Welcome Guest ( Log In | Register )

2 Pages V  1 2 >  
Reply to this topicStart new topic
> A few questions from a prospective player...
Paraelix
post Feb 5 2013, 09:53 PM
Post #1


Member
*

Group: Veteran Members
Posts: 1,310
Joined: 25-January 10
Member No.: 8,815



How easy is the system to pick up?
Are the starter sets a big enough size to get some good games?
What size board/playing area is required and what/how much in the way of scenery?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Micky
post Feb 5 2013, 10:47 PM
Post #2


What is this now?
*

Group: Veteran Members
Posts: 1,461
Joined: 6-August 12
From: North Brisbane
Member No.: 13,324



QUOTE(Paraelix @ Feb 5 2013, 09:53 PM) *

How easy is the system to pick up?
Are the starter sets a big enough size to get some good games?
What size board/playing area is required and what/how much in the way of scenery?



1. The rulebook is a little bit confusing, but if you go look on youtube or can get a demo from another player, you'll find it incredibly easy to pick up.

2. Yes, they give you a pretty good force to play with. The naval one is the best to start with

3. 4x4 is a fine size to start with, and you really don't need that much in the way of terrain - at this sort of scale you can get away with coloured card, flocked MDF, small piles of stones, whatever.


--------------------
Infinity: Onyx Force, Bakunin, Merovingienne, Imperial Service
KoW: Night Stalkers, Salamanders

Twitter: @Levialegions
Medium Blog: LegionsAU
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
jimthewookie
post Feb 6 2013, 07:00 AM
Post #3


Member
*

Group: Veteran Members
Posts: 467
Joined: 12-August 05
Member No.: 1,882



I'm a relatively new convert to this game myself.

As Micky said the rule book is a little on the confusing side, but the system itself is fairly easy once you get going. There are some really good fan made reference sheets that streamline it well too.

we just used the fantasy 6x4's we all had works fine, a bit of terrain is good, gives you an oppertunity to flank and get away with damaged stuff, blue cloth on the table and the fantasy hillls become islands sorted (in my case)

The naval starter set plus a fleet carrier will give you enough to have some decent games, test most rules and is approx 800pts regardless of nation. My group only played this list till we got a handle on the rules.........course now it like some sort of resicrack addiction but thats another story.


--------------------
Rule of life number 16:
Never hesitate to reach for the last beer or the last slice of pizza, but not both - thats just mean

waargh : I wouldnt mind if there was a specific rule stating 'anyone who pushes a rediculious RAW interpretation must be kicked in the nuts 'till they realise theyre supposed to be chilling and playing with little spacedudes'

He who dies with the most toys is nonetheless DEAD.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Andrew_Lewis
post Feb 6 2013, 05:25 PM
Post #4


Member
*

Group: Veteran Members
Posts: 420
Joined: 19-October 12
Member No.: 13,596



I have just started with Micky and concur with what he's said. JimRoss is also right about the starter set and a carrier as a fantastic start. If you have nay other questions or concerns, post them here or ask to join the "Dystopian Wars Australia" Facebook group, we're all friendly on there.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Shaolin_Monkey
post Jan 3 2014, 11:12 AM
Post #5


Member
*

Group: Veteran Members
Posts: 504
Joined: 8-April 05
From: Warrnambool
Member No.: 1,432



Another possible convert here, just curious as to more clarification on what the starter set is precisely?

Looked on the Spartan site and there seems to be multiple fleet packs for all nations, which one in particular is a good place to start?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
draco84oz
post Jan 7 2014, 07:35 PM
Post #6


Member
*

Group: Veteran Members
Posts: 294
Joined: 15-December 07
From: Auckland, New Zealand
Member No.: 4,803



QUOTE(Shaolin_Monkey @ Jan 3 2014, 11:12 AM) *

Another possible convert here, just curious as to more clarification on what the starter set is precisely?

Looked on the Spartan site and there seems to be multiple fleet packs for all nations, which one in particular is a good place to start?


When they say a "starter set", it generally means one of the battlegroups - either the Naval Battlegroup or the Armoured Battlegroup. Both these boxes give you a basic, tournament-legal fleet to start with, ranging between 500-700pts. From there, you're free to add things as you see fit.

Which one you get depends on which aspect of the game you are most interested in - land or naval? If you like tanks, then the Armoured Battlegroup is the one to go for. If you like battleships, then the Naval one - but it must be noted that the naval game seems to be more popular than the armoured game.

As for which nation....well, that's up to personal taste. All the fleets have their own traits, but they are all very well balanced against each other - when designing, Spartan tends to aim for balance of the factions as a whole as opposed to balance of the units.


--------------------
Armies:
Saga v2 (W/D/L, Warlord Heads Taken)
- Normans 3/0/1, 2
- Vikings, Harald Harada 1/0/0, 0
- Byzantines/Last Romans 0/0/0, 0
- Millites Christi 0/0/0, 0
- King Arthur's Army 0/0/0, 0

Test of Honour Satomi Clan 3/0/3

Necromunda
- Orlocks 2/0/0
- Genestealer Cult 1/0/0
- Chaos Cult 0/0/0
- Ratskins 0/0/0
- Rogue Trader 0/0/0

Blood Bowl
- Humans 0/2/1
- Norse 0/0/0
- Wood Elves 0/0/0
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Shaolin_Monkey
post Jan 9 2014, 08:09 AM
Post #7


Member
*

Group: Veteran Members
Posts: 504
Joined: 8-April 05
From: Warrnambool
Member No.: 1,432



Cheers for the reply, I was leaning towards the Naval ones anyway as there seems a bit more variety and plus - Ships are fun.

I was mostly uncertain as to whether it was the Naval battle Group packs (about $50 AUish) or the different flotilla packs (from $30 up) was the place to start.

Thanks for the advice, might look into picking a nation now and find a Naval Battlegroup.

Cheers
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Micky
post Jan 13 2014, 10:38 AM
Post #8


What is this now?
*

Group: Veteran Members
Posts: 1,461
Joined: 6-August 12
From: North Brisbane
Member No.: 13,324



Flotilla packs are kinda more sort of themed expansion packs for a core fleet smile.gif


--------------------
Infinity: Onyx Force, Bakunin, Merovingienne, Imperial Service
KoW: Night Stalkers, Salamanders

Twitter: @Levialegions
Medium Blog: LegionsAU
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Shaolin_Monkey
post Jan 13 2014, 03:18 PM
Post #9


Member
*

Group: Veteran Members
Posts: 504
Joined: 8-April 05
From: Warrnambool
Member No.: 1,432



Cool, good to know.
We are planning to try out the ruleset first to see how it goes then go and start with the Battle Group packs.
Sounds like it should be loads of fun.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
DarkHorse
post Jan 13 2014, 03:25 PM
Post #10


Member
*

Group: Veteran Members
Posts: 3,774
Joined: 19-November 04
From: Yiros Country - Adelaide
Member No.: 162



There are some pretty good "how to play" videos on youtube if you get a bit lost on the rules. The main rulebook is not very well structured and sometimes little rules are in odd places but overall, I would say it is a super fun game and definitely worth having a go.


--------------------
Knights of Purity and Valour - Kill 'em all, let the Emperor sort it out!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Nank
post Jan 19 2014, 12:43 PM
Post #11


Member
*

Group: Veteran Members
Posts: 63
Joined: 19-August 07
From: Adelaide
Member No.: 4,398



Also be aware that DW 2.0 is coming out in the next couple of months hopefully should streamline the rules.


--------------------
Impossible ? Hold my beer and watch this!

User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Mercenary Fan
post Feb 9 2014, 08:43 PM
Post #12


Member
*

Group: Members
Posts: 3
Joined: 8-February 14
From: Just East of Melbourne
Member No.: 15,337



It definitely is loads of fun to play. armata_PDT_34.gif

a friend and I started out with just a Naval Starter box (Naval Battle Group) each to learn to play and then went from there.

We started out by just using the ships and the minimum of rules to move, target, hit, damage, etc.
Did not use either the Aircraft tokens or the flying bombers for the first few games. And we have only just started to use the break / bravery morale rules after about 6 months of playing.

the Naval Battle Groups are a very well balanced CORE fighting group and would generally be where most players would start their collection for a specific faction.

The various Flotillas are the "ooh-shiny" bits you add on to the Core unit for flavor, personal preference, variety, specialist options.

DW is designed to be a combined-arms game. It is very easy to get Naval + Aerial , Land + Aerial and if the scenario (or faction) is right Land + Naval + Aerial.

Earlier Naval Battle Groups were approx 750 points out of the box.
Britannia, Prussian, Federated States, Blazing Sun, Covenant, French, Russian.

Some of the newer factions are 1000 points out of the box.
Australian, Danish, Chinese (?)

Just make sure you are playing equal points fleets to make it fun. Each faction has strengths and weaknesses but overall Spartan do a lot of play testing and the various factions are balanced overall against most other factions.


As mentioned, the current version of the rulebook is 1.1 Version 2.0 is expected in the first half of 2014. You might be able to get a cheap copy of 1.1 Spartan I think had a deal on the online store.
Ver 2.0 is expected to be a refinement or clarification of some of the rules due to player feed-back, a redressing of some of the stats to bring the original factions more in line with the newer factions, i.e. starter boxes 750 vs 1000 pts. And hopefully properly indexed and organised which is probally the biggest complaint about the current 1.1 rulebook. (it's a little bit dis-organized unsure.gif )
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
PsychoUltramarine
post Feb 13 2014, 06:18 PM
Post #13


Member
*

Group: Veteran Members
Posts: 1,386
Joined: 5-May 05
From: Surrey Hills, Victoria
Member No.: 1,566



so the 'flotilla' boxes are a little too difficult to use as a starter? i inquire as my club is starting to get into it and the EotBS naval battlegroup seems hard to find locally (but then, i don't know who else but Mind Games Melbourne carries it), whereas the Battle Flotilla has roughly as many ships and is easy to find (plus i was also gonna splurge on the Hunter flotilla for MoFo mecha-squids)

This post has been edited by PsychoUltramarine: Feb 13 2014, 06:20 PM


--------------------
Arc40k '14 - 138th
Arc40k '15 - 73rd
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Mercenary Fan
post Feb 14 2014, 09:20 AM
Post #14


Member
*

Group: Members
Posts: 3
Joined: 8-February 14
From: Just East of Melbourne
Member No.: 15,337



QUOTE(PsychoUltramarine @ Feb 13 2014, 07:18 PM) *

so the 'flotilla' boxes are a little too difficult to use as a starter? i inquire as my club is starting to get into it and the EotBS naval battlegroup seems hard to find locally (but then, i don't know who else but Mind Games Melbourne carries it), whereas the Battle Flotilla has roughly as many ships and is easy to find (plus i was also gonna splurge on the Hunter flotilla for MoFo mecha-squids)



It's not a case of "Difficulty" , it's a case of composition.

DW has three elements, Land, Sea and Air. To have a legal unit, select your dominant element, in this case Sea.

To have a legal unit, you must have a Core force, to which you can add additional units of all three elements as you wish. A Core unit consists on at least one squadron each of Small class units, Medium class Units and Large (or Massive) class units of the element you wish to dominate. The composition is the same for all elements.

A Naval Battle group come with 1 Large class Squadron, 1 Medium Class Squadron, 2-3 Small class Squadrons and usually (but not always) 1 Medium Flying (Air) Squadron.

Hence a Naval Battle Group (or Armoured Battle Group for Land) is always automatically a legal Core force for the selected element. They are also now bringing out Aerial Battle Groups for most factions.


The EotBS has 3 Flotillas. Support, Hunter and Strike.

The Support and Hunter Flotillas each cover the Large/Massive and Small Squadron requirements for a Core force but not the Medium Squadron requirement.

Note : EotBS Escorts only have defensive weapons and no offensive weapons, so while you can take them as separate Small Squadrons not doing Escort duty, they are generally useless in that role. Some other factions have Escorts with offensive guns making them useful as detached units.

The 3rd Flotilla, Strike, has a large class Flyer, not valid for a Core Naval force, but a nice addition to one. armata_PDT_01.gif
The Tiny class Subs cannot be used to fill the Small Squadron requirement.

The Medium class Arashi Support Cruisers will fill the Medium Squadron requirement. Two of my friends have these. The general consensus is that at greater than 0 points, they are over-priced.


So yes, purchasing 2 of the 3 available Flotillas will give you a Legal Core force but not a very balanced or potent one.

You could extrapolate this to all of the factions I believe.



Completely forgot the Battle Flotilla until I re-read your original post to make sure I'd covered all the points.

The Battle Flotilla is at the other end of the scale. It by itself will make a legally valid Core Naval force and a very strong one at that.

The Medium Gunships are bricks. Strong guns and excellent armour. , The Destroyers are a solid Small class unit, as they generally are for all the factions. The Escorts are the same escorts as described above.

The real powerhouse though is the Dreadnought. Tough as old boot leather, guns out the wazoo and defenses that make opponents cry. And that's the problem. In small points game, i.e. under 1000 at least, Dreadnoughts are too powerful. Some players house rule, no Dreadnoughts in games under 1500 points, they are that powerful. If only one side has a Dreadnought, it is usually the one that wins because the opponent can expend their entire force just trying to damage the Dreadnought while being cut to pieces in return. I've been on the receiving end, it's no fun. You'll soon find yourself House-Ruled or otherwise very unpopular.


Which brings us back to my previous post, Battle Groups are a balanced Core force, Flotillas are the "oh-shiny" add-ons. That's how Spartan designed the game.


In your situation, I would purchase the Battle Flotilla as a base. Get either the Hunter Flotilla and swap the Ikas for the Dreadnought or purchase a separate Sokatsu class Battleship to fill the Large class requirement.

Either way, you don't get any tiny flyer tokens (TFTs) unless you get the Support Flotilla and those are there because they belong to the Aircraft carrier. Every Core force get 10 TFTs for free (0 points). The little aeroplanes on the tokens are different for each faction but the tokens are all the same size so they are easily interchangeable. You can purchase packs of 30 TFTs separately or if someone has excess hopefully they can lend them to you.


hopefully this helps without sounding like I'm standing on a tier of soap boxes. armata_PDT_04.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Micky
post Feb 14 2014, 09:41 AM
Post #15


What is this now?
*

Group: Veteran Members
Posts: 1,461
Joined: 6-August 12
From: North Brisbane
Member No.: 13,324



Very good, what he said smile.gif


--------------------
Infinity: Onyx Force, Bakunin, Merovingienne, Imperial Service
KoW: Night Stalkers, Salamanders

Twitter: @Levialegions
Medium Blog: LegionsAU
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Angelus
post Apr 27 2014, 12:10 AM
Post #16


Member
*

Group: Veteran Members
Posts: 444
Joined: 23-February 14
Member No.: 15,396



I've been playing DW on and off for a little while now, and it is a tonne of fun, I highly recommend starting with the Naval Battle Group as its a really good way to learn the game mechanics with it, (I Started with the Britts NBG and a Dreadnought and that was great, slowly expanded from there; although I don't have much in the way of Air forces, and only got the land support set for island matches (will probably increase this later)). the rule book is confusing to get through at first, playing a game with someone who is familiar with the rules is a good way to learn (or watch a game or 2 before starting).

But before you buy any of the battle groups I suggest you look at the rules and general stats of some of the models of each race/army (britts vs. prussians etc) and decide what your playing style is, whether it is sit back and launch rockets (america) or up close and personal (russians and britts) as this can make your game play that much more enjoyable. and also have a look at the models and see which ones you like the most, as that is also important, not so much for the game, but for yourself, as you'll be painting and playing with the army, so you'd want to like looking at them biggrin.gif

hope this helps smile.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
draco84oz
post Apr 30 2014, 10:31 AM
Post #17


Member
*

Group: Veteran Members
Posts: 294
Joined: 15-December 07
From: Auckland, New Zealand
Member No.: 4,803



Thought I'd put this in here too for prospective players.

Since they announced DW2.0 a couple of weeks ago, Delboy/Spartan Derek (one of the two main designers of DW2.0) has been running a Q+A session on the playtesters thread of the official Spartan forums. He posted this earlier this month, describing how the main nations are looking in 2.0.

QUOTE(Delboy @ Apr 12 2014, 7:35 PM)
Now that IS a question ..... and one likely to elicit a long answer.....

If I were to truncate slightly, it would probably be easier to say that ALL forces have changed.

Looking at the Core-7

KOB are considerably improved with the changes to their Primary Weaponry, the Linking Mechanic and their ability to Repair [a VERY important part of DW2....] meaning they are in the game for longer, with better firepower.


PE have built a very strong synergy base with their Tesla+Speerschleuders and maintain their boarding focus too. All Tesla Weaponry has the Lethal Munitions Type.....ensuring that a point of DR causes AP loss...meaning that the PE now can effectively hamstring a target before boarding to kill it with multiple attacks from various directions.


FSA have built upon their Gunnery Fleet moniker with a good array of models, but have lost their previous AP superiority on the Sea.....an FSA fleet that wishes to board heavily should look to Armoured or Air. Many cited the FSA as an overpowered fleet in 1.1, but in truth it was the spamming of certain models that caused an issue....something that has been changed in 2.0 through stat changes and Force Creation changes.


The EoBS have the mixed weaponry concept as they did before, but this time around the intent is to ensure that their models have an optimum weapon system at each range band [where the multi-system exists on a mode]. They excel at RB1+2 and have a good AP base upon which to finish targets. The Generators are a powerful part of their fleet too with generatros such as the Disruption, Fury and Sonic becoming very powerful. In short, the EoBS are a powerful synergy fleet that excels in RB1+2 [very similar to the Prussians] with an ability to work well at RB3+4 through certain tactics and fleet selections if the player chooses.


COA have built upon the changes that came out in the Euclid box, with Energy Weapons getting a place in the core rules rather than in a Fleet Guide. Particle Accelerators have been changed in their core mechanics to make it feel more like a RB1+2 'shotgun', capable of clearing small threats......[there was a serious statistical problem with the old rules....but I digress]

The Covenant have MOST their old tricks and a few new ones, but the days of the 'I'm-so-clever-I-can-teleport-a-Battleship-into-your-lines' have gone..... HOORAY!..... in replacement players can deploy a Portal that allows them to teleport whole squadrons [the size of which are dependent on the model deploying the portal]...... players should beware however......the portal is a 2-way-street.....the enemy might be able to come through too! This simple change makes the use of this technology a true tactical choice rather than a no-brainer.

Oh, and finally COA drones have changed....but that's a discussion for another time.


RoF were always hampered by the design of their models as regards their ability to link..... This has been changed in 2.0 with the change to all RoF turrets to Secondary Weapons [...yes....that means they can link with their Broadsides!...] Also, the statistically incongruous Heat Lance/Lancette has undergone an considerable overhaul, removing the DR multiplier to having a more stable AD spread and some really cool Munitions types- This means that a RoF player now has a weapon system that can damage and effect any target in the game.....AND it allows for Attachments/Specialist Group Squadrons/cheaper HL vessels.

The ROF have a high AA score as they always did but we toned it down a bit....and gave them Redoubtable AA instead - this allows us to represent their dependable AA without making their AA levels bonkers! It also allows for a mirroring with their long term enemies the KoB [with their Redoubtable Turrets] and their long term Allies, the Prussians [with their Redoubtable Teslas]


RC have had a huge change in their Ablative Armour Rule....rather than being a one-trick-pony, AB-A is now a permanent MAR. Up until a model has lost more than half AP it gains a bonus to its DR+CR equal to the value listed in the models' MAR.....after that however, it gains the Vulnerable MAR as well!.....of course, should the crafty Russian player have a few repair models nearby....this might put the model back to its improved value once more! This makes the Russians the true tanks of DW2 and a very tough nut to crack.



This post has been edited by draco84oz: Apr 30 2014, 10:32 AM


--------------------
Armies:
Saga v2 (W/D/L, Warlord Heads Taken)
- Normans 3/0/1, 2
- Vikings, Harald Harada 1/0/0, 0
- Byzantines/Last Romans 0/0/0, 0
- Millites Christi 0/0/0, 0
- King Arthur's Army 0/0/0, 0

Test of Honour Satomi Clan 3/0/3

Necromunda
- Orlocks 2/0/0
- Genestealer Cult 1/0/0
- Chaos Cult 0/0/0
- Ratskins 0/0/0
- Rogue Trader 0/0/0

Blood Bowl
- Humans 0/2/1
- Norse 0/0/0
- Wood Elves 0/0/0
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Angelus
post May 1 2014, 09:43 AM
Post #18


Member
*

Group: Veteran Members
Posts: 444
Joined: 23-February 14
Member No.: 15,396



when will 2.0 be coming out? I haven't played a game in a little while, but brother and I are getting ready to pull the fleets out again, I'd like to be able to keep up with the rules if i can smile.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Micky
post May 1 2014, 10:09 AM
Post #19


What is this now?
*

Group: Veteran Members
Posts: 1,461
Joined: 6-August 12
From: North Brisbane
Member No.: 13,324



End of may the 2.0 rulebook will be shipping, if i recall correctly.


--------------------
Infinity: Onyx Force, Bakunin, Merovingienne, Imperial Service
KoW: Night Stalkers, Salamanders

Twitter: @Levialegions
Medium Blog: LegionsAU
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
DarkHorse
post May 1 2014, 12:00 PM
Post #20


Member
*

Group: Veteran Members
Posts: 3,774
Joined: 19-November 04
From: Yiros Country - Adelaide
Member No.: 162



http://thecombatcompany.com/miniatures-fan...on-rulebook-v2/

It is scheduled for release near the end of this month.


--------------------
Knights of Purity and Valour - Kill 'em all, let the Emperor sort it out!
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

2 Pages V  1 2 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 12th November 2019 - 08:49 PM