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> Arc40k Armies AMA
Ven Dread
post Nov 21 2014, 11:25 PM
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@JimJimJimmyJim
Did you have a specific theme in mind? Things to think about...
- No one likes playing a game with less points than their opponent.

@Ruleslawyer
I would say putting Knights aside, armies comprised of more than 1 detachment will be more highly scrutinized by the judges purely because majority of the nastiest combos come from allying two forces with different positives and negatives together to create 'MEGA' combos.

A lone Knight will be hard to theme into a codex army, wouldn't it?

@ru486baby
I think Fuggorf (Ben) summed it up quite well...
QUOTE
1. From an opponent's POV, it doesn't look like there's anything that a bolter or lasgun can point at in that list. It makes for an uninteresting game IMO when most of my mans sit there and cheer on the 3 anti-tank weapons, hoping for some juicy infantry to spill out of one of your transports.

Things to think about...
- No Engineseers with loads of tanks?
- Flyers in an armoured army?
- What kind of theme are you going for?
- Where did all the infantry go?
- Not going to lie... this list is VERY tough...

@prodicalxxi
WHOA - Thats a LOT of boyz... Traditionally big horde armies havent gone so well at Arc. Some things to think about...
- Variety is the spice of life my friend!! You can maintain the horde theme whilst taking a variety of different units, and some vehicles, gives your army flexibility, and makes your army more versatile and more fun to play against.
- You may struggle to finish games which may influence more than just your comp scores... smile.gif

@leeroy
This is a pretty good theme mate, we can't wait to see which one you choose and how the army looks...
Things to think about...
- Low model count means you will have to be on your game.
- Land Raider Spam could be *expletive* to play at 1350.

Just a couple of quick points for everyone to consider when formulating your armies...
- Arc40k was founded on the basic principle of good blokes enjoying their hobby. To many of the veterans those good blokes were once strangers... now they are mates. The entire event is about indulging in a hobby we all love... we lavish time on painting our models... we prepare meticulously... why? because we can enjoy our hobby for the whole weekend.

- We have comp, because we like to enjoy our hobby, and the friendships within it, not unpack and pack up our models 6 times in 2 days... being smashed in 2 turns is NOT fun, so if you bring an army capable of smashing someone in 2 turns... prepare to rock the lowest comp scores, and come 128th... or so... at Arc its more about making those friendships and enjoying the game... we also understand that there has to be a winner and a loser in every game, but despite what you may hear it is equally the responsibility of the players to ensure their opponents have an enjoyable weekend.

-Don't be the guy who ruins 6 peoples Arc experience...


Dan
Arc40k TO

This post has been edited by Ven Dread: Nov 21 2014, 11:26 PM


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jimjimjimmyjim
post Nov 22 2014, 03:21 AM
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I was thinking tzeentch and nurgle are at each others throats again, after choosing a planet within chaos space they enter real space, only to discover they turn up in a world where much fighting is already going on, tzeentch and nurgle momentarily band together to ally against the threat cheekily summoning numbers so that when their opponents lay dead they can lay waste to their most hated for of all and overwhelm them.

I thought maybe both my herald HQs only to start with a maelific power each, for the tzeentch herald 1x maelific 1x div. for the nurgle herald 1x maelific 1x bio. Had just wondered what the response may be like, essentially preventing myself from summoning a greater daemon, but the primaris is a summoning power too, so if the roll is too powerful, or unbalancing it makes it tricky to swap for something else that summons anyways if you get my meaning?


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mr tickles
post Dec 2 2014, 08:17 PM
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QUOTE(Fuggorf @ Nov 21 2014, 03:08 PM) *

@mrtickles

My thoughts on this sorta list comes in two parts:

1. From an opponent's POV, it doesn't look like there's anything that a bolter or lasgun can point at in that list. It makes for an uninteresting game IMO when most of my mans sit there and cheer on the 3 anti-tank weapons, hoping for some juicy infantry to spill out of one of your transports.

2. What happened to Space Wolves "fighting with two feet on the ground as Russ intended." If your vehicles were transports for Blood Claws, I could understand, as they're generally less set into their ways.


In that case I might go with a 13th company space wolves army, not sure what kind of units i'd use for that though.


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mr tickles
post Dec 2 2014, 09:44 PM
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Also, are characters allowed to have more than one relic each? I've had mixed answers from people so i figured i'd ask the TO's before i make my list.

I ask mainly because the Space wolf codex quotes "A model can replace one weapon with one of the following", but then a bunch of the relics say that they don't replace a weapon. so can i take as many relics as i like, as long as there's no more than one weapon? or can i only take one per person?

This post has been edited by mr tickles: Dec 2 2014, 11:51 PM


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H3r3t1c
post Dec 3 2014, 06:15 PM
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Chapter Master
Sheild eternal
Terminator armour
Thunder hammer.

3 x Honour guard
-Power axes
-droppod

10 marines
multimelta
melta gun
combi melta
Rhino

5 marines
gravgun
combi grav
Razourback
Las/plas turret

5 xLegion of the damned
multi melta
melta gun
combigrav

Stormraven
lascannons
multimelta

thungerfire cannon

Allies-

Culexus assassin.

This is from memory so if the points are slightly out I probably forgot the exact special weapons.

if you were comping this what would you give it?

think its being run as ultramarine doctrines btw

I think his reasoning behind this list was to have some kind of counter to what he could face there after seeing what others are taking:-

Deathwing/terminators/2+ saves = Honour guard + gravweapons
Psyker spam/deamons = culexus
Horde/nids = TF cannon
Flyers/Flying MC = Storm raven
Imperial knight/Tank Spam = meltas
Low Ap weapons = Legion

He thinking was that this was an all comers army, able to stand a chance against anything thrown at it.
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mr tickles
post Dec 3 2014, 06:30 PM
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Here's the 13th company list i plan on running.

(wolves unleashed detachment)

HQ:
wolf lord (warlord)
termy armour, wolf claw, the black death, melta bombs, digi weapons

rune priest
lvl2 (1 div, 1 bio), psy hood, termy armour, combi-melta,

wolf priest
termy armour, combi melta, melta bombs, the wulfen stone

Troops:
15 blood claws
power fist, 2 plama's, wolf guard termy leader, TH/SS

10 grey hunters
power sword, 2 melta guns, WG leader, power sword, drop pod

10 grey hunters
power maul, 2 flamers, wolf standard, WG leader, power maul, drop pod

Fast Attack:
drop pod


Really not sure what the TO's would think of this list, never run anything like it before.

This post has been edited by mr tickles: Dec 3 2014, 06:30 PM


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D4rKn3sS
post Dec 3 2014, 09:52 PM
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This is a daemon list I was thinking of running, with a mixture of elementals and animal theme.

Skarbrand
Herald of Khorne on Juggernaut
Herald of Tzeentch (Level 1, Change)
Herald of Nurgle (Level 1, Biomancy)

3x Flamers
Beast of Nurgle

15x Plaguebearers
16x Pink Horrors

9x Flesh Hounds
6x Screamers

Burning Chariot of Tzeentch

Was trying for mid-range, some tough stuff but not too harsh with the psychic shenanigans. The reason I'm running Skarbrand is because I have a giant stone golem figure that I've wanted to use for ages. All the models are ones I already have, since I'd rather not buy any more for the tournament. How would this go for comp?


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Fuggorf
post Dec 3 2014, 10:14 PM
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QUOTE(Fuggorf @ Nov 19 2014, 12:34 AM) *

This thread is intended as a place where people can ask questions about their armies, and whether or not they’re gonna get a thumbs up or a middle-finger-up from our point of view. Please don’t just post entire lists willy-nilly, but feel free to ask about specific combos (e.g. 2+ rerollables) or sweeping army concepts (armies with 150+models, or maybe walls of AV12). Don’t be surprised if we ask about your army’s theme, as we think it’s a central part of what makes an awesome Arc40k army. We won’t be providing scores here, and all armies will only be judged after the submission date.


Just to repeat, we're not giving comp scores, and don't want to see your whole list. Ask us about flavour, or perhaps a combo.


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D4rKn3sS
post Dec 4 2014, 12:44 AM
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Okay, sorry about that. Does Skarbrand hurt my comp by taking him? I only have one other combat unit, in a medium-sized unit of Flesh Hounds with a Herald on Juggernaut, with no extra buffs.


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A child once asked me how I came to be such a cruel and twisted person. I calmly replied that I have the heart of a young boy...in a jar next to his brain.

WITHOUT PIE THERE IS ONLY CHAOS!!!!

People don't realise that Ninjas will inherit the earth. Stupid meek.
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Saxon
post Dec 4 2014, 04:13 PM
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I'll weigh in for some feedback, since I've got no idea what arc comp is like these days how would this go - an assault themed ultramarines force

chaptermaster in termi armour
combiplasma sternguard squad in drop pod
squad of termis - no upgrades
3 x 10 tac marines - all with plasma
2 vindicators

thoughts - would having all tact squads the same and all plasma for special weapons be a comp hit?


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DionDoes
post Dec 5 2014, 12:50 PM
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Imperial knight
30 legion of the damned
Middle?
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jimjimjimmyjim
post Dec 5 2014, 01:09 PM
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Isn't the LotD a formation? Or am I incorrect?


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Ruleslawyer
post Dec 5 2014, 01:36 PM
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QUOTE(jimjimjimmyjim @ Dec 5 2014, 02:09 PM) *

Isn't the LotD a formation? Or am I incorrect?


Your incorrect. It actually has it's own codex with warlord table and special equipment(well, one item)


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jimjimjimmyjim
post Dec 5 2014, 02:28 PM
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Oh I guess I have to reread the book, I only really read the fluff in it, but I remember that relic being pretty incredible!


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DionDoes
post Dec 5 2014, 07:07 PM
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Lets not get carried. Its 30 for FnP that failed morale checks within x distance give the legion squad +1 FnP (stackable) until the start of their phase. With the risk of the warlord rolling FnP anyway.
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thommo11
post Dec 5 2014, 07:11 PM
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I have a question reguarding warp charges is 6 to many for daemons using the stock daemon powers 2 from tzeentch, slaanesh, and nurgle. No summoning or rulebook trees??


Brad Thomson

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Dasar
post Dec 8 2014, 09:00 AM
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Since 40k has always been described by its designers as a vast universe where anything possible at what point does an armies theme not be "40k" thus getting no points.


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jimjimjimmyjim
post Dec 8 2014, 09:38 AM
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When your using cardboard cutouts and toilet rolls


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difsta
post Dec 10 2014, 11:45 AM
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I am going to run a Thousand Sons army (picked that theme before I read the player pack and saw that the theme of arc was Change/Tzeentch, and before I found out that you had to pick charts before the event). But I am pretty sold on the army, it is fun, and I am enjoying the design process.

The main question I have is what is your opinion on Ahriman in a 1350 point list, where he rolls once on 4 different charts (1 Roll on Tzeentch, 1 Roll on Biomancy, 1 Roll on Telepathy, 1 Roll on Daemonology – Malefic) and there is a single additional warp charge in the army coming from a Thousand Sons unit?

The theme of my army is thousand sons, where the Scarab Occult have come out of hibernation to rejoin the Brotherhood of Dust. There will be some "traditional" units in their Post Heresy blues, but the Scarab Occult will be sticking to its pre heresy armor.

my main concern in the list is Ahriman. I know some people have some hate for named characters, and the fact he is a level 4 psyker. I thought to bring that back a bit I would just roll once on 4 different charts.


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Luther Huss
post Dec 10 2014, 12:05 PM
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Looking at doing a Guard list with the A Team as my theme so they are all ex guard looking to clear there names, was going to do a Yarrick equivalent as Hannibal, a Scion Commander as Face (to represent his ability to get equipment), a Vendetta for Maddog and Harker as B.A with an extra vet squad, an extra scion squad and a squad of Bullgryns and Bio Psyker to round out the list.

Would this be too much and do you think the theme works?

Thanks
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