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> What's your favourite RPG and why?
Caliginous
post Mar 15 2017, 09:57 PM
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QUOTE(wearthefoxhat @ Mar 15 2017, 06:25 PM) *

@ Caliginous - are you still in Darwin?


Yep...


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Rockerdog
post Apr 3 2017, 10:50 AM
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QUOTE(mbyrr @ Mar 15 2017, 10:15 AM) *

I haven't really given my 2c, so here goes:

D&D Basic (Red Box):
My first foray into rpg back around the mid-80s. I really enjoyed the system since in retrospect it was very fluid and not rules-heavy. It was easy to capture the theme through immersive narrative.

AD&D 2nd Ed:
After Basic and AD&D 1e, I really liked the heavier rules of AD&D 2e (basically cleaned up 1e) and the zillions of character options (via the Kits). It was possible to create a non-combat character, which meant more emphasis on role-play vs hack-n-slash. We had an awesome DM back in the early 90s that was great at homebrew stuff, plus he could be a mean mofo which meant you couldn't get away with ridiculous things and promoted thought and consideration.

Hunter Planet:
Created by a local Melbournite back in the mid-80s, a d10 system very light on rules and with a pretty ridiculous premise (basically you play an alien who comes to Earth (Dirt) to hunt its inhabitants (think Predator but with silly aliens)). The game was purely for single-session entertainment purposes. We used to play it at lunch in high school. I recently found my old books, and have been meaning to run a game out of nostalgia. It would make an excellent convention game imho.

Call of Cthulhu (7e):
This is one of the games I enjoy most nowadays. There are a couple of top-notch CoC GMs in Melbourne, who really show how to immerse a group of players (background music, visuals, handouts, etc). Personally I feel that out of all the genres I've played the Lovecraft Mythos is the most immersive (if done right). You can really leave a session feeling chilled and freaked out! I've only started playing since the release of 7th ed (latest version).
What I really love about the BRP system is there are only a few basic mechanics. It's a percentile skill system, and not combat-oriented. I suppose it is more a storytelling system like WoD (which I've never played), with a focus on mystery and problem solving. What is most intriguing, if you're familiar with the Lovecraft Mythos, is that survival is not guaranteed: in fact it's highly unlikely investigators will survive. This actually makes it rather interesting from a player perspective. For example, take other games like D&D, players become very attached to their characters. This is not quite the case with CoC, in fact character demise via exotic bloody-curdling deaths by indescribable monstrosities can be even more fun than surviving!
(I've tried running my D&D game with a similar vibe, and my players don't like it at all!)

D&D 5e:
After a hiatus from D&D for awhile (pretty much skipped 3e and 3.5e, and played 4e briefly but didn't like it), I picked up 5e when it was released. The ruleset is pretty streamlined and fluid, reminiscent of Basic with the bonus of being able to make it as heavy as you want. My group is on the tail-end of the Tyranny of Dragons campaign which I've been DM'ing over the past couple of years (my first DM since the 80s!). While I like the lightness of the game and focus on narrative, I do feel there is something missing, though it could just be my group of players (who are very combat-focused). I'll be running the Ravenloft campaign next, as part of a homebrew, with a different group, so interested to see how the game changes with different player dynamics.


You've basically just listed everything I'd have to say in reply to this thread, I'd just swap out Hunter Planet for Shadowrun 2nd ed.

At the moment though my Favourite is Dungeon Crawl Classics, this brings in all the awesomeness of D&D Basic & 2nd ed. with a Modern twist. It's roleplaying that is just fun in way that it was in the 80's.
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chromedog
post Apr 3 2017, 11:06 AM
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I've played a couple of games of Hunter planet (GM'd by David Bruggeman - the writer) but it ranks second to Paranoia in my book.

Preferred 4th ed Shadowrun to 2nd ed - although some of the art in SR1 still trumps all (did they ever get around to properly attributing an adventure book cover to the artist? "Mercurial at studio 93" where Sorayama's signature is plainly visible - but no cover artist credit was ever printed tmk).


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stevo_aus
post Feb 3 2018, 03:53 PM
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I played AD&D back in the 80's when I was at school. Then took a break from RPG's and spent 15 years wargaming with miniatures. I've been back roleplaying with D&D 5e for the past year and really love it. Just the right mix of combat, problem solving and roleplaying.

In my next one shot I'm going to try and combine 5e with a miniatures game using Warhammer Fantasy figures. The idea is that the party will have a "normal" adventure coming to the aid of a small town which is being raided and they will have a few small encounters with scouts, etc. Then the final encounter will be when the enemy launches a full scale attack on the town and our heroes must organise the defence.

Adventurer Conqueror King from Autarch publish an add on called Domains at War that allows you to use any D20 based RPG to incorporate your characters as leaders in the battle and zoom in and out of the action. That's the theory anyway. We'll see how it works in practice ;-)
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Psyche
post Feb 4 2018, 10:28 PM
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If I had to pick one favorite it would probably be Exalted.
A high fantasy setting with a system I found more story focused and less rules is all than D&D.

Closely followed by Vampite: The Masquerade, D20 Star Wars and D20 Modern.

Noteable inclusions would also be Mage: The Ascension and Warhammer Fantasy Roleplay


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there are no bad choices if it has "Elves" in the title.

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tommyjames
post Feb 21 2018, 01:57 AM
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Without a shadow of a doubt, Call of Cthulhu. I'm a newcomer to the roleplaying scene (only been playing/GM'ing for the last six months), but it stands head and shoulders above everything else that I've tried (which does only amount to CoC and D&D 5E so far, admittedly!) and also everything else that I've read through whilst trying to find other systems to play.

Part of it is that the Cthulhu mythos is a particular favourite of mine, so playing a game based on it was always going to be a no-brainer! I'm also a big fan of the BRP system - as a GM, it's simple enough that rules don't get in the way of telling the story (my players haven't noticed yet when I've completely glossed over a rule because I forgot it in the heat of the moment!) whilst still having enough crunch to provide the players with something towork towards. Having played a bit of D&D before discovering Coc, I also much prefer skill based systems - progression just feels more organic to me.

My games tend to be fairly traditionalist Cthulhu, with a little bit of Pulp thrown in every now and again, and the rules really work for the style, whilst being flexible enough to allow for different gaming styles.

All this being said, mind, my favourite products for CoC are from the Cthulhu Britannica and World War Cthulhu lines from Cubicle 7, so it'll be interesting to see if CoC remains favourite once they've released their own system to fit those lines!
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leighpierce90
post Oct 26 2018, 08:00 AM
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I'd say 5e for its flexibility and shallow learning curve to get started, and the ability to get as deep as you'd like.

I dearly want to play more Numenera/Cypher and Cthulu 7e though to get to know them better. I'm kind of a pick your system for your genre kinda guy for whatever reason and I think CoC works perfect for horror, and Cypher is perfect for everything else.
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Monkey Nuts
post May 12 2019, 03:53 PM
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Something where my Barbarian can kill lots of Orcs and Goblins, hacking and slashing and cutting them down with his ancient steel blade, he's a racist against "Greenskins"...racist bastard!!!

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Lianer
post May 18 2019, 02:28 AM
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Witcher 3: Wild Hunt best quest in a game


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honest
post May 20 2019, 04:52 PM
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D&D 3.5-the most comprehensive systems I have tried.

Star Wars RPG (FFG version). So damn refreshing and open, and the innovative dice system (called narrative dice) makes the game even more interactive and fun

Call of Cthulhu 7th Ed. Great system (% based) coupled with a fine genre.

Having said the above, ANY system is great fun with the right people.

Go and enjoy!

Honest
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