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> GJMWT Rules 2013, Destruction points, No camping on your back line
Norton
post Aug 2 2013, 07:13 PM
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GJMWT 2013

Rules


Rankings will be determined
1. Win/Loss
2. Destruction points
3. Strength of Schedule

Destruction Points
Model needs to be destroyed or removed from play, wild and inert jacks do not count
• 1 point for a lessor Warbeast
• 2 points for a light Warjack/Warbeast
• 4 Points for a Heavy Warjack/Warbeast
• 5 points for a Battle Engine
• 8 Points for a Colossal or Gargantuan
• 1 point for your opponent each time your Warcaster/lock finishes its activation completely within 12 inches of your rear deployment edge. Starting on the second turn.

No Camping on the back line
Not only will you give your opponent a destruction point for finishing your Warcaster/lock within 12 inches of your rear deployment edge your warcaster/lock will also suffer 3 points of damage. This damage is
• Not transferable
• Not healable/repairable

Deployment
1. Do not move any pieces of terrain. Terrain in deployment area is very much allowed for this tournament and the scenarios have no effect on where any piece of terrain is located.

2. Discuss and agree on what each piece of terrain represents.

3. Each player roles a dice.

4. Highest roll choices either to go first or second.
a. The Second player chooses which table edge for their deployment. Sides of the table cannot be chosen (and you know what I mean by that).

5.Deployment Zone
a. The first players deployment zone is 7 inches in from the back edge.
b. The second players deployment zone is 10 inches in from the back edge.
c. Advance deployed models are a further 6 inches in.

6. Deployment Order – Player 1 then 2
a. pre deployment
b. normal
c. advance deployment
d. advance moves
e. Player 1 begins first turn

Timed Games and Turns
• Game times will be approximately 90min
• Turn times will be 7 min each
• Each player will get per game 1 extension of 3 min which must be declared immediately after their initial time has lapse (ie the decision needs to be made in less than 10 secs)


This post has been edited by Norton: Aug 2 2013, 07:15 PM


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Fingolfin
post Aug 2 2013, 08:09 PM
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Interesting....

Can I ask if this the standard template for all the rounds with a scenario of sorts thrown in as well?

IE Control Zones/Flag capture etc etc?

Or is it 4 rounds with just these rules in play?

This post has been edited by Fingolfin: Aug 2 2013, 08:11 PM


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Heble
post Aug 2 2013, 08:10 PM
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Nice smile.gif

I think scenarios are going to be a surprise.












A nasty surprise.

This post has been edited by Heble: Aug 2 2013, 08:11 PM


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Norton
post Aug 2 2013, 08:13 PM
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The standards are the same for each game. Only the scenarios will change.


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Fingolfin
post Aug 2 2013, 08:16 PM
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QUOTE(Norton @ Aug 2 2013, 08:13 PM) *

The standards are the same for each game. Only the scenarios will change.



Thanks Norton.... now to think of a list or something... Id wager the Scenarios are going to be 'fun' too

So Double Conquest is out for this year then....

This post has been edited by Fingolfin: Aug 2 2013, 08:17 PM


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the purple just makes me think you're about to have a game of WarMyLittlePony.
in regards to my Cygnar.
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Mick81
post Aug 2 2013, 09:17 PM
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Loving the Destruction points Norton. I really think it will make people play a bit more aggressively and not sit on the base line and pick shooty armies. Blood & gore just what it's about, even if it's my own.


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Heble
post Aug 2 2013, 11:17 PM
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Yes... It will be...


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Heble
post Sep 4 2013, 07:39 PM
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I have added a pic in the main thread...

http://www.wargamerau.com/forum/index.php?...p;#entry2419957


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