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| Forensic Zombie |
Apr 8 2011, 11:35 PM
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#21
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Member ![]() Group: Veteran Members Posts: 107 Joined: 7-March 11 From: Defending the Eye. Member No.: 10,922 |
Universal Special Rule Query,
If Ive got an Independent Commissar Lord equiped with a Camo Cloak, whom then joins a 50 man Guard blob squad, Do they then ALL rock out with the Stealth special rule? i.e. 50 Guardsmen with +1 Cover Save, Possible? EDIT: Ive been told yes, But I just wanna clarify it here. So that nobody cries.... This post has been edited by Forensic Zombie: Apr 8 2011, 11:37 PM -------------------- QUOTE( @ Jul 19 2011, 09:06 PM) The Role of the Guardsman is to seek out and close with the Heretic, mutant and Xeno. To destory and anhillate him, to seize and hold ground, to repel attack, By day or night, regardless of Warp, Steel or fear. THE EMPEROR PROTECTS! 7RAR - 09JUL12 - ? - I Survived the Failed Assault on the Wivenhoe Dam Complex circa M.11012011 - |
| raven0470 |
Apr 8 2011, 11:42 PM
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#22
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![]() Rusty Has-Been Group: Support: Veteran Merchant Posts: 3,850 Joined: 13-May 06 From: BRISBANE Member No.: 2,782 |
Universal Special Rule Query, If Ive got an Independent Commissar Lord equiped with a Camo Cloak, whom then joins a 50 man Guard blob squad, Do they then ALL rock out with the Stealth special rule? i.e. 50 Guardsmen with +1 Cover Save, Possible? EDIT: Ive been told yes, But I just wanna clarify it here. So that nobody cries.... main rule book FaQ says that if one or more models in the unit have the stealth USR then the whole unit benefits. by RaW the commisar lord will give any unit he joins +1 cover So I have to say yes! God dam it! This post has been edited by raven0470: Apr 9 2011, 10:21 AM |
| Exile |
Apr 9 2011, 08:24 AM
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#23
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Member ![]() Group: Members Posts: 43 Joined: 13-May 08 From: Lismore Member No.: 5,479 |
Just a quick question about the new Grey Knight Dread Knight. There seems to be a bit of confusion as to whether or not a Dreadknight armed with the standard Doom Fists (Dreadnought close combat weapon) gets to double its strength to 10, since the rules for DCCW state "walker" may double its strength up to 10. How will this be ruled at QM?
-------------------- Better crippled in body than corrupt in mind
Crush the unholy in all of their many guises Fear me, for I am your apocalypse |
| raven0470 |
Apr 9 2011, 10:22 AM
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#24
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![]() Rusty Has-Been Group: Support: Veteran Merchant Posts: 3,850 Joined: 13-May 06 From: BRISBANE Member No.: 2,782 |
Just a quick question about the new Grey Knight Dread Knight. There seems to be a bit of confusion as to whether or not a Dreadknight armed with the standard Doom Fists (Dreadnought close combat weapon) gets to double its strength to 10, since the rules for DCCW state "walker" may double its strength up to 10. How will this be ruled at QM? Strength 10 |
| Forensic Zombie |
Apr 10 2011, 01:52 AM
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#25
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Member ![]() Group: Veteran Members Posts: 107 Joined: 7-March 11 From: Defending the Eye. Member No.: 10,922 |
main rule book FaQ says that if one or more models in the unit have the stealth USR then the whole unit benefits. by RaW the commisar lord will give any unit he joins +1 cover So I have to say yes! God dam it! Excellent. Cheers Raven This post has been edited by Forensic Zombie: Apr 10 2011, 03:30 AM -------------------- QUOTE( @ Jul 19 2011, 09:06 PM) The Role of the Guardsman is to seek out and close with the Heretic, mutant and Xeno. To destory and anhillate him, to seize and hold ground, to repel attack, By day or night, regardless of Warp, Steel or fear. THE EMPEROR PROTECTS! 7RAR - 09JUL12 - ? - I Survived the Failed Assault on the Wivenhoe Dam Complex circa M.11012011 - |
| YogoZuno |
Apr 10 2011, 09:09 AM
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#26
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Member ![]() Group: Veteran Members Posts: 7,752 Joined: 19-November 04 From: Brisbane Member No.: 57 |
QUOTE The objective is mine forever. Right up until the point wher they get hit by flamers and assaulted... -------------------- |
| Eltnot |
Apr 21 2011, 02:27 PM
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#27
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![]() Member Group: Support Veteran Posts: 1,121 Joined: 19-April 08 From: North Brisbane, QLD Member No.: 5,390 |
Warp Quake - If a unit scatters into the area affected by Warp Quake, and rolls a 3-4 on the table allowing the opponent to place the unit instead, can it be placed into the area affected by Warp Quake? If so will it suffer another mishap?
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| raven0470 |
Apr 21 2011, 02:56 PM
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#28
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![]() Rusty Has-Been Group: Support: Veteran Merchant Posts: 3,850 Joined: 13-May 06 From: BRISBANE Member No.: 2,782 |
No , because you can't place units into dangerous or impassable terrain!
This post has been edited by raven0470: Apr 22 2011, 01:04 PM |
| Earendil the Dark |
Apr 22 2011, 10:14 AM
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#29
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Member ![]() Group: Veteran Members Posts: 926 Joined: 23-September 09 From: Sunshine Coast QLD Member No.: 8,205 |
When do you want army lists in by? I guess you guys are fairly busy until Auscon is finished.
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| trigger happy |
Apr 22 2011, 12:42 PM
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#30
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Member ![]() Group: Veteran Members Posts: 4,238 Joined: 4-September 07 From: brisbane Member No.: 4,458 |
This post has been edited by trigger happy: Apr 22 2011, 01:07 PM -------------------- i promise to wear a kilt to a tourney if people stop calling me Welsh, Irish or English.
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| trigger happy |
Apr 22 2011, 12:48 PM
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#31
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Member ![]() Group: Veteran Members Posts: 4,238 Joined: 4-September 07 From: brisbane Member No.: 4,458 |
When do you want army lists in by? I guess you guys are fairly busy until Auscon is finished. 2 weeks before QM would be good so that they can be marked by panel. unless of course you are not at all concerned about comp scores and don't mind getting a zero because your playing something super cheesy like dark eldar or something like that, in which case a week before will be fine just so that we can check it's legal. -------------------- i promise to wear a kilt to a tourney if people stop calling me Welsh, Irish or English.
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| westwood |
Apr 22 2011, 01:28 PM
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#32
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Member ![]() Group: Veteran Members Posts: 921 Joined: 15-August 10 From: Brisanyland Member No.: 9,945 |
So panel comp now?
No annoucement? -------------------- 1st Company, 1st Chapter, 1st Legion - 1st in the World 'On a scale from Bro to C#*t, how much do you want to come at me?' - Murph. |
| trigger happy |
Apr 22 2011, 02:22 PM
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#33
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Member ![]() Group: Veteran Members Posts: 4,238 Joined: 4-September 07 From: brisbane Member No.: 4,458 |
So panel comp now? No annoucement? yes it's now panel comp. it's also been a fairly recent decision. QM was tried with peer marked comp as a way of the players themselves having a little more say in the armies around them and to avoid the usual whinging that surrounds panel scores. unfortunately it has been proved in the past not to work as it should and QM was no exception to the norm. if this is a problem for anyone and they want this discussed further then start another thread on this forum but don't post in this thread about it. lets just keep this as an FaQ only thing thanks. -------------------- i promise to wear a kilt to a tourney if people stop calling me Welsh, Irish or English.
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| bob sprocket |
Apr 22 2011, 10:30 PM
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#34
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![]() Member Group: Support: Veteran Merchant Posts: 1,713 Joined: 20-November 04 From: Brisbane, southside Member No.: 300 |
If a unit is under the effect of multiple castings of GK shrouding, do they gain a 6+ cover save for the first and stealth for the second resulting in a 5+ cover save in the open?
-------------------- "In the grim darkness of the 41st millenium... there is always more painting to do." Nurgle Daemons W: 27 / L: 12 / D: 6 Death Guard W: 0 / L: 1 / D: 1 {Starting again for new codex} Tzeentch Daemons W: 2 / L: 0 / D: 0 {These seem really fun in 6th ed.} Blood Angels: The Golden Host W: 3 / L: 1 / D: 1 Cygnar - Trollbloods - Guild - Outcasts |
| fofjunior |
Apr 23 2011, 05:30 AM
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#35
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Member ![]() Group: Veteran Members Posts: 578 Joined: 21-May 10 From: Brisbane, Queensland Member No.: 9,506 |
With the Witchhunters codex if I take an ][ lord with just a psychic hood (no psychic powers) can I use this model with my BT's?
BT codex says will not allie with any other model with psychic powers except GK's but I can't take GK's now. Also if this is cool does the psychic hood still use the old on the table rule rather than the within 24" rule. Couldn't find this in the FAQ. Cheers -------------------- Holy crap, the Earth moved, the rest of the planets in the solar system aligned themselves in a once in a thousand years event - and as a result I made the 2012 QLD masters!
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| trigger happy |
Apr 23 2011, 06:57 AM
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#36
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Member ![]() Group: Veteran Members Posts: 4,238 Joined: 4-September 07 From: brisbane Member No.: 4,458 |
If a unit is under the effect of multiple castings of GK shrouding, do they gain a 6+ cover save for the first and stealth for the second resulting in a 5+ cover save in the open? shrouding does not stack. the only way to improve the shrouding save is to go to ground. -------------------- i promise to wear a kilt to a tourney if people stop calling me Welsh, Irish or English.
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| trigger happy |
Apr 23 2011, 07:01 AM
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#37
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Member ![]() Group: Veteran Members Posts: 4,238 Joined: 4-September 07 From: brisbane Member No.: 4,458 |
With the Witchhunters codex if I take an ][ lord with just a psychic hood (no psychic powers) can I use this model with my BT's? BT codex says will not allie with any other model with psychic powers except GK's but I can't take GK's now. Also if this is cool does the psychic hood still use the old on the table rule rather than the within 24" rule. Couldn't find this in the FAQ. Cheers as long as the ][ does not have any psychic powers it's OK. witch hunter hoods still have unlimited range if the models is in play. -------------------- i promise to wear a kilt to a tourney if people stop calling me Welsh, Irish or English.
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| westwood |
Apr 23 2011, 09:51 PM
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#38
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Member ![]() Group: Veteran Members Posts: 921 Joined: 15-August 10 From: Brisanyland Member No.: 9,945 |
Something that came up today; (there are more things to ask, but I've forgotten what Warnads wanted me to ask)
After Models emergency disembark after their transport is destroyed & access points are blocked, the BRB states that the models may not do anything for the remainder of the turn. Does this mean player turn or game turn. Example; Opponents transport is destroyed in my assault phase, embarked unit emergency disembarks as I have exits covered. Can they act as normal in their next turn? (which is still the same game turn as I went first) -------------------- 1st Company, 1st Chapter, 1st Legion - 1st in the World 'On a scale from Bro to C#*t, how much do you want to come at me?' - Murph. |
| trigger happy |
Apr 26 2011, 09:01 AM
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#39
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Member ![]() Group: Veteran Members Posts: 4,238 Joined: 4-September 07 From: brisbane Member No.: 4,458 |
Something that came up today; (there are more things to ask, but I've forgotten what Warnads wanted me to ask) After Models emergency disembark after their transport is destroyed & access points are blocked, the BRB states that the models may not do anything for the remainder of the turn. Does this mean player turn or game turn. Example; Opponents transport is destroyed in my assault phase, embarked unit emergency disembarks as I have exits covered. Can they act as normal in their next turn? (which is still the same game turn as I went first) page 9 brb, unless a rule specifies game turn it refers to player turn. page 67 brb, the emergency disembark rule does not refer to game turn, so the unit will be unable to do anything in the player turn that they are forced to disembark. -------------------- i promise to wear a kilt to a tourney if people stop calling me Welsh, Irish or English.
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| Blood Angel |
Apr 26 2011, 10:05 AM
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#40
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Member ![]() Group: Veteran Members Posts: 208 Joined: 6-March 10 Member No.: 9,073 |
When you take Lemartes in your death co, his Lityrgies of Blood states he and his deathco re-roll hits and wounds. How are independant Characters affected joining this unit?
A) they have no benifit as he is non std Chaplain. B) They re roll to hit like std Chapalin rule set. C) they aare now part of his death company unit and re roll both to hit and wound. Also when he takes a wound his St and AT increase to 5, this can be boosted to ST 6 with F/Charge as it is not a special weapon? Cheers -------------------- .......................................................
Blood Angles 4000 + Angels of Vengence 4000+ |
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