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> Canvas Eagles, and other solo adventures. Narratives, unfortunately, included
b20f08
post May 15 2018, 11:49 PM
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Planning on running a CE campaign that will kick off publicly around October time. For now, I will be playtesting the scenarios (there are 6) to hone my limited gaming skills. tongue.gif

Acknowledgement: the entire campaign was designed by a woman named Lisa, so all due credit to her and her permission to allow these games to continue to live on. The campaign files themselves are available from the Canvas Eagles website.

Image
First scenario is Fokker Scourge, a well-known moment of aerial warfare history when the Eindekkers made their presence known. Heavy Allies losses forced design improvements but not before the Germans had shot a lot of Allies planes down.

Will post batreps for each scenario played (solo, mind you).
=================================================
EDIT POST: 17 MAY
Updated the above batmap (forgot the balloons). The target are the balloons which the Allies have to destroy if possible. But to do so, they have to cross the German trenches, traverse open ground before hitting the German ack-ack positions and patrolling German fighters.

The list for the German planes is small but rare: Albatros C-I, Aviatix C-I, Fokker E-III (Eindekker), and the Taube. For the Allies, their list of planes to select from include: Avro 504, BE2b/c, Bristol Scout C, Caudron G3/G4, Morane Saulier L/N, Spad A2, Vickers FB5, and Voison.

Just by a quick look, this could be run as two separate flights - one British-led bombing run and the other, a French-inspired bomber group. The Germans have their first ever military aircraft - the Taube, and the first Albatros - the C1 version. Both are nothing in comparison to the Eindekker.

Some planes can be eliminated from the day missions while some work well at night - Avro 504 and the BE2c (both with Lewis mounted MGs). The French could probably run this as a daylight mission with their Voison bomber and the Caudron. The MSL and Spad A2 can provide escort perhaps?

Will attempt this first as a small solo mission - both day and then night. Then I will go for a big mission - both groups together.

The Allies enter the game within 3 hexes from the left (marked light red). This area also happens to be the German trench lines. So, the planes have to be careful not to be at Altitude 1 or 2 lest they get shot up by ground fire. The bombers then cross open ground before striking the light green area where the German aircraft will be deployed. There, they will attempt to locate and shoot down the two balloons and then escape back the way they entered. The area is peppered with AA guns. The patrolling German planes will add to the misery.

Batreps to follow once played. Cheers.

NOTE: These batreps will be solo games using my version of solo CE.
==========================================================
EDIT POST: 17 MAY
For those wanting to participate, you're likely to need six planes: one plane per side in both Early and Late War plus two of your own preference for either period.

Example list might look like this:
Early War Allied - Avro 504 A.
Early War Central Powers - Fokker E-III (Eindekker).
Late War Allied - Sopwith Camel.
Late War Central Powers - Albatros D-III.
Bonus planes: Early War - Sopwith Triple. Late War - Fokker D-VII
Note: All these planes above are readily available commercially. If you want to go specifics, however, then you might have a bit of a problem locating many of the "uncommon ones" because they're not as popular or are no longer produced. But you can field the following "mixed list" if you have connections and are able to ask them nicely:
Early War Allied: Morane-Saulnier N
Early War Central Powers: Haberstadt D-II
Late War Allied: SE5a
Late War Central Powers: Fokker Dr-1
Bonus planes: Early War - Voison 3. Late War - Pfalz D-III

This post has been edited by b20f08: Jul 8 2018, 02:00 PM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
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b20f08
post May 19 2018, 11:30 PM
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Batrep: 3 BE2cs attacking enemy balloons deep in their territory. They had to cross enemy trenchlines, no-man's land, and then work through heavy AA placements, and roving E-III patrols to target the two balloons (light blue hexes). 3 Red chit hits would down these puff balls. The English had twelve turns to do it. They made it in eleven. And eventually got home without any losses. Germans had a bad dice roll day losing three planes - two E-III and an Albatros C-I. Victory to the English. Will replay this using the French this time in a much larger force; and so will the defending German air patrols. Should prove to be a massacre. Cheers. A couple of pics from the game. Batrep on blogsite.
Image 1
Opening move
Image 2
One of the E-III is shot down when its tail was shot up by the rear gunner on one of the BE2cs
Image 3
Second E-III is downed by the English as they commence their successful attack on the balloons.
Image 4
Image 5
The German pursuit is all over the show. In the confusion another German is downed when a lucky shot hits the fuel tank on the Albatros C-I and it explodes. The English are on fire! (pun intended).
Image 6
The pursuit is reaching a peak but not one that is fatal however. The German pursuit consists of an E-III and an Aviatik C-1a. Neither planes pose any serious threat as the English continue their tight flying which contributes to their eventual success.
[url=https://wargamesandwritings.files.wordpress.com/2018/05/turn-25.png]Image 7[/img]
End of game. English exit the board intact. German pursuit can only rue the day they came up against Roger Fitch and co.
Entertaining solo game. Cheers. armata_PDT_34.gif

This post has been edited by b20f08: Jun 2 2018, 01:05 AM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post May 20 2018, 01:41 PM
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There is supposed to be a major rewrite (upgrade) of the rules to make it consistent throughout (the difference between the 2016 cheat sheet and the core ruleset for instance). But that talk, that hope, was heard of last year. What's happened since has been nothing to crow about. It's a shame as the ruleset does need a facelift. Hard to say what the CE people is doing to address the major complaints.

Some of these major complaints include fixing the Damage aspect, ie. it doesn't work as it should, rewriting the core ruleset to make it consistent with the current mode (the 2016 Quick Reference Sheet) that we use as the DS. Improving the aircraft profile sheets (correcting some obvious errors and including new aircraft) is another upgrade needed.

One of my complaints is more logistic than command - the very real lack of "other aircraft" availability here in Australia. It's possible to obtain many of them from overseas, but it tends to be a costly endeavour due to the exorbitant postage. Kudos to those who acquire their "other aircraft" from ebay and other auction sites. But local retailers offer a very limited range and they tend to disappear off the shelf quickly for some strange reason. biggrin.gif

I seriously doubt you are ever going to obtain an Aviatik C1a now or any other time in the future. And, frankly, why would you? Unless you are re-fighting a historical moment using the correct aircraft, no point in having a plane that not likely to see the tabletop any time soon.

What is presently available locally is often inconsistent in terms of supply. Retailers aren't likely to stock a items that don't sell in high volume. Simple business sense, I guess.

Scratch build is probably the last option if you're that desperate to field an Aviatik. Or convert to Wings of Glory in the hope it carries it. Their (WoG) greater availability of aircraft is a strong argument for switching to the scale. But there is some appeal with staying with 1/72 if you still prefer the build and play approach. Wings of Glory 1/144 scale offers the convenience of ready made and beautifully painted models. In the end, it comes down to preference.


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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Blackhearts Reaver
post May 20 2018, 05:46 PM
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What scale is this? Is it like the old game Blue Max? it used to have counters.

We made a larger scale version with Plastic models and a much larger Hex map.



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b20f08
post May 20 2018, 06:19 PM
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QUOTE(Blackhearts Reaver @ May 20 2018, 05:46 PM) *

What scale is this? Is it like the old game Blue Max? it used to have counters.

We made a larger scale version with Plastic models and a much larger Hex map.

Yep, it's from that same lot that produced Blue Max. Eric Hotz owns Canvas Eagles now. Canvas Eagles is played in 1/72 scale planes and 1/144 planes. There is another scale they list on their website but honestly this can go any scale from 1/35 to 1/600 if you want. Just need the planes.

I'm a recent arrival to the game and the blurb claims a 4 by 4 board for individual dogfights. Large scale game, as you point out, can go much larger. Just limited by numbers playing. Larger numbers allows for single player/single plane. Smaller numbers means single player/multiple planes.

Currently planning on running an open campaign starting October using Lisa's campaign. A small group of us are currently getting up to speed with the game for now.

This post has been edited by b20f08: May 20 2018, 06:20 PM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post May 24 2018, 02:22 AM
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Hi again. Skipped Scenario Two and jumped straight into Scenario Three - Bloody April 1917.

Some flight overviews of the latest solo game - a mammoth twenty-six plane effort. Taking me days to do this one because I am in no rush (it's solo after all). The pace is also allowing me to fine tune some of the solo rules.
Scenario 3a
Turn Two. Germans are coloured grey, red, and black; Allies are blue, brown, and green. Gone with every plane (and some) from the scenario listing (that you're allowed to use).
Scenario 3b
End of Turn Seven. Lots of trenches smoking meaning nothing's going according to overall game plan. Gotta love chaos.

This post has been edited by b20f08: Jun 2 2018, 01:07 AM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post May 24 2018, 10:41 AM
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Happy to share the solo version I've created. Will provide a link shortly in case you're intrigued enough and lack a live opponent. armata_PDT_34.gif


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post May 24 2018, 11:09 PM
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Link to my solo adaptation of the CE game. I've also included my version of the current Damage Table/Chit format used in the game. I didn't like either versions and decided to make a simplified one. I'm a simple guy.

Solo adaptation

By all means leave comments - favourable or otherwise. Every bit helps. armata_PDT_37.gif

This post has been edited by b20f08: Jun 2 2018, 01:07 AM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post May 28 2018, 08:45 PM
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Hi
Been busy finishing off this game which is proving to be a mammoth exercise in bookkeeping. Full batrep will feature in the August issue of Quarterstaff. The scenario brief gives a timeframe of either thirty turns or finishing before eleven pm. Well the latter was exceeded several times as I got obsessed with finishing this scenario. So the former is how this played therefore. Here are the map overviews of the thirty-turn game then. Every turn from Turn 8. Cheers.
Turn 8
Turn 9
Turn 10
Turn 11
Turn 12
Turn 13
Turn 14
Turn 15
Turn 16
Turn 17
Turn 18
Turn 19
Turn 20
=====================================================
Will post Turns 21 to 30 tomorrow. Cheers.

This post has been edited by b20f08: Jun 2 2018, 01:13 AM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post May 29 2018, 09:11 AM
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Turns 21 to 30
Turn 21
Turn 22
Turn 23
Turn 24
Turn 25
Turn 26
Turn 27
Turn 28
Turn 29
Turn 30
====================================================
This was an epic game because of time and effort involved. Next scenario will be Passchendale 1917. This time I won't be throwing all the aircrafts into one lump and see what happens (like a washing machine). Cheers.

This post has been edited by b20f08: Jun 2 2018, 01:18 AM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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post May 31 2018, 04:59 AM
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Scenario 4: Passchendale
Kind of like this scenario because it's a bit less frenetic than the last one played. A bit more explanation on the blogsite in a more sombre tone. This is the slightly insane version. Cheers.
Start
(Allies on the left in four "squadrons"; Central Powers on the right in their airfield locations: Austro-Hungarians at the top, Germans at the other two)

"In the brown corner, wearing red, white and blue breadsticks are the Allies - Monsieur Nieuport. Age: 27, or is it the twenty-seventh child? He does like shooting up opposing planes for a hobby. He is quite fragile but very zippy. Then there is his partner in accomplice, Monsieur Spad (with the same rugged good looks as the ex-Mr Jolie). He is also fast, some say so fast, he's gone......! He is young however, very brash.

To counter that Gallic temper, as allies, we have the stoutly stately Sassenachs and their Hibernian allies (further south dressed in Scottish blue). Riding suitably nicknamed alias chargers named Brisfit and Bullet consecutively, they both come with quite a punch. Some might say deadly. The Irish, however, would dispute that claim calling it, "Rubbish!. It's all rapid, bejeebers! As clear as the aftermath of a pub crawl on St Pats day."

Confronting them, with their Pflaz-ers and Phonix-es, are the various "tribes of Teutons". Dressed to kill in their monochronic catatonic temperaments, our hybrid confederation of German-sneezing patrots (from a different mother I might mention) are both ready and capable of throwing argument after argument at the enemy under the guise of defending the good name of the Kaiser Willi and Emperor Franzy.

Turn 1
Ever seen a breadstick food fight? Me neither. But if you could imagine it was so, then this might not be that moment. With their HUD-less flight caps and wiper-goggles (neither of which were invented in time for the War to end all Wars), our intrepid knights of the air clash right from the get-go. And, oh the calamity, oh the ho-rror, oh the lack of a decent canopy to keep the chilly air from freezing one's precious jewels (or in the case of the passenger, their b-jewels), the clashes in the skies above the trenches was a sight for sore eyes. Debris does that sometimes if you're not careful...

Turn 2
The chaos was...well....chaotic! Interesting as well and also unexpected in places. The Brisfit boyz could not lay a bomb on the their intended target - the rail hex - straight up. It was even lit up as a white thingy; but the avatars could not park a penny there. Which pleased the high command sitting in his lowdown bunker as reports flooded in on the high tide. At least one crew of the Brisfits got fed and took voluntary bullets from their counterparts in protest at the lack of a decent bombsight (two nails in the floor does NOT make a bombsight, buddy. Especially when the nails are German ones!)

The Scottish laddies were game enough to try formation flying to start with, but quickly surrendered their enthusiasm when a solitary German pilot came along and started singing Silent Night in an atrocious Pictish accent.

Up "north" a-ways, the Gallic temperament was reaching garlic proportions, so much so the Austro-Hungarians fled from them as they made tempting approaches for some escargot and pinoir while reciting Fluabert and Vincent Hugo (not the famous writer but a nephew who was a bad writer of puns).

That's the abridged version of what's been happening thus far. More tomorrow with Turns 3 and 4.

This post has been edited by b20f08: Jun 11 2018, 12:44 AM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 1 2018, 06:38 AM
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Turn 3 and 4 sees the first casualties.

Turn 3
Dargen's beautiful solo flying is suddenly interrupted by that garlic-smelling French rascal Pierre Saint Jacques. Having recently gained his certification of mastery of the Immelmann manoeuvre, the wily Frenchman used it upon the oblivious Austrian flight commander. And over the skies of his home airfield too. Elsewhere, not much is happening as the various flight crews enjoy their in-flight meals thoughtfully provided by their various base catering services. The Scots though have no catering service and are therefore forced to boil up their own porridge in their open cockpits. How they manage to maintain formation is one of the mysteries from the Great War.

Turn 4
Carstairs and Witherspoon (his observer-gunner-bombadier-best buddy-rugby captain-wife's lover) race to the second train target, protected by Maunchenleib, known as the Munchkin Maniac. As they release their bomb, the pair are attacked by the German. In spectacular fashion there are two explosions. Elsewhere, everyone is quietly enjoying their in-flight servings, although Klost enjoys his meal so much he goes into a spin of joy.

Turns 5 and 6 tomorrow. Cheers.

This post has been edited by b20f08: Jun 11 2018, 12:44 AM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 2 2018, 06:55 PM
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Things get interesting in Turns 5 and 6

Image 5
As Francoise Guiscard was eating his in-flight hor d'ouvres (courtesy of the ground crew back at his base), his plane began to shake and shudder. Suddenly flames erupted from the front of his SPAD. Puzzled, he finished his eclair as there was a sudden explosion from the engine. By the time he had finished his fine 1911 Rhone valley red, he was acutely aware his cockpit was disintegrating around him. With assured Gallic aplomb, he stood up and saluted his country of origin as his aircraft slowly wound down and plummeted into the ground. Vive France!

Image 6
With the sudden unexpected passing of Guiscard, who was President of his group of young French socialist radicals known as Les Radis Rougeaux and was considering a future in politics, the French went into a lather of frenetic action pursuing anything with a Maltese cross on it, but not before finishing off their dessert, a selection from Madeleines and Tarte Tartin as well as colourful Macarons. Mmm.....

The more dour (and some might say, dough-faced) English fliers had finished their crumpets and tea and resumed their respective missions. Thomas and Hill made for the first train hex accompanied by the silent Macintosh. Jurgens and one of the "vons", assigned protection duty of this important rail position, saw this sneaky approach and reacted. Like idiots attracted to a survey instrument, the Germans zeroed in on the English.

Elsewhere, meal times were done (except for the Scots who were still boiling up their porridge - Macintosh had boiled sweets so binned his porridge hurling it out his cockpit. It landed in a peasant's field where it somehow survived, thriving to become a well-respected business owner of the local bistro), the trio made for the target site.

Confusion reigned elsewhere as complaints about the in-flight meals (not all came from the same cooking squadrons) meant there was some disorientation involved. Pretty colours on the map though. smile.gif

Turns 7 and 8 tomorrow. Cheers.

This post has been edited by b20f08: Jun 11 2018, 12:44 AM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 3 2018, 04:05 AM
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Turns 7 & 8

Image 7
After an in-flight dinner like that, everyone is feeling a little contented and start pairing off for the recreational activities that often accompanies flying services such as this get-together. While some are lazily waltzing about in the skies above, others are tearing for one another like doing a tango. Some are even smoking although generally smoking involves a pipe and some tobacco, not some flaming pile of wood and canvas speeding around at several thousand feet.

Image 8
Thomas-Hill, to relieve some of the weight they are presently feeling, decide to deposit a thank you message to the Germans for their hospitality. Elsewhere, one of the Germans is so charmed by their encounter that they start to spiral towards the ground.

This post has been edited by b20f08: Jun 11 2018, 12:45 AM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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post Jun 4 2018, 04:04 AM
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Turns 9 & 10

Turn 9
BOOM! Pew-pew-pew. Bugger! Ouch! Watch it! Och aye! Celtic! Rangers!
Scratch one train hex, said Thomas as he glanced down at the destruction caused. Elsewhere, Jurgens became the second Central Power pilot to succumb to that common pilot's disease - death - when he is targetted by McAllister. The Scotsman is in a foul mood because he had to throw his porridge away at the precise moment it was cooked.

Turn 10
With the death of the Occidental Express, attention now switches towards the large great stores dump known as the Great Southern Land (suggested by the commandant of the supply depot, Major Hans Orff). This venue is where Thomas-Hill are heading, trailed by some of the Allied fighters. Blocking them, though, is the gatekeeper, Zuhl Strasser. Of course, the approaching Allies could not understand the frenetic hand gestures from the tiny German pilot.

Turns 11 & 12 tomorrow. Cheers.

This post has been edited by b20f08: Jun 11 2018, 12:45 AM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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post Jun 5 2018, 06:17 AM
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Turns 11 & 12

Turn 11
Things heat up as complaints over the catering reaches pitch-fever. Words are exchanged; bullets soon follow. In a case of a conga line gone wrong, Macintosh -- he of the Brave mould -- whose sacrifice allowed Thomas & Hill a clear run at the train hex is soon downed after a punishing run-in with von Braune. But revenge is quickly dished out -- a Gallic delicacy -- as Mathieu jumps on von Braune's tail and peppers his plane throughout.
Elsewhere, Jacques tilts over in his encounter with the sauerkraut Strasser. Maunchenleib and Thomas have "words". Hill's response though was telling. The German backed off.

Turn 12
The disputes grow intensely as tribal differences rise to the surface, like a badly spelled souffle. Puff went von Schaumburg, followed by Klost. Jacques is continuing to spin like a top. Thomas is closing in on the stores hex. Perhaps he can find an ice bucket for his bottle of champers? Hill is giddy with excitement as he clutches the bomb release stick.

This post has been edited by b20f08: Jun 11 2018, 12:45 AM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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post Jun 6 2018, 03:21 AM
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Turns 13 & 14. armata_PDT_34.gif

Turn 13
The sobriety test was invented last century. Random fact. The Allies are gaining dominance as the Central Powers slowly lose interest. Dessert and more fine wine (the vintage from 1911 was particularly good, so it is claimed) was shared among the pilots whose vision became impaired. Some even enjoyed a quick power nap of a few seconds. Rumour has it that Thomas and Hill carried a blow-up lilo for such occasions. Pretty damned inconvenient of them, what?!

Turn 14
A couple of explosions soon woke everyone up. Strasser was quite disoriented by the noise he chose to depart, claiming an ear infection (the howling wind rending his torn-up aircraft may have contributed to his sensitive ears accident). Among the losses was Hoche, whose fine yodelling was a source of much pleasure, attracting the ire of several Allied planes along with one of the notable stores hex. Yellow is not a good camouflage colour, so it would appear. Certainly the mud and splatter of below, there is a clash of vibrancy.

Turns 15 & 16 tomorrow. Same cat channel. armata_PDT_37.gif

This post has been edited by b20f08: Jun 11 2018, 12:45 AM


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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 7 2018, 03:52 AM
Post #18


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Turns 15 & 16 - The Fuel Crisis

Turn 15
One target left. One bomb left. One German left. One nation buggered. With only himself to egg on, Maunchenleib races north paralleling the tiny Brisfit fighter-bomber. All around are heard choruses of "Alouette" and "Scotland the Brave". Such national pride is enough to coax you from your seat. But who would fly the airplane?

Turn 16
Pulling out his abacus, Rory McAllister began some calculations. He soon realised that if he went variable, he'd get a better deal on his mortgage on his wee boat back in the Hebrides. He beamed flashing perfectly aligned teeth, dazzling his companions.
The French pilots, however, were mulling about like a gathering storm. They were fast running out of fuel. All the wine and other spirits had been consumed; and they were still some ways from safety. What to do? One of them stayed to assist the Scots who were still frugal in their consumption and had volunteered to remain behind to protect Thomas and Hill. The rest turned and made for their own lines, conscious that some of them would be gliding the rest of way.

Turns 17 & 18 tomorrow.

This post has been edited by b20f08: Jun 11 2018, 12:46 AM


--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 7 2018, 09:21 PM
Post #19


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Doing these scenarios is much-needed practice, not that it will result in being a better player: for that one needs a live opponent. But you lie to yourself a lot sometimes. Oh well...

Following the phases structure of Canvas Eagles helps when first learning the game. After familiarity however, it's not uncommon to integrate the subsequent damage, recovery and problem phases within the combat phase which is expanded. The same will apply for the preceding phases - Tailing, Maneouvre, Fuel expenditure: more often that not, the fuel expenditure becomes part of the Maneouvring phase. The Tailing stands alone because of its unique application.

With all this "adjustment", it's fair to claim a more simpler format of,

(1) Tailing
(2) Movement (incorporating Maneouvre selection and Fuel Expenditure); and,
(3) Combat (involving the Damage, Recovery, Problem and Fire/Smoke/Extinguishing)

Tailing stands alone because of its function which applies to all aircraft, and the ramifications held for both participants affects movement.

Movement, as proposed above, seems fairly accepted universally that it puzzles me why they chose to distinguish it into three elements.

Combat covers a broad spectrum of activities. Separating them into different phases seems counter-intuitive. Example: firing weapon has consequences such as weapon jamming and/or flight deviation (firing high or low). These consequence occur naturally so it's also common to action them so.

The only confusion arising is over-thinking these steps. The inclusion of the recovery and problem phases is crucial for comprehension. A prime example is the spin test and its consequence. Does a spinning aircraft recover from the spin test brought about in combat? Not in the same turn if you follow the current rules. This is made overt through the inclusion of the Recovery phase before the testing which is done in the following Problem Phase.

Since play testing the scenarios from the Campaign mode solo, I've become quite familiar with several aspects of the game - tailing as well as how to shake a tail, multiple tailings (daisy chaining or the Lufbery Circle), familiarising oneself with restricted maneouvres apart from the climbing Immelmann (a favourite with many), understanding the numerous fire arcs for observers, involuntary stalling, landing/crash landing, strafing/retaliatory ground fire, bombing, gliding (extensively as in the Passchendale game), fire and smoke.

The fire arc diagram on some of the aircraft profiles can be mysterious to a noob (like moi). But the number is simply a reference to the fire arc permissible to that firer (see the rulebook for listing of the entire range).

Current rules to use: v3.62 (the only one presently available)
A revision is supposed to be happening soon. When remains speculative.

Fire damage ruling - Combat Table v6.0
Use only the fire damage section. For everything else, use...

...Combat Table - version Combat Table v6.2 (2016)
Simplified combat table

I do not use the Things To Know tables (there are two versions available). They are your Quick Reference Charts and may, or may not, be of use to the gamer.

This post has been edited by b20f08: Jun 7 2018, 09:31 PM


--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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b20f08
post Jun 7 2018, 11:07 PM
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I do enjoy this game because it's a real one-on-one encounter, like gladiators. Your skill against your opponent. You win, you get a shot at the title. You lose, you dust fodder.

Lack of commercially available aircraft (in 1/72 scale) has prompted a challenge that I am mulling over: dare I start making my own Bristol M1C fighter (supposedly one of the best British-made but which was limited only to the Middle East), or Breguet 14B2 (as used by Americans in the latter stages of the war)? Anything is possible. Will keep you posted of future developments as they unfold. armata_PDT_34.gif



--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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