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> W40K2ND battle raport - Orks vs. Squats/IG - 2500 points, FINAL BATTLE - MARKUTIS 4 - GAME OVER -
Soren
post Dec 3 2019, 12:48 PM
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THE GREAT ESCAPE – BATTLE FOR GUN 94.

The wounded general Sparkling finally arrived at the rendezvous point in the mountains. The last regiments from the 6´th army core had dug in around the last few intact space ships. The mountains shielded the ships from the space hulks devastating firepower giving the 6´th a chance to escape from Markutis 4, if only the old planetary defense system could be reactivated.

The radio chatter indicated that squat units approached. Shortly after the proud warlord Stolz Roarkilde stood next to general sparkling. Stolz and Sparkling quickly debated the tactical situation, they only had one chance, the old southern mountain planetary defense system had to be activated. If the main gun, gun 94, went online, the entire system would follow and a hail of laser beams would strike the orks space hulk, enabling both imperial and squat ships to leave the Markutis system.

Warlord Stolz would lead the force defending gun 94 against the oncoming orks. A squat guild master was given the codes to gun 94 and activated the system, targeting the space hulk. All available units, both squat and human joined and made their last stand.


Warlord Stolz´ last stand.


Warlord Stolz with exo armor, power fist, sword, conversion field and riding an exo trike. 150 points.
Ancestor lord Eske Whitehand with a meltagun, force rod and displacer field. 246 points.
Heartguard with storm bolter and doom lance, riding an exo trike. 84 points.
Heartguard with plasma gun, power axe and reflector field. 39 points.
Heartguard with combi weapon, bolter and plasma gun, power axe and sealed carapace armor with ceramite armor plates. 49 points.

4´th warrior squad with a heavy plasma gun. 100 points.
5´th warrior squad with a heavy bolter. 80 points.
7´th thunderer squad with 4 heavy bolters, and a sergeant armed with a boltgun. 117 points.
8´th thunderer squad with 4 lascannons, and a sergeant armed with a plasma gun. 208 points.
Ironbreakers with a plasma gun. 131 points.
Exo armor unit with an autocannon. 252 points.
Pirates, including a pirate captain with boltpistol and power sword. Pirates armed with a heavy bolter, bolters, meltagun, lasguns ect. 209 points.
Imperial Guard, Black Platoon Command squad with two flamers and two grenade launchers. Lt. armed with a power fist. All wearing mesh armor. 112 points.
Imperial Guard, Black Platoon Second squad armed with an autocannon team and a flamer. Sergeant armed with a chain sword. 145 points.

Termite. 55 points.
Bike squadron. 87 points.
Heavy Trike squadron, two mulitimeltas and a twin heavy bolter. 220 points.
Iron Eagle Gyrocopter. 220 points.

---------

Warboss Zorga Clawfinga cursed that arrogant bloodaxe warboss Blackmaine, sitting in the capital taking slaves and loot, while Clawfinga was ordered to hunt stunties and humies in the mountains. Clawfinga had taken his bad moons and a lot of evil sunz armor. The Goofs came too, the did not want to miss out on a fight.

There were many old humie big guns in the mountains, but none of them worked. All of a sudden the warphead came running. The mad ork claimed that the big humie guns were powering up. Warboss Blackmaine would go crazy, if those guns started shooting. The warphead kept mumbling about gun 94. Gun 94, gun 94. Again and again. Clawfinga gazed upon the mountain range, that was covered with old gun positions. Suddenly a light blue glow began to emerge around one of the guns. Clawfinga instantly knew, that he was looking at an old power field protecting one of the guns. That had to be gun 94 the warphead was talking about. All the boyz were ordered to gun 94, they would take that gun and smash it.

Clawfingas army.

Will be added later.

-----


Pre game.

Both sides in this 2500 point game knew their missions in advance. The squats had “hold the line”, and were allowed to bay a single bunker, but chose not to. The squats were also given the ambush strategy card in order to place an imperial guard squad protecting gun 94. The squats received to strategy cards and got covering fire and delay. Ancestor lord Eske Whitehand increased the squats strategy rating from 2 to 3.

The orks had the take and hold mission. They had to take the control panel on gun 94. The orks drew the strategy cards divine inspiration, saved and craven coverdance.

Having equal strategy rating both sides rolled a dice, and the squats got to choose their deployment zone. The two sides took turn deploying one unit at a time. Stolz played his Delayed card on the Mega Nobz unit, denying the deployment. Clawfinga played Devine Inspiration on the orks, increasing their shabby leadership with +1.

Gun 94 had a functional power field around it. No shots were allowed to pass through the field, but both sides were allowed to shoot within the field it self. All models could pass through the field at no points cost. The power field could not be turned of in any way except if gun 94 it self was destroyed.

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The control panel on gun 94. Marked with the red arrow.

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Gun 94. The net around the gun is the power field.

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The orks came in from the south (right hand side) and the squats from the north (left hand side).


Squat deployment.

The Iron Eagle was deployed on the squats western flank behind a large tall rock. The 7´th thunderers were deployed on that rock. Stolz chose to play covering fire on the 7´th thunderers who started on over watch. Hiding behind the large tall rock was the yellow heartguard on his exo trike and the black platoon command squad.
The Ironbreakers and the plasma gun armed heart guard also deployed around the tall rock.


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The Iron Eagle desperately trying to squish in behind the tall rock.

In the center of the squats deployment zone was a large flat rock. Both bike and trike squadron deployed behind that rock. The 5´th warrior squad deployed with their heavy bolter on top of the rock. Eske Whitehand also deployed behind the flat rock.

4´th warrior squad, warlord Stolz and the green heart guard were all deployed on the eastern flank hiding among brushes and trees.

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Squats deploying on the eastern front.

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Black platoon second squad deployed in the defensive sand bag position just next to gun 94. Using the ambush card Black second also started on over watch.



Ork deployment.

The eastern flank was dominated by ork armor. The gobsmasha with the red banner was deployed on the orks eastern flank and in front of the other ork vehicles. Just behind the red banner gob was the battlewagon carrying the Jaws, 12 goof Goof boyz and nobz. A trukk with the warphead was also deployed to the east.

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Ork vehicles.

The center was dominated by the dreadnought squadron. Behind a screen of grechins was the large Goof mob deployed, along with the battle standard and Clawfinga. The flamer armed Mek riding his nobz bike, and the yellow bannered Gobsmasha was also deployed in the center.

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The dread squadron deploying among the trees. Two death scull and a single bad moon dread.

The Bad Moon mob was positioned on the western flank, protecting the Shokk Attak team. A spleenrippa was deployed behind a pointy rock.

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Vestern front. Clawfinga can hardly fit all his tanks into the deployment zone.

After both sides had deployed Stolz deployed his pirates. Those sneaky gitz took cower behind among the cliffs furthest to the west, looking down upon the Bad Moons.


With all forces deployed it was time to decide, who got the first turn. The orcs strategy rating increased to 6. The squats gained +1 to their strategy rating, increasing it to a total of 4, because the orks deployed the last unit. With a roll of 6 to the squats and a 1 for the orks, warlord Stolz won the initiative and the battle was on.

This post has been edited by Soren: Dec 6 2019, 12:38 PM
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post Dec 4 2019, 10:36 AM
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Squat turn 1.[u]

The Pirates on the western flank took up positions on top of the cliffs and fired all weapons down upon the unsuspecting Bad Moons killing 2 boyz. The Pirate Captain leveled his boltpistol and fired at the Mekboy holding the Shokk Attack gun, but the large ork was just too tough and survived.

From the rear of the squat line the 7th Thunderes fired all their heavy bolters at Bad Moons killing another 3 boyz, but also jamming a single heavy bolter

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Pirates from above.

Behind the 7th Thunderes the ground started shaking, when the Iron Eagle ascended in its pop up attack. The mighty gyrocopter rose high and fired its battlecannon at the yellow bannered Gobsmasha. The shell struck home and the explosion engulfed the vehicle penetrating the hull killing the ork gunner and one of the young wildboyz. Furthermore the hull was penetrated adding +1 to the next damage chart roll on this vehicles hull (house rule). The gunner manning the twin linked autocannons fired a salvo at the damaged Gobsmasha, but missed. Damaging the Gobsmasha earned the squats 1 VP.

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Gyrocopter in action.

The Guardsmen around Gun 94 desperately fired their lasguns at the grechin meat shield killing a few. The autocannon gunner trembled with fear as he squished the trigger, and the shot went wide. The Lieutenant sensed the fear among his troops and bravely advanced towards gun 94 taking cover in a large crater.

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Black platoon second squad bravely defending gun 94.

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The Lieutenant joining his troops.

Warlord Stolz ordered his burner crews to advance upon the dreadnought squadron. With engines roaring the bikers raced ahead right in to the open. The two multi meltas fired at the closest dreadnought. Both superheated beams of energy struck the iron can turning it into a smoking heap of slack. Destroying one of the three dreadnoughts in the squadron did not give the squats any VP. The last heavy trike was carrying twin heavy bolters and fired at the grechin screen killing 3.

The grechins also took fire from the heavy bolter from 5th warrior squad, killing another 3 of the green little critters. But warboss Clawfinga was right behind the grechins, so they did not dare to run away.

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Burner crew destroying the first dreadnought.

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Deathscull dread destroyed.

On the eastern flank warlord Stolz advanced slowly along with 4th warrior squad and the green Heartguard.

With both psykers effectively out of range nothing really happened in the psysic phase, except that Eske Whitehand stored a few force cards in his force rod.

Squats 1 (0+1 for damaging the yellow banner gob)
Orks 0

This post has been edited by Soren: Dec 4 2019, 11:36 AM
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post Dec 4 2019, 11:43 AM
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Orks turn 1.[u]

All greenskins on the western part of the front fired at the pirates. The Bad Moons killed 3, and the Spleenrippa pulvarised another 3 with its battlecannon. But the Pirate captain steadied his rugged pirates.

Keeping his wits cool the Mek with the Shokk Attack gun went on over watch, patiently waiting for the Iron Eagle to reappear.

In the center the grechins and the Goofs all charged ahead closing in on Gun 94. Warboss Clawfinga also advanced upon Gun 94, but chose not to run, and fired his kustom shoota at the pirates scoring two hits with strength 2. Both pirates survived the feeble attack.

The Mek riding his nobz bike ordered the driver to place him close to the humies behind the sand bags. He leveled his flamer and pressed the trigger. The flames covered most of the humies, but only two guardsmen were killed. Their sergeant was set ablaze.

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Moving into position.

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Flames away.

The Mega armor nobz finally arrived and jumped upon a waiting trukk, that transported them closer to Gun 94. The damaged yellow banner Gobsmasha was under control and the youngboy fired the battlecannon at 7th thunderer killing one squat.

The surviving dreads focused all their firepower on the heavy trike squadron. Lascannon shots, krak missiles and heavy bolter shells rained down upon the trikes killing the gunners on both muliti melta carrying trikes, and the driver on the twin heavy bolter trike.

Though they were not destroyed, the trike squadron was severly crippled.

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Waaargh. Get dat gun.

On the eastern front the ork vehicle coloum advanced with the red bannered Gobsmasha in front. With no targets available the gunner went on over watch. The Goofs on the battlewagon followed the Gobsmasha on the eastern front.

The Warphead advanced 10 upon the trunk of a trukk, jumped off and ran up an old set of stairs up upon a large flat rock. The heavy bolter gunner on the trukk fired his heavy bolter at 5th warrior squad but missed.

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Vehicles advancing on the eastern front.

With all the orks being exited the Warphead found all the force energy he needed. Using ultimate force he called upon Gork and Mork to stomp the squats from 4´th warrior squad. Da Krush killed 3 warriors from 4th. Warlord Stolz was hit but saved by his trusted exo armor. Eske Whitehand tried to dominate, but was just out of range. No other psysic powers were used successfully.

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Da Krunsh on 4th squad.

Squats 1 (1+0)
Orks 0 (0+0)
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Soren
post Dec 5 2019, 09:06 AM
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Squats turn 2.[u]

The Iron Eagle raised above the tall rock and aimed its guns at the closest vehicle, being the nobz bike. This was the moment the Shokk Attack gun armed Mekboy had patiently been waiting for. The odd weapon heated up and opened the warp portal, the mekboy aimed at the Iron Eagle and the runtheard pushed the snotlings into the portal. 3 snotling bases were fired on over watch, but the shot missed sending the snotlings wide.

The Iron Eagle crew retaliated and fired the battle cannon and twin linked auto cannon at the nobz bike. But both shots missed their target. With a sigh of relief the pilot dropped down into safety again.

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The Iron Eagle poping up. Note the yellow arrow marking where the battlecannons shell ended.

The guardsmen behind the sandbags kept their heads down, as the Iron Eagles heavy firepower rained down upon the orks right in front of them. When the barrage was over the guardsmen from second squad threw frag grenades at the oncoming horde of grechins and Goof orks killing a few. The flamer armed guardsman from second squad burned two Goofs to death. The autocannon team who had survived the Meks flames fired the autocannon at the nobz bike at point blank range hitting the Mek. But the Mek survived much to the surprise of the guardsmen.

The Lieutenant and his command squad had joined up with second squad and flamed another two grechins to death. But the green tide was about to engulf the imperial lines. The brave men from Cadias 6´th army core would stand their ground. Behind the imperial lines the Ironbreakers closed in, supported by a heart guard.

The grechins and Goofs took more firepower as the 7th Thunderes fired their heavy bolters. But only a single Goof boy was slain as the heavy bolters began to jam.

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the Cadian line of defence.

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The heavy weapon team desperately trying to fend off the Nobz trike.

On the western flank, just in front of the Bad Moon mob the ground trembled. Dirt was thrown about as a Termite broke through the surface. The round door opened and the Exo squad fanned out and fired their stormbolters and autocannon at the Bad Moons killing. Much to the Exo´es disappointment only 3 boyz were killed. The yellow exoarmored Heartguard drove his exotrike ahead ending up just next to the exo armor unit. He killed a single Goof with his stormbolter.

The Exo´es were covered from above. The pirates killed another 2 Bad Moon boyz from their elevated position. Despite taking massive casualties the Bad Moon nob managed to steady his boyz, who made their break test. But the Bad Moons had taken more that 50% casualties and gave away 1 vp to the Squats.

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The Squat elites arriving at the battlefield.

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The few surviving pirates covering the Exo armor squad.

In the center the beaten up heavy trikes fired their boltguns into the Goofs and grechins, so did the 5th warrior squad and the 4th warrior squad who had advance up the slopes. Another 3 Goofs were killed.

Eske Whitehand wanted to get closer to the orks and was transported ahead in a side wagon on one of the bikes from the bike squadron. Eske and his bike wisely took cover behind some pointy rocks. The two remaining bikes fired their boltguns at the Goofs killing another boy killing more than 50% of the Goofs earning 1 vp.

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Yellow lines marking line of fire.

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Eske Whitehand and the bike squadron advancing.

Warlord Stolz knew only too well, that the Guardsmen would not be able to beat off the ork attack. The Mega nobz were closing in, and so was that cursed ork warboss. He activated his trike and raced across the battlefield, halting his trike behind Gun 94 it self.

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Warlord Stolz getting ready to defend Gun 94. Note the Ironbreakers moving up. Second line of defence.

With a warp flux of 9 Eske had sufficient power and tried to create a Force Dome, but he was nullified by the Warphead. The Warphead succeeded in playing his Waaargh power, but Eske was to old and tough to get knocked down. The psysic power had wiped all the orks into an unusually aggressive state of mind, and the old ancestor lord feared, that the guardsmen would be hit hard when the Goofs finally charged.

Squats 3 (1 + 1 for 50% on the Bad Moons and +1 for 50 on the Goofs).
Orks 0.
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post Dec 5 2019, 10:28 AM
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.w

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post Dec 5 2019, 10:28 AM
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Orks turn 2.[u]

Finally the grechins and Goofs were within charging range. With a mighty roar the entire center of the ork lines charged. With boltpistol and axe the Goofs flooded into the guardsmen’s defensive position. In deadly hand to hand combat 4 guardsmen from second squad were killed, and a single Goof lost his life. The Goofs followed up and engaged in further close combat within the sandbag position it self. The Lieutenants presence encouraged the panicked guardsmen to fight on. The sand bag position was not lost yet as second squad made its break test.

The Mek on the nobz bike flamed the Lieutenant and his command squad, not killing a single guardsman. But the Lieutenant was covered in chemicals and set ablaze.

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The green wave of death.

The Mega nobz ran unopposed through Gun 94´s defensive field and secured the guns control panel. Claiming the control panel earned the orks 5 vp.

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Ahh boss we got da control panel - wot do we do now?

Next to the charging Goofs and Mega nobz stood the 2 remaining dreadnoughts from the dreadnought squadron. Both dreads advanced and fired all their weapon systems at the battered heavy trikes. With flames and lascannons the trike squadron was wiped earning the orks 3 vp.

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The dreads clearing the ground east of Gun 94.

The strongest of the two surviving wildboys in the yellow bannered and damaged Gobsmasha took control over the vehicle, and that young evil sunz ork could drive. The Gobsmasha geared up into combat speed and rammed the yellow exo armor heartguard, who was crushed under the massive wheels. Killing the yellow heartguard earned the orks another vp.

But the youngboy was not done. He kept driving and rammed two more squats from the exo armor unit killing one of them. The youngboy grabbed the leaver and pulled off a perfect neck brake turn pointing the massive battlecannon directly at the Lieutenants command squad. But the young boy was just a bit too eager and missed. The shot scattered only 2 inches and a single guardsman was killed in the blast.. Well done.

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An upcoming Evil Sunz super biker.. Waaargh.

The Exos troubles were far from over. The Bad Moons moved a side giving the Shokk Attak gun team a clean line of fire on the Exoes. The Mek fired a single snotling at the Exoes, but again the useless Mekboy missed his target. The Spleenrippa driver took advantage of the line of fire and sent a battlecannon shell at the Exoes, who were hit. But the quality of sturdy squat craftsmanship could not be denied and all exoes made their saving throws.

The Bad Moons fired all their weapons at the Pirate Captain and killed him. The surviving pirates also took fire from one of the Trukks and another pirate was killed. The few surviving pirates made their break test, but the pirates had lost over 50% casualties giving the squats 1 vp.

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The Exoes taking fire.

On the eastern flank the red bannered Gobsmasha was under wildboys control. The gob raced ahead in combat speed and successfully pulled of a neck brake turn exposing the bike squadron and Eske Whitehand. The twin heavy bolter got a few hits on the bike carrying Eske. A single heavy bolter shell penetrated Eskes fields and he suffered 3 wounds. His displacer field displaced him right in front of the battlecannon and he was hit again. But the displacer field saved the old Ancestor lord.

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Eske Whitehand having problems.

The psysic faze began with the warphead succeeding with another Waargh. Eske was hurt and the Warphead began getting the upper hand. But again Eske survived. In a desperate attempt to halt the orks Eske tried to create a Force Dome, but in his weakened state the daemons of the warp scented his blood. From a rip in warp space a daemon appeared and pulled Eske from the material world. The mighty Ancestor Lord was dead, earning the orks 3 vp.

Squats 3 (3 + 0)
Orks 14 (3 for wiping the heavy trike squadron, + 1 for 50% on second IG squad, +1 for 50% on the pirates and +1 for killing the yellow exo Heartguard + 3 for killing Eske Whitehand)



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post Dec 5 2019, 11:50 AM
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Squats turn 3.

From the com lines Stolz could hear the desperate communications from the eastern part of the front. --Eske Whitehand confirmed killed in action--- Ork tanks breaking through -- We are being overrun -- requesting air support..

With Eske gone, Stolz´ flank was open. The squats would not hold the line, the orks were just too many. But Stolz would get Gun 94 going or die trying.

Stolz charged the nearest Mega armored nob, who was trying to operate Gun 94´s control panel. With brute force Stolz ripped the ork apart and followed up engaging another 2 orks. Stolz now stood right next to the control panel, no ork could stop him!!!

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Stolz charging in and the Ironbreakers lining up.

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Die orks die.

On the western flank the Exoes killed a single Bad Moon boy and fired the twin linked autocannon at the Spleenrippa, needing to penetrate its armor with a highest possible armor penetration roll. The Exo gunner hit the Spleenrippas hull twice, and against all odds penetrated the vehicles armor. With a damage roll of 6 the Spleenrippa exploded in a great ball of fire giving the squats a single vp.

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Squat autocannon rules..

The imperial forces were still fighting around the sandbags. Both flamers from the Command squad were fired upon the Mekboy on the nobz bike. The Mek survived but burned.

The Goof and guardsmen kept killing each other in vicious close combat around the sandbags. Among the carnage the Lieutenant burned to death, and with the Goofs oncoming advance both imperial units broke. Only a single guardsman from second squad had survived, effectively wiping the squad giving the orks 1 vp. The command squad fled into cover in a large crater, where they desperately tried to calm themselves. But Clawfinga played craven cowardice on the Command squad scattering the unit completely earning the orks another 2 vp.

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The Goofs have broken through the first line of defence.

From their elevated position the 7th thunderers either cleared their jammed heavy bolters of fired at the Goofs killing a Goof nob.

The second line of defense, the Ironbreakers and the grey Heartguard, fired at the oncoming Goofs killing even more of the green fighters. The Goof mob had taken massive casualties, but Clawfinga was close by and they made their break test. But only a few Goofs remained.


The Iron Eagle crew yet again poped up. The pilot responded to the desperate calls from the unit on the eastern flank, and targeted the red bannered Gobsmasha. The shell hit home and the Gobsmasha was completely destroyed earning the squats 2 vp.

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Bird of prey picking off a Gobsmasha.

In the center and on the eastern flank squat units began to retreat. The 5th warrior squad retreated from their position on the flat rock fleeing from a cloud of angry buzzer squigs. The few surviving squats from 4th and the green heartguard retreated as well. The shocked biker squadron fired their bolters at the oncoming battlewagon killing a single Goof from the Teefs mob.

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The 5th thunderers retreating.

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4th warrior squad and the green heartguard retreating.

The warphead again used the Waargh psysic power. And with no opposing psyker the power succeeded.

Squats 6 (3 + 1 for destroying the Spleenrippa, + 2 for destroying the red bannered Gobsmasha).
Orks 17 (14 +1 for wiping the imperial second squad, +2 for wiping the imperial command squad)

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post Dec 5 2019, 02:28 PM
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Orks turn 3.

The brilliant wildboy in the yellow bannered Gobsmasha just kept on going. He cranked the vehicle into position and just barely managed to fire at the downed Iron Eagle. The battlecannons shell struck the Gyrocopters turbofan but failed to penetrate.

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Got ya. Super Gobsmasha catching the Iron Eagle behind the rocks..

On the western front the crappy Mekboy armed with a Shokk Attak gun fired at the Exoes again. Another snotling was sent through warp space, but again the Mekboy missed the Exoes. Clearly the Mek had failed to build a proppa Shokk gun… Useless git.

The Bad Moons advanced uphill and fired at the Pirates killing a single squat. The last two surviving pirates were fired upon from one of the Trukks, that managed to kill yet another Pirate leaving only the heavy bolter armed pirate alive.

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Fighting on the western front.

The durable Exoarmors still stood their ground on the western flank. One of the dreadnoughts had a clear line of fire and killed one of the Exoes with a krak missile. The other dreadnought had no available targets after the squats had retreated on the eastern flank.

The other Trukk fired its heavy bolter at the 7th thunderes killing a single squat. The surviving squats all had their heavy bolters jammed. The 7th thunderes would take no further action in this battle.

On the eastern flank the battlewagon unleashed its deadly Goof cargo. The Goof Teef Mob charged both the bike squadron and the 4th warrior and green heartguard. The Goofs easily killed the bikers wiping the bike squadron. This earned the orks 1 vp.

The remaining Goofs fought madly with 4th warrior squad killing 2 squats. The Painboy and one of the Goof nobz displayed exceptional close combat skills and completely crushed the green Heartguard. The last surviving squat from 4th stood his ground. The squats eastern flank had completely collapsed.

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Painboy and Goof Nob doing, what they do best.. Cutting up stunties.


But the battle was being won or lost around Gun 94. The unengaged Mega Nobz charged warlord Stolz desperately trying to stop the enraged squat lord. Warboss Clawfinga knew, that he had to stop the stunti and charged Stolz as well. But Clawfingas charge was just half an inch too short leaving the Mega Nobz to fend for them selves. And Stolz could not be stopped. His powerfist hammered upon the Mega armored orks again and again.

After killing 3 out of 4 Mega Nobz Stolz stamina wore out, and the last Mega nob began hammering at Stolz exo armor, but the Nob only inflicted a single wound. Stolz stepped over the three dead Nobz and up to the control panel. Gun 94 was now in squat hands, and the entire gun system would begin to fire at any time now. Losing Gun 94 cost the orks 5 vp, and killing more than 50% of the Mega Nobz gave the squats a single vp.

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Warlord Stolz slaughtering his way through the Nobz.

On the other side of Gun 94 the last remaining 5 Goofs, and a single grechin plus his runtheard, charged the Ironbreakers and the grey Heartguard. A Goof axe claimed the life of one Ironbreaker and the Heartguard coldly dispatched a goof. The fighting grechin won his close combat and wounded an Ironbreaker, who was only saved by his armor.

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The Goofs charging the Ironbreakers. Note the bad ass grechin, who almost killed an Ironbreaker.

The psysic faze ended swiftly when the squats played Energy Drain.

Squats 7 (6 +1 for 50% on the Mega armor Nobz)
Orks 13 (17 + 1 for wiping the bike squadron, -5 for loosing the objective).
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post Dec 5 2019, 02:35 PM
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Squats turn 4.


The Iron Eagle pilot again raised the bulky flyer above the rocks. This time he fired the battlecannon at the Gobsmasha right in front of the Gyrocopter. The Gob was totally destroyed, when the shell exploded with in the steel vehicle. Thus ended the magnificent wildboy his ork life. Destroying the gob gave the squats another vp.

All the turmoil had finally attracted a wild Ambull. The beast dug its way up through the ground right behind one of the ork Trukks. The beast instantly attacked the Trukk. But before any damage could be done, a salvo from the Iron Eagles twin Autocannon struck both beast and Trukk. The Ambull was killed and the Trukk left unharmed.

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Again the Iron Eagle took down an ork vehicle.

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Two lucky Trukk drivers surviving both an Ambull attack and Iron Eagle autocannon fire.

The Exoes on the western flank charged into close combat with the few remaining Bad Moons and the Shokk Attak team. One of the Bad Moon boyz proved a surprisingly capable close combat fighter striking his exo opponent twice. With skill and strength the boy pushed the barrel of his bolt pistol into the eye socket of the autocannon armed exo armor squat and squished the trigger. The projectile penetrated the armor and instantly killed the squat earning the orks another vp for killing more than 50% of the Exoes.

But the other exo squat faired better killing a single Bad Moon and breaking the mob effectively wiping the Bad Moons. This earned the squats 2 vp.

The useless Shokk Attak Mekboy was better at close combat than shooting and survived a round of hand to hand combat with an Exo squat.

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The Exo unit cleaning up the western front.

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The Bad Moon killing an exo armor squat.. Only to break shortly after.

The Ironbreakers slowly bashed their way through their opponents, killing the Runtheard, the last grechin and a Goof. Wiping the grechins earned the squats 1 vp. Two Ironbreakers were killed doing so, but in the end the grey Heartguard and 3 Ironbreakers faced 3 Goofs.

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Bitter close combat around Gun 97.

On the western front the Painboy and Goofs easily killed the last squat from 4th warrior squad earning the orks a single vp. The 5th warrior squad took a few shots at the Goofs but failed to kill anything.

Within the power field of Gun 94 warlord Stolz easily killed the last Mega armor Nobz wiping the unit and earning the squats 2 vp. Warlord Stolz gazed directly into the eyes of warboss Clawfinga and engaged him.

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Clash of the titans. Warlord against Warboss.

The Warphead used his Waaargh power again giving the orks some much needed help in the coming close combat faze.

Squats 13 (7+ 1 for destroying the yellow bannered gobsmasha, + 2 for wiping the Mega armor nobz, +1 for wiping the grechins, + 2 for wiping the Bad Moon mob).
Orks 15 (13 + 1 for wiping 4th warrior squad, +1 for 50% on the Exoes).
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Soren
post Dec 6 2019, 11:59 AM
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Orks turn 4.

On the eastern front the Painboy and the Goofs stayed put behind cover denying the squat any possibility of completing their hold the line mission. The orks had efficiently broken through the squat lines on the eastern front.

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Warriors from 5th warrior squad looking helplessly on the orks breaking through.

On the opposite side of the battlefield the useless Shokk Attack gun Mekboy was cut to pieces by the Exo squat fighting him in close combat. The Mekboys death proved to much for the runtheard, who broke and fled the battlefield. Wiping the Shokk Attak team gave the squats 1 vp.

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The useless Mekboy getting chopped.

In the bitter hand to hand combat around Gun 94 the Ironbreakers proved to much for the remaining Goofs. Two out of 3 Goofs were slain and no Ironbreakers killed. But the last brave Goof boy made his break test, and the Goofs just barely stayed on the battlefield.

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Last Goof standing. Despite their best efforts the Ironbreakers could not kill the last Goof.

The to dreadnoughts in the center were unable to find any squat targets. All the stunties had crept down into their holes, and the dreadnoughts stood disappointed. But warboss Clawfinga made a final attempt to seize the control panel. The Battle standard and the Mekboy assigned to fixing damaged dreadnoughts both charged warlord Stolz. Both orks were instantly killed by the nasty warlord, but the charge left Clawfinga with an golden opportunity to slay his squat nemesis.

Clawfinga buried his long claws in warlord Stolz winning the close combat and wounding Stolz twice, tearing through the bulky exoarmor. But the clever squat was protected by a conversion field that activated and saved both attacks.

A bright flair of light indicated, that Clawfinga had failed to kill Stolz, who maintained control of Gun 94. Losing the battle standard gave the squats another vp leveling the score.

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Mek and Standard charging in..

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Warlord Stolz killing yet more orks.

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Clawfinga pounding on Stolz, who stood his ground.

In a last effort the grechin crew manning the squig catapult fired a squig pot at the Iron Eagle. The clever little greenskins landed the pot directly on top of the pilots canopy and angry buzzer squigs engulfed the heavily armored vehicle. All though unlikely the little critters found a tiny crack in the Iron Eagle, and within seconds both pilot and gunner were eaten alive and the mighty metal machine sat down on the ground. The squats only needed a roll of 2 to save the Iron Eagle from the buzzer squigs, but a 1 was rolled and the Iron Eagle was destroyed. Destroying the Iron Eagle earned the orks 3 much needed vp.

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Buzzer squigs eating the Iron Eagle pilot and gunner alive.

From his elevated position the Warphead could see how warlord Stolz hacked his way though every ork standing in his way. Only warboss Clawfinga was still standing. The Warphead knew, that he had to help his boss. The Warphead used his last powers and tried to Squize the tough squat. Stolz suffered 7 hits, but again he was saved by his trusted Exo armor. The squats hastily played Energy Drain, and the battle for Gun 94 was over..


FINAL RESULT
Squats 15 (13 + 1 for killing the battle standard and + 1 for wiping the Shokk Attak team)
Orks 18 (15 + 3 for destroying the Iron Eagle)
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post Dec 6 2019, 12:45 PM
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Epilog.

With an ear deafening roar Gun 94 fired a high velocity laser beam that pierced through the dark skies. The recoil threw both Stolz and Clawfinga to the ground ending their death fight. As Gun 94 sucked in air both leaders could se hundreds of laser beams piercing the clouds. Gun systems in the entire southern mountains were all shooting simutainiasly at the space hulk.

Captains from numerous imperial ships and the five squat hammerships had waited on this very moment. From concealed positions ship after ship activated and took off. From the orbiting space hulk return fire began to rain down upon the gun systems in the southern mountains. With enormous amounts of fire power gun after gun was obliterated.

The five hammerships also took off. Still the space hulk did not fire at the squats. The space hulk was occupied with the gun range. But as the squat captains rose through the atmosphere they could see, how the space hulks enormous firepower began to gain the upper hand and destroyed gun position after gun position.

Stolz got up, he could not see Clawfinga because of all the dust. The ork boss was gone. Stolz knew that he had given his squat brothers a fighting chance to escape the Markutis system. But at what cost. His lines had been overrun, and the orks would be able to shut down the gun systems within minutes. Stolz could do no more to aid his brethren. He tuned his back to Gun 94 and ran into the smoke and dust to a fate unknown.

When Clawfinga got up the fat squat was gone and all da humie guns were shooting. But Clawfinga was not too worried. His boyz had broken through the squat and imperial lines and it would not take them long to silence da big guns. Clawfinga calmly walked up to the control panel of Gun 94. His red eyes gazed down upon the old humie control panel.. Useless humies.. Clawfinga smashed his long metal claws through the screen. Electricity ran through Clawfinga and then the control panel turned black.. Clawfinga retracted his claws and smashed the mechanical part of Gun 94 it self. A few minutes later Gun 94 went silent.

The squat and imperial captains watched in fear as the orks space hulk held its position. The fire from the southern mountains was not enough to force the massive space ship to retreat. Fewer and fewer guns were operational. The captains had no choice. They had to bypass the space hulk. An armada of ships busted through the atmosphere. Many were destroyed doing so suffering horrendous damage from the space hulks gunners and thousands of lives were lost.

3 hammerships had made it past the space hulk. All 3 ships had intact warp drives and instantly left the Markutis system. Stolz had brought more than half of the squat expeditionary force home to the Stynx home world.

General Sparklings ship made it too, but many damaged imperial ships were left to their own fate in the Markutis system. The 6´th Cadian army core was almost but destroyed, but Sparkling and the sad remains returned to Cadia, where they would begin to rebuild the 6´th army core.

Throughout the ork worlds news of Blackmains taking of the Markutis system spread like a wild fire. Orks from all over the universe headed towards the Markutis system and joined under Blackmaines banner. The Waaaargh was on.


Statistics.

Buckman Hulls research station.
Ork victory
Squats 17
Orks 22

Rock Canyon.
Ork victory
Squats 17
Orks 20

Eden Plateau.
Ork victory
Imperial Guard 21
Orks 23


Gun 94
Ork victory
Squats/Imperial Guard 15
Orks 18
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D_Arquebus
post Dec 11 2019, 12:14 AM
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Thanks for sharing Soren! smile.gif

Amazing pictures, great forces and table, and a thoroughly entertaining narrative smile.gif

Well done! And Waaagh the Orks! tongue.gif


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D_Arquebus
post Dec 11 2019, 12:14 AM
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Thanks for sharing Soren! smile.gif

Amazing pictures, great forces and table, and a thoroughly entertaining narrative smile.gif

Well done! And Waaagh the Orks! tongue.gif


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