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> Southern War Gamers 2016, Event Schedule for 2016
Raven
post Nov 11 2015, 05:42 PM
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SOUTHERN WAR GAMERS 2016

Sunday 7 Feb 2016 - Club Opens for 2016
Club open Sunday (except some long weekends) 12 to 4
with the option to extend to 5 pm if attendance is good

To Play at the club is $5.00 per session there is no fee charged to come along and have a look
Tournaments are usually $30.00 which includes lunch (after rent and catering the balance goes into prizes)
Drinks are available at the club $1.50 soft drinks and $1.00 bottled water


Age of Sigmar Escallation Campaign
Second Sunday of the Month but games can be played any Sunday
See separate Thread for Registration, Details and Progress
Campaign Master - Mathew Weiss

Flames of War Campaign "The Race for Belin"
See separate Thread for Registration, Details and Progress
Campaign Master - Norman Blunden

Southern Dystopia - Dystopian Wars Tournament
Sunday 20 March 2016, 0900 to 1700
Separate Thread for Registration and Players Pack - Posted
Games Master - Darryl

Easter - Sunday 27 March 2016 - Club Closed

War Hammer Fantasy - Gobbocon
Postponned- The 9th Age.
Separate Thread for Registration and Players Pack - Posted
Games Master - Michael Bevan

Flames of War - Early War Tournament
Sunday 24 April 2016, 0900 to 1700
1,550 Points - 3 games
Games Master - Gary

Commissar's Cup - War Hammer 40,000
Sunday 15 May 2016 - 0900 to 1700
2,000 Points, 3 Games
Games Master - Andrew Penn

X-Wing Tournament
Sunday 19 June 2016 - 0900 to 1700
Details TBA
Games Master - Darryl

Flames of War - Mid War Tournament
Sunday 17 July 2016, 0900 to 1700
1,600 points - 3 games
Games Master - Gary

Flames of War - Late War Tournament (Stripped Back)
Sunday 21 August 2016 - 0900 to 1600 - 1,625 Points - 3 games.
Games Master - Gary

Southern Inquisition - War Hammer 40,000
Sunday 18 September 2016 - 0900 to 1700
1,500 Points + an inquisitor, 3 Games
Games Master - Andrew Penn

Flames of War - Late War Tournament
Sunday 16 October 2016, 0900 to 1700
1,650 points - 3 games
Games Master - Gary

Sunday 27 November 2016 - last session for 2016
Event Details TBA

This post has been edited by Raven: Jul 17 2016, 06:57 PM
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DCG
post Nov 24 2015, 11:53 AM
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Star Wars X Wing tournament will be based on Fantasy Flight tournament rules available on their website..
.
Dystopian Wars - Core Naval - 1000 point fleets - no dreadnought class models (e.g. have the word dreadnought anywhere in their description)
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Raven
post Jan 31 2016, 09:14 AM
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Sunday 7th February 2016 - 1200 - Southern War Gamers kicks off for 2016 - we have a few new enthusiastic people running campaigns and tournaments this year so looks like a great program.
There are specific campaigns on some days and tournaments on others but that does not prevent anyone from coming along and playing any game so dont be limited by the program we have developed.
Hope to see a great turn our next day and David's 40K kill team campaign launches.
See you there armata_PDT_37.gif
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Subject to survey
post Jan 31 2016, 10:56 PM
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Howdy, 3 mates and myself are interested in the sothern dystopia tournament in march.
Are there any more details beyond the 1k points and no dreadnoughts? Fleet construction, allies and percengages etc?
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Raven
post Feb 1 2016, 06:22 PM
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I will chase Darryl up on Sunday if he is at the club (shift worker) and get something posted.
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post Feb 2 2016, 06:16 AM
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ahh quite brilliant
We're all quite keen to see how others play and build their fleets for a game
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DCG
post Feb 5 2016, 09:37 AM
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QUOTE(Subject to survey @ Feb 2 2016, 06:46 AM) *

ahh quite brilliant
We're all quite keen to see how others play and build their fleets for a game


Hello,

We use the standard fleet building rules from the rule book.. from memory - up 60% on Massive/Large, 60% on Medium and 40% on smalls. Naval is the core force so you must have one ship/squadron from each category before taking non-core.

Eg: minimum Core Force

One Large OR Massive class naval vessel (not a dreadnought)
One Medium naval squadron or ship
One Squadron of small naval ships.

Once these conditions have been met you can take what you like... (but not dreadnoughts).

Missions will be drawn randomly each round using the mission cards.

Regards

Daryl
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DCG
post Feb 14 2016, 01:44 PM
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QUOTE(DCG @ Feb 5 2016, 10:07 AM) *

Hello,

We use the standard fleet building rules from the rule book.. from memory - up 60% on Massive/Large, 60% on Medium and 40% on smalls. Naval is the core force so you must have one ship/squadron from each category before taking non-core.

Eg: minimum Core Force

One Large OR Massive class naval vessel (not a dreadnought)
One Medium naval squadron or ship
One Squadron of small naval ships.

Once these conditions have been met you can take what you like... (but not dreadnoughts).

Missions will be drawn randomly each round using the mission cards.

Regards

Daryl


Also:

Tables will be 4x4.. random terrain set up each round.
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post Feb 14 2016, 01:50 PM
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Awesome, that was going to be my next question was table size and how terrain was to be handled.

Close allies and factional allies and mercs going into MFV too?
We've really been only gaming using a single nation, but I'm sure we've all got list ideas on adding a couple of units from an allied nation in to supplement fleet holes.
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Raven
post Mar 4 2016, 07:44 AM
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Reminder that this sunday David's 40K Kill Team is on as well as the club being open for all other games
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Raven
post Jun 17 2016, 08:32 PM
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Southern War Gamers Will be open from 0900 Sunday 19th June for a small X-Wing Tourney, there will be plenty of space for other players / games so make use of the club for the extended hours - Cheers Mike
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Stormie
post Nov 12 2016, 12:28 PM
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Final Day of the Year at Southern Wargamers

The Battle of Magnesia 190BC - Romans versus Seleucids
Kings of War Historical in 15mm

With over 1300 fully painted figures on the table this will be an impressive looking game. Can the Seleucids stop the tide of Roman expansion or will their defeat trigger a slow decline of their empire (as happened historically).

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