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> Beginning Malifaux, in Sydney, What do I need and where should I start?
deneg88
post Oct 13 2016, 05:09 PM
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So after a few months listening to podcasts about Malifaux (thanks to Red Jokers for getting me interested, after The Dwellers Below stopped), I want to take the plunge and actually start playing, building and painting a crew.

So what I'd like to know is, what exactly do I need to play? Just the base rulebook, or will I need all the expansions? Or just some expansions?

If I ever manage to decide what crew/faction I want, will that box have all the info I need to use those models, or will I need something else?

Also where would be the best place to learn how to play, in Sydney? I'm in Beverly Hills in Sydneys South.

Thanks for all the help!
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Turelio
post Oct 13 2016, 05:17 PM
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There are regular meetups at Parramatta, Penrith, Miranda, and the City that I am aware of with people able to walk you through the rules. I run Malifaux nights and events out of Parramatta.

Starting wise, the core rulebook is a good start, and when you buy a model(s), it will have the start cards an appropriate upgrades for them, apart from some generic ones. You'll also need a fate deck of some kind. I'd recommend starting small, figuring out what you like with your crew in terms of playstyle and how it works, and then build up from there once you understand the models uses and tricks.


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deneg88
post Oct 13 2016, 07:23 PM
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Thanks for the information!

I'm probably, for better or worse, going to ignore your recommendation to start small. I basically want two crews/factions, so I can try and convince my mates I play boardgames with to give Malifaux a go (they have never played a tabletop game however....)

So I want 2 factions to use against each other. This may also help my inability to decide what to get, I just like way too much stuff! Probably not though, I can't decide between 4 factions haha
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fued
post Oct 13 2016, 07:25 PM
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theres a new 2 player starter set i think, that might be a good start?
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ralphy
post Oct 13 2016, 08:13 PM
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You don't necessarily need to get 2 factions to start, if you got 2 crews from the same faction they could still play against each other

Also you can use a normal deck of cards with jokers as a fate deck, you will just need to assign a faux suit to each normal suit (it is talked about in the rule book)

In terms of rules the mini rule book, $15 on the combat company, should be a good start
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Turelio
post Oct 13 2016, 08:37 PM
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The mini rulebook is also free on drive thru rpg if you want a PDF version to check it out.

Yeah, I understand the "ignore the start small part" smile.gif


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ArcticPangolin
post Oct 14 2016, 08:52 AM
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If you're looking at the big books down the track, as well as having story fragments, stat cards and flavour text for models, the first one has the rules, the second one (Crossroads) has a whole lot of special scenarios to play, the third one (Shifting Loyalties) introduces campaign play and I have gotten the fourth book (Ripples of Fate) yet.


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