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> 2250 Lizardmen
matthewmw64
post Feb 24 2010, 07:45 PM
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Hi all,

I'm thinking of putting together a Lizardmen list and was hoping to get opinions on my first draft.

Slann Mage-Priest
-3 Disciplines
-Focus of Mystery
-Higher State of Consciousness
-Unfathomable Presence
-Diadem of Power
-Dispel Scroll
-Divine Plaque of Protection
455 Points

Saurus Scar-Veteran
-Scimitar of the Sun Resplendant
-Light Armour
-Shield
143 Points

Skink Priest
-2x Dispel Scroll
-Level 2
150 Points

26 Saurus Warriors
-Full Command
316 points

12 Skink Skirmishers
84 points

12 Skink Skirmishers
84 points

4 Terradon Riders
120 Points

20 Temple Guard
-Full Command
355 Points

5 Cold One Cavalry
-Full Command
225 Points

Ancient Stegadon
275 Points

2207 points

Any suggestions? I feel that it may be lacking in the infantry division with only 2 large Blocks, but it seems to have plenty of everything else though.

Thanks,
Matthew
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Sithspawn
post Feb 24 2010, 08:44 PM
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Mate, several suggestions.

QUOTE
Divine Plaque of Protection


Not required, as he will be in the TG unit.

QUOTE
Higher State of Consciousness


Nor this.

Both items are not really necessary, and especially dont need MR3, not with 3 scrolls.


QUOTE
Scimitar of the Sun Resplendant


This guy is your only "punchy" combay character... he is better with the double wounds weapon (either that or the burning blade). Killing rank and file can be done by the saurus, but you need a character who is a threat to other characters.

QUOTE
26 Saurus Warriors


Knock em down do about 18 or 20 if you want a big unit, but anything over that is probably too many points.

QUOTE
20 Temple Guard


Same. 16 to 18 is ok, but more is not really needed. I guess its personal preference for these 2 block units, but with lizards they dont need to be so big.



I would suggest using the saved points on some salamanders. These guys are gold.


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matthewmw64
post Feb 24 2010, 09:06 PM
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This look better?

Slann Mage-Priest
-2 Disciplines
-Focus of Mystery
-Unfathomable Presence
-Diadem of Power
-Dispel Scroll
375 Points

Saurus Scar-Veteran
-The Piranha Blade
-Light Armour
-Shield
128 Points

Skink Priest
-2x Dispel Scroll
-Level 2
150 Points

20 Saurus Warriors
-Full Command
261 points

12 Skink Skirmishers
84 points

12 Skink Skirmishers
84 points

4 Terradon Riders
120 Points

16 Temple Guard
-Full Command
291 Points

5 Cold One Cavalry
-Full Command
225 Points

Ancient Stegadon
275 Points

3 Salamanders
225 Points

2218 points
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Crono26
post Feb 25 2010, 09:09 AM
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QUOTE(matthewmw64 @ Feb 24 2010, 10:06 PM) *

This look better?

Slann Mage-Priest
-2 Disciplines
-Focus of Mystery
-Unfathomable Presence
-Diadem of Power
-Dispel Scroll
375 Points
Doesnt need presence if he's going to be in the TG, i'd drop it for cogitation. oh and defiantly make him a bsb as well. makes lizards even tougher

Saurus Scar-Veteran
-The Piranha Blade
-Light Armour
-Shield
128 Points

put him on a cold one immediatley tongue.gif

Skink Priest
-2x Dispel Scroll
-Level 2
150 Points

Doesnt really bring much to the table. with 2 dd and cogitation you really wont need it. think about getting a steg hero or drop him.

20 Saurus Warriors
-Full Command
261 points

need spears. golden.

12 Skink Skirmishers
84 points

12 Skink Skirmishers
84 points

drop these boys to 10 each and add in a unit of 10 cohort skinks, gold for diverting, javs etc for only 50pts

4 Terradon Riders
120 Points

fine

16 Temple Guard
-Full Command
291 Points

fine. I run 14 which does the job. consider a banner

5 Cold One Cavalry
-Full Command
225 Points
bit of a point sink but they do the job

Ancient Stegadon
275 Points

3 Salamanders
225 Points

ive only ever run 2, should work a treat against infantry blocks/armoured troops. should be fine smile.gif

2218 points



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matthewmw64
post Feb 25 2010, 11:24 AM
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Another revision:

Slann Mage-Priest
-2 Disciplines
-Focus of Mystery
-Becalming Cogitation
-Diadem of Power
-Dispel Scroll
-BSB
-Totem of Prophecy
450 Points

Saurus Scar-Veteran
-The Piranha Blade
-Light Armour
-Shield
-Cold One
158 Points

20 Saurus Warriors
-Full Command
-Spears
270 Points

10 Skink Skirmishers
70 Points

10 Skink Skirmishers
70 Points

10 Skinks
50 Points

4 Terradon Riders
120 Points

16 Temple Guard
-Full Command
-War Banner
291 Points

5 Cold One Cavalry
-Full Command
225 Points

Ancient Stegadon
275 Points

3 Salamanders
225 Points

2229 points

@Crono26: Whats your reasoning behind putting the Scar-Vet on a Cold one? So he can join the Cav unit?
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Terry
post Feb 25 2010, 11:29 AM
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Stupidity isn't a huge concern for Lizards, and the 0+ save really helps if you give him Enchanted Shield, which you might as well do since you have the points free.


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Crono26
post Feb 25 2010, 11:32 AM
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Plus you won't auto break from
a fear causer which is huge and he hasthe ability to charge out if needed.


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Damien
post Feb 25 2010, 12:17 PM
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I dont think he knows he can still join units on foot like temple guard and sauras. but yes put him on the cold on he can still join them units.

With your list your on a good track but just needs some tweaking. such as the fulll command on the cold ones just leave it to a banner and maybe go the +d6 charge banner.

Take the big steg to a baby steg and just go with 2 units of 1 sallys.

But yeah list is looking nice bro get some games in!
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matthewmw64
post Feb 25 2010, 12:39 PM
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Another small revision based on given comments.

Slann Mage-Priest
-2 Disciplines
-Focus of Mystery
-Becalming Cogitation
-Diadem of Power
-Dispel Scroll
-BSB
-Totem of Prophecy
450 Points

Saurus Scar-Veteran
-The Piranha Blade
-Light Armour
-Enchanted Shield
-Cold One
170 Points

Skink Priest
-Level 2
-Engine of the Gods
390 Points

20 Saurus Warriors
-Full Command
-Spears
270 Points

10 Skink Skirmishers
70 Points

10 Skink Skirmishers
70 Points

10 Skinks
50 Points

4 Terradon Riders
120 Points

16 Temple Guard
-Full Command
-War Banner
316 Points

5 Cold One Cavalry
-Banner
225 Points

2x 1 Salamander
75 Points

2251 points

Added an Engine of the Gods cause I hear they're pretty sweet smile.gif

Am currently over by 1 point though, which could be a problem at a Tournament :/ Any suggestions?
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Terry
post Feb 25 2010, 01:21 PM
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Yes, that would be a problem.

Your scar vet should only add up to 160 points, though.


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matthewmw64
post Feb 25 2010, 01:31 PM
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QUOTE(Terry @ Feb 25 2010, 04:21 PM) *

Yes, that would be a problem.

Your scar vet should only add up to 160 points, though.


Sure? I'm getting 170 here :/
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Aevin Thornchanter
post Feb 25 2010, 01:50 PM
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A few comments from somone who's played against Lizrds quite a bit recently.
If you go the Engine of the Gods route make it worth it, by boosting him a little a dispel scroll wouldn't go astray.

Or the other option is Ancient Steg with WarSpear turns stegs into a really punchy unit.

Consider giving the Slann the War Banner, then in the unlikely event he's caught out on his own he still has static res 2 and cold blooded to get him to stay around.

The other thing to consider to really change the feel of the army is adding another Steg, weather that be ancient or baby steg, it makes Lizards really tough to deal with and very flexible.

Also Scar Vet on foot with the charm of the Jaguar and great weapon or Sword of Might. That guy is an excellent mage / war machine hunter.

But the best advice is get out and play some games and see what style your comfertable with.
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Terry
post Feb 25 2010, 02:13 PM
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Slann can't leave his unit. War Banner with the TG is as good as with the Slann, except in the unlikely scenario that the Slann explodes, or the TG all die.

Scar Vet's definitely 160, or army builder's been lying to me. I use that same build to hunt wraiths/flesh hounds and as a general at low points.

Most people think that a second Steg is a good replacement for the Cold One Cav. The cav are good, but they're no steg.


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matthewmw64
post Feb 25 2010, 02:34 PM
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QUOTE(Terry @ Feb 25 2010, 05:13 PM) *

Scar Vet's definitely 160, or army builder's been lying to me. I use that same build to hunt wraiths/flesh hounds and as a general at low points.

Most people think that a second Steg is a good replacement for the Cold One Cav. The cav are good, but they're no steg.


Oh, i though Cold Ones were 30 points. Yay, I'm under now biggrin.gif

I would like another Steg, but so far I'm using everything in the battalion in the Armylist so it works out cheaper to buy, so not 2nd Steg :/
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Glenn Patel
post Feb 25 2010, 07:48 PM
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I just want to share my favourite set-up on the Engine: Plaque of Tepok + Amulet of Itza...
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Darth Tron
post Feb 25 2010, 09:08 PM
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I really don't see the totem of prophecy as a winner for you

you will never auto break from fear because of the temple guard;
you will rarely outnumber the enemy yourself;
anything that is going to fail a fear test to charge you probably isn't going to be a big threat anyway, plus for the same amount of points your slann could cause terror instead
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