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> 8th Ork 1800 List, Help please
frogbear
post Jul 15 2017, 08:32 PM
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Have not played since 2nd so please be gentle smile.gif

Just looking to have some fun with varied units and looking to get feedback on tightening this list for 8th

Also I have never really shot with Orks other than with a Shock Attack, bikes (still determining wether useful in this edition) or support - just personal playstyle

------------------------------------------

++ Battalion Detachment +3CP (Orks) ++

+ HQ +

Ghazghkull Thraka

Weirdboy: 3. Da Jump

+ Troops +

Boyz
Boss Nob: Power Klaw, Slugga
23x Ork Boy W/ Slugga & Choppa

Boyz
Boss Nob: Power Klaw, Slugga
19x Ork Boy W/ Slugga & Choppa

Gretchin: 30x Gretchin

+ Elites +

Burna Boyz
9x Burna Boy
Spanner: Killsaw, Slugga

Tankbustas: 2x Bomb Squig
Boss Nob: Power Klaw
3x Tankbusta: 3x Rokkit Launcha
2x Tankbusta w/ Hammer: 2x Tankhammer

+ Fast Attack +

Deff Kopta
DeffKopta: Bigbomm, Kopta Rokkits

Skorcha Buggy
Skorcha: Skorcha

Stormboyz
Boss Nob: Power Klaw
11x Stormboy

+ Heavy Support +

Deff Dread
Deff Dread: Dread Klaw, Dread Klaw
Pair of Klaw Arms: 2x Dread Klaw

Deff Dread: Dread Klaw, Dread Klaw
Pair of Klaw Arms: 2x Dread Klaw

+ Dedicated Transport +

Trukk: Big Shoota

Trukk: Big Shoota

Trukk: Big Shoota


Idea was to load 24 boys up in 2 transports and the Burna Boys in with Ghaz and move them up the table.
Weirdboy 'Da Jump's the 20 Ork Boyz and if possible take advantage of Ghaz's 6" bubble
- Stormboyz do whatever (flyers?) and the Kopta and Buggy do their outflankings.
- Deffdreads because they are cool and move up the table with Gretchin for cover (??) and maybe get 'Da Jump'd later on or take objectives
- Tankbustas in case of vehicles (??)

Thoughts?

Any help appreciated smile.gif

This post has been edited by frogbear: Jul 15 2017, 08:34 PM
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Mousemuffins
post Jul 15 2017, 09:59 PM
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hmm.

pretty sure gretchin cant cover the dreds, also they are going to need a runtherd, otherwise they tend to evaporate to battleshock.

Da' Jump is only good for infantry models.

This post has been edited by Mousemuffins: Jul 15 2017, 10:00 PM
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Mango
post Jul 15 2017, 10:41 PM
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I am putting an ork army together and have been reading heaps on them and this is some of the commentary in relation to units in your list..

1 - Power claws are very expensive and arnt much better than Big Choppas on Boss nobs, points could be used elsewhere.

2 - Burna boyz are pretty rubbish, a big squad is ok as you can use CP reroll to reroll the d3 but their cost is very high for what they do. Many suggest commandos as a betetr alternative as they get 2 burners for free

3 - 4 x claw deff dredds are good but it can be worthwhile running 1 x skortcher for something offensive plus it can be used as overwatch fire

4 - tankbusters, go all rokkits, the tank hammers are pretty rubbish as generally you want them zooming around in a trukk shooting out the back the whole game so max out on the rokkits

5 - Da jump only works on infantry so wont work on deff dredds smile.gif

6 - can you split a unit over 2 transports? im not sure on that one but maybe you can

Overall Orks can struggle to take out vehicles, people say that Ghazkull is a beast and can eat them himself but rokkits and claws struggle to do enough wounds to take them down.

Anyways, let us know how you go! always keen to read some ork exploits and what works or doesnt work smile.gif

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frogbear
post Jul 15 2017, 11:12 PM
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QUOTE(Mousemuffins @ Jul 15 2017, 09:59 PM) *

hmm.

pretty sure gretchin cant cover the dreds, also they are going to need a runtherd, otherwise they tend to evaporate to battleshock.

Da' Jump is only good for infantry models.



Thanks dude. Points taken. 😊
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frogbear
post Jul 15 2017, 11:18 PM
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QUOTE(Mango @ Jul 15 2017, 10:41 PM) *

I am putting an ork army together and have been reading heaps on them and this is some of the commentary in relation to units in your list..

1 - Power claws are very expensive and arnt much better than Big Choppas on Boss nobs, points could be used elsewhere.

2 - Burna boyz are pretty rubbish, a big squad is ok as you can use CP reroll to reroll the d3 but their cost is very high for what they do. Many suggest commandos as a betetr alternative as they get 2 burners for free

3 - 4 x claw deff dredds are good but it can be worthwhile running 1 x skortcher for something offensive plus it can be used as overwatch fire

4 - tankbusters, go all rokkits, the tank hammers are pretty rubbish as generally you want them zooming around in a trukk shooting out the back the whole game so max out on the rokkits

5 - Da jump only works on infantry so wont work on deff dredds smile.gif

6 - can you split a unit over 2 transports? im not sure on that one but maybe you can

Overall Orks can struggle to take out vehicles, people say that Ghazkull is a beast and can eat them himself but rokkits and claws struggle to do enough wounds to take them down.

Anyways, let us know how you go! always keen to read some ork exploits and what works or doesnt work smile.gif


Hey Mango. Thanks for that 😊

1. Noted
2. Hmm. Will try them both. 😊
3. Yeah good idea !
4. Yeah may try both. Really like the squigs so will use it for a game. 😜
5. Noted
6. Pretty much i take it that if it does not say you cant in these rules then you can. It makes sense. Also after playing a 1k game i kept swapping the one in front so they shared the wounds each round! 😮 Neat trick. Happy for that to be faq'd

This post has been edited by frogbear: Jul 15 2017, 11:29 PM
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frogbear
post Jul 15 2017, 11:28 PM
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Been thinking of #6. Perhaps cannot do it as you would have to move the vehicles seperately as units thereby overextending the unit coherency. Back to the drawing board. 😂
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Blackhearts Reaver
post Jul 16 2017, 01:51 AM
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Orks work in number. I have been using orks as my first army in 8th ed. (Alot).

Dont believe the hype Ork rokits are great. -2 and flat 3 damage is awesome. You need more than a small unit.

Boyz are also great but you need numbers. 20+boyz gets you +1 attack. Slugga+choppa (gets you another +1 att). Add a banna Nob and you get +1 to hit.... boyz hit in h2h on 2+ is massive.

You still need claws for the -3. I swap any unit i can to Kill saws (Nobs, meks, big meks, etc) they are -4 and a flat 2 damage much needed in an ork list.

Trucks are very useful and yes keep them cheap. they are you basic transport and then a tarpit unit in about turns 3-4.

Wartrakks are also a very useful unit as a disruption unit. I run the more expensive rokits rack but they have worked in every game. Ork light vehicles also assault well too str4 4attacks each hitting 3+ just like boyz....

Just an overall observation on your list: All of your units are all over the place. I would drop a unit or 2 and use the points to up the sizes of the other units. (Stormboyz, burnas, deffcopta are probably optional) Orks work in numbers in the old lore and they have to some extent made that work in the 8th ed rules. Definately use your spare point to up the tankbustas to 10+2bombsquigs.

I have run
2x30 in 1000,
3x30 in 1500-1850
4x30 in 2000+ probably


24 will be below the 20 threshold before you make combat. (1 turn of firing).
20 will be inadequate. trust me.

Wartraks or buggies assaulting in turn 1 after shooting a vehicle(rerolls hits) is a great way to disrupt the enemy and force them to deal with something to allow you army to close the gap.


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frogbear
post Jul 16 2017, 08:53 AM
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QUOTE(Blackhearts Reaver @ Jul 16 2017, 01:51 AM) *

Orks work in number. I have been using orks as my first army in 8th ed. (Alot) ........... Wartraks or buggies assaulting in turn 1 after shooting a vehicle(rerolls hits) is a great way to disrupt the enemy and force them to deal with something to allow you army to close the gap.


Thanks BR. Really helpful info - all of it. smile.gif

Going back to the board with this.

Just one question though, what are you transporting in the Trukks if everything is 12+ models?

This post has been edited by frogbear: Jul 16 2017, 08:58 AM
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Blackhearts Reaver
post Jul 16 2017, 08:04 PM
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tankbustas, characters sometimes. Nob squads when i use them (powerstabba's are the new black....). Will use them for Burnas, Flashgits and maybe loota's when i get around to using them.

I have 10 wartraks in the works and 5 buggies... the +5 points for an extra wds (lose some speed) is a good tradeoff. I might run a list to run all 15... lol (will have to trial a Big shoota list as well at some point. When 4-5 buggies charges in and fights like 10 boyz they really clean up objective holder units. and with good T and wds can have a go at shooty backfield units. If there is a big h2h they can also jump in to help out (Banna nob works on them too wink.gif )

I still run a Battlewagon (usu to run Meganobs....) but that is being mean.... They still carnage most stuff.... as expected >> and now last much longer even with no Invulnerable (as before).


This post has been edited by Blackhearts Reaver: Jul 16 2017, 08:13 PM


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Run local tourneys, Make terrain. 75,000+ pts...Play 1-3 games a week...(40K,BFG,BB,FoW).
Good Trader +149 .....QLD Masters: 1st/14(Tau), 1st/12(Daemons), 4th/15(Daemons), 1st/16(Orks), 2nd/15? (IG), 6th/22(Eldar).
AUS ranking=briefly No.1. :) ATC2011=QLD team ChampionsATC2012=QLD 5th
Retired from Competitive play sometime early? 2013

Try to be positive and help... not negative and tear things down.

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MBWilliams
post Jul 17 2017, 07:09 AM
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You will greatly increase the survivability of your deff dreads if you includea big Mek with Kustom Force Field and a grot oiler and keep him nearby to provide a 5++ and repairs.

Martin
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frogbear
post Jul 19 2017, 05:55 AM
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OK

Took the list down to 1500 points to help tighten the list.

What are people's thoughts on the below?

---------------------------------------------------------
++ Battalion Detachment +3CP (Orks) ++

+ HQ +

Ghazghkull Thraka

Weirdboy: 3. Da Jump

+ Troops +

Boyz
Boss Nob: Power Klaw, Slugga
9x Ork Boy W/ Slugga & Choppa

Boyz
Boss Nob: Power Klaw, Slugga
29x Ork Boy W/ Slugga & Choppa

Boyz
29x Ork Boy W/ Slugga & Choppa
Boss Nob: Power Klaw, Slugga



++ Vanguard Detachment +1CP (Orks) ++

+ HQ +

Weirdboy: 2. Warpath

+ Elites +

Tankbustas: 2x Bomb Squig
9x Tankbusta: 9x Rokkit Launcha
Boss Nob: Rokkit Launcha

Nob w/ Waaagh! Banner: Kustom Shoota

Painboy: Grot Orderly, Killsaw

+ Fast Attack +

Stormboyz
Boss Nob: Power Klaw
26x Stormboy

+ Dedicated Transport +

Trukk: Big Shoota


------------------------------------------

Tankbustas is Trukk and the rest Moving, Flying or DA JUMP up field
- Stormboyz and 1 unit boyz 'Da Jump'ing for 1st round Charge
- Other boyz to come in after that with Dok, Ghazz and Banner giving buffs
- Tankbustas looking for vehicles
- Trukk to slam home into CC or to take objectives

This post has been edited by frogbear: Jul 19 2017, 05:59 AM
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Tom
post Jul 19 2017, 09:40 AM
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You might find you struggle to kill tanks if you lose the single unit of Tankbustas, Trukks are pretty squishy, and once it goes down the unit will drop fast.

That said, it otherwise looks pretty scary.
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frogbear
post Jul 19 2017, 10:50 AM
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Thanks dude

Will see how the meta goes. If the Tankbustas fail I will hope the Nobz or Warboss do something....? ohmy.gif
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Demon
post Jul 19 2017, 11:07 AM
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QUOTE(frogbear @ Jul 15 2017, 08:32 PM) *

Idea was to load 24 boys up in 2 transports and the Burna Boys in with Ghaz and move them up the table.


Can you split a single mob into two transports?


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QUOTE(WitchFinderGeneral @ Jul 2 2017, 05:43 PM) *

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frogbear
post Jul 19 2017, 01:00 PM
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QUOTE(Demon @ Jul 19 2017, 11:07 AM) *

Can you split a single mob into two transports?


Nope. Adjusted that in a later post wink.gif
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Demon
post Jul 19 2017, 02:09 PM
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QUOTE(frogbear @ Jul 19 2017, 01:00 PM) *

Nope. Adjusted that in a later post wink.gif


Glorious dream of horde of bezerkers now lies sadly in ruins booo


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QUOTE(WitchFinderGeneral @ Jul 2 2017, 05:43 PM) *

Being a little bitch is in my genes apparently.
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Mango
post Jul 19 2017, 04:43 PM
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Looks cool, be interesting how it goes.

With only 1 vehicle (the trukk) it is going to go down in a screaming heap on turn 1 with every AT weapon aimed at it

Might be worthwhile ditching the trukk and going non vehicle, let your opponent waste AT fire on boyz. Using the points for more tank busters 82 points would buy 4 tankbusters and a bomb squig with 4 points left over.

Could either go 7/2 squigs and 7/1 squig or 9/2 and 5/1 depending on preference. Screen them in the boyz and they will be dead survivable smile.gif

This post has been edited by Mango: Jul 19 2017, 04:56 PM
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frogbear
post Jul 19 2017, 06:34 PM
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QUOTE(Mango @ Jul 19 2017, 04:43 PM) *

Looks cool, be interesting how it goes.

With only 1 vehicle (the trukk) it is going to go down in a screaming heap on turn 1 with every AT weapon aimed at it

Might be worthwhile ditching the trukk and going non vehicle, let your opponent waste AT fire on boyz. Using the points for more tank busters 82 points would buy 4 tankbusters and a bomb squig with 4 points left over.

Could either go 7/2 squigs and 7/1 squig or 9/2 and 5/1 depending on preference. Screen them in the boyz and they will be dead survivable smile.gif


Some great thoughts Mango. I may just ditch that vehicle....

I am under the understanding with Squigs that you need 5 Tankbusterz or Nobs in the unit to have any (2) bomb squigs. Will redo the list to try and tighten it up... smile.gif
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Mango
post Jul 19 2017, 06:45 PM
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QUOTE(frogbear @ Jul 19 2017, 06:04 PM) *

I am under the understanding with Squigs that you need 5 Tankbusterz or Nobs in the unit to have any (2) bomb squigs. Will redo the list to try and tighten it up... smile.gif


Yes, I didnt present it very well but you can take a tankbuster from the other squad and have a 5 ork/1 squig unit and a 9ork/2 squig unit or split them evenly and go 7ork/2 squig and a 7ork/1squig unit.

The squigs are pretty cool, 2+ to hit with d6 damage, a little less range and cant hit flyers but they can hit hard with unork like accuracy smile.gif
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