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| jarryd.wilson |
Nov 11 2011, 12:29 AM
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#1
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Member ![]() Group: Veteran Members Posts: 533 Joined: 28-April 09 From: Lismore Member No.: 7,383 |
I dont know what the current type of woodelf list is and I have nearly forgotten all the rules in 8th ed But i have been looking at some lists and talking to a few people and they told me just go for shooting. So here is my attempt at shooting lol.
Highbourne Arcane boddkins Bow of loren =205 Spell Weaver Level 4 (life) Wand of the wych elm =305 Noble bsb Asyendi's bane hail of doom =130 Spell singer Scroll Devinition Orb = 140 10x Glade Guard = 120 10x Glade Guard Full cmd Banner of Spring Tide =169 10x Glade Guard Stand/Muso = 138 18x Dryads =156 6x Wardancers = 108 6x Wardancers = 108 5x Waywatchers = 120 2x Great Eagles = 100 So if my oldschool pen and paper math is correct this comes to a total of 1799 I'm considerign it for little scrap for a bit of 'diping the toe in the water' before I think about big boi games. Cheers Jarryd -------------------- Check out my modelling Diary....has a sweet story!!! BRING THE RAIN!!!!
http://www.wargamerau.com/forum/index.php?showtopic=148104 |
| J_D |
Nov 11 2011, 07:52 AM
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#2
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Member Group: Support Veteran I Posts: 1,186 Joined: 29-August 11 Member No.: 11,796 |
Biggest problem your going to have is if someone can survive your shooting, your in a lot of trouble. I run Ogres, and your S3 bows dont worry my T4 5+ armour monsters in the slightest. Your dryads would simply be taken out by my Maneaters with Flaming banner, and Wardancers would be thinned out by Leadbelchers and Thundertusk shooting. Same as your eagles, my Leadbelchers are 24" S4 armour piercing D6 shots each (ignoring penalties to move and shoot, and multi shot).
The biggest flexibility Wood Elves have is their ability to move and shoot. A more static gunline army like this appears to be doesnt take advantage of that, and as mentioned earlier doesnt that the strength to pull it off -------------------- |
| gelf |
Nov 11 2011, 08:04 AM
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#3
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Member ![]() Group: Veteran Members Posts: 3,526 Joined: 4-February 07 Member No.: 3,768 |
personally i think you have to many points in characters. id go lvl 4 or the highbourne not both at this points. and throw more points into troops .
-------------------- Small son Plays. May even Stream some Warmachine games and thoughts, will start with something Easy. basic League of Legends and Heroes of Newerth plays.
http://justin.tv/gelfilingus Live it love it. See you there. |
| Kahz |
Nov 11 2011, 08:01 PM
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#4
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Member ![]() Group: Veteran Members Posts: 980 Joined: 26-July 10 From: Labrador - Gold Coast Member No.: 9,835 |
You have too many points in lords. At 1800pts you can only have 450 total points and you have 510, so you've gotta drop 60 pts somewhere there..
Also, you're spellsinger has two arcane items when it can only have one. This post has been edited by Kahz: Nov 11 2011, 08:04 PM -------------------- Warhammer Fantasy
Dwarves - 7000 pts (slowly getting painted..) Warriors of Chaos - 1250 pts Toowoomba Irish pub game champion - Retired 100% Success rate Time flies like an arrow, fruit flies like a banana. Dance is the most beautiful method of self expression, then you add a pole for 10 bonus points. Tournament Anvil Explosions: 4 BIG March
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| jarryd.wilson |
Nov 11 2011, 08:06 PM
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#5
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Member ![]() Group: Veteran Members Posts: 533 Joined: 28-April 09 From: Lismore Member No.: 7,383 |
You have too many points in lords. At 1800pts you can only have 450 total points and you have 510, so you've gotta drop 60 pts somewhere there.. Also, you're spellsinger has two arcane items when it can only have one. True...might drop the reroll dispell dice and something else. Tough call lol Cheers. -------------------- Check out my modelling Diary....has a sweet story!!! BRING THE RAIN!!!!
http://www.wargamerau.com/forum/index.php?showtopic=148104 |
| Kahz |
Nov 11 2011, 08:18 PM
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#6
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Member ![]() Group: Veteran Members Posts: 980 Joined: 26-July 10 From: Labrador - Gold Coast Member No.: 9,835 |
If you drop the lvl 4 to a lvl 3, and swap his dispel thingy for the scroll from the singer, then buff the singer up to lvl 2, you'll fit both lords in and still have 20 pts to spare.
The army looks okay, just really lacking in anything remotely resembling close combat presence. Dryads will be the only thing able to take close combat and a 5+ conditional ward won't save you from anything these days, you'll just find that really annoying unit with a flaming banner going straight into them. Anything with a toughness 4+ will laugh at your bows .. then anything with an armour save will be on the floor in stitches, except from your lords shots. To handle them pesky knights and what not, that lord will be very crucial imho. This post has been edited by Kahz: Nov 11 2011, 08:33 PM -------------------- Warhammer Fantasy
Dwarves - 7000 pts (slowly getting painted..) Warriors of Chaos - 1250 pts Toowoomba Irish pub game champion - Retired 100% Success rate Time flies like an arrow, fruit flies like a banana. Dance is the most beautiful method of self expression, then you add a pole for 10 bonus points. Tournament Anvil Explosions: 4 BIG March
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| jarryd.wilson |
Nov 11 2011, 08:39 PM
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#7
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Member ![]() Group: Veteran Members Posts: 533 Joined: 28-April 09 From: Lismore Member No.: 7,383 |
If you drop the lvl 4 to a lvl 3, and swap his dispel thingy for the scroll from the singer, then buff the singer up to lvl 2, you'll fit both lords in and still have 20 pts to spare. The army looks okay, just really lacking in anything remotely resembling close combat presence. Dryads will be the only thing able to take close combat and a 5+ conditional ward won't save you from anything these days, you'll just find that really annoying unit with a flaming banner going straight into them. Anything with a toughness 4+ will laugh at your bows .. then anything with an armour save will be on the floor in stitches, except from your lords shots. To handle them pesky knights and what not, that lord will be very crucial imho. Yeah thats the same worries that I was having. Was thinking about putting a unit of 4 treekin in there and possibly a treeman. But would have to drop the lvl 3 to do it and possibly both units of wardances. Whats the ruling around rares and stuff? Is there still a limit? -------------------- Check out my modelling Diary....has a sweet story!!! BRING THE RAIN!!!!
http://www.wargamerau.com/forum/index.php?showtopic=148104 |
| Kahz |
Nov 11 2011, 09:06 PM
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#8
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Member ![]() Group: Veteran Members Posts: 980 Joined: 26-July 10 From: Labrador - Gold Coast Member No.: 9,835 |
25% rare, 50% special. max 2x per individual unit choice for rare, 3x for special, unless specified in the unit entry, (e.g bolt throwers being 2 for 1 choice)
This post has been edited by Kahz: Nov 11 2011, 09:07 PM -------------------- Warhammer Fantasy
Dwarves - 7000 pts (slowly getting painted..) Warriors of Chaos - 1250 pts Toowoomba Irish pub game champion - Retired 100% Success rate Time flies like an arrow, fruit flies like a banana. Dance is the most beautiful method of self expression, then you add a pole for 10 bonus points. Tournament Anvil Explosions: 4 BIG March
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| Emperor Fooble |
Nov 11 2011, 10:50 PM
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#9
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![]() Don't throw off my groove Group: Support Veteran Posts: 1,988 Joined: 11-March 10 Member No.: 9,113 |
I think people are underestimating GG bows, S4 at short-range (20inches if including standard move) is nothing to sneeze at when its 30+ shots hitting on 3+.
As for the list, on the units. You have a LOT of points in characters, esp for 1800pts! The lord is 205pts for, 3-4 S3 no armour shots? I can understand the need for something to drop heavy cav and the like but realistically what will he achieve, 1-2 kills a turn, for how long till his unit is caught? I would really consider dropping him. Or if you really wanted him to stay, an eagle and 3+ ward when down to one wound (pond stone or stone of the crystal mere, can never remember) so he can remain mobile and out of harms way. The Lvl4, a big chunk of points toting a solid magic lore, BUT who is she going to use it on? Other then the dryads I cant see the regen or toughness saving you from any serious threat as 10GG wont fight their way through a paper bag, static res alone will see them packing and 5 wardancers will still be a suicide unit. The spell law wont save any of the characters as t3 no saves means when the bats start coming they wont be leaving. Resurrection cant bring back a dead unit, the only spell I see really helping out is dwellers. Personally I think beasts would be better as it will provide: Wildform - always good and turns dryads into killing machines A dodgy magic missile to clear away a chaff unit so your GG can keep shooting at something useful Amber spear to give you the closest thing your going to get to a cannon - to give you a solid hit against big monsters (which are everywhere, and most likely only going to increase if current books are any indication) and splatter some monstrous infantry and knights (better than that lord). Two character buffs which can either help keep you alive (+3 T) or give you a last ditch attack (+3 S and A) and of course, transformation! Nab yourself a Hydra on a 15+ or if your up to it, a real monster! Spell Singer - If you have the lvl4 with wych elm, at this points level I would drop, you already have a big investment in magic and adding another 130 for more defence in an easy to kill character (you only have 3 GG units and 4 squishy characters!) that does very little otherwise seems unnecessary. Core: I would shrink the Dryads down to 14-16 as that can fit into a forest and save you a few points. Getting the banner of eternal flame onto one unit would be very helpful. As would getting another standard as right now you only have 5 which is not a safe number for blood and glory. As for the rest, its good but lacking in actual punch - something to finish of the wounded or at least put up a fight. My suggested changes would be: Drop the bodkin lord, spellsinger, shrink the dryads a little and -maybe- drop one of the wardancer units. Then I would suggest swapping to beasts, getting a mighty Treeman (they are just awesome, hardy, hitty, magic and a good shooting attack) and wild riders. I always advocate wild riders but they are fast, resilient for WE and fast cav, and hit hard every round of combat. They, in small units can divert, hunt war machines, assassinate low defence characters and offer decent flank charges. Well sorry for the page of thoughts, they are only my opinions but I hope something I have put forward gives you something to think about. -------------------- Warhammer fantasy 8th is awesome!
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| jarryd.wilson |
Nov 12 2011, 12:31 AM
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#10
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Member ![]() Group: Veteran Members Posts: 533 Joined: 28-April 09 From: Lismore Member No.: 7,383 |
I think people are underestimating GG bows, S4 at short-range (20inches if including standard move) is nothing to sneeze at when its 30+ shots hitting on 3+. As for the list, on the units. You have a LOT of points in characters, esp for 1800pts! The lord is 205pts for, 3-4 S3 no armour shots? I can understand the need for something to drop heavy cav and the like but realistically what will he achieve, 1-2 kills a turn, for how long till his unit is caught? I would really consider dropping him. Or if you really wanted him to stay, an eagle and 3+ ward when down to one wound (pond stone or stone of the crystal mere, can never remember) so he can remain mobile and out of harms way. The Lvl4, a big chunk of points toting a solid magic lore, BUT who is she going to use it on? Other then the dryads I cant see the regen or toughness saving you from any serious threat as 10GG wont fight their way through a paper bag, static res alone will see them packing and 5 wardancers will still be a suicide unit. The spell law wont save any of the characters as t3 no saves means when the bats start coming they wont be leaving. Resurrection cant bring back a dead unit, the only spell I see really helping out is dwellers. Personally I think beasts would be better as it will provide: Wildform - always good and turns dryads into killing machines A dodgy magic missile to clear away a chaff unit so your GG can keep shooting at something useful Amber spear to give you the closest thing your going to get to a cannon - to give you a solid hit against big monsters (which are everywhere, and most likely only going to increase if current books are any indication) and splatter some monstrous infantry and knights (better than that lord). Two character buffs which can either help keep you alive (+3 T) or give you a last ditch attack (+3 S and A) and of course, transformation! Nab yourself a Hydra on a 15+ or if your up to it, a real monster! Spell Singer - If you have the lvl4 with wych elm, at this points level I would drop, you already have a big investment in magic and adding another 130 for more defence in an easy to kill character (you only have 3 GG units and 4 squishy characters!) that does very little otherwise seems unnecessary. Core: I would shrink the Dryads down to 14-16 as that can fit into a forest and save you a few points. Getting the banner of eternal flame onto one unit would be very helpful. As would getting another standard as right now you only have 5 which is not a safe number for blood and glory. As for the rest, its good but lacking in actual punch - something to finish of the wounded or at least put up a fight. My suggested changes would be: Drop the bodkin lord, spellsinger, shrink the dryads a little and -maybe- drop one of the wardancer units. Then I would suggest swapping to beasts, getting a mighty Treeman (they are just awesome, hardy, hitty, magic and a good shooting attack) and wild riders. I always advocate wild riders but they are fast, resilient for WE and fast cav, and hit hard every round of combat. They, in small units can divert, hunt war machines, assassinate low defence characters and offer decent flank charges. Well sorry for the page of thoughts, they are only my opinions but I hope something I have put forward gives you something to think about. Haha sure has, back to the drawing board completely I think lol -------------------- Check out my modelling Diary....has a sweet story!!! BRING THE RAIN!!!!
http://www.wargamerau.com/forum/index.php?showtopic=148104 |
| jarryd.wilson |
Nov 12 2011, 01:12 AM
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#11
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Member ![]() Group: Veteran Members Posts: 533 Joined: 28-April 09 From: Lismore Member No.: 7,383 |
Back to the drawing board, this is what I got.
Weaver wych Elm - 270 Noble bsb Asyndi Bane Hoda Great Eagle - 175 20x Glade Guard Full Cmd Banner of Spring Tide - 289 10x Glade Guard Standard/Muso - 138 14x Dryads - 168 6x Wild Riders Standard/Muso Warbanner - 199 3x Treekin Champ - 215 Treeman - 285 Great Eagle - 50 Total running cost is 1789 What do you guys reckon? -------------------- Check out my modelling Diary....has a sweet story!!! BRING THE RAIN!!!!
http://www.wargamerau.com/forum/index.php?showtopic=148104 |
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