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DarkHorse
post Sep 11 2017, 12:11 PM
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After 33 hours of downloading, I finally started playing WotC yesterday. Around midnight after 10 hours of playing, I caught myself thinking "I will just do this Blacksite mission, *then* I will go to bed". I did go to bed instead but now I am at work, counting the hours until I can go do that Blacksite mission.

Did anyone else find the Templar introduction to be totally lackluster after the great Reaper and Skirmisher intro missions?

I am enjoying the Star Trek reunion. Reaper Troi and Worf Mox are a lot of fun.


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Emperor Fooble
post Sep 12 2017, 02:20 AM
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The dialogue is my least fav part of WotC, it's so weak, poorly written and stereotypical.

The assassins really throw a spanner in the works and ramp up the difficulty. The melee one isn't so bad, when she pops in you can hide away from the mobs and wait for her to attack then lob grenades into her face and move on.

The sniper though is a real pain if you haven't cleared the map as he will sit somewhere and snipe you through walls even if you are out of sight, and trying to get to him can get painful if there are inactivated bad guys.


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Krefey
post Sep 12 2017, 08:35 AM
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QUOTE(DarkHorse @ Sep 11 2017, 12:11 PM) *

After 33 hours of downloading, I finally started playing WotC yesterday. Around midnight after 10 hours of playing, I caught myself thinking "I will just do this Blacksite mission, *then* I will go to bed". I did go to bed instead but now I am at work, counting the hours until I can go do that Blacksite mission.

Did anyone else find the Templar introduction to be totally lackluster after the great Reaper and Skirmisher intro missions?

I am enjoying the Star Trek reunion. Reaper Troi and Worf Mox are a lot of fun.


Tasha Yar and Riker are in it too


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DarkHorse
post Sep 12 2017, 09:41 AM
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QUOTE(Krefey @ Sep 12 2017, 07:35 AM) *

Tasha Yar and Riker are in it too


Riker and Yar are just voices over comms (like Q is too). I can't click them and make them do my bidding.

I am up to about 12 hours played in a single campaign and I get to find out in my next mission whether my choices in about hour 4 doomed me to failure and I have to start again.


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DarkHorse
post Sep 12 2017, 09:54 AM
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QUOTE(Emperor Fooble @ Sep 12 2017, 01:20 AM) *

The assassins really throw a spanner in the works and ramp up the difficulty. The melee one isn't so bad, when she pops in you can hide away from the mobs and wait for her to attack then lob grenades into her face and move on.


The first thing the Assassin did on my run is become immune to explosives. Now she gets mag rifle shots to the face. Take it!


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Herald
post Sep 12 2017, 01:17 PM
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QUOTE(Emperor Fooble @ Sep 12 2017, 02:20 AM) *

The dialogue is my least fav part of WotC, it's so weak, poorly written and stereotypical.

The assassins really throw a spanner in the works and ramp up the difficulty. The melee one isn't so bad, when she pops in you can hide away from the mobs and wait for her to attack then lob grenades into her face and move on.

The sniper though is a real pain if you haven't cleared the map as he will sit somewhere and snipe you through walls even if you are out of sight, and trying to get to him can get painful if there are inactivated bad guys.

I've had the opposite experience. The sniper is rather easy to pin down and kill while the assassin has a lot of mobility, tends to run away and has a 2 stuns, one of which can hit multiple squad members.


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Krefey
post Sep 12 2017, 01:58 PM
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The sniper's ability has a turn to dodge it too. I also found the assassin the most difficult to deal with initially. But overall none of them are too difficult.

I took out my first chosen permanently last night. That was fun smile.gif


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HairyDave
post Sep 12 2017, 09:59 PM
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I can finally download it! All 42 Gb... guess I'll be playing tomorrow then sad.gif


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DarkHorse
post Sep 13 2017, 10:00 AM
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Hot tip, don't play XCOM while super tired.

I nodded off at my desk, woke up when I heard "frag out". I had clicked something in my haze, making my soldier thrown a frag into the unknown, attracting swarms off Lost and made the Assassin laugh at me as it went and ganked one of my team.

I am still trying to work out a good base building order. I have a fair idea what a *bad* sequence is but am yet to work out a good sequence.


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Emperor Fooble
post Sep 13 2017, 10:27 PM
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I try and get the infirmary, the ring and the training camp up and running asap.
I leave the second slot on the 2nd floor free for a workshop.

The ring is the great new building that unlocks nifty covert actions which have solid rewards.
Medbay to heal my troops quicker, as between injuries and tiredness its hard to have capable teams ready for action.
And training camp to increase squad size.

I'm not finding resistance comms overly important early game lately due to being avle to get extra contacts as rewards through covert ops or as orders.


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HairyDave
post Sep 13 2017, 10:27 PM
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QUOTE(DarkHorse @ Sep 13 2017, 11:00 AM) *

I am still trying to work out a good base building order. I have a fair idea what a *bad* sequence is but am yet to work out a good sequence.

This is based on multiple regular playthroughs so it might have to change, but I generally find excavating to the middle of the second tier to place a workshop is a good first step. After that, shield a power coil and build the Guerilla Tactics Centre, then the Proving Ground, and Resistance Comms. I try to make sure I get at least the last two adjacent to the Workshop so you can switch gremlins around as needed.

After that you just build what you need when/if you can afford it.


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DarkHorse
post Sep 14 2017, 10:01 AM
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QUOTE(Emperor Fooble @ Sep 13 2017, 09:27 PM) *

I try and get the infirmary, the ring and the training camp up and running asap.
I leave the second slot on the 2nd floor free for a workshop.

The ring is the great new building that unlocks nifty covert actions which have solid rewards.
Medbay to heal my troops quicker, as between injuries and tiredness its hard to have capable teams ready for action.
And training camp to increase squad size.

I'm not finding resistance comms overly important early game lately due to being avle to get extra contacts as rewards through covert ops or as orders.


Squad size is GTS. smile.gif


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HairyDave
post Sep 15 2017, 11:53 PM
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I'm glad I decided to stick to baby difficulty while I get to grips with all the new stuff - those Chosen jerks don't screw around!

The Assassin is annoying but I've taken her out three, maybe four, times already. The only real issue I've got is she's immune to melee damage now so my Templar isn't much use if I don't have any focus pre-charged.

I've only encountered the Warlock once so far but he waltzed in, dazed half my squad, picked the brain of one of my rangers and buggered off before I could even shoot at him dry.gif


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HairyDave
post Sep 17 2017, 03:45 PM
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PSA time: if you're trying to get the "Weary Warriors" achievement/trophy, save before you do the mission and replay it again with a better team. Anyone tired will end up Shaken and probably pick up negative traits as well.

On the upside I killed my first chosen so it's kind of worth it


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Herald
post Sep 17 2017, 09:07 PM
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Is it me or is the overall campaign easier now? The covert action system makes it way to easy to roll back the Avatar project.


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Thrawn's Fist
post Sep 17 2017, 09:24 PM
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QUOTE(Herald @ Sep 17 2017, 09:37 PM) *

Is it me or is the overall campaign easier now? The covert action system makes it way to easy to roll back the Avatar project.


I noticed this.

With everything they have added it would be really easy to miss an enemy action or shank it, and we all know how forgiving of mistakes these games are.

I think they toned it down a bit so as not to overwhelm players.

This post has been edited by Thrawn's Fist: Sep 17 2017, 09:24 PM
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HairyDave
post Sep 17 2017, 11:15 PM
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I've also noticed they've slowed down the XP gain too. I'm about mid-July now and I still don't have a Colonel yet - but I do have about 20 guys at Lieutenant or better.

This also worked out well for a change: http://xboxdvr.com/gamer/Hirsute%20Dave/video/36570510

This post has been edited by HairyDave: Sep 17 2017, 11:26 PM


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DarkHorse
post Sep 18 2017, 01:08 PM
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I thought my squad were all rested up and healed before trying to kill the Assassin for good. I finished the mission with only 3HP damage taken across the whole team and that was in the very last turn. A MEC avoided 2 shots while it was on only 2HP and it got a shot off before my team cleaned it up.
Anyway the Assassin was bagged and tagged but when my team got back to base, i was told one of my team was Shaken and needed 2 weeks off to get their head back in the fight.
Was it my either of my veteran grenadiers, the psychic, the ADVENT freedom fighter, the Reaper who had seen too much sh!t? Of course not. It is my soul eating, machine pistol blazing, maniac psycho war loving killer Templar that needs some time to rest to get his murder-lust reserves back up. I think he was just sad that the Assassin was immune to melee so he never got to slice her into meat chunks with his psychic hell storm murderdeathkill blades.


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HairyDave
post Yesterday, 03:20 PM
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Assassin's weapons? Big thumbs up.

The shotgun is a beast of a thing and the fact the katana ignores armour has already proved handy a few times.


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