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> Canvas Eagles, 1/72 scale. WW1 aerial shenanigans.
b20f08
post Jun 8 2018, 12:09 AM
Post #21


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Turns 17 & 18...

Turn 17
"With the drifting smoke getting in everyone's eyes, the scene above the combat zone resembles the moments before the end of a weekend dance in some woop woop town. Those with any sense have already left; those hanging back are trying some desperation tactics on the remaining wallflowers. Overall, it paints a really dismal scene. But a few smart ones are clicking on and are racing for the doors, hoping to score some illicit moonshine out the back of Ol' Harry's place, down Chugalug road."

Turn 18
"As the lights are dimmed, and the final waltz called out, those already yawning from the effort lazily head for the doors. Only they end up walking into the wall or doorway. "Terror" Thompson, the custodian glares at a couple of larrikins hovering around the table scrounging among the cups and bottles for a drop or two."

The game is warming up just as things are winding down. Only the last stores hex remains and the last remaining Brisfit is heading for it. On an intercept course is the lone German left on the table. Following him are a couple of Allied fighters. Elsewhere, the remaining French with a fuel problem are heading back to Allied lines anxiously looking at their emptying fuel gauges.

This post has been edited by b20f08: Jun 11 2018, 12:42 AM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 8 2018, 04:47 AM
Post #22


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Fokker Dreidekkers in flight

This post has been edited by b20f08: Jun 18 2018, 10:01 AM


--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 8 2018, 05:10 AM
Post #23


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IPB Image
Left to right: Steinhauser, Tuxen, Hemer, Mohnicke, J. Wolff, L. von Richthofen, Janzen, and the Red Baron himself, M. von Richthofen.


--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 9 2018, 12:19 AM
Post #24


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Turns 19 & 20

Turn 19
"I have you now, Englander," yelled Cedric Maunchenleib (he had an English mother and had named him after her deceased father).
Thomas looked as the German opened fire with his twin spandau. The rat-a-tat-tat could be heard above the accompanying noises of their plane's effort over the target and the environment they were in. But he was feeling prescient at the very moment the rounds zipped towards his aircraft. Hall, the observer, was busy aiming his remaining bomb. Thomas steadied the plane as it slowly arced over the target.
"Bomb away!" shouted Hall. But he knew the pilot couldn't hear him. So he reached over and tapped his comrade on the shoulder. He was rewarded with a thumbs-up sign. The aircraft shuddered though as it took some hits from the German pursuer.

Turn 20
Suddenly there was another sound of guns firing. Hall turned around and spotted one of the Scots tackling the German.

This post has been edited by b20f08: Jun 11 2018, 12:42 AM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 10 2018, 02:43 AM
Post #25


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Turn 21 & 22

Turn 21
Bada-bing, bada-boom! And thus Maunchenleib fell as the last target went up in flames and destruction. All that remained for the Allies was to get the hell out of there and celebrate with high tea and scones!

Turn 22
Oh no! Thomas felt a slight twinge in his stomach. It was wet and sticky, like treacle bursting from its tin. Things began to get very dizzy just at that time…

Just a few more to go. Cheers.

This post has been edited by b20f08: Jun 11 2018, 12:43 AM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 10 2018, 10:42 AM
Post #26


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Currently gaming Scenario 6 - The Last German Offensive, May 1918. French taking on the Germans. Classic enemies. Once done, then it's on to Scenario 2 to finish the campaign. Good practice run for October.

(1) The collision optional rule has always been used since we started gaming CE. In the current game happening, three collision tests happen in one turn with only one pair passing their encounter.
(2) Same hex combat is now quite a common feature of large multi-plane games. And probably needs a re-examination given its limiting conditions on both planes. Example is when one aircraft enters a bombing hex. The only way to counteract this move is to approach the same hex from the same direction as the attacker; in other words, you cannot respond from any other facing other than from their six. Silly notion but that's how I interpret the ruling for any action in a same-hex setting.
(3) Formation flying versus individual "lone wolf" types. Lot of good positives flying in formation, especially with the slower two-seaters.
(4) Long range shooting is not worth it most times. It's a trend with this game to just go long burst and hope the guns do not jam. Medium range is really your long range. Close range or in the same hex is the ideal spot to be shooting from.
(5) Reloading guns is different from un-jamming the weapon, as I understand it. The former doesn't require a die roll but just to fly level and straight (unless it's the observer's guns) to reload, as I understand the rules. Please correct me if I am wrong, anyone. The logic is straightforward - replacing a drum is much easier than fixing a jammed gun.
(6) The solo adaptation are working fine but still require fine-tuning. My version of the Damage table is also working fine, maybe too well given the quick casualties that seem to be happening. But that's to be expected. Big games pose different problems to single contests.
(7) Crew wounds - whether Light or Serious - affect subsequent play. With Light wounds, it's usually a -1 penalty; with Seriously injured, it's a -3 penalty. Also, what I've learned is that when a crew is seriously wounded, it's best to get out of the game as fast as possible because you're useless as tits on a bull. Can't do a damned thing.
(8) Twin-linked MGs for your observers. Almost as good as your twin-linked forward MGs for your pilot.
(9) Bombing and strafing are very simple mechanisms and hardly worth a care given dogfights are the main purpose of the game. Maybe, so I've observed, the scoring is too easy (2-6 at altitude 1 or 2; 3-6 at altitude 3 or 4).
(10) Made use of all the planes listed in each of the scenarios. And been surprised by some of them. The more famous ones are famous for a reason. But some of the lesser-known are also quite good.

This post has been edited by b20f08: Jun 11 2018, 02:54 AM


--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 11 2018, 12:40 AM
Post #27


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Well here goes another double post....

Turn 23
With Monsieur Pierre's final close down sale happening that day, the French pilots were keen to leave as quickly as possible. Some were keen to purchase his excellent leather goods and accessories, stuff a pilotte demands and desires...

Turn 24
With the departure of the French, the lone German survivor of musical chairs also departs, escorted by a couple of likely lads in the Scottish enforcers, Landers and McAllister. "An' dun ye be comin' back, now laddie. Least wise Hamish and meself will be trottin' on your din, eh?" But to the poor Swabian lad, it sounded like "lslkdlk asdnoih fjiiekdl slkdk ksl".

This post has been edited by b20f08: Jun 12 2018, 12:58 AM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 12 2018, 12:57 AM
Post #28


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Final turns of the game. End in sight.... armata_PDT_34.gif

Turn 25
With all the target successfully bombed (not necessarily destroyed even if propaganda declares publicly otherwise through the local papers and bulletin sheets), it's time for everyone to leave the dance. The Scottish bouncers are doing their imitation of trains by shoo-shooing everyone out of their area.

Freremont and Thomas continue to gallivant northward, hoping to find a safe landing spot. Unfortunately, no one has bothered to correct their flight course. Their ultimate fate remains a mystery, so later reports established as they disappear into the "fog of war".

Turn 26
With the last guest departing, the Scottish lads start for their own home - a sheep's innard stretched multiple ways to resemble a hovel. Jacques is gliding his way closer to a date with some German bayonets. Or so we might believe. But the wily Frenchman has a secret weapon to stay afloat just that little longer - garlic. He chomps on them raw as he dodges multiple German-made rounds directed at his colourful aircraft painted to look like a giant red rooster. He responds to this overt sign of aggression and aggravation by projecting his French-made fingers back at the firers in the universally acknowledged sign of disapproval passionately before washing down his hasty meal with some fine French brandy. Ooo la-la! What a smell!

Turn 27
With the departure of Freremont and Thomas into the mists of history's unexplained and forgotten (to be revived in the early twenty-first century as something spectacular and sensationally relevant to those with smart phones....!), the arena is becoming very quiet. The Scottish lads are singing their way off-table; Jacques is experiencing moments of panic and relief (in alternating fashion, of course) while our Swabian lad is looking for a friendly airfield to take his wounded plane.

Turn 28
Jacques has made it. With a final push, he lands in No-Man's Land. Unfortunately Allied patrols have yet to locate the pilot and plane given its very close proximity to some very angry Wurttemburgers and Hessians. Not to mention both factions are engaged in a rivalry dating back several centuries (something about a sausage, a damsel, and a turnip). Anyway, the Allies cannot do anything except wait for the next "push", currently being planned by General Melchett, Haig's right-hand man.

Turn 29
Same as last turn only a bit more advanced (though not by much, so it would appear).

Turn 30
Strasser has finally landed after receiving the all-clear from a group of mademoiselles sun-baking on the roof of the mess hall. Luckily the young pilot understood French semaphore after spending time at the local French recreation area for displaced young soldiers (or Madame Chantal's). The two Scottish lads are still singing away as they approach Fritz's trenchline. The sound of their wailing is causing consternation among the more coherent Germans who think it's the Valkyrie come to collect on debts owed. This is leading to massed defections to the rear, to bunkers with locks on the inside, and so on.

======================================================
Summary
Game played out the full 30 Turns because of the gliding situation that occurred late in the game. I wanted to see if the French planes could make it. The rules states any 2-speed maneouvres means the aircraft descends one altitude every turn while 1-speed movement means descents occur every alternate turn. In the case of Jacques who was furthest from safety it was a close thing (he eventually ended up landing when he exited the table. He had to endure a few turns of being shot at by the enemy, but he survived.

Next batrep is Cambrai. Once more, I have gone with large numbers. For two tanks, it's a bit of an overkill. But I'm still fine-tuning the basic solo adaptation rules I devised; and the scenario seems a perfect vehicle (pun again intended) for review. Currently finishing off The Last German Offensive (May 1918). Using parachutes in that game; so far, no one has screamed out "God Save The Queen" and leapt out of their flying contraption. biggrin.gif

This post has been edited by b20f08: Jun 12 2018, 10:13 PM


--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 12 2018, 10:10 PM
Post #29


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New scenario. Fast forward a few months. Winter in 1917 was...wintery. But it didn't prevent the Allied High Command coming up with another means to "entertain the troops". With Christmas only a month away, the boffins at High Command Processing and Quality Control brought out their new invention -- armoured pizza delivery. Of course, the pizza delivery was front for peddling more salubrious products -- metrosexual homecare products, latest trench warfare fashions, and some delightful perfumes for those cloistered enclosed trench strongpoints, and much more). In order to pass muster with the frontline troops, they've called these metrosexual delivery cartages "tanks", or "Tremendously Adaptable New Kitchener Servitors".

Scenario 5: Cambrai, Nov 1917
Cambrai is the RV for these new product deliveries. German High Command, that stiff boned Junkerissmo, is stubbornly refusing to allow this delivery from taking place, as they know it will mean the end of the war, a terminus they are vehemently opposed to. Feeding propaganda to their frontline troops that these mechanical marvels are new terror weapons, they order an extermination order to the eager frontline commanders.

Start
The t.a.n.k.s plume into life, scaring the local French troops who thought they were mobile field kitchens-cum-heaters. Both commanders have decided not to invest their full forces in one dice roll instead choosing to send forth a van, like pawn to King four.

Turn 1
The Germans have an extra flight. And this unit of Rumplers quickly move to one side to allow the Dreis have centre stage. Opposite, the Allied DH5s advance resolutely southeasterly...

Turn 2
Nothing to report as both forces drive towards one another.

[url=https://wargamesandwritings.files.wordpress.com/2018/06/turn-3.png}Turn 3[/url]
The scene just before contact: the Rumplers realise their ruse to deceive the Allies is not fooling anyone. Both the English and Canadians target the Dreis. The t.a.n.k.s clank along No-Man's Land slowly, precious cargo secured.

=========================================================
Gone back to the standard (for me at least) 6' x 4' table. It condenses the action and will create very tight situations combat-wise. But the Allied objective is to win the game in 12 turns (the distant it takes to reach Cambrai). So one can safely surmise this will be a much quicker game than the previous two ventures.

This post has been edited by b20f08: Jun 14 2018, 06:46 AM


--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 14 2018, 06:44 AM
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Turns 4 & 5

[urlhttps://wargamesandwritings.files.wordpress.com/2018/06/turn-42.png]Turn 4[/url]
What was, what is, what it shall be....
The opening shots are fired. One of the Canucks notice the sneaky Rumplers. Yelling something incoherently, he veers towards them, unaware that his heroics are his alone. And he would pay for his sudden bravado as the Germans thought he was collecting orders for the aromatic pizza smells emanating from the t.a.n.k.s exhausts.

Turn 5
More pizza delivery escorts arrived from the Allied side - French two-seaters (SPAD XIa), Australian fighters (Bristol MC1) and American-flown Breguet 14s. The combat heats up as the lone Canadian pilot (Osborne) is overwhelmed by the incoming German "orders" for the "pizzas". A second Canadian (Haggerty) goes into a spin -- just to show the Germans how it's done north of the American border.

This post has been edited by b20f08: Jun 14 2018, 10:39 PM


--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 14 2018, 07:16 AM
Post #31


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Got another get-together for CE this Sunday. Will post pics and batreps (if possible) next week. Cheers. armata_PDT_34.gif

This post has been edited by b20f08: Jun 14 2018, 07:17 AM


--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 14 2018, 10:38 PM
Post #32


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Turns 6 & 7

Turn 6
The pizza delivery vehicles are closing in on the centreline as one of the Canucks cops a fair wad of over-orders for Trenchline #5 - a delicate woody scent mingled with a brisk spring aroma of wild flowers and running water....

[ur=https://wargamesandwritings.files.wordpress.com/2018/06/turn-71.png]Turn 7[/url]
Ho, ho, ho. What is this? A shindig? The second wave of Central Powers arrive - three more German and one Austro-Hungarian units - just as the first Allied tank is destructed by one of the Rumplers.

This post has been edited by b20f08: Jun 16 2018, 04:05 AM


--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 16 2018, 04:04 AM
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Turns 8 & 9

Turn 8
With so many new arrivals, the sky around Cambrai is "busy". Orders fly in thick and fast to the tank below. But as the tank is heavily armoured from "urgent orders", getting their attention requires some weighty persuasive tools.

Turn 9
The Allied escort are proving very obstructive as the German and their southern German cousins harangue the lone pizza delivery vehicle with their orders. Somehow, however, in all this frenetic activity some of the Germans forgot their pizza access cards, most of which were delivered by post. Unfortunately, the postal service at the time was a bit slow and primitive. And therefore failed to arrive in due time for many of the pilots. And, besides, what is this pizza thing, many were asking? The pizza delivery vehicle, meantime, crept ever closer to its destination.

This post has been edited by b20f08: Jun 17 2018, 04:35 AM


--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 17 2018, 04:34 AM
Post #34


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Climactic conclusion to this concentric confusion of chaos....

Turn 10
The sudden turnabout face of the new arrivals has been much thought over. The only conclusion drawn after all the debate and subsequent post-war analysis is that the entire group were vegans. Yes, that's right; caterpillar-loving, leaf-munching, green juice jiving herbivores. Unless they had an aversion to deisel-fumed overcooked cheesy-crusted and covered, fatty dripping, meat-plastered (with anchovy) flour-doughed weevil-infested circular pizzas. Only explanation.

Turn 11
As the arrivals are seen off by the few Allied planes still escorting lone tank Echo Five-Seven-Niner, Landship "Dolly", one adventurous pizza-loving German has snuck through the sieve-like defence to align himself for a strafing run. But in his over-enthusiasm, he forgot to exchange his normal bullets for pizza-fume seeking rounds. As a consequence, he failed in the most dramatic moment ever. He was later arrested for pro-pizza fondness on return to his station.

Turn 12
Cambrai awoke to find their fine bombed city reeking to the news, and aroma, of pan-based, cheese crusted and buffalo milk topping finest artifical Italian sourced cooking. The tank's arrival was warmly greeted by the many inhabitants, many of whom were running low on skin moisterisers, hand lotions, and hair gel. The Allied command's desperate plan had finally succeeded. The General was promoted and promptly retired to an appropriate static desk back in the Horse Guards. Cambrai would inspire Japanese manufacturers in an effort to modernise (after Tsushima) their bourgeoning vehicular fleet to name their first motorised rickshaw after the place. It was a mistake of course as the horseless carriage was able to outdo the work of the rickshaw which would eventually retain its place both as a tourist delight while acting as convenient break-down recovery vehicles for the motor car.

In the anals of history, Cambrai's place will forever go down as a major centre of focus during latter stages of the Great War. But far more than that, it would eventually be known as the birthing place of the metrosexual revolution. All hail the exfoliator! armata_PDT_36.gif
===================================================
New scenario tomorrow: The Last German offensive, May 1918
===================================================

This post has been edited by b20f08: Jun 18 2018, 10:00 AM


--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 18 2018, 06:29 AM
Post #35


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New game. Scenario 6: The Last German Offensive

Another "big" game. Ground targets but it's mainly a big brawl aerially. Cheers.

IPB Image
Starting Deployment

The Germans are lined up on the left ("west"), starting deployed over the Allied frontline trenches. No targets there. White hexes represent No-Man's Land. Pale green hexes are the rear echelon areas of the Allied lines. Or the French deployment zone.

Germans appear in their usual four-plane "flight" formations - two fighters and two ground attack aircraft (carrying bombs for this mission). The French are in three formations - two standard fighter "flights" and one large bomber flight (eight planes).

The ground attack/bombers have targets for extra "diversionary fun". Germans have two supply columns and troop formations in No-Man's Land while the French have two ammo dumps and local headquarters.

Objective is destruction of opposing aircraft. Secondary objectives are the successful bombing of each of the four targets. Cheers.


--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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post Jun 18 2018, 05:36 PM
Post #36


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Game One: Part One

Russians versus Germans
Game began simply enough with all the planes maneouvring for a shooting solution. The Roland's rear gunners were having a field day as my Russians seem to maneouvre into their gun sights. The Morane copped most of the fire, but both planes were unsettled. But things got worse when both planes ran into each other in Turn 7, exploding in a mid-air collision, much like in real-life when German ace Oswalde Boelcke ran into a fellow German flier in a contact. Boelcke died while the other pilot survived. In the game, one of the Russians died in the collision.

IPB Image
The game above is paused at Turn 7. The next batrep hexmap will feature Maxim and Igor. Will their fate be less dramatic? Have to wait and see... armata_PDT_34.gif


--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Yesterday, 06:10 AM
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Turns 1 and 2

IPB Image
Turn 1
Opening moves. No firing. Plans are unfolded and laid bare...well, what is seen in this first turn. No pizza deliveries. No metrosexual homecare products for sale. No dysfunctional displays. No silly attempts at humour. The French has a simple plane - steamroll every German target with their numbers. Flying Salmsons are the carriers of the bombs this scenario. Escorts are Moranes and SPAD.
Countering them is a similarly sized German attacking force of Hannovers (assigned the bombing mission), escorted by Fokker DVIIs.

IPB Image
Turn 2
The main French force head towards the "northern" targets solo; the French believe their numbers and defensive posture (flying tight formation) will see them through. The German "bomber" forces (2 separate flights) are heading towards the centre, escorted by the second escort fighters. To oppose them, the lead French fighter escort braces itself for the assault. The "reserve" are within strike distance but uncommitted so far. A pair of French Salmsons are heading "south" towards the enemy targets. This move is more a diversionary one;; hopefully it will attract German fighter escorts.
=========================================================
It is perhaps appropriate that the first contacts are initiated by two of history's better cavalry commanders - Seydlitz in the north and Lasalle in the south. I chose historical names for the final scenario of the campaign as an homage to these cavaliers of the air, something that was largely lost as a result of subsequent technological developments. armata_PDT_34.gif

This post has been edited by b20f08: Yesterday, 06:28 AM


--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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