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> My Crazy Army Plan - 11 Down and onto Dwarfs & Necron!, 2000 Points for each army!
fofjunior
post Mar 21 2017, 12:25 PM
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That is awesome news. I don't know you personally but the news of your wife's improved health and the impending arrival of your 1st child is a true blessing.

I would rather read that than look at your painting skills which is saying alot because watching people paint and create is what I like most about our hobby.

Congratulations and may everything work out for you.


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40K goals for 2017 - play socially more often, complete armies on parade project with son.

Life goals - Lose 15kgs, improve health, spend more quality time with my wife, children and grandchildren. Catch up with friends.
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Caliginous
post Mar 25 2017, 01:19 PM
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Great news mate. Congratulations on your baby sprue having all the correct components too!


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BIG
post Mar 25 2017, 04:24 PM
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Thanks guys. Appreciate your kind words as does the wife. I am not likely to get much painting progress up this month. Although I do have all the thunderers for my dwarf artillery army assembled now and ready for some paint. Although there is a little green stuff work required as 10 of them are forcing handguns onto Warriors so there are gaps that need filling.


--------------------
Check out my Crazy Army plan here
Check out the Fluff for my Crazy Army plan here
2000 Point Armies
[40k] Murdochs 5th Armoured Detachment, 34/87th Tullarium Armour; Taskforce of the Garrsak Clan Company; Grimskragas Razorfangs, Guiding Light of Yarn Le'ath; Hive Fleet Acidica;

[Warhammer] The Obsidian Knightly Order; The Wondrous Caravan of the Traveller and his Maneaters; Bronze Host of Ka-Sabar; Dragonriders of Caledor; Vain Quest for the Grail, 11th Crusade of Araby;
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BIG
post Mar 25 2017, 08:05 PM
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So the greenstuff was applied just now. So maybe I can get some painting progress done this month.......but, I have another distraction that I would like your help with.

Continuing on with the Primarch painting for my brother, the next two have arrived in my hot little hands. Which should I do first? Leman Russ of the Space Wolves or the often forgotten architect of it all (or was he....) Lorgar of the Word Bearers. Please let me know who you would like to see first.


--------------------
Check out my Crazy Army plan here
Check out the Fluff for my Crazy Army plan here
2000 Point Armies
[40k] Murdochs 5th Armoured Detachment, 34/87th Tullarium Armour; Taskforce of the Garrsak Clan Company; Grimskragas Razorfangs, Guiding Light of Yarn Le'ath; Hive Fleet Acidica;

[Warhammer] The Obsidian Knightly Order; The Wondrous Caravan of the Traveller and his Maneaters; Bronze Host of Ka-Sabar; Dragonriders of Caledor; Vain Quest for the Grail, 11th Crusade of Araby;
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BIG
post Mar 25 2017, 09:08 PM
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I have also realized that I never posted the army lists for the next armies in the painting queue, I must be slipping to break with tradition like this. So here they are:

The Throng of Kark Veng
Runelord Sven Svennson - Rune of Cleaving, Rune of Speed, Rune of Spellbreaking

Thane Mekl Mekllson - Battle Standard Bearer with Rune of Battle, Shield
Master Engineer Ulfi Ulffson – Dwarf Handgun
Master Engineer Olfi Ulffson – Dwarf Handgun

Guards of the Hold - Veteran Barka, Musician, Standard Bearer, 16 Dwarf Warriors, Shields
Defenders of the Hold - Veteran Burku, Musician, Standard Bearer, 16 Dwarf Warriors, Shields
Voice of Kark Veng – Veteran Ullson, 9 Thunderers
Dwarven Know-how – Veteran Sigvul, 9 Thunderers
True Black Powder- Veteran Laksson, 9 Thunderers

Dwarven Pride - Cannon
Dwarven Perfection - Cannon
Death From Above - Gyrocopter
Beastslayer - Bolt Thrower, Flakkson’s Rune of Seeking
Vengeance of Kark Veng - Grudge Thrower with Rune of Accuracy

Perpetual Doom - Organ Gun
Fires from the Deep Places - Flame Cannon

The Reclamation Legion of Tomb World Fordris
Peacemaker Ezrykian, The Doom of Worlds - Overlord, Voidblade

The Lord’s Protectors - 10 Lychguard
The Necessary Evil - 10 Deathmarks

Indentured Soldiery - 10 Warriors
Lack of Empathy - 10 Warriors
Irrefutable Will - 10 Warriors
The Lost Legacy - 10 Warriors
The Favoured Few - 10 Immortals
The Lord’s Men - 10 Immortals, Tesla Carbines

Binary on the Wind - 6 Tomb Blades
Guides of the Reclamation - 6 Tomb Blades, Particle Beamers

Gateway to the Tomb - Monolith
Legacy of the Necron - Monolith


--------------------
Check out my Crazy Army plan here
Check out the Fluff for my Crazy Army plan here
2000 Point Armies
[40k] Murdochs 5th Armoured Detachment, 34/87th Tullarium Armour; Taskforce of the Garrsak Clan Company; Grimskragas Razorfangs, Guiding Light of Yarn Le'ath; Hive Fleet Acidica;

[Warhammer] The Obsidian Knightly Order; The Wondrous Caravan of the Traveller and his Maneaters; Bronze Host of Ka-Sabar; Dragonriders of Caledor; Vain Quest for the Grail, 11th Crusade of Araby;
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korocite
post Mar 27 2017, 12:32 PM
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I vote for Lorgar. I think you could really go to town with him.

This post has been edited by korocite: Mar 27 2017, 12:32 PM
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BIG
post Apr 4 2017, 08:41 PM
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So even though that I do not have any painting progress to report, I have begun to assemble Leman Russ, seems people are far more interested in seeing him with some paint than poor Lorgar, no wonder he started the heresy when nobody else liked him. I have also undercoated the first of my dwarfs so should have some progress on them sometime soon. I am still looking for Necron to bolster that army but I have high hopes.

I have managed to have another 3rd edition 40k game this week which although I yet again was plastered but had a good time doing it. Here are a few happy snaps of what eventuated........

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Here is my little horde of Tyranids. 1,500 point game. Since none of the big horribly gribblies existed back in 3rd edition the force is fairly basic. Unfortunately I didn't get to deploy first meaning I was forced back as my clever opponent deployed a Vindicator almost smack bang in the centre of the board meaning I had to deploy 18" further into my quarter.

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Here is about half of the gorgeous Imperial Fist army that is soon to smash my poor Tyranids into the ground. That Vindicator and the Tacticals on the Hill (along with some pesky Scouts) were very sensibly placed. They easily outranged my Tyranids and their armour was proof against a lot of what I could throw out. And to add serious insult to injury they looked spectacular doing it.

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Here we see my swarm begin to advance enmasse. Unfortunately it pretty much started to go down hill pretty quickly from here. I was paranoid about the firepower of the Imperial Fists punishing my Warriors and Zoanthropes (ably played by my Venomthropes) and had them hang back. Which turned out to be a bad mistake as it left my Termagants well ahead of the bigger bugs and unsupported. Lesson learnt.

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We have started tinkering with the rules of 3rd edition. So in this game we were allowing fleet of foot/claw models to run and assault and also that when assaulting a vehicle the first round of combat must be resolved against the facing that is initially charged (which was bad for my toxin sac sporting termagants).

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As can be seen here by this horde of Termagants (which with toxin sacs making them strength 4 meant they had a slim chance against the rear armour of this vindicator). They couldn't harm the tank in the first turn so in its turn it rolled back and dropped another demolisher shell squarely on top of them. It may have not been in my favor, but I don't like the fact that normally I would have charged that tank and resolved my attacks against armour 10 even though my charge move would not have been enough to even reach the rear facing. So I am keen to continue experimenting with this one.

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For some reason I felt really confident on this flank, until the Scout Squad just off camera to the right charge the termagants locking them down and held them up long enough for the Tactical squad to leap out and come to their aid. Which soon was followed by an assault squad coming in to mop up the rest. I did have Tyranid Warriors with Rending claws get in and start wrecking things, but it ended up with three Veteran Sergeants with Power Fists hidden among the squads ripping them to pieces and there was nothing I could do. Veteran Sergeants properly equipped in this situation is just brutal.

What the Imperial Fists did so well was stagger their battle line which allowed them to counter anything I did really quickly. As they could sacrifice a unit (like the scouts) to slow me down or hold me in place while heavier hitters moved into position to destroy me.

IPB Image
Unlike me who ended up having my most dangerous units stuck way up the back doing nothing while the lesser creatures were being slaughtered with no support.

So I may have been well and truly smashed, but it was a good game. I thought I had done really well up to turn three when I quickly realized how isolated and strung out my horde had begun. I just couldn't bring the necessary forces to focus on one part of the enemies line allowing with them to deal with me piecemeal. Lesson learnt? Of course. I definitely need to play more games. I also probably need to pay a lot closer attention to what my army is capable of (especially the weapon ranges). I am also going to see if there are any Forgeworld 3rd edition beasties that my larger bugs can sub in as. Barbed Heirodule anyone?

Highlights? In the final turn of the game 4 Tyranid Warriors surrounding and gunning down a Terminator Librarian. Very satisfying. Also seeing the Nids finally get onto the battlefield, and in deployment fill the entire quarter.

Lowlights? 30 Termagants in combat with a tactical squad and Battle Leader and not killing a single marine until the third turn of combat. The dice just weren't with me. Also taking two turn of 3 Zoanthropes attempting to launch full power warp blasts at the vindicator before destroying it. (I kid you not. One turn two misses and a failed psychic test so no hits. The following turn another failed psychic test and a miss. So when I picked up the dice for the final shot i just thought it wasn't meant to be. But the dice gods allowed me a moment of relief when the warp blast hit and blew the vindicator to smithereens in one shot or in reality 6 attempted shots....(

Next time I play 3rd edition I think we may see the Alpha Legion make an appearance for the first time. Will see how effectively they can fill out a 3rd edition army.

Thanks for reading.


--------------------
Check out my Crazy Army plan here
Check out the Fluff for my Crazy Army plan here
2000 Point Armies
[40k] Murdochs 5th Armoured Detachment, 34/87th Tullarium Armour; Taskforce of the Garrsak Clan Company; Grimskragas Razorfangs, Guiding Light of Yarn Le'ath; Hive Fleet Acidica;

[Warhammer] The Obsidian Knightly Order; The Wondrous Caravan of the Traveller and his Maneaters; Bronze Host of Ka-Sabar; Dragonriders of Caledor; Vain Quest for the Grail, 11th Crusade of Araby;
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Mono
post Apr 5 2017, 11:58 AM
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For rules look up chapter approved. there were some rules where things like lasguns could get a glancing hit on vehicles. something like 6 to hit, 6 to pen followed by another 6 and then only rolled a d3 on glancing hit table. basically allowed low strength units to do something to vehicles but not kill them (no hull points.)

for the alpha legion game use the 3.5 chaos marine codex, while it can make chaos marines overpowered it also allows you to make one of the most well themed chaos lists.
It is the codex that had legion rules.

as a stupid example you can have a standard chaos marine without a mark of chaos that has counter attack, furious charge, infiltrate, move through cover, night vision, siege specialist and tank hunter and will cost 28 points and comes with a bolter and ccw.


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My Painting Diary or Can I Paint a New Army for Every Tournament This Year, the answer is hell no, but I gave it a good bash
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korocite
post Apr 6 2017, 07:16 PM
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I think those rules were intended for those facing imperial guard armoured companies, so that infantry units had something to do other than run away.

It was a good game, lots of prettiness on both sides and I reckon we both learned a lesion or two. I am certainly looking forward to our next game - alpha legion v orks. It is always fun playing the comedy army.

Steve
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BIG
post Apr 6 2017, 07:53 PM
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I am dreading the day we decide to do orks vs orks....or tyranids for that matter.

I am dreading the day we decide to do orks vs orks....or tyranids for that matter.


--------------------
Check out my Crazy Army plan here
Check out the Fluff for my Crazy Army plan here
2000 Point Armies
[40k] Murdochs 5th Armoured Detachment, 34/87th Tullarium Armour; Taskforce of the Garrsak Clan Company; Grimskragas Razorfangs, Guiding Light of Yarn Le'ath; Hive Fleet Acidica;

[Warhammer] The Obsidian Knightly Order; The Wondrous Caravan of the Traveller and his Maneaters; Bronze Host of Ka-Sabar; Dragonriders of Caledor; Vain Quest for the Grail, 11th Crusade of Araby;
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Mono
post Apr 7 2017, 03:42 PM
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you are adapting the rules anyway.

1 change I would make is to the damage table. the change I would make is with the immobilised and weapon destroyed rules. I would suggest adding that once a vehicle has lost all of its weapons the next weapon destroyed immobilises the vehicle, once a vehicle is immobilised following immobilised results are weapon destroyed, if a vehicle has no weapons and is immobilised the next of wither of these results is vehicle destroyed.

basically this stops the case of the eternally falling off weapon. I remember a game against Jared with fire dragons in combat against a sentinel that was immobilised and I just kept on rolling weapon destroyed, after 5-6 rounds of combat it gets a bit old, I hit, I penetrate, weapon destroyed again. Bad dice for that combat on my part but still


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Fortune Cookie Wisdom: Don't use a hatchet to remove a fly from the forehead of your friend

My Painting Diary or Can I Paint a New Army for Every Tournament This Year, the answer is hell no, but I gave it a good bash
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BIG
post Apr 17 2017, 08:20 PM
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So last month was a bust on the getting models painted front (which I feel I have more real justification for than I have ever had before). But I have managed to kickstart the painting again this month. They won't win any painting awards and I consider they are probably below my usual standard. But, they have served a very important purpose to kick start me back painting and I am happy enough with them to have achieved that.

So halfway into the month and I have completed 30 Thunderers for my Dwarf army.

IPB Image
I did take the time to use three different colours for the beards and hair giving a little individuality. All of these dwarfs were second hand and some needed a little conversion and green stuff work to convince them to hold a handgun. But I think they are fairly decent conversion and without individual examination it doesn't leap out at you.

IPB Image
Initially I regretted the green clothes on the predominately green base. But it has grown on me somewhat. I am trying for a bit of a late thaw with the grass now appearing through the rapidly dwindling snow. Plus it ties them in with the High Elf Dragon army that I did a little while back.

IPB Image
These guys will be the solid shooting core of the army, positioning themselves between the blocks of warriors and if needed will try to gain a flank charge when the castle is finally assaulted.

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Here is all three units together. Not fantastic. But finished and putting me well on the way to finishing the Dwarfs (as most of the points are taken up by the War Machines.....)

IPB Image
On a side note. This fellow on the corner of the unit with his stick and a handgun is a coversion of an older metal model. There will be a few old metal dwarfs making an appearance among the dwarf army as I have picked them up every now and then and they help round out some numbers as well as add a lot of class and character.

I have put just about every other model for this army into paint stripping mode as I decided that since they are metal I will take the opportunity to remove the paint rather than paint over them. Its been a while since I have done an army with so many metal models. They have a satisfying weight to them and it is oh so easy to remove paint from them.

I have now finished assembling Leman Russ to the painting stage and he has had a bath to try and remove some of that nasty release agent they often have on them. Hopefully I can get him started this week.

I am still chasing Necron models, after a strong start the leads have either fallen through or dried up, so I am tempted to try and knock out another Dwarf unit before switching to a Necron one.

Thanks for reading.


--------------------
Check out my Crazy Army plan here
Check out the Fluff for my Crazy Army plan here
2000 Point Armies
[40k] Murdochs 5th Armoured Detachment, 34/87th Tullarium Armour; Taskforce of the Garrsak Clan Company; Grimskragas Razorfangs, Guiding Light of Yarn Le'ath; Hive Fleet Acidica;

[Warhammer] The Obsidian Knightly Order; The Wondrous Caravan of the Traveller and his Maneaters; Bronze Host of Ka-Sabar; Dragonriders of Caledor; Vain Quest for the Grail, 11th Crusade of Araby;
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fmi1979
post Apr 17 2017, 09:23 PM
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Very nice work as per usual. Dwarf's were my first army, many, many years ago, so I'll keen to see some of the older figures painted up.


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Tread lightly and carry a nuclear weapon

Finished projects
World War 1 Early War Germans
US Marines vs Taliban
Falkland War Royal Marines vs Argentina
War of the Roses Yorkist army
British Napoleonics

Work Bench
Warhammer Fantasy 4th ed Empire


On the Backburner
Rogue Trader Ultramarines
Imperial Fists
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BIG
post Apr 23 2017, 06:44 PM
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Hi all, quick update as I have. It done a heap of modelling or gaming since the last update of the dwarfs. Although I have been focusing on DMing a 2 player character campaign which has been a nice change of pace and a lot of fun. But a HEAP of work as I am writing the whole thing from scratch.

BUT, the purpose of this post is due to GW's recent announcement of the next 40k edition I am stepping up collecting the current codex's (codifies?) as they will be discontinued. As I would like to keep the collecting based on 7th edition if possible and modify the armies for 8th if I need to.

SO, if anyone has any of the following they would like to negotiate a sale (or a trade if I can accomodate it) I would be very interested.

Codex: Dark Eldar
Codex: Grey Knights
Codex: Tau Empire
Codex: Harlequins
Codex: Necrons
Codex: Deathwatch
Codex: Imperial Knights
Codex: Cult Mechanicus
Codex: Skitarii
Codex: Militarum Tempestus
Codex: Dark Angels
Codex: Chaos Daemons
Codex: Genestealers
Codex: Farsight Enclaves
Codex: Imperial Agents
Codex: Blood Angels
Codex: Space Wolves

I would potentially be interested in the supplements that floated around. It that would be second to the main codex acquisition.

Thanks for reading and let me know.


--------------------
Check out my Crazy Army plan here
Check out the Fluff for my Crazy Army plan here
2000 Point Armies
[40k] Murdochs 5th Armoured Detachment, 34/87th Tullarium Armour; Taskforce of the Garrsak Clan Company; Grimskragas Razorfangs, Guiding Light of Yarn Le'ath; Hive Fleet Acidica;

[Warhammer] The Obsidian Knightly Order; The Wondrous Caravan of the Traveller and his Maneaters; Bronze Host of Ka-Sabar; Dragonriders of Caledor; Vain Quest for the Grail, 11th Crusade of Araby;
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BIG
post Apr 25 2017, 12:07 AM
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The codex hunt is going quite well.

Tomorrow I hope to also get the dwarfs out of the paint thinners and cleaned up ready for some painting. But I may have a go at how I intend to paint my Necrons first.


--------------------
Check out my Crazy Army plan here
Check out the Fluff for my Crazy Army plan here
2000 Point Armies
[40k] Murdochs 5th Armoured Detachment, 34/87th Tullarium Armour; Taskforce of the Garrsak Clan Company; Grimskragas Razorfangs, Guiding Light of Yarn Le'ath; Hive Fleet Acidica;

[Warhammer] The Obsidian Knightly Order; The Wondrous Caravan of the Traveller and his Maneaters; Bronze Host of Ka-Sabar; Dragonriders of Caledor; Vain Quest for the Grail, 11th Crusade of Araby;
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BIG
post May 1 2017, 09:53 AM
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So a tiny bit more progress on the painting front to round out April, although it is not anything to do with Dwarfs or Necron. I have been doing a tiny bit of cleaning up in preparation for when we finish settlement of our new house. I found this guy among my dreamed of but never completed Marienburg Warband for Mordheim and I was inspired to paint him.

IPB Image
I did enjoy painting the ogres the most of any army and they are so easy to paint due to the larger size.

IPB Image
He perhaps shows his age as he is a bit smaller than his fellow ogres, but is still packed with detail and I see him as the runt of the army due to being smaller and shock horror missing a gut plate.

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I did keep with the planned Marienburg colour scheme just in case one day I assemble the crew and finish the warband off as he then can play dual roles as I had a look at the Ogre Kingdoms list and with some tweaks I managed to squeeze him in as a Maneater with a great weapon.

IPB Image
So here is what I managed for April, a little off topic, but some good progress.

I spent last night gluing and pinning a metal three rotor dwarf gyrocopter. It has been ages since I pinned a model. I also did all of the conversion/repair work on the Dwarf warriors for the Dwarf army (all 38 of them) so they are ready to go. I also received the last of the Necron Warriors I needed for the army so I may paint them first. They shouldn't be that hard should they?

Thanks for reading.


--------------------
Check out my Crazy Army plan here
Check out the Fluff for my Crazy Army plan here
2000 Point Armies
[40k] Murdochs 5th Armoured Detachment, 34/87th Tullarium Armour; Taskforce of the Garrsak Clan Company; Grimskragas Razorfangs, Guiding Light of Yarn Le'ath; Hive Fleet Acidica;

[Warhammer] The Obsidian Knightly Order; The Wondrous Caravan of the Traveller and his Maneaters; Bronze Host of Ka-Sabar; Dragonriders of Caledor; Vain Quest for the Grail, 11th Crusade of Araby;
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Lo-Fi Version Time is now: 23rd May 2017 - 10:39 PM