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> Ooh and Ah-ha moments, What combos have people discovered?
The Nothas
post Jul 5 2017, 03:38 PM
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Reading the bat-rep in the latest White Dwarf it seemed that putting a Primaris Captain and a Lieutenant next to your Hellblasters is a damn fine idea, Re-roll ones to hit with the Captain's aura, minimising overheats when super-charging and then re-rolling 1s to wound from the Lt's aura.

Buffs them considerably and I suspect no slouch in HTH either.

Too many eggs in one basket?

I can see it being a point sink in smaller games, but at ~2000 (as per the batrep) it seems pretty solid.


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DarkHorse
post Jul 5 2017, 04:39 PM
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Aura buffs are the order of the day in 8th. Plenty of characters now buff the units around them and do funky interactions.

An interesting thing I noticed is that the CSM Daemon Prince allows fellow Legion and same god marked daemons to reroll 1s to hit (ie an Emperor's Children DP allows ECs and Slaanesh daemons to reroll) but the Chaos Daemons Daemon Prince only allows same god daemons to reroll. So when selecting a chaos army, it does matter if you choose a CSM DP or a CD DP.


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Emperor Fooble
post Jul 6 2017, 12:52 PM
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While faurly obvious, blob of Necrons with a cryotek and ghost ark. 5+ invul and 2 4+ we will be back rolls a turn creates ridiculously resilient infantry. Even worse when against large squads of lychguard, its not easy to deal 20 unsaved wounds vs T5 in one hit before 75% of casulties ressurect next turn.


As for the hellblaster combo, how do you guys keep them alive?
I find mine get hosed down by autocannons turn 1.

This post has been edited by Emperor Fooble: Jul 6 2017, 12:52 PM


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Demon
post Jul 6 2017, 02:11 PM
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Pretty much the first assault, not leaving enough room for Kharn to get in and having him squished in return like a meat accordion by a Leviathan. That was an oooooh moment.

Also having contemptors squishied by quad heavy bolters

I really liked how everything worked overall but I think the next 10 games will be Oooooh a-ha moments

Like just how many attacks world eaters with chainswords get out without being bufffed A-HA omg


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Blackhearts Reaver
post Jul 6 2017, 05:47 PM
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Understanding that a Medium vehicle (Ork truck, Rhino, Chimera etc) can be used to tar pit most units. Even stuff that is a nasty h2h unit ( I tarpitted a Thunderwolf cav unit with just a Ork truck last weekend long enough to beat up the other unit.wink.gif)

Also tarpitting and assaulting 3-5 units turn 2 usually means they cant "fall back" >>> there is nothing left to shoot you up... wink.gif


This post has been edited by Blackhearts Reaver: Jul 6 2017, 05:48 PM


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Gorechilds Protege
post Jul 8 2017, 04:23 PM
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Play Tyranids.

Take a non-character as a warlord (just means you can't take a warlord trait).

Deny your opponent any ability to score the kill the warlord victory condition for points by making a spore mine or a mucolid your 'Spore Lord'. The Spore Lord's living Bomb rule means it never gives away victory points for any reason, killed or exploded the usual way or what have you.

UI was told i'd get punched in the face if I ran a Spore Lord army vs a mate.

I laughed. tongue.gif


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QUOTE(Starfire @ Aug 18 2012, 07:22 PM) *

But seriously, I'm amazed by just how little GP has written. On a scale of 1 to Gorechild's Protege, this is nothing. It's like a Heavy Incinerator with which you've just rolled a 1 to wound.


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QUOTE(Paddlepop Lion @ Mar 21 2012, 10:40 AM) *

All of these things just smash you unforgivingly and theres nothing you can do to stop them. Its completely stupid to take this army the way it is, you will degfinately lose every game no matter how good you are.


Challenge Accepted!

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BearPowers
post Jul 8 2017, 04:49 PM
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That's fantastic and feels like a really Nids thing to do!
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Chaplain_Fortis
post Jul 8 2017, 05:14 PM
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I've been having a lot of 15 vp games so I'm not sure how relevant warlord denial is. The primaris buffs are great. Hellblasters near the last shot banner is fantastic so far. Dumping a bunch of interceptors near infantry is super rude too.


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Blackhearts Reaver
post Jul 8 2017, 10:13 PM
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QUOTE
Deny your opponent any ability to score the kill the warlord victory condition for points by making a spore mine or a mucolid your 'Spore Lord'.
Please Stttaaaahhhppp.

Just table people with assault armies. Shooting is so 2016.....




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Cheexsta
post Jul 12 2017, 06:57 AM
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QUOTE(Demon @ Jul 6 2017, 02:11 PM) *

Like just how many attacks world eaters with chainswords get out without being bufffed A-HA omg

On that note, berzerkers with chainswords + chainaxes are just brutal. Two attacks with the axe and one with the sword... and then you get to do it all again when they're done.

Run a cheap dark apostle near them for extra kicks.
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Blackhearts Reaver
post Jul 12 2017, 08:33 AM
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Ork boy (6pts) 2 + CCW+ 20 or more boys+ghazghull+ weirdboy=6 att each at str4 with banna hitting on 2+


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Run local tourneys, Make terrain. 75,000+ pts...Play 1-3 games a week...(40K,BFG,BB,FoW).
Good Trader +149 .....QLD Masters: 1st/14(Tau), 1st/12(Daemons), 4th/15(Daemons), 1st/16(Orks), 2nd/15? (IG), 6th/22(Eldar).
AUS ranking=briefly No.1. :) ATC2011=QLD team ChampionsATC2012=QLD 5th
Retired from Competitive play sometime early? 2013

Try to be positive and help... not negative and tear things down.

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Chaplain_Fortis
post Jul 12 2017, 09:01 AM
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Bananas you say? Seems racist but ok


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The Nothas
post Aug 17 2017, 03:17 PM
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Just noticed that in matched play games, you don't need to have any models on the board until after the first game turn.

Hinges a lot on getting first turn, but makes a drop-pod alpha strike Raven Guard army a thing. Opponent sets up: Turn one movement - teleport, drop pod and jump pack all the mans 9" away and blaze away - try not to die and assault in turn two.


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Using d4s gives you an auto victory. Chaos marnies of snuggle pose gloistering when snipped with terminator forceps and ass williams are even hornier.
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Chaplain_Fortis
post Aug 17 2017, 05:39 PM
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You still need to put down at least half of your units. With each drop pod unit being two selections you'll need a lot of boots on the ground to have a decent orbital drop.


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The Nothas
post Aug 18 2017, 07:43 AM
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Lots of Lieutenants?


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Using d4s gives you an auto victory. Chaos marnies of snuggle pose gloistering when snipped with terminator forceps and ass williams are even hornier.
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DarkHorse
post Aug 18 2017, 11:02 AM
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QUOTE(The Nothas @ Aug 18 2017, 06:43 AM) *

Lots of Lieutenants?

Minimum Company Vet squads are the cheapest unit in the SM dex by my count - 32 points.


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Demon
post Aug 18 2017, 11:13 AM
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QUOTE(Chaplain_Fortis @ Aug 17 2017, 05:39 PM) *

You still need to put down at least half of your units. With each drop pod unit being two selections you'll need a lot of boots on the ground to have a decent orbital drop.


A lot of unit choices anyway

I was looking at ways to make the sanguinary army work saw an army with something like a primaris psyker with 6 individual acoyltes in a bastion with a com link coming in at around 220 points & giving you all of the drop options you need

Didnt appeal personally but if you put aside say a 500 point drop tax in a 3k game you'd be okay to go


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QUOTE(WitchFinderGeneral @ Jul 2 2017, 05:43 PM) *

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Stumphy
post Aug 18 2017, 03:24 PM
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Sorry, someone said shooty armies are not good in this edition???


nope, you gonna die if you think that.

In fact, conscripts are now one of the most powerful units in the game from what we are seeing. Large numbers of cheap units whether CC or ranged are hugely powerful.

50 conscripts costs barely anything. Admittedly we play power levels not points, but I think they might be even more efficient in points.

No templates means they are damned hard to move.
You charge them and there is a #### ton of overwatch
you kill a few
the commissar shoots one
they step back next turn
ordered to shoot, so rapid fire
they stand and wait for you to charge again so they can overwatch
rinse and repeat

You will have to put sooo many resources into them to shift them off and objective or just kill them
mean while the rest of their army is bombing the crap out of you

Bullgryns can CC Dreadnoughts down point for point
Lasguns can just cut the crap out of anything because of death of a 1000 papercuts
Manticors are brutally rude
Leman Russ's suck

But hordes of Ork and nids would be the same
they tarpit brilliantly then setp away and leave your CC guys with their trousers down to get shot


IG are so incredibly powerful now even with only the Index rules

This post has been edited by Stumphy: Aug 18 2017, 03:25 PM


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Blackhearts Reaver
post Aug 18 2017, 07:18 PM
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30 orks charging conscripts would kill 45-65 depending on how many buffs you are employing. So far I have never not made 2nd turn assaults with less than 3 or 4 units. Usually they have taken some casualties but the units have mostly made combat with more than 20 each..

Firepower is good but when you reduce it to 2 turns it usually doesn't hurt as bad as you think it does.

I just fought a Admech list that had one unit that put out 108 shots of str6 -2 per turn (+ other stuff).... I played it length board ways and still beat it in assault.

This post has been edited by Blackhearts Reaver: Aug 18 2017, 07:19 PM


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Run local tourneys, Make terrain. 75,000+ pts...Play 1-3 games a week...(40K,BFG,BB,FoW).
Good Trader +149 .....QLD Masters: 1st/14(Tau), 1st/12(Daemons), 4th/15(Daemons), 1st/16(Orks), 2nd/15? (IG), 6th/22(Eldar).
AUS ranking=briefly No.1. :) ATC2011=QLD team ChampionsATC2012=QLD 5th
Retired from Competitive play sometime early? 2013

Try to be positive and help... not negative and tear things down.

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Stumphy
post Aug 19 2017, 08:24 PM
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yep, not played against another horde as yet, but my conscripts are designed to bog down more elite units

The two vultures with twin punisher cannons is what I use for dealing with another horde.
As with all things it is rock paper scissors. But you confirm what I was saying, that 8th ed is all about blobs and hordes, not elite units and vehicles. But in general my shooting lists have fared very well against any of the CC liss I have come up against, I would be interested to try horde orks


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