![]() ![]() |
| anarchy.inc |
Jan 31 2012, 08:58 AM
Post
#21
|
|
Member ![]() Group: Veteran Members Posts: 1,363 Joined: 6-August 10 Member No.: 9,891 |
The fact that screamers of tzeentch do what hexwraiths do better is a pretty good sign that they wont be that amazing. However, I think a unit or two to go with a knight bus will be pretty great, but they probably won't work so well with an infantry unit.
-------------------- http://thedwellersbelow.com/
Don't fail your Strength Test!!!! |
| Paulus |
Jan 31 2012, 09:36 AM
Post
#22
|
|
Member ![]() Group: Veteran Members Posts: 1,157 Joined: 7-September 06 From: North of Melbourne Member No.: 3,138 |
Since they're fast cav, cant you just move into a unit, turn around and come back out? You'll only have to use like 4-5" of your move to do this?
This post has been edited by Paulus: Jan 31 2012, 09:36 AM -------------------- The Wargamer A Team TWATIFAUX - a TWAT run malifaux tourney. Players pack is here. 7th of April 2013. Rumble in the Bronx 2013 - Players Pack - a TWAT run Warhammer Fantasy tourney, 2000pts, 26th & 27th of May. Twat Central - The Twats website. |
| Vreith |
Jan 31 2012, 10:13 AM
Post
#23
|
|
Member ![]() Group: Veteran Members Posts: 1,219 Joined: 12-April 10 From: Hornsby Member No.: 9,293 |
Since they're fast cav, cant you just move into a unit, turn around and come back out? You'll only have to use like 4-5" of your move to do this? That's an angle i did not think of, still alot of points that will be a no1 target for your enemy, they are best at killing enemy re-directors etc no? Don't get me wrong, you can make a vanguard, and so long as you leave 1 model near your generals range go for a 16" move and get yourself 28" across, but won't benefit all situations IMO, and would inhibit your setup let alone letting them get charged by somtihng and only reaction is "hold" This post has been edited by Vreith: Jan 31 2012, 10:14 AM -------------------- aka Ben
Orcs 'ar da best! Vampire Counts: 10000+pts O&G: 6000+pts Empire: 4000pts WE: 3000pts |
| Paulus |
Jan 31 2012, 10:29 AM
Post
#24
|
|
Member ![]() Group: Veteran Members Posts: 1,157 Joined: 7-September 06 From: North of Melbourne Member No.: 3,138 |
In my last game, i only used 1 unit of 5, but it took out a cauldron of blood, 8 wounds off spearelves and killed 20 crossbows. If you have enough threats, they have to make the hard choice in taking on your bigger units or focusing all their magic attacks on the hexwraiths. So i'm throwing in 2 units for my next game.
-------------------- The Wargamer A Team TWATIFAUX - a TWAT run malifaux tourney. Players pack is here. 7th of April 2013. Rumble in the Bronx 2013 - Players Pack - a TWAT run Warhammer Fantasy tourney, 2000pts, 26th & 27th of May. Twat Central - The Twats website. |
| Frullet |
Jan 31 2012, 02:22 PM
Post
#25
|
|
Member ![]() Group: Veteran Members Posts: 942 Joined: 16-May 10 From: Brisbane, Nundah Member No.: 9,470 |
I'm trialing them for the first time on Sat. 2 units of 5 with 10 black knight to back them up Lord inside of course...
Based on your input this should work... -------------------- Tournament Organizer for Christmas hammer 2012
(\__/) (='.'=) This is Bunny. Copy and paste bunny into (")_(") your signature to help him gain world domination. QGG is running Christmas Hammer on the 1 December 2012 at Banyo Library: Christmas Hammer 2012 Link |
| Durkah |
Jan 31 2012, 04:01 PM
Post
#26
|
![]() Broken Badass ![]() Group: Veteran Members Posts: 7,217 Joined: 18-October 08 Member No.: 6,267 |
Also.... Remember.
Vanguard march move, then March move your general into range of them, then use there ability. Its not like you have to do as the first thing of the movement. -------------------- DND = do not disturb I always play this especially while fapping. Anthony Z: "I don't understand why you take morale tests from dangerous terrain. Did you see what that rock did to Jim, quick run" "######e tourney... Better alternative to going is masturbating with sand paper" You know your rule knowledge is bad when Shaun Hogan is correcting you :P |
| Akenatum |
Jan 31 2012, 04:52 PM
Post
#27
|
|
Member ![]() Group: Veteran Members Posts: 770 Joined: 5-February 08 From: Penrith, NSW Member No.: 5,027 |
Vanguard march move, then March move your general into range of them, then use there ability. Its not like you have to do as the first thing of the movement. General needs to be in range of 12" at the start of the movement phase to be abkle to allow them to march not after he moves, so you can vanguard but then need to make sure that after the vanguard move you are still within the 12" of the general. -------------------- |
| Vreith |
Feb 1 2012, 08:12 AM
Post
#28
|
|
Member ![]() Group: Veteran Members Posts: 1,219 Joined: 12-April 10 From: Hornsby Member No.: 9,293 |
General needs to be in range of 12" at the start of the movement phase to be abkle to allow them to march not after he moves, so you can vanguard but then need to make sure that after the vanguard move you are still within the 12" of the general. Incorrect This is another thing they have changed "In addition, units with the Undead special rule cannot make march moves unless they are within 12" of the army General" so you can move your general into position, as the march is done in the sub phase, and you may move your units in your turn in any order you please. -------------------- aka Ben
Orcs 'ar da best! Vampire Counts: 10000+pts O&G: 6000+pts Empire: 4000pts WE: 3000pts |
| Original |
Feb 1 2012, 10:04 AM
Post
#29
|
|
Member ![]() Group: Veteran Members Posts: 398 Joined: 8-March 10 Member No.: 9,094 |
Incorrect This is another thing they have changed "In addition, units with the Undead special rule cannot make march moves unless they are within 12" of the army General" so you can move your general into position, as the march is done in the sub phase, and you may move your units in your turn in any order you please. boom -------------------- The Watchtower Podcast: From up here, we see everything!
http://www.thewatchtowerwfb.com tweet@watchtowercast |
| Akenatum |
Feb 1 2012, 10:09 AM
Post
#30
|
|
Member ![]() Group: Veteran Members Posts: 770 Joined: 5-February 08 From: Penrith, NSW Member No.: 5,027 |
hmmm doesn't specify that in the army book your right sure they will faq it too have to be checked at the start of the movement phase (kind of like determining attacks at the start of each initiative step- have to determine at start of the movement phase who can march) I'll conceide that's not specified atm though.
-------------------- |
| anarchy.inc |
Feb 1 2012, 10:13 AM
Post
#31
|
|
Member ![]() Group: Veteran Members Posts: 1,363 Joined: 6-August 10 Member No.: 9,891 |
Incorrect This is another thing they have changed "In addition, units with the Undead special rule cannot make march moves unless they are within 12" of the army General" so you can move your general into position, as the march is done in the sub phase, and you may move your units in your turn in any order you please. This is amazing I think this could make a huge difference with how much chaff you can get into the army. -------------------- http://thedwellersbelow.com/
Don't fail your Strength Test!!!! |
| arthurdent |
Feb 1 2012, 05:59 PM
Post
#32
|
|
Member ![]() Group: Veteran Members Posts: 311 Joined: 24-June 05 From: Far West Sydney Member No.: 1,740 |
Oh nice, so the 12" bubble just got a bit bigger as long as you move in the right order.
-------------------- "What do you get if you multiply six by nine? Forty-two?!?" Arthur Dent
|
| Durkah |
Feb 1 2012, 07:31 PM
Post
#33
|
![]() Broken Badass ![]() Group: Veteran Members Posts: 7,217 Joined: 18-October 08 Member No.: 6,267 |
Oh nice, so the 12" bubble just got a bit bigger as long as you move in the right order. Yeah. As long as you move in the right order. So its pretty damn good now IMO. Which IMO its the way it should be. -------------------- DND = do not disturb I always play this especially while fapping. Anthony Z: "I don't understand why you take morale tests from dangerous terrain. Did you see what that rock did to Jim, quick run" "######e tourney... Better alternative to going is masturbating with sand paper" You know your rule knowledge is bad when Shaun Hogan is correcting you :P |
| whitetailscramblers |
Feb 12 2012, 04:36 PM
Post
#34
|
|
Member ![]() Group: Veteran Members Posts: 249 Joined: 15-October 08 From: Darwin Member No.: 6,247 |
I have just got my new vc book and I'm quiet disappointed with how much they have nurft the vamp powers/items. There is like only a hand full of it's which are no whete near as powerful imo. Yes there are some cool new models but that is expected since vc have not had anything new in ages! Just seems that they have made them harder to play by killing thr one thing that made them fun to play the majic! why can't I raise ghouls any more?
-------------------- ----------------------------------------------------------------------------------------
Darwin 40k league - find us on facebook. Currently running Tyranids and Emperors Children Gaming record 6th Ed Nids W/L/D 5/1/2 III Legion 1/0/0 BA-1 Items needed: MK II crusade or MK III IRON armour helmets My Ice Planet modular tabletop, WIP. http://www.wargamerau.com/forum/index.php?showtopic=150881 |
| possum |
Feb 12 2012, 06:05 PM
Post
#35
|
|
Member ![]() Group: Veteran Members Posts: 1,951 Joined: 19-November 04 Member No.: 271 |
|
| whitetailscramblers |
Feb 12 2012, 06:59 PM
Post
#36
|
|
Member ![]() Group: Veteran Members Posts: 249 Joined: 15-October 08 From: Darwin Member No.: 6,247 |
Thanks I missed that part,
-------------------- ----------------------------------------------------------------------------------------
Darwin 40k league - find us on facebook. Currently running Tyranids and Emperors Children Gaming record 6th Ed Nids W/L/D 5/1/2 III Legion 1/0/0 BA-1 Items needed: MK II crusade or MK III IRON armour helmets My Ice Planet modular tabletop, WIP. http://www.wargamerau.com/forum/index.php?showtopic=150881 |
| Paulus |
Feb 12 2012, 07:08 PM
Post
#37
|
|
Member ![]() Group: Veteran Members Posts: 1,157 Joined: 7-September 06 From: North of Melbourne Member No.: 3,138 |
But you cant increase their numbers is all.
-------------------- The Wargamer A Team TWATIFAUX - a TWAT run malifaux tourney. Players pack is here. 7th of April 2013. Rumble in the Bronx 2013 - Players Pack - a TWAT run Warhammer Fantasy tourney, 2000pts, 26th & 27th of May. Twat Central - The Twats website. |
| whitetailscramblers |
Feb 12 2012, 08:42 PM
Post
#38
|
|
Member ![]() Group: Veteran Members Posts: 249 Joined: 15-October 08 From: Darwin Member No.: 6,247 |
I can't find whete it says you can't increase the size of the units. It just say that the tiny gains d6+lvl of wizard. But nothing about not going over the starting value. Because what limit would it be when you raise the dead, then increase the unit size?
-------------------- ----------------------------------------------------------------------------------------
Darwin 40k league - find us on facebook. Currently running Tyranids and Emperors Children Gaming record 6th Ed Nids W/L/D 5/1/2 III Legion 1/0/0 BA-1 Items needed: MK II crusade or MK III IRON armour helmets My Ice Planet modular tabletop, WIP. http://www.wargamerau.com/forum/index.php?showtopic=150881 |
| Akenatum |
Feb 12 2012, 08:58 PM
Post
#39
|
|
Member ![]() Group: Veteran Members Posts: 770 Joined: 5-February 08 From: Penrith, NSW Member No.: 5,027 |
I can't find whete it says you can't increase the size of the units. It just say that the tiny gains d6+lvl of wizard. But nothing about not going over the starting value. Because what limit would it be when you raise the dead, then increase the unit size? The reserecting fallen warriors rule states units can not be taking above their starting size, exceptions zombies they have a special rule, and skelies from the one necro in your army you give the rule master of the dead, as those have rules to allow you to raise beyond starting model count. -------------------- |
| whitetailscramblers |
Feb 12 2012, 09:11 PM
Post
#40
|
|
Member ![]() Group: Veteran Members Posts: 249 Joined: 15-October 08 From: Darwin Member No.: 6,247 |
Ok so i raise a unit of zombies what is the limit of me adding to it if it didn't have a starting value?
-------------------- ----------------------------------------------------------------------------------------
Darwin 40k league - find us on facebook. Currently running Tyranids and Emperors Children Gaming record 6th Ed Nids W/L/D 5/1/2 III Legion 1/0/0 BA-1 Items needed: MK II crusade or MK III IRON armour helmets My Ice Planet modular tabletop, WIP. http://www.wargamerau.com/forum/index.php?showtopic=150881 |
![]() ![]() |
| Lo-Fi Version | Time is now: 22nd May 2013 - 09:07 AM |