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Saithis
post Jul 5 2018, 11:59 PM
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Games Workshop are bringing back Kill Team, due out this month. Small-scale, low model count skirmishes.

I feel like this is something I will enjoy... would anyone else be willing to give it a go if I got the rules?


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Roll a 2D6 and compare to the table below.
2 - Emperor's Children / 3 - [roll again] / 4 - [roll again] / 5 - Tyranids
6 - Slaanesh Daemons / 7 - [roll again] / 8 - Asuryani
9 - Thousand Sons / 10 - Ynnari / 11 - [roll again] / 12 - Emperor's Children
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1stLegion
post Jul 6 2018, 07:21 AM
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Yeah I'll be in on it.

I was planning on doing kill team a couple of years back when they had it in 7th....but then they killed it off & went to Shadow War, which kind of got lost after they pushed necromunda soon after.

Hopefully it'll be good


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TheForlornHope
post Jul 7 2018, 09:53 PM
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Could be tempted, if they are useable I still have my Space Wolf Scout team from Shadow War.

English

This post has been edited by TheForlornHope: Jul 7 2018, 10:03 PM


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Chaoz
post Jul 8 2018, 03:59 AM
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Just getting to read the details now (I’m still OS), and yep, this sounds awesome, 4 way battles!
RIP Shadowwar:Armageddon, but they’ll be supporting this one for years to come, for reals this time! Hahahah.
Cheap terrain is always good, I recently got some Mechanicus terrain, so this could be another good reason to get some. No Daemons kill teams! Haha, prolly makes sense..


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Owen
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1stLegion
post Jul 11 2018, 09:02 AM
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QUOTE(TheForlornHope @ Jul 7 2018, 09:53 PM) *

Could be tempted, if they are useable I still have my Space Wolf Scout team from Shadow War.
English


Scouts will still be useable, while the particular loadouts may vary from SWA will have to wait & see (they'll be 90+% alright I'd say)

QUOTE(Chaoz @ Jul 8 2018, 03:59 AM) *

Just getting to read the details now (I’m still OS), and yep, this sounds awesome, 4 way battles!
RIP Shadowwar:Armageddon, but they’ll be supporting this one for years to come, for reals this time! Hahahah.
Cheap terrain is always good, I recently got some Mechanicus terrain, so this could be another good reason to get some. No Daemons kill teams! Haha, prolly makes sense..


I think the main reason for no Daemons, is they lack versatility in terms of infantry (without especially using undivided/mixed gods), the 2-4 player is nice also as you say.

Additional GW reading for anyone unaware.
Main Info:
https://www.warhammer-community.com/2018/07...omepage-post-2/

Some Faction info (added daily):
https://www.warhammer-community.com/2018/07...on-focus-index/

seen some pricing floating around, but no AUS$ yet...


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TheForlornHope
post Jul 21 2018, 01:42 PM
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So now that we have more information in the new game and with the pre-orders up, are people still interested ?

Andrew


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Chaoz
post Jul 21 2018, 04:45 PM
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QUOTE(TheForlornHope @ Jul 21 2018, 02:42 PM) *

So now that we have more information in the new game and with the pre-orders up, are people still interested ?

Andrew


Sure. I’ll get the digital rules, and pre-ordered the killzone expansion just for the terrain (from Mperor!) smile.gif

This post has been edited by Chaoz: Jul 21 2018, 05:46 PM


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1stLegion
post Jul 22 2018, 01:35 PM
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Yeah I like the look, short games can be a good way to mix stuff up.

Would anyone be interested in some of the box content kill teams?? ie; if the club got the board/terrain & 2 people wanted to grab one of the teams (mini's/specific cards/datasheets etc)

The teams are worth approx $55 (20% rrp)

& the rule book/generic tactics cards for one are worth $78ish(50/28)

let me know if interested in splitting it up to help the club gain some more gear.


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TheForlornHope
post Jul 22 2018, 06:40 PM
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Paul,

If people are defiantly interested I will pick up the box set + I have made a start painting the terrain I already own (building / walls etc).

Update: I plan on bringing my terrain to the club meetings.

Can’t promise I will have the box set for this coming club meeting, but certainly the following one (12th August).

Andrew

This post has been edited by TheForlornHope: Jul 23 2018, 08:39 AM


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1stLegion
post Jul 23 2018, 03:37 PM
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QUOTE(TheForlornHope @ Jul 22 2018, 06:40 PM) *

Paul,

If people are defiantly interested I will pick up the box set + I have made a start painting the terrain I already own (building / walls etc).

Update: I plan on bringing my terrain to the club meetings.

Can’t promise I will have the box set for this coming club meeting, but certainly the following one (12th August).

Andrew


Oh wouldn't expect you to have the box ready on day after release day tongue.gif

I'm going to get the box set, the split of additional sets was more for if somebody wasn't looking to grab it all & help the club get more terrain. A box of rangers & hybrids cost is approx. $55 i'd move them for $50? each (with all the bonus content) & the book/generic cards worth $78 probably for $65?
Would also look at splitting off the Tactics/Info cards from the Kill Zone terrain boxes too (maybe $15) if someone wanted the rules but not terrain cost.


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TheForlornHope
post Jul 23 2018, 03:49 PM
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Paul I have sent you a FB message about this.


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1stLegion
post Aug 13 2018, 11:48 AM
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I think the basic run through of Kill Team went well. Going forward playing the missions & a better use of the Tactics/Stratagems should make for some good fun. A couple of notes;

One thing I think we may have missed (or at least I did) was the -1 on the injury roll for shooting if the model is within 1" of the cover/model that is obscuring it. Plus the +1 on injury rolls for flesh wounded models in both shooting & combat. [Neither probably changed a lot of outcomes but worth remembering]

Remember split fire on multi shot weapons (I did in the 4 player), but the first one against Owen that 9 shot 'Frag Shell' could've been shot at the middle cultist & spread over the other 2 cultists within 2" of him. [Super useful on bunched up models]

Most Missions only go to round 4 (I think this is where we were up to anyway?, though we just playing to the death) then you'd start rolling for continuation.

'Broken' is brutal! (and usually determines the winner accordingly at Round 4), Nerve penalty for casualties on a large Team leads to a 'Shaken' nightmare.

This is still a dice game & anything can happen!.....Case in point Cultist overwatch kills a charging Black Shield on a 6/6/4 1st turn ohmy.gif (needing a 6/5/4) [What a highlight, too bad was on the wrong end of it sad.gif ]

This post has been edited by 1stLegion: Aug 13 2018, 11:48 AM


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TheForlornHope
post Aug 13 2018, 06:56 PM
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Hello Paul,

Some is us where taking into account the injury roll modifiers (cover / flesh wounds etc).

Having a reread and I have found that we where getting reroll’s wrong - you must reroll all dice not just 1 (P20).

Andrew

This post has been edited by TheForlornHope: Aug 13 2018, 06:59 PM


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1stLegion
post Aug 13 2018, 08:29 PM
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Yeah fair enough, I had the hit mods & that alright, just hadn't realised the cover came into the injury part too.

Nah page 20 says you've to reroll all when its a combined roll ie 2d6, however Tactical Reroll on page 65 (the tactic we were using) does state you can reroll a 'insert roll/test' so it still probably should've been all of it not just part of it anyway

This post has been edited by 1stLegion: Aug 13 2018, 08:30 PM


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Fobbah
post Aug 13 2018, 08:50 PM
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QUOTE(1stLegion @ Aug 13 2018, 11:48 AM) *

I think the basic run through of Kill Team went well. Going forward playing the missions & a better use of the Tactics/Stratagems should make for some good fun. A couple of notes;

One thing I think we may have missed (or at least I did) was the -1 on the injury roll for shooting if the model is within 1" of the cover/model that is obscuring it. Plus the +1 on injury rolls for flesh wounded models in both shooting & combat. [Neither probably changed a lot of outcomes but worth remembering]

Remember split fire on multi shot weapons (I did in the 4 player), but the first one against Owen that 9 shot 'Frag Shell' could've been shot at the middle cultist & spread over the other 2 cultists within 2" of him. [Super useful on bunched up models]

Most Missions only go to round 4 (I think this is where we were up to anyway?, though we just playing to the death) then you'd start rolling for continuation.

'Broken' is brutal! (and usually determines the winner accordingly at Round 4), Nerve penalty for casualties on a large Team leads to a 'Shaken' nightmare.

This is still a dice game & anything can happen!.....Case in point Cultist overwatch kills a charging Black Shield on a 6/6/4 1st turn ohmy.gif (needing a 6/5/4) [What a highlight, too bad was on the wrong end of it sad.gif ]



Multi-shot can split fire? I did not know this - that is a very cool tweak and makes blast weapons and flamers more relevant (not that flamers are bad with their auto-hitting in this game of -1 to hit on nearly everything)
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1stLegion
post Aug 14 2018, 09:03 AM
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QUOTE(Fobbah @ Aug 13 2018, 08:50 PM) *

Multi-shot can split fire? I did not know this - that is a very cool tweak and makes blast weapons and flamers more relevant (not that flamers are bad with their auto-hitting in this game of -1 to hit on nearly everything)


Yeah, pg29?(second page of shoot phase top left) 'Targets' multi shot weapons can split if another model is 2" from original Target & is also valid (ie.LOS/Range etc)


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