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> Sabre Squadron or Fist Full of TOW, modern rules
aif2_16
post May 14 2017, 05:08 PM
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Hi All,

Has anyone used Sabre Squadron or Fist Full of TOW modern rules

If anyone has used these rules could you let me know what you thought of them.

Regards
Darren
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Munster
post May 14 2017, 09:46 PM
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The FFT army lists remind me of a maths assignment, might know more after tomorrow when a mate try's a game
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aif2_16
post May 15 2017, 08:04 AM
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QUOTE(Munster @ May 14 2017, 09:46 PM) *

The FFT army lists remind me of a maths assignment, might know more after tomorrow when a mate try's a game


Thanks for your thoughts.

I admit the FFT lists and game data sheets was a negative for me. Sabre Squadron not have an over watch rules was also a negative, however, there is probably no reason why this type of rule could be added.

Darren
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davemc1815
post Jun 20 2017, 08:47 AM
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Hi Darren

I hope that it's not too late to be some help.

Don't be put off by the mass of information that comes with A Fistful Of Tows, I have only played a couple of games but the mechanics are very straight forward and give a fairly fast paced game.

For more info check out the following blog.

http://tinytanks3mm.blogspot.com.au/

Hope this helps

Dave

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aif2_16
post Jun 20 2017, 09:52 PM
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QUOTE(davemc1815 @ Jun 20 2017, 08:47 AM) *

Hi Darren

I hope that it's not too late to be some help.

Don't be put off by the mass of information that comes with A Fistful Of Tows, I have only played a couple of games but the mechanics are very straight forward and give a fairly fast paced game.

For more info check out the following blog.

http://tinytanks3mm.blogspot.com.au/

Hope this helps

Dave

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aif2_16
post Jun 20 2017, 10:36 PM
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QUOTE(davemc1815 @ Jun 20 2017, 08:47 AM) *

Hi Darren

I hope that it's not too late to be some help.

Don't be put off by the mass of information that comes with A Fistful Of Tows, I have only played a couple of games but the mechanics are very straight forward and give a fairly fast paced game.

For more info check out the following blog.

http://tinytanks3mm.blogspot.com.au/

Hope this helps

Dave


Thanks Dave.

So far I've had two games of Team Yankee, but nothing with Sabre Squadron or FFT.

I have the basic Sabre Squadron rules which I've read. My current thinking is to use the basic SS rules with the spotting rules from FFT and allow units to be put on over watch.

I've started using Too Fat Lardies "I ain't been shot mum" WW2 rules having become frustrated with FOW. These rules use a card system that produces a random unit activation in each game, rather than a "you-go-I-go" approach. I would like to use a similar card system for modern gaming, I need to think about more about this.

Having said that, I have no experience with SS or TFF. I'm open to any set of rules that focuse on the quality of this command/control and troop quality, this why I like the I ain't been shot mum rules.

As a side issue, I'm currently moving into WW1 using Too Fat Lardies rule. In 6mm using "If the Lord spares us", and 28mm "Through the mud and the Blood".

Regards
Darren

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davemc1815
post Jun 22 2017, 08:07 AM
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Hi Darren

FFT definitely takes into account the quality of the troops involved but it's activation system is a basic IGOUGO with held fire and overwatch thrown in.

Our group has tried IABSM, loved the card activation, blinds, spotting etc but found the combat mechanics a bit fiddly, especially as the games became larger. In the back of my mind lurks an idea to combine the activation systems from IABSM or Chain Of Command with the combat mechanics from a FFT.

Dave
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