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> Necromunda, Play style options
TheForlornHope
post May 22 2018, 09:38 PM
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Hello All,

This is mainly for Wayne and Paul but anyone is welcome to join, after all the more gangs the better.

Anyways now that I have been having a reading the community compiled version of the Necromunda rule and gang books, expanded gang weapon and equipment options it appears that their is 2 options for forming Gangs and how to play.

1) One off battles, 1500 credit gangs and a variable number of gangers depending on the scenario.
2) Campaign style, Xp and Skill advancements, credit earned, 1000 credit gangs and again a random number of gangers depending on the scenario.

Personally my vote is option 1, easier to learn and play + more options for toys in our gangs + easier for other people to join in at a later date.

So before we get to far into building and painting our gangs, what do you guys think ?

This post has been edited by TheForlornHope: May 22 2018, 11:09 PM


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1stLegion
post May 23 2018, 09:03 AM
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I think 1500 out of the box style is probably easier, as if we get a campaign style system going they can always be scaled back/modified to fit the needs.


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TheForlornHope
post May 24 2018, 09:47 PM
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QUOTE(1stLegion @ May 23 2018, 09:03 AM) *

I think 1500 out of the box style is probably easier, as if we get a campaign style system going they can always be scaled back/modified to fit the needs.


My thoughts exactly.... though I would say we need to stick to the weapon and gear options for our gangs (no trading post stuff).


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Firefox
post May 28 2018, 03:21 PM
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Hi Guys,

I agree to keep it simple until we really have a good handle on the basics. Also no trading post stuff.

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