Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Adventures In Warhammer, Revisiting Warhammer Through Nostalgic Campaigns
Din
post Jan 6 2019, 12:46 PM
Post #1


Member
*

Group: Veteran Members
Posts: 897
Joined: 3-December 07
Member No.: 4,755



INTRODUCTION


Mister BlahBlah, Greeneyedrabbit, and myself had of late been having several discussions regarding our collective first wargaming love, Warhammer. The chats focused on what it was exactly we were looking for in larger scale fantasy games, which edition of Warhammer was a personal favourite, what exactly made each edition so special/unique, what was terrible, and our favourite Warhammer moments.

My personal preference is equally place with both fifth edition (Herohammer) and sixth edition (arguably the most balanced edition... well until later books were released). If I had to choose between the two, it would honestly be sixth edition, but by a small margin. Sixth is an improved and more balanced system, but fifth is all about nostalgia and ridiculous chaotic moments!

Fifth Edition was my first real experience in the game. I had started with Third, but was too young to really get what was going on, add the fact I didn't have access to a rulebook, and this resulted in games being a shambles of getting the majority of rules wrong, not knowing the important ones, while running units comprised of balsa wood blocks.
During the reign of fifth edition, I could actually buy miniatures, had access to the rules and more importantly, had read them to understand the game mechanics.
It wasn't a perfect game system by any means and seems to receive a lot of justifiable flak today. There are obviously balancing issues, a lucky Winds of Magic hand can destroy units enemy quite easily handing you an unearned victory, the Flying High rules were utterly broken, and Panic tests could be utterly game breaking.
However it's a system that (for me) that is soaked in nostalgia and is just plain stupid fun. The army books were full of options for units (Night Goblins with halberds!), plenty of units to chose from (Empire could run Dwarfs and Ogres were not allies, but actually part of the list) and there were units that would unfortunately not return for later editions (Reiksguard Foot Knights!). Having magic items, spells, and the Winds of Magic on cards was gimmicky fun.



THE FIRST CAMPAIGN


So, in the name of committing to a system without thinking things properly, we decided on playing a 5th edition campaign!

Being veterans of the Murderheim campaign that I had run several years ago (you can read about that in my 'Adventures in Mordheim' painting thread linked in my signature), I knew that Mister BlahBlah, Greeneyedrabbit, and myself would see this through until the bitter end, and not abandon a campaign midway despite how things went.

We took the rules from the back of the 5th Edition Warhammer Battle Book. Each player would start with 1000 points, strict restrictions on their list composition, and then three territories that provided access to additional troops/characters/items. Then at the start of each battle both players nominate the territory that is at stake, while an additional territory is rolled up. The winner of the battle keeps their territory, but also gets to take either their opponents or the random extra one, while the loser keeps whatever is left out of the three. First player to 12 territories is the winner. Simple!

Results were as follows:

Mister BlahBlah (Vampire Counts) - 12 territories
Din (Bretonnia) - 6 territories
Greeneyedrabbit (Beastmen) - 5 territories

IPB Image

What we learned from this is that 5th edition is still fun, although a few situations we encountered were not adequately explained, and did require some house rulings.
We were also keen to run a second campaign. However the campaign rules needed a little tweaking...






--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Din
post Jan 6 2019, 12:59 PM
Post #2


Member
*

Group: Veteran Members
Posts: 897
Joined: 3-December 07
Member No.: 4,755



5th EDITION CAMPAIGN - SEASON TWO - 'WELCOME TO THE JUNGLE'


The second campaign would move from the Old World and this time be set in Lustria.

Again we will be using the campaign rules outlined in the 5th edition battle book, with enforced restrictions on army composition that change through securing territories which allow additional options to be fielded.

Starting army composition would be as follows: 1 General, 0-1 level 1 Wizard, no other characters, 0-1 magic items worth no more than 50 points, 0-1 war machines, and 0-1 monsters (ridden or bound). Each army would roll up three random territories that would provide them access to additional army composition options.

Armies would start at 1000 points and increase every two rounds by 250 points. Therefore rounds one and two would be 1000 points, rounds three and four would be 1250 points, with five and six being 1500 points, etc.

Once again, at the start of each battle both players nominate the territory that is at stake, while an additional territory is rolled up. The winner of the battle keeps their territory, but also gets to take either their opponents or the random extra one, while the loser keeps whatever is left out of the three.

First player to 12 territories is the winner.



STARTING POSITIONS


IPB Image

Din - Lizardmen
Starting Territories: Village (additional champion), Village (additional champion), Town (additional champion, hero, and battle standard bearer)

Mister BlahBlah - Orcs and Goblins (Savage Orc Themed)
Starting Territories: Shrine (additional level 3 Wizard and 1 magic item worth up to 50 points), Trade Route (1 magic item worth up to 50 points), Treasure Hoard (5 magic items with no points limit)

Greeneyedrabbit - High Elves
Starting Territories: Trade Route (1 magic item worth up to 50 points), Forest (D3 additional war machines - Cal rolled a 1), Village (additional champion).

Let the good times roll!

This post has been edited by Din: Jan 6 2019, 01:01 PM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Din
post Jan 6 2019, 01:57 PM
Post #3


Member
*

Group: Veteran Members
Posts: 897
Joined: 3-December 07
Member No.: 4,755



5th EDITION CAMPAIGN - SEASON TWO 'LUSTRIA'
ROUND ONE



GAMES

High Elves 7 vs 5 Lizardmen
A brutal affair that saw a protracted combat where the majority of both forces fought over a small patch of the terrain. High Elf Spearmen led by their General (wielding the Ogre Blade) managed to inflict a quick defeat on a unit of Saurus Warriors, only for another unit of Saurus (led by the Slann) to take their place supported by Kroxigor. The Slann was cut down by the High Elf General in a challenge, however managed to reappear elsewhere thanks to the Winds of Magic granting him Escape! However the combined Saurus and Kroxigor assault was pushing the High Elves towards a retreat. Only holding their ground for several turns, thanks to the General keeping the Spearmen in line, enough time was bought for reinforcements in the form of Swordmasters and Reavers to turn the tide.
The High Elves take control of a previously Lizardman held Village, allowing them to field a unit Champion. From the loss, the Lizardmen forces move to a nearby Forest, providing them with two additional war machines (?).

IPB Image

Orcs & Goblins 6 vs 2 High Elves
A battle of cat and mouse, where the vastly outnumbered High Elves looked to capitalise on any opportunity that presented itself, while the Greenskins did their best to ensure that they kept the Elves on the back foot. Ancillary units saw the majority of combat with small skirmishes taking place, while it seemed the High Elf General and Black Orc Warboss were more occupied sizing each other up from across the battlefield for a showdown sometime in the near future.
The Orcs secure a Wizards Tower providing them with access to an additional Level One Wizard.

IPB Image

Orcs & Goblins 4 vs 3 Lizardmen
A battle that once again saw the ancillary units do all the fighting (with varying results!), while the main units and characters chose to position themselves for a fight that never eventuated.
Cavalry was the real loser on the day... Red Crested Skinks on Cold Ones fluffed a charge, only to be beaten down by a small unit of Savage Orcs, while across the battlefield a unit of Orc Boarboys gambled on a charge and failed to inflict enough damage on a unit of Kroxigor, and swiftly ended up being battered to a pulp in the subsequent turn.
The Orcs seize a nearby Village, allowing them to field a unit Champion.


LEADERBOARD

Mister BlahBlah (Orcs & Goblins) - 5 territories
Greeneyedrabbit (High Elves) - 4 territories
Din (Lizardmen) - 3 territories

This post has been edited by Din: Jan 13 2019, 04:19 PM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Mango
post Jan 6 2019, 03:11 PM
Post #4


Member
*

Group: Veteran Members
Posts: 6,761
Joined: 19-November 04
From: Adelaide
Member No.: 84



great to see old rules still alive and well! Thanks for the write up and keep the pics coming (love the orc chariot with the stone wheel too smile.gif )
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Runefang
post Jan 7 2019, 09:42 PM
Post #5


Member
*

Group: Veteran Members
Posts: 1,563
Joined: 10-July 07
From: Mancaver
Member No.: 4,274



Great write up mate! Love the nostalgia of the old editions, 5th and 6th were my favourites too armata_PDT_01.gif

This post has been edited by Runefang: Jan 7 2019, 09:43 PM


--------------------
At the battle of Doom Mountain, Nagrat Headsplitter's corpse had barely touched the ground before his second in command began clubbing the Dwarf king with Nagrat's own - still twitching - severed arm.


......................awesome :D
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Bruce Dickinson
post Jan 12 2019, 04:08 PM
Post #6


Member
*

Group: Veteran Members
Posts: 236
Joined: 8-August 06
Member No.: 3,070



Nice to see some pics of WFB with a write up, Thanks.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Din
post Jan 13 2019, 01:26 PM
Post #7


Member
*

Group: Veteran Members
Posts: 897
Joined: 3-December 07
Member No.: 4,755



5th EDITION CAMPAIGN - SEASON TWO 'LUSTRIA'
ROUND TWO



GAMES

Orcs & Goblins 13 vs 3 High Elves
Whereas the previous meeting of both sides where they just sized each other up, this battle finally saw blood shed on both sides.
The Ellyrian Reavers and High Elf Archers did their best to prevent the Orc Chariot making contact with the High Elf battleline by shooting dead the warboars pulling it along. Only for Orc Crossbowmen to then shoo the Reavers away under a volley of crossbow bolts.
The Phoenix Guard took a charge from the Stone Trolls supported by a unit of Savage Orc skirmishers, and despite their best efforts, the Trolls would just regenerate their wounds and punished the Elves in subsequent rounds, eventually wiping them out.
Meanwhile, the High Elf Spearmen led by their Lord fought back a unit of Black Orcs led by a champion.
The Lord and his Spearmen retinue then faced off against the Black Orc Warboss and his Savage Orc unit. A challenge was called, which saw the Lord wielding the Ogre Blade (+2 Strength) inflicted three wounds on the Warboss, only to have the Armour of Fortune (heavy armour with a 5+ ward) save them all. The Warboss then cut the Elven Lord down for the perceived insult. Seeing their Lord killed, the Speamen fled.
The Orcs secure their sixth territory, a Forest providing them with access to an additional war machine.

IPB Image

Lizardmen (ALL THE POINTS!) vs High Elves (CONCEDE)
The battle opened with the level one High Elf Wizard challenging the level one Slann Mage-Priest to a mental duel in an attempt to control the subsequent magic phases. To the utter shock of the High Elf, things went against him and his brain was turned to mush (some would say a 'Toad-al Disaster'... anyone... no?).
The Dragon Princes attempted a surprise attack, and marched quickly down the flank to then appear in the rear of the Lizardman forces. Fortunately Kroxigor were in ready supply this round and meet the Princes charge. The Elves fluffed the charge and were decimated for their brave but foolish attempt.
With the magic phase all but his to dominate, the Slann Mage-Priest cast Fiery Convocation on the Swordmasters of Hoeth inflicting horrendous casualties on the unit, which on the following turn destroyed the few remaining Elves.
In a last ditch effort, combat was met between the High Elf Spearmen led by their Lord and the Slann Mage-Priest, his Saurus Hero bodyguard and the Saurus warriors, where things once again went the Lizardman way.
The Lizardman take back their Village from the High Elves, allowing them to field another unit Champion. From the loss, the High Elves forces move to a nearby Forest, providing them with war machines. Essentially the reverse of last week's result.

Lizardmen 5 vs 3 - Orcs & Goblins
The Red Crested Cold One riding Skinks attempted a push down the flank, with the intention of killing the skirmishing Savage Orc arches, and then swing back to assist the main battle line. Unfortunately stupidity would see only the first part of the plan take accomplished as they shamble forward at half rate.
The battle saw ancillary units fight it out before the main units committed. One unit of Kroxigor took a charge from the Orc Chariot, a gamble that didn't pay off, and were slaughtered as a result. The second unit of Kroxigor did battle with a unit of Black Orcs led by a champion, and fought on for as long as they could, ignoring the champion in an effort to kill the unit much to their mistake. Three Stone Trolls charged into the main Saurus block, only to be defeated in combat and flee. By the time the Slann-Mage Priest led Saurus and Black Orc Warboss led Savage Orcs met the remaining Black Orcs and their champion were free to assist in the fight... things were not looking good for the Lizardmen unless they could just hold on.
To the flank the Orc Chariot drove into the Serpent Swarm tying them up for the remainder of the battle, and more importantly preventing them from playing a crucial role in the main battle.
The Slann Mage-Priest called a mental duel on the Savage Orc Shaman, killing him and removing the threat of calling a Waaagh. However, the main battle was turning in the Orc favour, with the Savage Orcs following their Black Orc Warboss' lead and inflicting a world of hurt on the Saurus unit. Despite losing several combat rounds in a row, the Saurus unit fortunately held their ground... but only just. It was a small victory, but could have easily swung the other way.
The Lizardmen seize a nearby Ruins, allowing them to field a magic item (up to D6x10 points in value) that does not count as part of their point allocation. However, the item and character with this item needs to nominated and continually used, and should the character be killed, the 'free' item bonus for this territory is lost.
The item recovered in the Ruins is the 'Book of Ashur' (Wizard counts as one level higher and can use any magic deck) and will be used by a level two Slann Mage-Priest.


LEADERBOARD

Mister BlahBlah (Orcs & Goblins) - 6 territories
Din (Lizardmen) - 5 territories
Greeneyedrabbit (High Elves) - 4 territories

This post has been edited by Din: Jan 13 2019, 04:19 PM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Din
post Jan 13 2019, 04:10 PM
Post #8


Member
*

Group: Veteran Members
Posts: 897
Joined: 3-December 07
Member No.: 4,755



5th EDITION CAMPAIGN - SEASON TWO 'LUSTRIA'
ROUND THREE (1250pts)



GAMES

Lizardmen 8 vs 3 - Orcs & Goblins
The Red Crested Skinks on Cold Ones took the fight to the Black Orcs, killing six on the charge and chasing down any survivors. During the pursuit, they crash into a group of Savage Orc archers, where the Cold Ones also proceed to tear the Greenskin invaders apart.
Noticing the threat of the Greenskin war machines on the battlefield, the Slann Mage-Priest Champion destroys both the bolt thrower and chariot through the spell 'Tempest' over several successful castings.
A unit of Savage Orc Boys defeat the Saurus with spears, causing a break test, but were unable to catch the fleeing Lizardmen, allowing them to rally shortly later. In an attempt to defend their smaller kin, the Kroxigor move in to do battle with the Savage Orcs, only to be defeated as well and chased across the table for several turns.
The Black Orc Warboss and his Orc Boys finally engage the Slaan and his Saurus bodyguard in the clash to decide the ultimate winner of the day. Assistance for the Lizardmen arrives in the form of the Red Crested Skinks on Cold Ones, hitting the Orcs Boys in rear. Fortunately for the Greenskins, they hold their ground, and both forces run out of time... victory would be decided from the casualties and small wins elsewhere on the battlefield.
The Lizardmen forces seize a previously held Trade Route from the Orcs, allowing them access to a magical item worth up to 50pts. While the Orcs move to a nearby Forest providing them with three additional war machines.

Lists were:

Orcs & Goblins:
-Black Orc Warboss
-Savage Orc Shaman
-Forest Goblin Shaman
-12 Black Orcs
-20ish Orc Boys
-20ish Savage Orcs
-3 Trolls
-5 Savage Orc Archers
-10 Forest Goblin Archers
-Chariot
-Bolt Thrower

Lizardmen:
-Slann Mage-Priest Champion
-Skink Hero on Terradon
-Saurus Champion
-Saurus Champion
-14 Saurus
-15 Saurus with spears
-5 Red Crested Skinks on Cold Ones
-3 Kroxigor
-10 Skink with poisoned bows

IPB Image

Lizardmen 15 vs 5 High Elves
The Slann Mage-Priest Champion opened the hostilities on the day with a successful casting of 'Assault of Stone', crushing several High Elf Spearmen (and a few Swordmasters just for dramatic effect) that had positioned themselves on a nearby hill.
The Terradon riding Skink Hero charged a small group High Elf Archers, then chased the survivors away so that they could play no further part in the fight.
A lone High Elf Mage decide to shoo the Red Crested Skinks on Cold Ones away with the Glamour of Teclis, sending them into the further into the thick jungle, removing the threat they would pose.
Despite being on the back foot from the onset, the High Elf forces fought back vigilantly. The Phoenix Guard managed to break the Slann Mage-Priest and his Saurus bodyguard in combat, to then cut them down as they ran. Fortunately, the Old Ones had planned for such incompetence from the Lizardmen, and the Slann Mage-Priest Champion returned with a single wound elsewhere on the battlefield (thanks to the Winds of Magic card 'Escape'). The Swordmasters encouraged by this, cut down a unit of Kroxigor.
Things were looking dire for the Lizardmen, until a battle between the High Elf General and the remaining Speamen was met with the Saurus spear unit. The Saurus then received a rear charge from the High Elf Reavers, but managed to hold their ground... but only just. In a final act of desperation, a Skink unit jumped in the fray pulling a single Reaver from his steed to claw and bite him to death, the Saurus inspired by this act, actually remember their role in the Great Plan and commenced to slaughter the High Elves around them. Seeing such brutal ferocity the surviving High Elves flee.
Ultimately a battle that despite a bad start for them, looked like a win for the High Elves, which unfortunately then only fell apart in the final round.

IPB Image

Orcs & Goblins (ALL THE POINTS!) vs High Elves (CONCEDE)
The High Elf General decided to take to the sky on his Griffon mount, looking for the opportune time to strike. While below the Orc forces wasted no time in unleashing a bloodbath on the High Elves. The Orc Chariot smashed into the Phoenix Guard killing enough to break the unit, then proceeded to mow the fleeing survivors down. This created a ripple of panic throughout the High Elves, where a unit of Swordmasters heard the cries of their kin and decided to turn tail and run.
The High Elf General realised time was of the essence and charged into a unit of Black Orcs, who opted to flee rather than fight. While nearby the High Elf Spearmen were utterly crushed by the Black Orc Warboss and his Orc Boy followers.
Stone Trolls then took the fight to the High Elf General, and despite his best efforts, the Trolls regenerated most of the damage he inflicted. This bought sufficient time for the Orc Warboss and the Boys to join the fight. While the General eventually did manage to take down the Trolls, it came at a cost of his beloved Griffon...
The Orcs take control of a nearby village.

IPB Image



LEADERBOARD

Mister BlahBlah (Orcs & Goblins) - 7 territories
Din (Lizardmen) - 7 territories
Greeneyedrabbit (High Elves) - 4 territories

This post has been edited by Din: Jan 13 2019, 04:19 PM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Din
post Jan 13 2019, 04:18 PM
Post #9


Member
*

Group: Veteran Members
Posts: 897
Joined: 3-December 07
Member No.: 4,755



QUOTE(Mango @ Jan 6 2019, 02:41 PM) *

great to see old rules still alive and well! Thanks for the write up and keep the pics coming (love the orc chariot with the stone wheel too smile.gif )


Haha - that chariot is a freaking nuisance, it gets a pass only due to the conversion work!

QUOTE(Runefang @ Jan 7 2019, 09:12 PM) *

Great write up mate! Love the nostalgia of the old editions, 5th and 6th were my favourites too armata_PDT_01.gif


Thanks! Yeah, while they weren't perfect and had their share of flaws, they are definitely fun. Which is perfect, because that's all I am looking for right now in my gaming. smile.gif

QUOTE(Bruce Dickinson @ Jan 12 2019, 03:38 PM) *

Nice to see some pics of WFB with a write up, Thanks.


Cheers! We have got the 'themes' for the next two campaigns worked out, so I'll keep posting on here if people are still interested in seeing the write ups.


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Din
post Feb 17 2019, 01:03 PM
Post #10


Member
*

Group: Veteran Members
Posts: 897
Joined: 3-December 07
Member No.: 4,755



5th EDITION CAMPAIGN - SEASON TWO 'LUSTRIA'
ROUND FOUR (1250pts)




GAMES

Apologies - I can't find the results (or remember as it was several weeks ago) for games two and three, or the territories that were won/lost. I'll edit this post if I locate them.

High Elves 2 vs 2 Lizardmen
The High Elves utilised the terrain to their advantage, forcing the Lizardmen to do battle between a large rock formation and some jungle. This provided protection to their flanks, allowing them to focus on the enemy to their front. A unit of Reavers made for the rear of the Lizardman battleline, only to be thwarted by a band of Kroxigor that would move adopt a position to prevent this type of pointy eared shenanigans.
The Cold One Riders made an attempt to charge the High Elven Archers, only to be torn to shreds from bow fire and fled.
Eventually when the main forces of the two foes met, the Elves courage was bolstered by magic, forcing them to stand their ground regardless of their losses. In frustration the Slann Mage-Priest Champion cast Fear on the Reavers who promptly failed their leadership test and fled the battle.
The draw sees territories held remain the same.

Orcs & Goblins (WIN) vs (LOSS) High Elves
The Orcs commenced the proceedings by once again launching the Boar Chariot into it's old foe the Phoenix Guard, and absolutely decimating them.
The High Elf General and his Spearmen bodyguard clashed with a unit of Black Orcs, inflicting horrendous casualties on the unit, but the Greenskins refused to budge. While this was taking place the High Elf Mage distracted from the nearby clash failed to realise a little too late that the Orc Bolt Thrower was lining him up for a shot, the resulting bolt removing him from the battle.
The Orcs secure a Shrine from the victory, providing them access to a level 3 Wizard, and an extra 50 point magic item).

IPB Image

IPB Image

Lizardmen (WIN) vs (LOSS) Orcs & Goblins
A messy, brutal match that began with the Cold One Riders achieving a sneaky charge into the flank of the Black Orc unit, breaking them, and killing the survivors as they fled.
Four overconfident Kroxigor charged the Savage Orc Boy unit, swinging their great weapons wildly in the air but failing to connect with their enemy, and as a result were promptly defeated.
The Orc Boar Chariot smashed into the Saurus block, killing several, but through the combined effort of the Slann Mage-Priest Champion and the Saurus Hero, the crew were cut down.



LEADERBOARD

Mister BlahBlah (Orcs & Goblins) - 8 territories
Din (Lizardmen) - 8 territories
Greeneyedrabbit (High Elves) - 4 territories


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Din
post Feb 17 2019, 01:09 PM
Post #11


Member
*

Group: Veteran Members
Posts: 897
Joined: 3-December 07
Member No.: 4,755



5th EDITION CAMPAIGN - SEASON TWO 'LUSTRIA'
ROUND FIVE (1500pts)




GAMES

Orcs & Goblins 15 vs 3 High Elves
Unfortunately the High Elves were ill-equipped to deal with the horror that the Black Orc Warboss brought forth on the day, multiple units of Troll supported by a Giant.
The High Elf General and his Spearmen did battle with a unit of Stone Trolls, eventually defeating the Trolls, while to their left the combined efforts of Swordmasters and Phoenix Guard was not enough to push back a unit of common Trolls. This bought time for the Giant to also join the fray and wreck havok on the Sons of Ulthuan.
The Reavers did their best to keep a unit of skirmishing Savage Orcs out of the battle, by maneuvering themselves so that they were continually close enough to draw their attention, but not close enough to charge.
Hoping to inspire his forces, the High Elf General advanced forward, only to be charged by both an Orc Boar Chariot and the Black Orc Warboss with his unit of Orc Boys.
Nearby the proud Dragon Princes faced off against a mob of Savage Orc Boar Boys and their Shaman.
While the Elves fought valiantly, the day was not to be theirs.
The Orcs take control of a nearby Trade Route.

IPB Image

IPB Image

Lizardmen 7 vs 5 Orcs & Goblins
The Red Crested Skinks on Cold Ones took the fight to the Orcs, charging a unit of skirmishing Savage Orcs, who happily accepted the charge, holding their ground. Both units fought on for several turns, however the Skinks eventually realised all was lost and fled for their lives.
The Skinks with bows successfully launched some shots at the Giant, their poisoned arrows inflicting two wounds on the abomination. The giant bow on the back of the Stegadon also tried to assist in bringing the Giant down, hitting but failing to wound it.
The Orc Shaman summoned the power of one of their foul gods who in response brought his foot down on the Skinks as well as hitting the Stegadon. Fortunately this only resulted in the deaths of three Skinks.
The Orc Warboss and his Boar Boys eventually crashed into the unit of Saurus with spears, killing several, but continuing the theme of this round, the Saurus held. This provided a flank charge for the Kroxigor who jumped into the fray without a second thought. Despite neither side inflicting much damage on the other, the Boar Boys broke but managed to elude both of their Lizardmen pursuers.
Realising the threat the now legendary Orc Boar Chariot possessed (it has potentially killed more models than anything else in this campaign), cast 'Teleport Self' upon his bloated body and charged it, cutting down the crew over several turns.
The Giant charged across the battlefield, smashing into the Stegadon and it's Skink crew. Despite fighting, it opted to yell in it's face. It is not known if it was due to frightening yell or the halitosis, but the Stegadon turned tail and fled from the battle.
The Black Orc Warboss and his remaining Boar Boys rallied, only to them received a charge from the Saurus. The Lizardmen spears managed to who cut down the remaining Boar Boys, while the Warboss swung madly. Whether through the ferocity of the Saurus attack, or deciding to save himself to fight another day, the Warboss fled... and with that lost the battle for the Orcs.
The Lizardmen forces seize a Village allowing them to field another unit Champion.

Lizardmen (ALL THE POINTS) vs (CONCEDE) High Elves
Both forces advanced on each other, while the Skink Hero on Terradon positioned himself for a charge on the High Elf Archers.
The Slann Mage-Priest Champion decided to open the hostilities with a successful casting of 'Fireball' (for each level the wizard is, it launches one strength four hit with no armour saves allowed) at the Dragon Princes. Despite killing one, this panicked the Dragon Princes who decided to charge to the Slann and his Saurus bodyguard rather than face the magical onslaught again. Due the sheer number of their foe, the Dragon Princes fled and were promptly chased down.
The Slann and the Saurus then continued on fight the High Elf General and the Spearmen. The Cold One Riders then also joined the fight, charging into the High Elf Spearmen's exposed flank.
The Lizardmen secure another Ruin allowing them to take a magic item up to D6x10 in points value. The item may not change and must be assigned to a character. Should this character die, then the free item is lost. The Lizardmen locate the 'Amber Amulet' and hand it to the Slann Mage-Priest Champion.

IPB Image



LEADERBOARD

Din (Lizardmen) - 10 territories
Mister BlahBlah (Orcs & Goblins) - 9 territories
Greeneyedrabbit (High Elves) - 4 territories



--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 23rd November 2019 - 11:32 AM