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> LOTR SBG: Themed armies and powerful builds, The armies you're passionate about that are competitive
Eleven
post May 22 2012, 03:37 PM
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Hello all

I'm quite new to SBG and really want to put together some great competitive armies.
My question to you all is, keeping in mind I do like to keep my list clean and themed (as free from allies as possible, except where appropriate) what are most competitive but themed armies in SBG.

Cheers
D
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Isilduin
post May 22 2012, 08:09 PM
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The great thing about SBG is that just about every faction is competitive. If theme is important, pick your theme first, something you want to recreate, or just a particular unit/s that look fun to use/paint, and go from there.

Would be happy to help with lists, but I can't decide on a theme for you, definitely down to personal preference.


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Eleven
post May 23 2012, 10:05 AM
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Is there a successful way to run a hobbit based force? The other list I would like to give a try is Galadhrim.
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Isilduin
post May 23 2012, 01:17 PM
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Hobbits can be one of the most deadly forces in the game! Cheap heroes for hordes, Gandalf, Rangers and Aragorn for some might and powerful support. If you set up correctly, you'll cause a lot of damage with the throw stones special rule. I don't have the Free Peoples book with me, but hobbits can be a scary force to face.

Galadhrim are also very useful. Stormcallers are a particularly strong hero choice, with nature's wrath potentially winning games. Galadriel, Celeborn, Haldir and Rumil are all good heroes. A handful of Galadhrim Guard will put the fear into F5 heroes, as well as being able to shield and support from the third row.


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War is not about who is right, but who is left.

Awards:
Epic Moment - Heroes of the East Melbourne LOTR 2010
3rd Place - The Silmarilli Melbourne LOTR 2010
Best Sportsman - Minimize Melbourne LOTR 2011
2nd Place - Narsil Singles Melbourne LOTR 2011
2nd Place - Heroes of the East Melbourne LOTR 2011
Biggest Beat Down - Heroes of the East Melbourne LOTR 2011
Best Army - Conflict Melbourne WOTR 2011
1st Place - Cancon Canberra LOTR 2012
3rd Place - The One Ring Brisbane LOTR 2012
The Loremaster - Minimize Melbourne LOTR 2012
1st Place - War-torn Melbourne LOTR 2012
3rd Place - Narsil Singles Sydney LOTR 2012
2nd Place - Supreme Commander Sydney LOTR 2012
Best General - Conflict Melbourne LOTR 2012
Tardiest Player - Masters of Battle Adelaide LOTR 2012 (Prize was a Return of the King clock... Cheers Adelaide)
Tolkien Award (Best Theme Entry) - Arcanacon Melbourne LOTR 2013
2nd Place - Cavalry Charge Melbourne LOTR 2013
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Matt--ShadowLord
post May 26 2012, 12:35 PM
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Hobbit Archers are one of the most improved warriors in the game under the new rules due to two stealthy changes few people have noticed.
Their archers remained 4pts (incredbly cheap) and hit with 3+ accuracy (like elves). The changes are that hobbit bows no longer exist, so they get to fire longer ranged human bows (24'), and that they no longer count as unarmed in combat.

All hobbits are also resistant to magic and throw stones with 3+ accuracy.

Note that the heroes to lead warbands are limited and the warriors are so cheap that you will almost certainly have to ally with another force to make up the numbers at higher point games. I think there are 5 heroes that can lead warbands and several who can't, which means 60 warrior hobbits maximum.

60 hobbits only cost 180 (militia) to 240 (archers and shirrifs) pts biggrin.gif


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jasonc
post May 26 2012, 02:26 PM
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I believe the regular UK GT winner for strategy battle games used hobbits repeatedly, and successfully, for a number of years.


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Brendan Black
post May 26 2012, 05:50 PM
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Pretty much any theme can be run successfully which is a great strength of lotr.


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ScoJu
post May 26 2012, 06:35 PM
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QUOTE
Their archers remained 4pts (incredbly cheap) and hit with 3+ accuracy (like elves). The changes are that hobbit bows no longer exist, so they get to fire longer ranged human bows (24'), and that they no longer count as unarmed in combat


If they are armed with Short Bows - then the rules for Short Bows still exist (18")
If they are armed with bows, then yes, their range is increased to 24".

I dont own the Sourcebook (silly good armies dry.gif ), but it depends on what they are armed with.
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Eleven
post May 28 2012, 10:48 AM
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Wow, hobbits are looking like they will be an exceptional army to run.
Much appreciated guys
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Matt--ShadowLord
post Jun 2 2012, 12:27 AM
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QUOTE(ScoJu @ May 26 2012, 07:35 PM) *

If they are armed with Short Bows - then the rules for Short Bows still exist (18")
If they are armed with bows, then yes, their range is increased to 24".

I dont own the Sourcebook (silly good armies dry.gif ), but it depends on what they are armed with.



Wargear:
Bow

Nice upgrade, even if it was possibly accidental. Standard bows, Shoot Value 3+, Resistant to Magic, Throw Stones. 4points biggrin.gif


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Tackitis
post Jun 2 2012, 12:31 AM
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QUOTE(Matt--ShadowLord @ Jun 2 2012, 12:27 AM) *

Wargear:
Bow


Hobbit where good with just short bows. Now they are stupid good.


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Matt--ShadowLord
post Jun 12 2012, 12:37 AM
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QUOTE(Tackitis @ Jun 2 2012, 01:31 AM) *

Hobbit where good with just short bows. Now they are stupid good.


Yes, the hobbit archers are stupid good, but as an army the balance hasn't changed much. They are now less able to spam an infinite amount of warriors and bowmen due to the fact that the warbands restrict them to 8 warriors + 4 archers per hero. Without a generic Hobbit Captain being available, the army has to take named characters and is kept to a sensible size.



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