recent game, this time playing online on Universal Battle 2 against an alliance of Kingdoms of Men and Brotherhood. Stay tuned!


Posted by: Swordmaster Apr 7 2017, 07:42 PM

Hi guys,

Here is the most recent report from the game against Kingdoms of Men with Brotherhood allies played on Universal Battle 2:

http://swordmasterofhoeth.blogspot.com.au/2017/04/game-50-kingdoms-of-men-20170407.html

Cheers!


Posted by: Swordmaster Apr 17 2017, 08:38 PM

Hi guys,

Here is the most recent report against Trident Realms and Dwarf Allies in a new Occupy scenario:

http://swordmasterofhoeth.blogspot.com.au/2017/04/game-51-trident-realms-20170417.html

Thanks for reading!

Posted by: HaggisMacbeth Apr 17 2017, 09:47 PM

Well done Pawel, good game! Looks like you scrapped by in that one but showed how important it is to play to the objectives and not treat it like a simple 'Kill'

I've not faced it but I can see how intimidating it would be facing down those couple of hordes; one def 6 and the other regen 4; both need serious work to remove

Posted by: marius Apr 18 2017, 11:09 AM

Thanks Swordie, looks like a great game.

Posted by: Swordmaster Apr 18 2017, 06:49 PM

Hi guys,

Thanks for your comments!

@ HaggisMacbeth

Cheers! These two hordes are indeed tough to kill and Ed did well in supporting them with each other. I managed to get the Naiads before but only when first isolated and then attacked from a few directions at the same time. Placoderms proved to be even harder nut to crack smile.gif

But yes, I managed to win on the scenario. I think, however, that if I didn't make the mistakes I did I could have saved a few more units. Always room to improve! smile.gif

@ marius

Thanks! It was indeed!

Cheers!

Posted by: marius Apr 19 2017, 08:43 AM

Any chance of getting Ed's thoughts? His list looks quite interesting, certainly a different take with the allies as the common wisdom seems to be for flyers or fast units

Posted by: marius Apr 19 2017, 10:59 AM

Just saw Ed's thoughts on the Mantic forum.

Very interesting and love these reports in particular. If you could play regularly against Ed that would be great.

Posted by: Swordmaster Apr 19 2017, 09:49 PM

Hi marius,

I am sorry for a late reply. Long day at work!

I wanted to copy-paste Ed's post for you to read and I am glad you have already found it on the Mantic forum. I decided to place it below anyway, Ed has some good observations and I guess it would be nice to have it here as well.

I will do my best to play against Ed on regular basis, we have had some good games already so I hope he will be back for yet another re-match. smile.gif

Here is his post as promised:

QUOTE
Thanks for the game Swordie and for the usual exemplary report. It certainly adds to the pleasure of playing you to know that the game will be immortalised on this thread. Congratulations on yet another win, grrrr!

Here are my after-battle thoughts.

As you say, this version of my Trident Realms army is very different from what I was running (with mixed success) before. That was all about combat and relied quite heavily on two hordes of Depth Horrors as a hard-hitting second line. I found they couldnít hack it in the pre-COK 2017 Organised Play book meta: breath weapons and spells hurt them too much much before they could get into combat. Iíll try them again sometime, as the COK 2017 rule change that gives cover against spells and breath will help quite a bit.

This list is built around 2 infantry hordes, both speed 5 (with haste on the Placoderms) and very resilient, though the Ensnarers do need a bit of caution in how you use them. These are hard to shift and good for sitting on objectives / territory. With the Hammer of Measured Force on the Ensnarers and Bane Chant for the Placoderms, they deal damage too. Ensnarers should average 6 or 7 wounds in a round of combat against any opposition (unless hindered or ensnared). Placoderms with Bane Chant should do 7 or 8 against Def. 5 opponents, 10 against Def 4, etc.

To encourage the opponent to come to me, I decided to try out a shooting heavy force for a change, and because the Trident Realm has no long range shooting apart from the Leviathanís Bane, I went for allies and chose Dwarfs, mainly for theme and hobby reasons, although the three types of Dwarf units Iíve included all give something that is otherwise lacking from the TR list.

Thereís no real hammers in the army, but the Dwarf Rangers can fight a bit, as can the Knuckers, the River Guard and the Swarms (especially if they can get on a flank). I rely on the shooting to remove enemy road blocks and diverters and to soften up their big combat units a bit before hopefully getting into a head-on grind with my 2 hordes.

The list is rounded off by the Placoderm Defender with Wings of the Honeymaze, who buzzes about like an annoying, indestructible fly, hunting and blocking enemy shooters, flyers and thunderous chargers. Because he is off hunting most of the time (and only inspires Placoderms), I only have one real source of inspiring in the army, which certainly is a weakness.

Before our game, Iíd taken the list to a one 2-day tournament (Fools of War), where I did OK. Apart from that Iíve not had much practice and am still on a learning curve with it. It is fun to play and provides a very different tactical challenge to my other TR army. It is interesting to see how it interacts with the new scenarios. With four shooting units on or near the baseline, it can give the opponent a headache deciding whether to come after them - but abandon objectives/tokens in the middle of the battlefield - or fight for the objectives, but take the pain from the shooting.

Now to our game:

Deployment
I would have taken North if Iíd won the roll off, but I donít think the map gave a big advantage to either side (good job, Lars, as usual).

My plan was to occupy you on the left for as long as possible with shooting and 1 Knucker. I didnít expect to prevent you claiming that token, but to make you invest a lot to win it and keep it, so that the rest of my army could take my primary and most of the secondary objectives, with the Placoderms grinding through in the centre. I think my deployment was OK, except that the middle swarm might have been better further forward and I should not have put the Rangers between the 2 hordes but on the far right, so that my Envoy could inspire both hordes as they moved forward. As always against flyers, I had to be cautious about letting you get over my front line, so both Knuckers, the Tidal Swarms and the Riverguard were on back field protection duty to start with.

The first couple of turns went OK - I put some damage on some units and got some wavers. The loss of the organ gun (1 pip of damage and then box cars on the nerve roll!) was a pity, but not a disaster. I stalled my advance on the right in turns 2 and 3, hoping that the Rangers and Placoderm Defender could shoot or kill off at least one of the palace guard troops and one of the the Silver Breeze. That didnít happen and with hindsight I should have been more aggressive. I didnít want a triple charge on the Ensnarers (Drakons, Palace Guard regiment and troop), but I think I should have risked that while protecting the Rangers from a double charge. The Palace Guard regiment would have been hindered and ensnared, so Iíd have had a good chance of surviving and still having the Rangers to throw into the combat. Losing the Placoderm Defender to the Seaguard over 2 rounds was unexpected - Bane Chant made all the difference here.

After your turn 3 charges had routed the Rangers I was in an awkward place. My Placoderms had to choose between going for the centre objectives (but taking rear and/or flank charges from Sea Guard and Palace Guard) or turning to face the threat but giving up on the objectives. Perhaps I made the wrong (and cautious) choice here and should have taken the flank hit from the PG troop and SG regiment.

In Turn 5 it was still all in the balance. In my turn my Swarms got lucky and routed the Chariots, opening the way to the centre tokens - only for them to get shot off by the Seaguard in your turn. My right Knucker was home free to my Primary objective and your Drakon Rider hero and left Drakon Rider regiment where in an uncomfortable position between a Knucker and 2 Leviathanís Banes.

Turn 6 I really needed the Placoderms to rout the Palace Guard regiment in 1 turn, or the River Guard to take out the troop. Some hits on the Drakons from the LBs would have been nice, but nothing doing that turn. My left Knucker did his best to get to where he could contest your primary objective if it went to turn 7, but without getting charged. The Ensnarer horde was held up by an ASB. Neither the Placoderms nor the River Guard could get through, as it turned out.

Turn 7 The Placoderms failed again, which was poor. Iíd chosen to send the Ensnarers into the flank of the troop, thinking that unit was more likely to survive against the Riverguard than the regiment was against the Placoderms. It would probably have been better to take out the regiment though, as at least that would give me more attrition points. By that time my chance of snatching a draw depending on the last LB taking out your surviving Drakons regiment to deprive you of your primary objective. I didnít think I could get the Knucker round the side of them to contest the token, so charged him into your Drakon Rider Lord to stop him going anywhere useful. The Leviathanís Bane hit with both shots - hooray! - but then rolled a 1 on both D3s - boo! - and only managed 3 damage in total. I needed an 11+ with reroll to rout them, and that was never going to happen.

With hindsight it was your Seaguard that won you the game, I think. I'm not sure if it was one of their arrows, or the Chariots or River Breeze, that took out the Organ Gun, but it was the Seaguard that dealt with the Placoderm Defender and the Swarm and claimed the 2 central objectives - not bad, for such an unfashionable unit.

Looking back on your notes on my army, I see that you intended to prioritise killing the LBs. One survived and the other went down only in turn 6. Even more amazing was that both Knuckers survived in spite of having to work hard all game. In the end though, the two big hordes failed to get into position and combat soon enough. I needed at least a turn 8, and perhaps even a turn 9 to deal with all your multiple small units!

It was a very enjoyable and very tight game. Thanks.

Posted by: Swordmaster Apr 23 2017, 01:37 PM

Hello,

I missed Valley of Kings 2, unfortunately. But I managed to write a new post for the blog which I hope you find interesting:

http://swordmasterofhoeth.blogspot.com.au/2017/04/msu-elves-some-observations.html

Thanks for reading!

Posted by: Swordmaster Jul 27 2017, 11:25 PM

Hello,

Due to unprecedented real life interference I don't have any new battle reports at the moment. However, I got my copy of Edge of the Abyss and here is the ling to a short review:

http://swordmasterofhoeth.blogspot.com.au/2017/07/edge-of-abyss-first-impressions.html

Cheers!

Posted by: marius Jul 28 2017, 12:01 PM

interesting stuff, I am waiting for my book to turn up which should be hopefully next week. I am hopeful it will be the start of some good things

Posted by: Swordmaster Aug 20 2017, 04:29 PM

Hi guys!

Here is the link to the introduction to the set of battle reports I will be posting in the following days:

http://swordmasterofhoeth.blogspot.com.au/2017/08/the-valley-of-kings-31-introduction.html

Thanks!

Posted by: marius Aug 21 2017, 10:47 AM

awesome work

Posted by: Swordmaster Aug 26 2017, 09:40 PM

Hello!

Here is the link to the first game from Valley of the Kings 3.1 tournament. Many thanks to Matt for a fantastic game!

https://swordmasterofhoeth.blogspot.com.au/2017/08/the-valley-of-kings-31-dwarfs-20170826.html

Thanks!

Posted by: Swordmaster Aug 30 2017, 11:20 PM

Hi guys!

Here is the link to the report from Game 2:

https://swordmasterofhoeth.blogspot.com.au/2017/08/the-valley-of-kings-31-ogres-20170830.html

Many thanks to Daniel for a game! armata_PDT_37.gif

Cheers!

Posted by: marius Aug 31 2017, 11:24 AM

great stuff

Posted by: Stallandor Aug 31 2017, 01:05 PM

Ugh - that Ogre turn 2 was bad - Let you get everything you wanted from that point on.
Don't think he'll do that again next time though!

And Congrats on jumping into the top 10 Pawel. Looking like we'll see a Masters write up!

Posted by: Swordmaster Sep 1 2017, 07:57 PM

@ marius

Thanks!

@ Stallandor

Well, my opponent tried to cover all the angles and I didn't know what I can attack until my turn. I think that is what I like about my army that it gives quite a few options to choose from. I am glad that those I chose this time paid off.

As to the Masters there are still a few events coming so let's wait until the end of the season smile.gif But thanks for the congrats! I am definitely happy with the overall performance!

Thanks!

Posted by: Swordmaster Sep 2 2017, 11:20 PM

Hello!

Here is the link to the report from the Game 3 of Valley of Kings 3.1 tournament against Forces of Basilea;

https://swordmasterofhoeth.blogspot.com.au/2017/09/the-valley-of-kings-31-forces-of.html

Many thanks to Kate for a great game! armata_PDT_36.gif

Cheers!

Posted by: Swordmaster Sep 7 2017, 10:18 PM

Hello!

Here is the link to the last game of The Valley of Kings 3.1 tournament:

https://swordmasterofhoeth.blogspot.com.au/2017/09/the-valley-of-kings-31-trident-realms.html

Many thanks to Ken "Chaaarge" for a fantastic game! armata_PDT_37.gif

Cheers!

Posted by: marius Sep 8 2017, 12:17 AM

great report, thanks

Posted by: ken-in-yorks Sep 8 2017, 07:20 AM

QUOTE(Swordmaster @ Sep 7 2017, 10:18 PM) *


Many thanks to Ken "Chaaarge" for a fantastic game! armata_PDT_37.gif



First off, thanks for the kind words Pawel, really appreciate that, whilst Iím a very competitive player, I think itís equally important to be socialable too, wargaming is after all, to me, a social hobby, and is all about the fun. It was good to meet the author of so many great reports, and you lived up to your reputation, a great guy! I really enjoyed our game, it was full of drama, and kept tipping either way, exactly how I like games to be.

I was very happy with the result, I should have lost that game Turn 4 or 5, but those Wyrm Riders had divine intervention on their side, double 1 on Turn 5 was critical. Iím a big fan of Double 1, mainly because of the thematic it brings to the game, which your report is so eloquent at expressing, the heroic last stand, love it! And what was even better, was Karma strikes back, and the last roll of the game, I return the double 1, and your Sea Guard defy the Monsters getting into the central zone, itís what stories and movies are made of, brilliant.

It was interesting using Fishies in a competitive setting, only ever play tested against them. I thank Tas for lending me his superbly painted miniatures, they were a joy to use, and they did dictate the list. I used the infantry horde as Placoderms, because, put that unit in a forest, and they arenít going anywhere all game, I know from playtesting, it took 3 mtd son regts, king on chimera, and herja, 2 rounds to shift them, thatís almost my entire army to get rid of 1 unit. So, that zone was always safe

The fishies will suffer against shooting, so got to get into combat fast, the depth horrors stumbling around on the flank testified to that, slaughtered a troop, then became pin cushions, certainly didnít earn their points. The water elementals were jinxed, no idea why, maybe as the only unpainted unit, but they were receiving some super bad karma on their charge, and quite rightly suffered for it. The king floundered around on the flank, he had some good results with his breath attack, but in combat, karma struck, and he struggled to take down a lone brave standard bearer, thus keeping him from causing mischief

I made the decision to use the Wyrm Riders and centurion as a distraction, an expensive points distraction, the idea being sit them at the back, and let all your cavalry and drakons come at me, I was happy to burn up 3 or 4 turns keeping that lot busy positioning and what not, plus, they sat as thorn in the central zone. As it turns out, divine intervention meant they were there all game, that was a huge surprise

Without doubt, imo, the kraken and giant were the stars for the fishies, the plan all along was an all-out attack in the centre using brute force, where the Water Elementals let me down badly, the monsters excelled, they were brilliant. I wasnít too worried about flanks, the wyrm riders posed enough of a threat/distraction to keep your cavalry busy one side, and the other side, the king and depth horrors were an equally good distraction. So, in my typical fashion, no tactics what so ever, the monsters and elementals were meant to charge-delete-reposition-repeat, kind of went to plan, I like simple plans

As said above, the game had lots of drama and was encapsulating, was so much fun to play, bring on more games like that. I donít think your positioning was too bad, you were going for a plan, and some very unexpected occurrences on both sides, did mean units were out of position. My main thought would be, you were too slow and cautious on your right flank, all those cavalry and drakons had the space, speed and time to overwhelm the wyrm riders, and I think you were maybe too hesitant. Saying that, with their luck that day, who knows

Any way Pawel, it was a brilliant game, you were a great opponent, loved the write up (theyíre all good), and I look forward to meeting up with you again, would be great to spend some time chatting (apologies, had to rush off to catch a plane). And, I hope to have another game with you, and see how my mounted Varangur can deal with your MSU Elves armata_PDT_34.gif


Posted by: Swordmaster Sep 8 2017, 06:14 PM

Hi Ken!

Thank you so much for taking time and writing about the game from your own perspective. I am sure the readers appreciate it too! It is always great to have both players to add some remarks and you provided a very detailed account on our battle. armata_PDT_37.gif

While dice can always be fickle and twist the fate of any encounter I think this game also shows your skill as a player. It is not easy to get an army that you do not play regularly with and do so well with it. And while I agree I was too hesitant on the right flank, you used it perfectly to your advantage and realized your battle plan. I really admire that and it was great to be able to learn from you first hand!

I wonder if you would do anything different that game, with full benefit of hindsight of course! After all a single decision can lead to a completely different outcome.

I am also happy I could write about out battle and show that competitive and sporty behavior are not mutually exclusive. I will do my best to follow your example. smile.gif

I hope we will have an opportunity to play again, I plan to attend Clash of Kings again and I better get back to painting as it is just a few months away! biggrin.gif

Cheers!

Posted by: ken-in-yorks Sep 8 2017, 07:36 PM

Pawel, I will look forward to CoKAu, you should also try and get along to Castle Assault with the Fairy Matt 😁, and it's looking likely you'll be at Masters too, well played sir 👍

With hindsight, in all honesty I don't think I would have done anything differently, I do keep wondering about the amount of points tied up on my right with king and horrors, however, there was no way I could risk the horrors in the centre, they would have been next to useless and been shot off even earlier, and maybe the king in the centre, but to be fair, his breath proved invaluable on the flank.

If the water elementals hadn't decided to be completely ineffectual, and stuck to the plan, they should have caused you more pain, as it was, you deleted them with ease, reformed your line, and brushed the dust off, that was unexpected.

I tend to look at the terrain and scenario, decide on a plan, and stick to it, one thing I try not to do, is be influenced by an opponents deployment, hence I deploy relatively fast, as not to be distracted. I've found it really screws things up if I react to setup lol

Posted by: Swordmaster Sep 8 2017, 09:19 PM

Hi Ken!

Thanks for more comments!

Sticking to the plan and not getting distracted is definitely a very good approach, no matter what! It also saves time and I must admit with different philosophy I play the game it is often a risk for me. I do understand that advantage though and I am not surprised you stuck to it. After all, in our game the dice had some interesting impact so the situation could have changed dramatically if any of the moments we have already discussed went a bit different.

As to the tournaments and calendar I am afraid I will not be able to make it to Castle Assault. It would be great honor to qualify to Masters but I will wait for the official result first smile.gif I am already very happy with my achievements this year, didn't even think about Masters until the last event.

Whenever we have a chance to play again I expect that you are going to be much more aggressive with your all mounted Varangur army armata_PDT_36.gif

Cheers!

Posted by: Swordmaster Sep 8 2017, 10:28 PM

Hello!

Here is a short summary of the most recent tournament, The Valley of Kings 3.1 I have recently attended.

https://swordmasterofhoeth.blogspot.com.au/2017/09/the-valley-of-kings-31-summary-20170908.html

Cheers!

Posted by: Swordmaster Sep 10 2017, 05:35 PM

Hello,

Here is the report from the first game in the frame of Edge of the Abyss campaign. Scenario 1:

https://swordmasterofhoeth.blogspot.com.au/2017/09/edge-of-abyss-on-prcipice-twilight-kin.html

Many thanks to Mark for a fantastic game! armata_PDT_37.gif

Posted by: Swordmaster Sep 12 2017, 11:00 PM

Hello!

Here is the link to the report from game 2 of Edge of the Abyss campaign against Orcs:

https://swordmasterofhoeth.blogspot.com.au/2017/09/edge-of-abyss-march-to-war-orcs-20170912.html

Many thanks to Tas for a great game! armata_PDT_37.gif

Posted by: marius Sep 13 2017, 11:20 AM

great stuff

Posted by: Swordmaster Sep 15 2017, 11:12 PM

Hello!

Here is the link to the 3rd game of Edge of the Abyss campaign:

https://swordmasterofhoeth.blogspot.com.au/2017/09/edge-of-abyss-dead-fleet-undead-20170915.html

Many thanks to Chris for a great game and congratulations for a well deserved victory! armata_PDT_37.gif

Cheers!

Posted by: Swordmaster Sep 24 2017, 10:36 PM

Hello,

Here is the link to the full report from the game against superb army modeled and painted by Jules aka HaggisMacbeth:

https://swordmasterofhoeth.blogspot.com.au/2017/09/edge-of-abyss-twilight-glades-night.html

Many thanks to Jules for a great game! armata_PDT_37.gif

Cheers!

Posted by: marius Sep 25 2017, 03:08 PM

Brilliant. Thanks for all of the write ups

Posted by: Swordmaster Sep 27 2017, 10:55 PM

Hello!

Here is the report from the game 5 of the Edge of the Abyss campaign:

https://swordmasterofhoeth.blogspot.com.au/2017/09/edge-of-abyss-great-wall-emire-of-dust.html

Many thanks to Christo for a great game! armata_PDT_37.gif

Posted by: Swordmaster Oct 3 2017, 09:09 PM

Hi guys!

Here is the link to the short summary after the Edge of the Abyss campaign:

https://swordmasterofhoeth.blogspot.com.au/2017/10/edge-of-abyss-summary.html

Thanks!

Posted by: Mango Oct 11 2017, 05:09 PM

Great reports as usual mate, reading the ones I have missed is making me want to paint more KoW smile.gif

Posted by: Swordmaster Oct 14 2017, 02:27 PM

Hi Mango!

Sorry for delay in replying. Thanks a lot! I am glad you like them. It was a nice period of time where I had quite a few games. The tournament and the campaign both provided a lot of entertainment and it it was really good to bring models back to the battle.

There are plenty of the opportunities to play games at the moment but I felt like a need a bit of a break to catch up with painting. It goes a bit slow (as usual!) but I hope the unit I am working on will look good. It was the one that required the most work anyway so I am glad I started painting it.

However, we have a tournament during the last weekend of October here in Canberra and I hope to attend!

Cheers!

Posted by: Swordmaster Oct 29 2017, 03:30 PM

Hello!

Here is the link to the introduction to the series of reports from the games during the mos recent tournament The Valley of Kings 4 in Canberra:

https://swordmasterofhoeth.blogspot.com.au/2017/10/valley-of-kings-4-introduction-20171029.html

Cheers!

Posted by: Swordmaster Oct 31 2017, 10:29 PM

Hello!

Here is the link to the first report from The Valley of Kings 4 event games.

https://swordmasterofhoeth.blogspot.com.au/2017/10/valley-of-kings-4-elves-20171031.html

Many thanks to Mark Ward for a great game! armata_PDT_36.gif

Posted by: Swordmaster Nov 3 2017, 09:35 PM

Hello!

Here is the link to the game 2 of the Valley of Kings 4 tournament:

https://swordmasterofhoeth.blogspot.com.au/2017/11/valley-of-kings-4-forces-of-abyss.html

Many thanks to Damian for a great game! armata_PDT_36.gif

Posted by: Swordmaster Nov 5 2017, 03:27 PM

Hello!

Here is the link to the game 3 of Valley of Kings 4 tournament:

https://swordmasterofhoeth.blogspot.com.au/2017/11/valley-of-kings-4-undead-20171105.html

Many thanks to Chris for a great game! armata_PDT_37.gif

Posted by: Swordmaster Nov 8 2017, 09:56 PM

Hi guys!

Here is the link to the most recent battle report from the game 4 of Valley of Kings 4 tournament:

https://swordmasterofhoeth.blogspot.com.au/2017/11/valley-of-kings-4-night-stalkers.html

Many thanks to Sean for a great game! armata_PDT_37.gif

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