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> Ridiculous amounts of questions about Infinity
Reunion-Round
post Mar 1 2012, 07:04 AM
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QUOTE(jwai @ Feb 29 2012, 06:58 PM) *

Unfortunately, the Bakunin sectorial list doesn't have much in the way of D-charges.

Glue + D Charge is a goer for Ariadna more than Nomads.


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chromedog
post Mar 1 2012, 07:18 AM
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Nomads should be relying on their plethora of hackers, remotes and GMLs.

Let alone funky climbing plus and superjump rules.


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jwai
post Mar 1 2012, 12:28 PM
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Damn. Got my starter box, only to discover that they packed an extra Sin Eater Observant instead of the third Moderator. Bit of an inconvenience, that.

Does anyone rate the Lizard TAG much?

This post has been edited by jwai: Mar 1 2012, 12:29 PM


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blackwindwalker
post Mar 1 2012, 04:21 PM
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Shure MultiHMG and a Hgrenade launcher or flamthrower whats not to love.


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QUOTE(Sithspawn @ Mar 2 2011, 10:23 PM) *

I read the topic title and just assumed that this was a post by Jimbo.
Dissapointed.

QUOTE(Mono @ Mar 22 2011, 01:16 PM) *

remember maxim 11. Everything is air-droppable at least once.
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chromedog
post Mar 1 2012, 06:51 PM
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Sure, the Szally has the 5 shot AP HMG ...

Can it fire explosive rounds?
Can it fire DA?
Can it fire integrated?

So it's got that 1 extra shot in active (ok, two over a MHMG firing AP). Admittedly, in active that shot usually counts more.

Lizzy is more your defensive TAG. DA in Aro isn't to be sneezed at (nor explosive, for that matter).


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Reunion-Round
post Mar 1 2012, 08:26 PM
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QUOTE(jwai @ Mar 1 2012, 01:28 PM) *

Damn. Got my starter box, only to discover that they packed an extra Sin Eater Observant instead of the third Moderator. Bit of an inconvenience, that.

Does anyone rate the Lizard TAG much?

It really isn't... the Mk12 Sin Eater is probably the best one for points.


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maestro
post Mar 1 2012, 08:27 PM
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Especially when you send CB an email and they send you out a replacement moderator...
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jwai
post Mar 1 2012, 10:54 PM
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QUOTE(Reunion-Round @ Mar 1 2012, 09:26 PM) *

It really isn't... the Mk12 Sin Eater is probably the best one for points.


I sold the second Observant to somebody at GG Burwood who was keen on getting one without having to get the starter box.


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Lone_Pathfinder
post Mar 2 2012, 08:17 AM
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Whom did you buy it off?
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Richard
post Mar 2 2012, 09:54 AM
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QUOTE(Reunion-Round @ Mar 1 2012, 07:04 AM) *

Glue + D Charge is a goer for Ariadna more than Nomads.


Really?
Nomads: Prowlers, Hellcats, Intruders, Lunokhod (AK), Carlota Kowalsky (who has both)?

Arianda ADHL: Loup Garous, Chasseurs, Dozers (AK), Tankhunters... missed anything?

D-charges - well everyone has plenty of those... and I think both Nomads and Ariadna have plenty of infiltrate/drop troop ones.
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Wombats
post Mar 2 2012, 11:09 AM
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Nomad has the gernade launcher Hellcat model which looks pimp, stats aside that means he'll see the board.

QUOTE(Reunion-Round @ Mar 1 2012, 08:26 PM) *
It really isn't... the Mk12 Sin Eater is probably the best one for points.


I wondered why he was so cheap for SWC but someone on the Infinty forums pointed it out:

Sniper & HMG, you pretty much can't find a spot where he'll have a range penalty unless you are very close.

Mk12 has some blind areas where you can snook in, fire your full Burst against the Sin Eater's and have a much better target to roll under than them.


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jwai
post Mar 2 2012, 04:09 PM
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QUOTE(Wombats @ Mar 2 2012, 12:09 PM) *

Sniper & HMG, you pretty much can't find a spot where he'll have a range penalty unless you are very close.

Mk12 has some blind areas where you can snook in, fire your full Burst against the Sin Eater's and have a much better target to roll under than them.


Is that to say the Mk12 sucks?


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Wombats
post Mar 2 2012, 04:39 PM
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Its not as good as it looks.
Has SWC 0 for a reason.
Your opponent will be dictating what range he engages at.

Main thing with Sin Eater is they dominate in your opponent's turn.
Find a spot where they are hitting on 3's and you can take them out pretty handily.

I'm still getting all three because the models rock my world and SWC aside there are worse things you can throw a few points at.


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Reunion-Round
post Mar 2 2012, 04:43 PM
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QUOTE
Has SWC 0 for a reason.

because all the other Mk12's in the game are 0 SWC perhaps?



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jwai
post Mar 5 2012, 07:19 PM
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I'm starting to get cold feet with the Bakunin sectorial stuff I've chosen. Impetuous Buy skill for my lose.

White is difficult to paint, as I'm finding out the hard way. Bakunin happens to have a lot of white in their colour scheme. I can see my motivation getting sapped very quickly if I keep going. I'm starting to think that I'd save time and sanity by going with the red/orange colour schemes.

Steve (Kinsmanalike) told me last Thursday that doing a generic force first would not only be easier to grasp, but would get me access to nice troops like Intruders and the Szalamandra which would otherwise be unavailable if I stuck with a sectorial list. After looking at the unit entries again, I think he may be right.

However, I'd be lying if I said I wasn't disheartened when Steve talked about Yu Jing HI being awesome, and others mentioned that Nomads are not that straightforward to play, relying on combined effort to make up for lack of individual strength compared to other factions' units.

Back to questions now.

How many cheap order troops is about normal to take in most cases, and is it worthwhile letting them have SWC? The Alguacil troops currently have models for the Sniper rifle and HMG options, and I can imagine a linked team of Alguaciles being somewhat less crap if I went into a Corregidor sectorial list.

This post has been edited by jwai: Mar 5 2012, 09:20 PM


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Wombats
post Mar 5 2012, 10:05 PM
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Turn your cheerleaders into a Link Team so 5 Alguaciles or Moderators.

Throw in a couple of SWC weapons, Sniper, HMG or Grenade Launcher, whatever models are out.

Then you don't have any useless models.

Securitate will probably be linked in the Tunguska list and that will have Spektrs, better Securitate models and the Szalamandra if we are lucky. Basically look what is not in the other Sectorials.

I would go Moderators, myself, just because it doesn't matter in a vanilla list and Bakunin is by far the coolest whether its heretics or furries you prefer.


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HairyDave
post Mar 5 2012, 11:01 PM
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QUOTE(jwai @ Mar 5 2012, 08:19 PM) *

How many cheap order troops is about normal to take in most cases, and is it worthwhile letting them have SWC?


Just my opinion here, but three is probably plenty unless you're going for multiple combat groups (at 300 points). SWC I tend to reserve for my heavy hitters but if there's leftovers it's always nice to surprise someone with a grenade launcher or HMG.

Sectorials are a different story - you can expect your cheap scrub troops will have to do a bit more of the heavy lifting so letting them have some neat toys to play with is probably a good idea. 2-2.5 will outfit most link teams pretty well; in your case the Moderators can make do with about 1.5, Moiras need more, Custodiers less.

This post has been edited by HairyDave: Mar 5 2012, 11:02 PM


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Newton-33
post Mar 6 2012, 05:26 AM
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A link team of moderators even just arming them with what the figures have end with 3 combi rifles, 1 combi rifle & marker and 1 spitfire. It may not sound much, but a burst 5, 6th sense level 2 and bs 13 guy/ spitfire running around is a threat to quite a few people. Link teams are a powerful tool and with the moderators, it's a very cheap tool. Choosing a Bakunin sectorial isn't a bad choice at all. They're a very scary list to play against with a whole lot of very nasty things available, but if you aren't happy with them, change it.

At the end of the day tho, if you want to go vanilla Nomads, it's not a bad choice as it opens up more dirty nomad tricks (smoke grenades from Morlocks & Intruders with their MSV Lvl 2 being a popular one). My own Nomads are purely Tunguska troops and then remotes, so if they bring out a Tunguska sectorial later I'll be pretty pleased.
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Lone_Pathfinder
post Mar 6 2012, 10:25 AM
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I always found linked teams to be fragile and of little concern. I do focus a lot of firepower on them to try and elimite them, and usually a well placed TO Intruder or AD can kill off 3 from a 5 man team.

I really think that people starting Inifinity do not have the knowledge, understanding and experience to gain the benefit from linked teams.

However if you like the fluff and comraderie of the linked teams, then by all means, go for it. biggrin.gif - but don't expect to win. Or if you have experience and know how to protect your team, keep them behind cover, utilise the free orders, move them in to possition, choose the link leader depending on choice of weapon, keep them within 8" of the link leader, set up the ARO possitions and cover at the end of your turn, and kill the enemy.

This post has been edited by Lone_Pathfinder: Mar 6 2012, 10:54 AM
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Richard
post Mar 6 2012, 10:59 AM
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What I would give for a TO Intruder! That would be brilliant!
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