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> Dropbears Podcast, Self-Proclaimed No.1 9th age podcast.. in the southern hemisphere
toughnutt
post Mar 24 2019, 04:56 PM
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Episode 1 of the Dropbears Podcast. Also find us on Podbean.

https://1drv.ms/v/s!Aq3vNtpP-kMhiCRqKQ3ZVtGk57A5

Episode 2 of the Dropbears Podcast. Also find us on Podbean.

https://1drv.ms/v/s!Aq3vNtpP-kMhiCj43fgCDZFYwk6P


Episode 3 of the Dropbears Podcast. Also find us on Podbean.

https://1drv.ms/u/s!Aq3vNtpP-kMhiCsG49E...9DyNY-?e=eOC4Gq

Episode 4 of the Dropbears Podcast. Also find us on Podbean.

https://1drv.ms/u/s!Aq3vNtpP-kMhiG0fqkj...5_6Af-?e=5tGpIP

This post has been edited by toughnutt: Jun 7 2019, 10:30 PM
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Renagade
post Mar 24 2019, 06:33 PM
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Love it. Do wanna talk more about time, I think that more time isn't the answer. Its already a crazy long time and a barrier for entry to new players. I firmly think the game could do with a drop in points as well as a limit on units per list.

Probably 3000 points in enough to have similar game play. As well as a 10 unit limit. This will massively help get games finishing. Another idea is maybe 6 turns is to many. Maybe 5 is all that's needed. In fact less turns mean you need to be more aggressive. And once units are in combat there is a lot less flexibility in movement.

I'm not sure if all or any of these things should be added but I do think the current scale of the game takes to long to play.

As an aside I couldn't find the cast on podbean.




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KiRaHyuU
post Mar 24 2019, 06:53 PM
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Love it, once upon a time there were no podcasts in a blue moon, now it’s 3 in a week smile.gif

Great minds think alike...


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Draeth
post Mar 24 2019, 07:01 PM
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I think that 2h 45m is enough time for a game. I finish most of my games within that time, but not all. I have been running close on time for the last short while, playing Demons means I have to explain lots of things.

I think the biggest loss of time comes from 3 things.
-Not magnetising your models.
-Being 'neat' during the game.
-Not having magic cards.

Magnetise your damn models. It costs almost nothing, takes little time and saves you so much time EVERY GAME you play. Not only that but it makes playing the game so much easier. The difference is night and day.

Being neat during your game, I mostly mean keeping your dead piles sorted out. Keep each unit together. When a unit dies, rank it back up while your opponent takes their turn. Keep your dice in a pile, keep your magic cards off to one side.

How do magic cards save you time? Picking your spells becomes faster. Having all the information for the spells, not just for you but for your opponent, saves so much time. Casting a spell? Put the card next to the unit, roll your dice. Leave it there or take it away if its dispelled. Drawing a flux card each turn, no longer are you an idiot rolling a D8 13 times cause you keep getting the same number. This includes having a few tokens to keep on your flux cards for veil tokens. So few people have actual cards, it is a terrible plague on the game.

One more thing, which is minor for some people but could be a huge time saver for others, is to have a specific amount of dice, maybe in 2 or 3 colours. Do you have 4 units that each shoot 12 shots? Have 12 black dice. Do 3 of your units get 17 attacks in combat? Have 17 red dice.

Here are my magic cards for Divination, Witchcraft and Evocation. I can't find my other ones, I think they are on my old HDD.
https://drive.google.com/open?id=1YM0UZOVgJ...Is6gLR8MYs3P3gW

This post has been edited by Draeth: Mar 24 2019, 07:13 PM
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KiRaHyuU
post Mar 24 2019, 07:04 PM
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QUOTE(Draeth @ Mar 24 2019, 08:01 PM) *

One more thing, which is minor for some people but could be a huge time saver for others, is to have a specific amount of dice, maybe in 2 or 3 colours. Do you have 4 units that each shoot 12 shots? Have 12 black dice. Do 3 of your units get 17 attacks in combat? Have 17 red dice.


Please practice what you preach smile.gif


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Draeth
post Mar 24 2019, 07:11 PM
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QUOTE(KiRaHyuU @ Mar 24 2019, 08:04 PM) *

Please practice what you preach smile.gif


I have a collection of random dice. I also play with a collection of random units.
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KiRaHyuU
post Mar 24 2019, 07:25 PM
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On the issue of chess clocks...and dice rolls...

It's simple, follow the Warmachine principle, you start the clock when it's your turn to react or roll...and you pause the clock when there's a rules dispute/look up...

This post has been edited by KiRaHyuU: Mar 24 2019, 07:26 PM


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Monty Zuma
post Mar 24 2019, 08:10 PM
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QUOTE(Draeth @ Mar 24 2019, 08:01 PM) *

I think that 2h 45m is enough time for a game. I finish most of my games within that time, but not all. I have been running close on time for the last short while, playing Demons means I have to explain lots of things.

I think the biggest loss of time comes from 3 things.
-Not magnetising your models.
-Being 'neat' during the game.
-Not having magic cards.



I agree that 2h 45m should be enough time to complete a game. I disagree with some of your list of key items.
Being neat can mean you don't need magnetised basis, just effective movement trays.

Time taken to explain things should go down the more people play against the new lists.

You don't need magic cards, you just need to have a print out of the magic lores being used. You shouldn't have so many spells that you both can't remember what has been cast, nad it is easy to note that down on a the spell page.

The major time waster I believe is people who don't start thinking about their moves until they start their turn. You should already roughly know what to do next during the opponents turn and modify that based on the results of the combat round.


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youngseward
post Mar 25 2019, 04:49 PM
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Ive mentioned most of this to Dave already but:
Re time for rounds I dont agree we need more time. We need a culture that accepts that if you cannot make decisions within a proper timeframe you lack a skill of the game. Blood bowl does this well, part of the skill in BB is being able to make good tactical decisions quickly because of the turn time limit. T9A is obviously more complicated, both as a game and since a lack of time could be the fault of either player. But I would be in favour of a system for tourneys something like this:
Dont make 6 turns:
One game: warning
Two games: 1bp loss
Three games: 3bp loss
Four games: 5bp loss
Five games: 10 bp loss
(Cumulative)
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Renagade
post Mar 25 2019, 05:14 PM
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QUOTE(youngseward @ Mar 25 2019, 05:49 PM) *

But I would be in favour of a system for tourneys something like this:
Dont make 6 turns:
One game: warning
Two games: 1bp loss
Three games: 3bp loss
Four games: 5bp loss
Five games: 10 bp loss
(Cumulative)


The problem I see with this system is I'm happy to play slow if my opponent is "rushing" to complete the game as the mistakes of playing fast and loose can end up giving me considerable bps.

It may help more that if an hour in if you are not at turn 2, then the game length is shortened to 5 turns. So that each player knows well in advance that the game will be shortened. As opposed to getting the 30 min warning and going #### well that's the last turn.


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toughnutt
post Apr 8 2019, 08:44 AM
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Episode 2 now up in original post and on podbean. Enjoy
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Naboo
post Apr 8 2019, 11:12 AM
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QUOTE(Monty Zuma @ Mar 24 2019, 09:10 PM) *

You don't need magic cards, you just need to have a print out of the magic lores being used. You shouldn't have so many spells that you both can't remember what has been cast, nad it is easy to note that down on a the spell page.


That would be fine. He's most likely referring to the large amount of people who have neither, especially no flux cards. It can be super frustrating.

I've played with good non magnetised movement trays, and magnetised movement trays. I will never not magnetise my models again. I walk into every tournament round ready to go. 30 seconds to lay out my units is all I need. You can't argue that it's not more time efficient. You just can't.

This post has been edited by Naboo: Apr 8 2019, 11:13 AM
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toughnutt
post Apr 17 2019, 03:33 PM
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Ep 3 now up in original post. Enjoy
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Bobo the Vampire Monkey
post Apr 18 2019, 10:38 AM
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Thanks for an entertaining listen. Will be sure to check out future episodes.

For anyone who freaks out like I did when they see the 4hr run time, it's actually only 1hr. smile.gif
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toughnutt
post Jun 7 2019, 10:30 PM
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Episode 4 is now up
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