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> 1500 pt Grenadierkompaine
The Hunter
post Jan 8 2005, 09:23 PM
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Well this is my first list for FoW and I was wondering what do you guys think about it....

Company HQ-50
Panzerknacker(x2)

Grenadier platoon=160
3 squads
Panzerknacker

Grenadier platoon=175
3 squads
Panzerknacker
Light mortar

Grenadier platoon=130
2 squads
Panzerknacker
Light mortar

Machine-gun platoon=145
2 sections

Assault gun platoon=365
2 StuG G's with Schurzen

Tank Hunter platoon=325
3 Marder 2's

1 sniper

Limited air support

I know that its lacking arty or AA guns but its basicly what models i have at the moment smile.gif
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YogoZuno
post Jan 10 2005, 12:01 AM
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Ditch the light mortars - they suck, apart from giving some extra numbers. Given that this is an infantry company, you might get better value out of some PAKs, rather than the Marders. I would also consider adding a Pupchen to the HQ, as you can then attach it to whatever Grenadier platoon might need it.

If you have air support, you can potentially ignore AA guns. However, you should be able to get a small AA battery for the cost of you air support, and it would be useable every turn, and give an extra platoon for deployment purposes.


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davidbowie
post Jan 10 2005, 11:20 AM
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id drop the mortars, the marders, the sniper, and the air support, and get an light AA battery. something thats a little like this:

HQ,

3 Grendier platoons (probably 3 squads each)

3 5.5 (?) Larger Pak AT guns

3 of the cheap Stugs.

3 or 4 light AA guns
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shags_j
post Jan 10 2005, 01:25 PM
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Keep the Marders (great as ambushers). Drop the air and sniper and go for some Pak 40's or light AA guns.

Keep in mind that like any game system what works for us may not work for you. Your list looks good, so if that's what you want to play with, don't let us stop you.

After you played a couple of games you'll learn what works for you.


Shags
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DeCharney
post Jan 10 2005, 11:51 PM
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My only suggestion would be to drop the sniper (1 sniper is unlikely to make a huge difference to your list) or the Light mortars and make the 3rd Grenadier platoon a 'white' Pioneer platoon.

An ATR or Puppechen team might be good, deal that out to a defensive platoon (like the pioneer platoon), which you deploy mixed together with the HMG's on an objective, and you've got a very solid defensive position once you're dug in. Tanks won't want to assault you (AT4 in assaults), nor will Infantry (loads of defensive fire), and meanwhile, you've got 3 platoons backed by the StuG's and Marders for AT work advancing.
And as a bonus, you've got air support to take out harder targets, like AT units, or positions like your own defenses.

That gives you a better list (IMnsHO) and it stays very close to your current list. smile.gif


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Damian
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The Hunter
post Jan 11 2005, 08:43 PM
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Ok thanks for the replys guys, I tried out the list out on Sunday and you guys are right, the light Mortars are crap so im gonna drop them, the stuggies did a bloody great job :cool: took out 8 shermans and 3 stuarts laugh.gif. I just use the sniper to pin units which threat my objective so that i can lrepel them with mass fire the next turn.

I will post up a new list later on tomorrow as i got meself some nebelwefers and mortars yesterday tongue.gif
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YogoZuno
post Jan 12 2005, 11:24 AM
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11 kills from the 2 Stugs? I'm impressed! I only use Stug D's, and they've NEVER been anywhere that effective. How did you use them?


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The Hunter
post Jan 12 2005, 11:37 AM
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I just placed them on a hill when the other German player lost his 88's
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The Hunter
post Jan 12 2005, 06:01 PM
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Well I took your guys advice into account so heres the new lis, its a bit more defencive than the other list but it can still take the fight to the enemy, if theres to many tanks I will smoke them and hope for air support smile.gif...

Company HQ-50
Panzerknacker(x2)

Grenadier platoon=160
3 squads
Panzerknacker

Grenadier platoon=160
3 squads
Panzerknacker

White Pioneers platoon=150
2 squads
Panzerknacker
Supply Wagon

Machine-gun platoon=145
2 sections

Mortar Platoon=180
Panzerknacker
2 sections

Assault gun platoon=365
2 StuG G's with Schurzen

Rocket Launcher Battery=200
1 section

Limited air support

1500
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Rasp
post Jan 29 2005, 04:02 PM
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Not too bad mate: But how does this sound:

Company HQ-50

Grenadier platoon=160
2 squads

Grenadier platoon=160
2 squads

White Pioneers platoon=150
2 squads
Panzerknacker
Supply Wagon

Machine-gun platoon=145
2 sections


Assault gun platoon=365
2 StuG G's with Schurzen

Rocket Launcher Battery=200
1 section

FERDINAND! smile.gif

1500(?)


--------------------
win/loss/draw

FOW:
Fallschirmjager Kompanie: 15/3/1
British Motor Rifle Coy (Africa): 3/0/0
Panzer D.A.K: 1/0/0

Bolt Action
Royal Marines: 1/0/0
USMC: 0/0/0

40K
DE: 2/0/0
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The Hunter
post Jan 29 2005, 09:01 PM
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thats a good list other than i don't have a Ferdinand but i do have a tiger tongue.gif


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DeCharney
post Jan 30 2005, 02:33 PM
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I like the first list, 1 Ferdi isn't going to do a great deal, and a Tiger isn't much better. I know that I've happily ignored a Tiger all game, merely killing everything else off. Meanwhile, you've got enough grunts to do some damage.

My only improvement would be dropping the Mortars or Nebelwurfers, and getting 3 Pak38's. That gives you some static AT, allowing your Stug's to move forward and support 2 big platoons advancing. Meanwhile, your pioneers, HMG's and artillery can sit back in defense.


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Damian
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