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| Smurf |
Feb 10 2010, 12:54 AM
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#1
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Member ![]() Group: Veteran Members Posts: 411 Joined: 23-September 07 Member No.: 4,526 |
Well it seems like there are a fair few experienced Bretonnian players on here so I would like to put my proposed list up for review.
My other Army is Skaven that I played defensively. This year I want to try the other side of the coin. It goes like this: Lord - Barded Warhorse, Knights Vow, Carcassonne Sword, Gromil Helm, Gauntlet of the Duel, Virtue of Confidence. Paladin - BSB - Barded Warhorse, Knights Vow, Sword of Strength, Virtue of Duty. Damsel - Warhorse, 2 x Dispel Scrolls. Damsel - Warhorse, Falcon Horn of Fredemund. 7 x Knights of the Realm - Full Command. 8 x Knights of the Realm - Full Command. 6 x Knights of the Realm - Full Command, Banner of Chalons. 8 x Grail Knights - Full Command, Conqueror's tapestry. 3 x Pegasus Knights - Full Command. 20 x Men at Arms - Musician and Standard, Spears. 20 x Men at Arms - Musician and Standard. 10 x Bowmen - Musician and Standard, Braziers, Stakes. 12 x Bowmen - Musician and Standard, Braziers, Stakes. 1 x Field Trebuchet. Army Total 2245 points. Basically a Damsel will go in with the Grail Knights who's job is to break units and hopefully capture a standard or two. The Lord and another Damsel in the unit of 7 Knights of the Realm to bolster their fighting potential. The BSB will ride with the unit of 8 Knights of the Realm to give them a little more punch. The Field Trebuchet is to either target densely packed infantry in the case of horde armies or try to pick out big targets i.e. Dragons etc. The Archers are there to hopefully pick away at small opposition diversion units. I added the Braziers because they were cheep and just in case I run into Hydras or Abominations. The two blocks of infantry are there purely because I think the army should have Peasants. I figured maybe a unit could hold back with the Trebuchet to try to deter skirmish troops from picking on it really early in the game. The Pegasus Knights roll will be to support charges, get behind units to march block and just in case the enemy routs into them. Hopefully with their speed they should be able to get to trouble spots if needed. I don't expect to get much magic off but figure on getting most of my units into melee as soon as possible to held ward of nasty magic attacks. (Yeah I know some things can still target things in combat) I put as many Bannersin as I could purely for the fact that I think Bretonnians should have lots of banners and bunting flying. I have no idea how this list looks to others so would welcome your valued opinions. What kind of Comp score would I expect. Does it suck bad and should I go back to the drawing board? Cheers all. S This post has been edited by Smurf: Feb 10 2010, 12:56 AM -------------------- Hutch
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| orstein |
Feb 12 2010, 04:34 PM
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#2
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Member ![]() Group: Members Posts: 58 Joined: 25-October 09 Member No.: 8,379 |
good list.
Too many banners. Keep the banners on the models if you will but drop from the list on the pegs and the bowmen. you also need to find some yeomen Drop the 6 knights of the realm and add 2 units of yeomen and a warbanner to the bsb's unit. with the points from banners etc saved you may almost be able to squeeze in a 3rd unit of bowmen |
| Shadow Fox |
Feb 12 2010, 04:47 PM
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#3
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Member ![]() Group: Veteran Members Posts: 2,603 Joined: 15-December 08 Member No.: 6,578 |
+1 to too many banners. It would be possilbe to seal 1000 extra points from you, just from capturing banners.
-------------------- --Campaigning against the mistreatment of Chaos Dwarves in Fantasy-- |
| orstein |
Feb 12 2010, 04:59 PM
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#4
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Member ![]() Group: Members Posts: 58 Joined: 25-October 09 Member No.: 8,379 |
peasant banners dont give points however
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| Shadow Fox |
Feb 12 2010, 05:46 PM
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#5
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Member ![]() Group: Veteran Members Posts: 2,603 Joined: 15-December 08 Member No.: 6,578 |
peasant banners dont give points however Are they the bow men? (don't play bretonnians; was just commenting on general army comp) -------------------- --Campaigning against the mistreatment of Chaos Dwarves in Fantasy-- |
| kingcaboose |
Feb 12 2010, 08:19 PM
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#6
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Member ![]() Group: Veteran Members Posts: 720 Joined: 30-September 09 Member No.: 8,239 |
I'm a new brets player too but here's my two cents.
Knights errant are a must and immune to psych on the charge which is great in supporting the grail knights against fear/terror causes. with Men at arms I find 22 good rather than 20. Remember 1 unit of bowmen can be skirmishing, very handy at stopping flyers from getting behind your lines and they could deploy in a forest as you'll find a line of bowmen can take a lot of room in deployment and you need all the space you can get with the knights and men at arms. 4 pegs with command is better as you will end up losing the muso on the way in if there is only three. but I understand they take a lot of points. they are also good at stopping flyers getting behind your lines but also good for taking out war machines and lines of archers. I haven't played many games against flyer heavy enemies and therefore haven't found the horn very useful and for 40 pts bit expensive, skaven banner way better. It's much better to go full magic defense with each damsel with a scroll and one with the challace (extra dispell dice, I've only had it backfire once). In this case you can have a potential 5 dispel dice and two scrolls. I usually find this enough for most armies magic but barely enough against magic heavy guys (lizardmen and warriors). Also dont forget the magic resistance 1 for the damsel in the unit (I always do and it makes a huge difference). Facing magic heavy lists requires 3 damsels and 3 scrolls so depends what the scene is like. Conqueror's tapestry doesn't usually help, I've found, I usually use grail knights as moster hunters (except when hell pit abominos make 8 regen saves) or anvils so they usually dont end up getting banners, but you might have better luck. Banner of chalons I reckon is a must, depending on your plan. Sometimes I put it on the bsb gives you more flexibility with where it can go. I like my paladins/lords to have grail vow, immune to psych and magical attacks very handy. hope this helps, mind you with the luck I'm having I need some advice too. good forum for brets here http://www.roundtable-bretonnia.org -------------------- Johnathon Petersen
Brisbane Brisbane Independant Gamers. 2nd Sunday every month. http://games.groups.yahoo.com/group/Brisbanegamers/ http://www.facebook.com/groups/154046957994829/ http://twitter.com/#!/Brisbane_I_G Events 2013 coming up, contact me for details: BIG April - 14/04/2013 BIG September - 8/09/2013 BIG December - 8/12/2013 |
| orstein |
Feb 12 2010, 09:32 PM
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#7
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Member ![]() Group: Members Posts: 58 Joined: 25-October 09 Member No.: 8,379 |
In a tournement list you should always take the falcon horn. sometimes it will do nothing but nearly every army has some form of flying which they need for either doing major damage in the case of big monsters or for diverting in the case of smaller flyers.
If your playing lizards for example and the turn before you charge you blow the falcon horn. This will pin his terradons down preventing them from flying over and redirecting your chargers. The same rule applies against great eagles, harpies and furies all of which are cheap flying redirectors. For 45 points and a guarantee that it will work you would be silly not to take it. The chalice on the other hand will on average give away half points for said damsel each game and is not safe to use after the first misshap. Like i said before about the pegs 3 naked or 4 with a banner (maybe muso). |
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