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> Newbie 2250 VC- Necrarch
Wolverine_nz
post Sep 23 2006, 12:23 AM
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Newbie 2250 VC- Necrarch

Chars
====

Vamp Count Lvl 2, Nehekhara's Noble Blood, The Awakening, Dark Acolyte, (335)
Necro Lvl 2 Staff of Damnation (140)
Necro Lvl 2 Book of Arkhan, Dispel Scroll (150)
Wight Lord, Heavy Armor, Sword of Kings (89)


Core
===
15 x Skeles, Spears, light armour, FC (190) - Vamp in here
15 x Zombies, FC (105) - Necro in here
15 x Zombies, FC (105) - Necro in here
10 x Ghouls (80)
10 x Ghouls (80)
5 x Dire Wolves (50)
5 x Dire Wolves (50)

Special
=====
5 x Fell Bats (100)
3 x Spirit Hosts (195)
20 x Grave Guard, halberds, shields, FC (330) - Whight Lord in here.
10 x Black Knights, Barding (250)


2249 total



10 PD + 2 Bound spells
6 DD + 1 Scroll


*Any tips would be very welcome, most of the stuff I can't change to much as I borrowing the army and thats how the stuff is equiped. Have I got the Dispel Dice total right?


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QUOTE(YogoZuno @ Aug 6 2008, 02:15 PM) *

still, I could be wrong.
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Stom The Mighty
post Sep 23 2006, 12:55 AM
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drop the spears and halberds, maby even 1 base of spirt hosts and add banner of burrows in the gave guard (maby run them 7x3) and warbanner on the BKs, if you have 10pts left change the Staff of Damnation for the curse book.

but a good hard list


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Wolverine_nz
post Sep 23 2006, 01:25 AM
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QUOTE(Stom The Mighty @ Sep 23 2006, 02:55 AM) *

drop the spears and halberds, maby even 1 base of spirt hosts and add banner of burrows in the gave guard (maby run them 7x3) and warbanner on the BKs, if you have 10pts left change the Staff of Damnation for the curse book.

but a good hard list


Spears and Halberds would be gone in 1 second, but thats how the models are armed and its a borrowed army so no "converting" biggrin.gif

Good points on the Banners, do I need a full command in the black knights?


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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

- Albert Einstein

QUOTE(YogoZuno @ Aug 6 2008, 02:15 PM) *

still, I could be wrong.
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Stom The Mighty
post Sep 23 2006, 10:47 AM
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QUOTE(Wolverine_nz @ Sep 23 2006, 01:25 AM) *

do I need a full command in the black knights?


no and yes, in a unit of 10 knights it helps give them some punch.


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Wolverine_nz
post Sep 23 2006, 09:40 PM
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Thanks for the comments Stom

Anyone else out there?


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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

- Albert Einstein

QUOTE(YogoZuno @ Aug 6 2008, 02:15 PM) *

still, I could be wrong.
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Elmin
post Sep 25 2006, 12:21 AM
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Just call the spears "hand weapons that happen to be long sticks with points on the top instead of the traditional swordlike hand weapon" biggrin.gif

I agree with Strom regarding the book and the banner of barrows.
Maybe drop one zombie unit down to 10, and buff the other to 20. So you have a unit that needs no raising, and you *can* raise up the other one if necessary, but if not its a hellishly cheap throw unit wink.gif

Dunno what you think, but maybe you'd run ur vamp like this:

level2, nehekhara (+1 level), dark acolyte (+1 PD), forbidden lore (extra spell), spell familiar (extra spell)

sure you lose the +d3 skele power, but you almost guarentee you get vanhels wink.gif

- Elmin
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lewe
post Sep 25 2006, 08:41 AM
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Totally agree with Elmin. The cursed book is one of the best magic items in the game, the spell familiar setup on the count would be more effective, and the zombies would be more useful with one unit of 20 and another of 10.
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foodmonster1
post Sep 25 2006, 11:06 AM
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This list in basic form is similar to one I played recently.

In short I would drop the GG and get more core that can be re-raised.

Personally I find Zombie blocks are only effective 30+ strong. The cursed book is invaluable and is essential if you run Zombies IMO. Zombies get the prison shower treatment big time during mele. However with the book if the opposition fluffs a combat with ranks and a potential banner plus having the all important outnumber your 5 for combat res. Fear effected units are legging it to the max if they have a dodgy dice episode.

Oh and take it from me Spears on Skeles are totally lame. Understand you have limits to your figures but if you can beg/borrow/steal HW+Shields do it. I only had spears originally and ran them ALL the time due to the fact I had no HW+Shield models. They virtually broke nothing, I eventually bit the bullet and changed them all - after some valuble advise from Ken (Stallanor). With a 4+ save opposed to 6+ they rock and you minimise combat losses thus giving you a much better chance of breaking/auto breaking opposition. Unless they are damm Iron Guts!!!!!

This post has been edited by foodmonster1: Sep 25 2006, 11:20 AM


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Wolverine_nz
post Oct 2 2006, 08:23 PM
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Reworked 2250 VC- Necrarch

Chars
====

Vamp Count Lvl 2, Nehekhara's Noble Blood, The Awakening, Dark Acolyte, (335)
Necro Lvl 2 Staff of Damnation (140)
Necro Lvl 2 Book of Arkhan, Dispel Scroll (150)
Wight Lord, Heavy Armor, Shield, Sword of Kings, War banner (116)


Core
===
19 x Skeles, light armour, FC (215)
19 x Skeles, light armour, FC (215)
15 x Zombies, FC (105)
15 x Zombies, FC (105)
9 x Ghouls (72)
9 x Ghouls (72)


Special
=====
5 x Fell Bats (100)
20 x Grave Guard, shields, FC (290)
10 x Black Knights, Barding, FC, Banner of the Barrows (335)


2250 total



10 PD + 2 Bound spells
6 DD + 1 Scroll






No idea where to stick the Vamp and other heros, any help on this and anything else would be awesome.



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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

- Albert Einstein

QUOTE(YogoZuno @ Aug 6 2008, 02:15 PM) *

still, I could be wrong.
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Elmin
post Oct 2 2006, 09:06 PM
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Maybe give the vamp a steed then you have what i like to call the "point and shoot" unit... they go through most things, even if you're "only a necrach"

Also, im afraid you have to pick EITHER the sword of kings or the warbanner.. if you pick a banner on the BSB you cant take other magic items.

Other than that, a nice list
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Wolverine_nz
post Oct 2 2006, 09:22 PM
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QUOTE(Elmin @ Oct 3 2006, 12:06 AM) *

Maybe give the vamp a steed then you have what i like to call the "point and shoot" unit... they go through most things, even if you're "only a necrach"

Also, im afraid you have to pick EITHER the sword of kings or the warbanner.. if you pick a banner on the BSB you cant take other magic items.

Other than that, a nice list



Can I give the warbanner to either the Grave guard or the Black Knights?

I find character placements in the units the hardest. I found my necros died quite fast in the zombie units.


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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

- Albert Einstein

QUOTE(YogoZuno @ Aug 6 2008, 02:15 PM) *

still, I could be wrong.
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Elmin
post Oct 2 2006, 11:00 PM
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Pop the warbanner on the grave guard and then you dont need to rejig anything.

Dont be scared to run around with necros out of units, you can shield with ghouls if necessary. That aside, a lot of people like to put them in a token skelie/zombie unit which never actually engages anything. Since he's on foot, the wight is with the grave guard. But as i say try and get that vamp on a steed.

This post has been edited by Elmin: Oct 2 2006, 11:05 PM
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BUCKET
post Oct 3 2006, 12:59 AM
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I personally think that unit of 10 black knights is just too many. With the new rules for ranks, you only have to lose one model from that unit and the second rank becomes completely useless. You might want to just make it two units of 5-6 BK's. Having a unit of 10 is just such a points sink, 335 points is just huge.


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Wolverine_nz
post Oct 3 2006, 07:28 AM
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QUOTE(BUCKET @ Oct 3 2006, 03:59 AM) *

I personally think that unit of 10 black knights is just too many. With the new rules for ranks, you only have to lose one model from that unit and the second rank becomes completely useless. You might want to just make it two units of 5-6 BK's. Having a unit of 10 is just such a points sink, 335 points is just huge.


I thought the key to undead was to have numbers in your units so you auto break them?


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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

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QUOTE(YogoZuno @ Aug 6 2008, 02:15 PM) *

still, I could be wrong.
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foodmonster1
post Oct 3 2006, 09:17 AM
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I agree with bucket drop them to 2x6 and use them for flanking. Much better option IMO


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Wolverine_nz
post Oct 3 2006, 10:15 AM
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QUOTE(foodmonster1 @ Oct 3 2006, 12:17 PM) *

I agree with bucket drop them to 2x6 and use them for flanking. Much better option IMO


If I drop them to 2 x 6 do I keep a full command on both?


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Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

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QUOTE(YogoZuno @ Aug 6 2008, 02:15 PM) *

still, I could be wrong.
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Stom The Mighty
post Oct 3 2006, 01:02 PM
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QUOTE
I thought the key to undead was to have numbers in your units so you auto break them?



yes and no you can uses your BKs as flankers with a main unit of skellies in front that gives out number it also means you engage in the front in movement and then flank in the magic phase.


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linningcafro
post Oct 3 2006, 01:07 PM
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QUOTE(Stom The Mighty @ Oct 3 2006, 01:02 PM) *

yes and no you can uses your BKs as flankers with a main unit of skellies in front that gives out number it also means you engage in the front in movement and then flank in the magic phase.


large units of black knights are usually only effective if they have 1-2 vamps in the front rank .. but in that case what u really have is a unit of vamps with banner, muso and numbers wink.gif


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post Oct 3 2006, 05:07 PM
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QUOTE
I thought the key to undead was to have numbers in your units so you auto break them?


That only really applies to infantry. You CAN go for outnumbering with a cav unit but it will cost a lot more than it is worth in points. Either way, the best way to use black knights is to roll up your opponents flank with them and then take them round and hit their centre that is tied up fighting your skellies/zombies in the flank or rear.

trust me. 2 units of 6 BK's will do well.


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