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> Fraserfaux 16
Skedarman
post Apr 7 2016, 11:59 PM
Post #1


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Posts: 1,601
Joined: 24-February 11
From: Maryborough, QLD
Member No.: 10,856



Fraserfaux 16
Player Roster

1. Luke C. *
2. Dan M. *
3. Jonathon S. *
4. Mike M. *
5. Connor M. *
6. Peter S. *
7. Jesse R. *
8. Jayson G. *
9. Cal S. *
10. Rowan L. *
11. Russell F. *

BYE Breaker of Prestige: Pat M.



All details in the players pack found here:
https://docs.google.com/document/d/1d_ZXLLb...dit?usp=sharing

Details:

This tournament will be a single day event at the Fraser Coast Gamers Guild Meet on Sunday, June 12th starting at 11am located at:

Good Games Fraser Coast
8/17 Liuzzi Street
Hervey Bay, Queensland

Players will construct up to 3 crews of 50ss all within the same declared faction. Lists are to be in a week prior to the event to James Bobeldyk at jpbobeldyk@gmail.com . Late submissions will incur a penalty to your over-all score.

Entry:

You may book your place with the TO (James Bobeldyk) via Email, facebook, our WGAU forums or in person.

Spots are $20 and can be paid on the day by Fraser Coast Gamers Guild club members. Non Club members will have until the 9th of June. A list of players will be kept on a thread in our dedicated forums hosted by WargamerAU. Head to www.tinyurl.com/Frasercoast

Currently the event is capped at 22 players. Make sure to confirm with the T.O to secure your entry!

You will need:

-A copy of the second edition rules
-A suitable set of Counters/Markers/Tokens
-Pen or paper/ damage marking
-Paper for notes if need be
-Tape measure and a Fate Deck (ordinary playing cards will do so long as you have a suite reminder)

Crew Composition:

You may spend up to 50ss on your crews. Proxy models must be checked with the T.O ahead of the tournament. You may be required to write on the models base its equivalent models name. Conversions can be used at the discretion of the TO. All Crew lists must use the most recent Errata and updates. Failure to use the most recent version of a card may result in disqualification.
If you have a question regarding a specific model you wish to use, you may contact the TO.
Format:

There will be 3 rounds of 1 and a half hours or 90 minutes each. Time will be called every half hour with an additional warning at 10 minutes. If time should run out you can finish the current activation, then resolve the End Phase for that turn.

Each table will be pre-set up for play, players are encouraged to converse about specifics before each game on the nature of the terrain that occupies their assigned board. The TO will be available for disputes. As with any tournament, the TO’s word/ruling is final.

Rounds:


Round 1 - Reconnoiter, Flank Deployment

Convict Labor , Hunting Party, Frame For Murder, Show of Force, Inspection

Round 2 - Extraction, Standard Deployment

Convict Labor, Covert Breakthrough, Show of Force, Detonate The Charges, Exhaust Their Forces

Round 3 - Collect The Bounty, Close Deployment

Convict Labor, Leave Your Mark, Catch and Release, Neutralize The Leader, Mark for Death

Scoring:

The Tournament will be run using the Wyrd Gaining Grounds 2016 scoring system. Which can be found here:

http://www.wyrd-games.net/news/2016/1/22/g...ng-grounds-2016

Prizes:

There will be prizes for 1st, 2nd and 3rd place as well as Best sport, Best painted and the Spoon. Prizes will consist of Wyrd Mystery Boxes and Guilders. All Entrants will receive a Guilder.

All attendees will receive a random lucky door prize in addition to any raffles that take place.

Registration……...11am
Round 1………….11.30am -1pm
Round 2………….1.30pm - 3pm
Round 3……..…..3.15pm - 4.45pm
Awards………......5pm- 5.30pm

This post has been edited by Skedarman: Jun 5 2016, 08:57 PM


--------------------
Fraser Coast Malifaux Henchman
Infinity Nut
Forever DM, no matter the system

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Amidian
post May 23 2016, 10:28 AM
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Sweet prize pool for this Sked - you know how to put on a great tournament and always have a good spread of prizes... hope theres a bunch who join in
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