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> Turn 2 - W40K2ND Battlereport - Orks vs. IG, 3rd battle for the planet Markutis
Soren
post May 9 2019, 12:47 PM
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The 6´th Cadian army core commanded by General Jones Sparkling had been stationed in the Markutis system the last 5 years. General Sparkling and his men had set up headquarters in the capital on the systems primary planet, Markutis IV.

From here the regiment was supposed to protect the planets mining production from space bandits and other external threats. But the 6´th soon found themselves doing nothing but driving around the countryside keeping the constantly menacing Ambulls at an arms length from all important installations.

The 6´th Cadian regiment used to be a vital fighting force, where veterans from numerous campaigns formed the regiments core units. But the 6´th had gotten used to peace after 5 years of inactivity, and were no longer as tough as they used to be.

Sparkling scorned at the planetary governor Addrat, who for too long had chosen not to prioritize the planets military units. The planetary army was poorly equipped and even poorer trained. Only now in the face of danger had the governor initiated a full mobilization. But Sparkling feared, that the mobilization was too little and too late.

All incoming reports indicated the same. The orks had halted their advance towards the Squat landing site in the south, and were now bringing down massive amounts of infantry from their space hulk. A huge ork army was on the move heading for the capital.


Sparkling would counter the orks as far from the capital as possible. Their advance had to be stopped if the mobilization should be efficient. Finally the 6´th army core moved out. They were heading for the ork lines. The two massive armies collided at a place called The Eden Platou.

---------------------

All the orks around Warboss Blackmaine had noticed it. Blackmaine was not the same after da stunties shot him up. A large portion of his scull had been replaced with iron plates making the warboss act strangely. The mighty warboss mood varied enormously, one second his was focused and serious, and the second after the orks found their leader trying to communicate with flies.

But Blackmaine was still to be feared, he still commanded the orks, and he had ordered a full out attack at the capital. Row upon row of orks from all the clans marched across the waste land blasting away any Ambulls or imperial forces, that were foolishly enough to show themselves.

The wast green tide surged towards the humans capital with out any real opposition. But finally the puny humans mustered an army. Blackmaine was overly joyful with the coming battle. With a large grin Blackmaine ordered the Bad Moon warboss Clawfinga to the back of the column. That yellow weakling could stay behind with all da runts. Blackmaine would have all da humies to himself.

The ork mek Roth Grablafist hummed his favorite song, as he toyed with the ambull controller. The Ambull ran around in all directions obeying the mekboys slightest touch. Grablafist worked his way to the front of the lines. He could not wait to try his new Ambull on the humans.

This post has been edited by Soren: May 16 2019, 08:56 PM
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Soren
post May 9 2019, 01:06 PM
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The 6´th Cadian army

Led by General Sparkling, Command HQ (colonel), equipped with power sword and conversion field. The command HQ included a battle standard, comm. link, meltagun and a medic. 197 points.

Elias Skaab, a primaries psyker lord equipped with plasma pistol, force sword and aegis suit had joined the command HQ. 189 points.

Commissar Lothar armed with boltgun, power sword and a conversion field. 59 points.

--

Black Platoon Command squad equipped with 2 grenade launchers and 2 flamers. Lieutenant Coleman was equipped with a power fist and a bionic leg. 107 points.

Black Platoon, 1´st Squad equipped with autocannon weapons team and a grenade launcher. The sergeant armed with a chain sword. 128 points.

Black Platoon, 2´nd Squad equipped with autocannon weapons team and a flamer. The sergeant armed with a chain sword. 125 points.
Transported in a Chimera equipped with reinforced armor and auto launchers with blind grenades. 155 points.

Black Platoon, 3´nd Squad equipped with autocannon weapons team and a flamer. The sergeant armed with a chain sword. 125 points.
Transported in a Chimera equipped with reinforced armor, auto launchers with blind grenades, bulldozer blades and a heavy flamer. 180 points.

Additional unit. Leman Russ battle tank, blue star one, equipped with auto launchers with blind grenades. 210 points.

Additional unit. Leman Russ battle tank, blue star two, equipped with heavy bolter and auto launchers with blind grenades. 175 points.

--
Red Platoon Command squad equipped with a mortar team, medic and a comm. link. Lieutenant Smith was equipped with a boltgun and a scanner. 124 points.

Red Platoon, 1´st Heavy Squad equipped with 3 lascannon teams. 150 points.

Red Platoon, 2´nd Squad equipped with heavy bolter weapons team and a grenade launcher. The sergeant armed with a chain sword and bolt pistol. 124 points.

Red Platoon, 3´nd Heavy Squad equipped with 3 heavy bolter teams. 90 points.

Additional unit. Markutis local militia squad, armed only with lasguns, sergeant armed with a chain sword. 102 points.
Transported in a Chimera equipped with search lights and auto launchers with blind grenades. 150 points.

Additional unit. Cadian Rough Rider squad. 100 points.

2500 points.

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The 6´th Cadian Army Core.

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General Sparkling and psyker Elias Skaab.

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Lieutenant Coleman, Red Platoon.

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Lieutenent Smith, Black platoon.

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The planetary defense squad.

---------------------

Blackmaines ork horde

Led by Warboss Blackmaine equipped with mega armor, power sword, kustom blasta and steel scull. 131 points.

Grurk, Blood Axe battle standard, equipped with mega armor, 75 points.

Warphead, incl. 4 minderz, equipped with a wierdboy staff. 199 points.

Deathscull painboy, equipped with plasma pistol, sword and kustom force field. 43 points.

Evil Sunz mekboy, equipped with mekboy tools, 23 points.

Roth Grablafist, Evil Sunz mekboy equipped with force field projekta and the ambull controller.

--

Bad Moon Mob, 13 boyz equipped with 2 heavy plasmaguns, 2 plasmaguns, plasmapistol, 4 boltguns and a chain sword. The Nob is equipped with a plasmagun. 249 points.

Death Scull Mob, 6 boyz equipped with 2 kustom kombi weapons, 1 heavy plasmagun, 3 heavy bolters. The Nob is equipped with a plasmagun.

Goof Mob, 20 boyz, 2 Nobz equipped with a power sword and a power axe. 279 points.

Blood Axe Kommandoes, 5 Kommandoes equipped with power axes. Kaptin equipped with power axe. 141 points.

Evil Sunz Shokk attack gun team. 1 Mekboy equipped with a shokk attack gun, 1 Runtheard equipped with a bolter, 5 snotling bases. 89 points.

Grechin Mob, 19 grechins led by a Runtheard equipped with a bolter. 116 points.

--

Blood Axe Predator with lascannon sponsons and autolaunchers carrying blind grenades. 185 points.

Gobsmasha with twin linked heavy bolters. 120 points.

Battle wagon. 50 points.

Death Scull Dreadnought, missile launcher arm upgrade, lascannon arm upgrade. 170 points.

Blood Axe Dreadnought, lascannon arm upgrade. 145 points.

Warbike squadron, 4 evil sunz ork warbikes. 182 points.

Pulsa rokit. 50 points.

2499 points.

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Blackmaines mighty ork army

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Warboss Blackmaine and Grurk, his trusted standard bearer.

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Mekboy Grablafist and his ambull controller.

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Blackmaines new Blood Axe dreadnought.. inclusive a snotling warming his bum on the heavy flamer.

This post has been edited by Soren: May 17 2019, 08:47 PM
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D_Arquebus
post May 10 2019, 12:39 PM
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armata_PDT_36.gif

I've been missing your Batreps Soren! smile.gif

Thanks for sharing! armata_PDT_37.gif

EDIT: Now the pis have loaded they might need a little tweaking for size smile.gif

This post has been edited by D_Arquebus: May 10 2019, 02:06 PM


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Soren
post May 10 2019, 12:41 PM
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QUOTE(D_Arquebus @ May 10 2019, 04:39 AM) *

armata_PDT_36.gif

I've been missing your Batreps Soren! smile.gif

Thanks for sharing! armata_PDT_37.gif



Cheeres mate.

But why are my pictures so damm large???
I am working on making them smaller..

Søren
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Soren
post May 10 2019, 12:49 PM
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Pre battle.

This game was played with 2500 points pr. side and secret missions. Each side got 2 strategy cards.
A new Ambull would appear on a roll of 6 each subsequent turn, ff the Orks´ domesticated Ambull was killed.

-
General Sparkling gazed upon The Eden Plateau. He knew, that he had to take and hold the entrance to The Eden Plateau. Only by taking and controlling that point could he fend off the orks advance on the capital.
He had a few fighter aircrafts available represented in the Bombing run strategy card. He also held the Craven Coverdence strategy card.


Orks

Most of Warboss Blackmaines black hair squig had been removed in order to reconstruct his skull with solid iron plates. It was all part of the crude, but brilliant work from the painboy, who brought Blackmaine back to life after the Battle of Buckmann Hulls research station. As a consequence Blackmaine had to use one of his wargear options on a Steel Scull. Unfortunately for Blackmaine his mood for the Battle of Eden Plateau was fear. The large ork feared his squat opponents. Not quite a fitting mood for a waaarg Warboss.

But even though Blackmaine was scared he still knew, that taking all the High Grounds on the Eden Platou would pave the way for further advance of his ork army. From the high grounds the heavy weapons cover the boys as they marched onwards.

Blackmaine started with the strategy cards Covering Fire and Surprise Assault

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The Eden Platou was a cold and isolated place, with Pine trees scattered all over. An imperial two storage building sat on the western end of the battlefield. From the center and eastwards was a large ridge in which a trench had been dug on the northern side and a large cave was dug in or the southern side of the ridge.

Green stars marked the Orks three high point, and the yellow star marked the Imperial Guards objective.

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Soren
post May 12 2019, 09:27 PM
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Deployment.

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The two armies clashing on the Eden Platou.

The orks deployed on the southern end of the battlefield. The warbikes was deployed on the western flank, supported by the Goof mob riding the battlewagon. The woods in the center of the orks deployment zone concealed the Deathscull dreadnought, Mek Grablafist and his Ambull, the Shokk Attak gun team and the pulsarokit.

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Ork deployment western flank.

The center held the tanks. Both the Gobsmasha and the Blood Axe Predator. The Wild boyz in the Gobsmasha were extraordinarily ready to this battle. The Orks played the Covering Fire strategy card on the Gobsmasha.

The Bad Moon mob and the Death Scull mob were both deployed on the eastern flank, safe behind a screen of grechins and supported by the Warphead. Further to the east the Blood Axe Dreadnought had taken up position.
The Kommandoes had crawled forward and were hiding in a trench on the eastern flank.

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Central deployment.

Warboss Blackmaine had whipped his orks good. They had raced across the plain in a mind blowing pace, clashing with the Imperial forces much sooner than they expected. The Orks played the Surprise Assault strategy card, limiting the imperial tanks to slow speed only in the first turn.

--

The 6´th Cadians deployed on the northern end of the battlefield. Their western flank was mostely held by the Red Platoon including the Red command unit. Red Platoon was supported by a chimera.

Deployment western flank

General Sparkling and his regimental HQ, including psyker Skaab was placed firmly in the center, supported by the Rough Riders, a Leman Russ Battle tank and a Chimera. The Markutis local militia deployed in front of General Sparkling, who had wisely ordered Commissar Lothar to bolster the militias morale. One squad from Black platoon also deployed in the center.

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Imperial Guard central deployment

The rest of Black Platoon had taken the eastern flank and deployed units and command unit in and among a group of pine trees just short of the Eden Platou it self.

General Sparkling had held a Chimera and an additional Leman Russ Battle tank in reserves.

--

The imperial guard opened with a pre battle bombardment. The radio interference was only at level 3 making the guardsmen’s artillery units fairly accurate.

Once the initial bombardment began artillery shells showered the ork lines. The dreaded Pulsa rokit was destroyed in the blast earning the guardsmen 1 VP. Another shell struck Roth Grablafists Ambull, but the sturdy creature somehow survived.

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Soren
post May 12 2019, 09:33 PM
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Orks turn 1.

The warbikers roared ahead turning left around the large imperial building effectively covering the western flank. Their twin linked autocannons sprayed the 2´nd and 3´rd squad from Red Platoon killing 5 guardsmen. Both squads made their break test and stood their ground.


The battlewagon advanced 10 inches and the entire Goof mob and Warboss Blackmaine flooded the large imperial building like a black tidal wave.

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The Goofs speeding ahead.

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Warboss Blackmaine and his Goofs claiming the large imperial building.


The deathscull dreadnought and Mek Grablafist with his Ambull all ran behind the battlewagon up to the large building, where they fanned out and took cover.

The ork armor in the center advanced as fast as possible. Within the Gobsmasha the strongest wild boy took the controls and raced through the gap between the large imperial building and the beginning of the Eden Platou. The Gobsmashas battlecannon fired at the Chimera supporting Red Platoon. The shell pierced the tanks armor and the hull exploded, sending the Chimera out of control and completely destroying the vehicle. This earned the orks 2 VP.

The twin heavy bolters followed up and fired upon 3´rd squad from Red Platoon killing another 2 guardsmen, but jamming the weapons.

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The Gobsmasha destroyes a chimera.

The Blood Axe Predator hasted up on top of the Eden Platou, from where the entire Imperial Guard was visible. Its lascannon fired at the Leman Russ but failed to penetrate the tanks´ tracks. The Predator also fired its autocannon and remaining lascannon at the Black Platoon command squad, killing two guardsmen. This proved too much for Black Platoons Lieutenant, who broke and took cover in the nearby woods with the remaining men from the command squad. After decimating Black Platoon command the Blood Axes in the Predator wisely fired their blind grenades effectively hiding the Predator behind a screen of blind interference smoke.

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Lt. Smith and black platoon command flees.

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Gob og Blood Axe Predator advance.

The Kommandoes hiding in the trench reveled themselves and fired a hail of boltpistol fire down upon 1´st black squad killing 3 guardsmen. The sergeant managed to steady his troopers, who made their break test.

Further back on the eastern front the Warphead, the Bad Moon mob, the blood axe dreadnought and the Grechins all advanced towards the Eden Plateau and the caves dug in the plateau it self.

With a flux of 9 both the orks and guardsmen had plenty of warp cards on their hands. The Warphead summoned the powers of Mork and played Da Krush on 1´st Black squad crushing one guardsman.

Imperial psyker Elias Skaab reached out with his mind and saw the shokk attak gun posing a threat. The psyker played assail on the mek carrying the shokk attack gun and dragged him closer to the imperial lines and in to the line of fire.

The Warphead retaliated killing the heavy bolter armed guardsman from 1´st Black squad bringing the squad down to 50 % strength earning the orks another VP.

Eilas Skaab covered the 3´rd heavy squad from Red Platoon in dense smoke and displaced them into the large imperial building on the western front, desperately trying to halt the Goofs advance into the building.

Orks: 5 VP (0 + 2 destroying the predator, +2 breaking Command Squad Black Platoon, +1 for 50 % casualties 1´st squad Black Platoon)

IG: 1 ( 0 + 1 for destroying the Pulsa Rokit).

This post has been edited by Soren: May 16 2019, 08:31 PM
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Soren
post May 12 2019, 09:47 PM
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Imperial guard turn 1.

Compulsory moves.

The Chimera on the western flank was out of control. The tank moved forward and left before exploding. The blast set the guardsman with autocannon from Red Platoon 2nd squad on fire. But his heavy weapon buddy managed to put out the flames during the turn.

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The Chimera coming to a halt and setting a guardsman on fire.

A lone imperial star fighter swooped down upon the orks on the eastern flank and dropped its bombs In the inferno 3 orks from the Bad Moon mob were killed, before the fighter returned to base. The IG had played their Bombing Run strategy card.

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Air support punishing the Bad Moon mob.


On the western flank 3´rd squad Black Platoon moved forward taking up defensive positions around the destroyed Chimera. One of the heavy bolter teams in 2nd squad Red Platoon fired their heavy bolter at the Shokk Attak gun, who had been dragged out in the open. But the heavy bolter double jammed, and the Mekboy survived.


In the large imperial building on the western flank the guardsmen from 3rd squad Red Platoon hastily set up their heavy bolter and fired at point blank range at the black mass of advancing Goofs. Frags grenades were thrown at the advancing orks, and when the dust settled 5 Goofs were dead. But 3rd squad had not stopped the Goof mob and bitter close combat awaited.

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3rd squad Red Platoon on a suicide mission in the large imperial building.

1st squad from Red Platoon had set up their lascannons on a flat building and were able to target the area between The Eden Plateau and the large imperial building. They let loose with the 3 lascannons on the Gobsmasha, but only managed to destroy one of the vehicles wheels sending the Gobsmasha out of control. Damaging the vehicle gave the IG 1 VP.

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1st squad Red Platoon shooting at the Gobsmasha.

General Sparkling had problems with too many troops in the center. His Leman Russ and the Chimera could only advance 5 inches because of the Surprise assault. Not being able to advance the two tanks clogged up the guardsmen’s general advance and blocked many lines of fire. Furthermore could the Blood Axe predator on top of Eden Plateau not be targeted because of the blind clouds.

In stead the Leman Russ turned its attention at the Death Scull dreadnought. The battlecannon fired but missed. Luckily the grenade landed on the rear end of the Battlewagon that went out of control earning the IG another VP. The battlewagon would explode next turn.

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The Leman Russ destroying the battlewagon. Mek Roth Grablafist was almost caught in the blast.

The Leman Russ also fired one of the heavy bolters and the lascannon at the warbikers but missed both shots.

Just next to the Leman Russ Commissar Lothar pushed the Markutis local militia towards the objective, but the militia wisely tried to find cover behind a minor wood. 2nd squad Black Platoon also advance along the minor wood. Covered by the blind smoke the guardsmen flamed the Shokk Attak gun setting the Mek on fire, but not killing the large ork.

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The general advance in the center. Unable to advance the Chimera, the 2nd squad Black Platoon choose to exit the vehicle and advance on the objective on foot.

One the eastern flank the sergeant from 1st squad Black Platoon bravely attacked the kommandoes in the trench. The surviving guardsmen lobbed frag grenades at the orks in the trench, but not a single grenade hit home. One of the grenades bounced back, and the unfortunate guardsman was only saved by his flak armor. 1st Black Platoon was now surely doomed.

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The brave advance of 1st squad Black Platoon.


In the physic phase psyker Skaab killed the burning Mekboy armen with the shokk attak gun with caramine assain. The Warphead retaliated with Da Krush on the doomed guardsmen from 1st squad Black Platoon killing only one.

Orks 5 (5+0)
IG 3 (1 +1 for damaging the Gobsmasha, +1 for destroying the Battlewagon)

This post has been edited by Soren: May 16 2019, 08:34 PM
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Soren
post May 16 2019, 08:44 PM
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Ork turn 2.

Compulsory moves.

The Battlewagon drove straight ahead and squashed the fence next to the large imperial building before exploding and coming to a permanent halt. Onboard the battlewagon was an Evil Sunz mekboy with mekboy tools. He was killed in the explosion.

The gobsmasha rolled straight ahead before coming to a permanent halt just next to the guardsmen’s deployment zone.

-

Warboss Blackmaine roared Waaargh as the Goofs charged the guardsmen from 3rd squad Red Platoon holding the large imperial building. With axe and bolter the Goof hacked their way through the guardsmen, killing all 4 guardsmen holding the terrace on first floor. The Goofs used their follow up move to gain access into the building it self. 3rd squad had suffered over 50 % casualties giving the orks 1 VP. The few brave guardsmen from 3rd squad still defending the building made their break test.

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The Goofs charging the first line of guardsmen in the large imperial building.

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The victorious Goofs working their way into the large imperial building.

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Last line of defense. The few remaining guardsmen from 3rd squad Red Platoon getting ready to meet their maker.

From the large imperial building could the noise from the warbikers be heard. The bikers skidded their bikes as they cornered the building and drove straight into the center of the imperial lines. A single unlucky warbiker momentarily lost control over his bike making him unable to fire the autocannons this turn.

The rest of the bikers let loose with their autocannons at point blank range. In a hell storm of bullets were 6 guardsmen from the local Markutis militia killed, and the meltagunner from the Regimental Command Squad. Commissar Lothar quickly grabbed the few survivors from the militia and steadied their nerves, as they again were commanded forward. Killing over 50% of the militia earned the orks another VP.

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The warbikers ride their bikes into the center of the imperial lines killing numerous guardsmen.

Among the carnage in the center the Gobsmashas heavy bolters fired at 3rd squad Black Platoon, who were still holding their positions around the destroyed Chimera. But the heavy bolters jammed and no guardsmen were killed.

Behind all the destruction in the center stood the Death Scull dreadnought with a clear shot at the guardsmen advancing on their objective. The ork in the can fired the heavy bolter, the lascannon and the missile launcher at 2nd squad Black Platoon only killing two guardsmen. But 2nd squads heavy team had carefully set up their autocannon that just barely escaped unscratched.

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The Death Scull dreadnought shooting at 2nd squad Black Platoon.

The Bloodaxe driver in the predator decided to put the pedal to the metal, and raced the predator through the blind clouds and downhill from the Eden Plateau. The predator deliberately rammed into the front of the second Chimera. In a massive collision the Chimeras multilaser was destroyed earning the orks 1 VP.

But the predator took massive damage too. The turret gunner was killed, the hull breached, and the tracks were damaged causing the predator to go out of control. The damaged predator gave the guardsmen 1 VP. But the lascannon gunners were still alive, killing one of the Rough Riders, but missing the Chimera.

On the eastern flank the large bulk of orks continued their advance through the caves in the plateau, and soon Grechins, Bad Moons, the Death Sculls, a painboy, the Warphead and Grurk the Blood Axe battestandard poured onto the Eden Plateau it self. Here they ganged up with the snotlings and Runtheard from the Shokk Attak gun team.

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Battlefield overwiev.

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The greenskins advance on Eden Plateau.

The Kommandoes in the trench leveled their boltpistols at the guardsmen from 1st squad Black Platoon. In a storm of fire another 4 guardsmen were killed. The lone survivor stood his ground, even when all his comrades laid dead all around him.

Behind the Kommandoes had the Blood Axe dreadnoght lumped on to the top of the plateau. But no real targes were available to the iron machine.

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The Blood Axe can scouting for targets.

With a warp flux of 10 the psykers found all the energy they needed. The Warphead summend the devastating foot of Mork and chrushed the last surviving guardsman fron 1st squad Black Platon and wiping the unit. This earned the orks another VP.

Psyker Skaab had difficulties finding eligible target due to the blind clouds, that hung heavily around Eden Plateau. In the end Skaab decided to Smite the Grechins, burning 4 of the little greenskins to death. But their Runtheard managed to calm them down, before again pushing them ahead of the ork main force.

The Warphead was now acute aware of psyker Skaabs precense. The Warphead leached out at the psyker with raw energy. The Eadbutt knocked Skaab to the ground and the psyker lost one wound.

Orks 9 (5 +1 for damaging the second Chimera, +1 for wiping 1st squad Black Platoon, +1 for taking over 50% on the militia squad and +1 for slaying over 50% of 3rd squad Red Platoon)

IG 4 ( 3+ 1 for damaging the predator)

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Soren
post May 16 2019, 08:56 PM
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Imperial Guard turn 2.

The remaining guardsmen from 3rd squad Red Platoon fired their heavy bolter and threw grenades into the oncoming horde of savage Goof orks killing 5 goof boyz. But warboss Blackmaine was just behind the Goofs, and they made their breaktest easily. Lieuteanant Coleman from Red Platoon again called down artillery support, this time upon the Goofs killing a single Nob.

In the center the remaining militiamen scuffeled into safety into the nearby woods. The Leman Russ, the 3 lascannons from 1st squad Red Platoon and the survivors from 2nd squad Black Platoon all fired at the oncoming warbikers. Massive amounts of firepower was poured into the fast moving warbikers who proved difficult to hit. But in the end the guardsmen squcceded in destroying all 4 warbikes. This gave the guardsmen 2 VP.

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A lone guardsman desperately trying to stop the oncoming warbikes.

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The thin imperial lines.

In the center General Sparkling advanced the Regimental HQ in order to get psyker Skaab within range of the orks pouring on to the Eden Plateau. The rammed Chimera retreated from the blind clouds, and the Rough Riders mingled their way through the blind clouds trying to get to the top of Eden Plateau in order to support 2nd squad Black Platoon.

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Smoke and disorder in the Guardsmens deployment zone.

But battle rage had grasped all the guardsmen from 2nd squad Black Platoon. The heavy weapon team returned fire at the Deathscull Dreadnought destroying the can´s lascannon arm. A secondary ekspolsion tore through the body of the dreadnought. A catastrophic malfunction in the ammo storage caused the dreadnought to explode in the beginning of the ork turn on a roll of 6. The damaged dreadnought gave the guardsmen another VP.

The brave sergeant from 2nd squad tossed a frag grenade into to oncoming horde. The ekspolsion killed 4 grechins and their Runtheard. This proved too much for the little fellas, who broke and fled ignoring the threats from battlestandard Grurk. Breaking the grechins gave the guard 2 VP.

In the woods on the eastern flank Lieutenant Smith tried to calm his nerves and bring back Black Platoon Command squad into the fight. But the guardsmen looked at him with despair, and Smith lost his faith in the emperor. Black Platoon command rolled 12 trying to rally, and Smith and his guardsmen shamefully fled the battlefield to a fate unknown.

Psyker Skaab tried to grab the warphead and drag him into the open using Assail. But the Warphead was much too powerfull and destroyed the power instead. The wounded Skaab was slowly loosing the psysic battle with the crazed Warphead.

Orks 9 (9 +0)
Guardsmen 9 (4 + 2 for breaking the Grechins, +1 for damaging the Death Scull dreadnought and + 2 for destroying the warbike squadron)
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