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> Kroot, An Opinion
koldkraysie
post Mar 13 2007, 11:34 PM
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Hey y'all,
Some of you have seen my Suicide Kroot in action, Some have not but may of read of there mis-adventures(Damn Airport Security).

I've had some negative feedback at the last Sydney GT where some guy told me to my face I was destroying the Scoring System and was not a serious gamer, I politely told him what he could do with his model case. And some Jibs where people thought nothing of playing me have not helped.
So in turn, While the Chap App is still accepted I'll keep playing but would like some feedback because I love the little fellas. But do not want any Ill will...

Does anyone think playing them is to much of a "Gimme" for tournament play?

Also, anyone who has had success with them or anyone who has played me what do you think?
I find turn 4 I go from threatening to wiped out, in almost every game? Suggestions?

Dal

This post has been edited by koldkraysie: Mar 13 2007, 11:35 PM


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daviej37
post Mar 14 2007, 12:15 AM
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You were absolutely right to tell him where to stick it. If you're having fun and your opponent is having fun, then nothing else really matters. Though my record is over 50% wins, some of the best games I've had were losses or draws, not all, but definitely some.

I haven't played a Kroot army, so I can't really help with where you are going wrong, but 4th turn losses generally mean that your lines are being reached with stronger assault units, so a counter-attack strategy may be best. You have no vehicles, so you can't control fire lanes, but I'm assuming that you can take some kind of cheaper bait unit to redirect the enemy's attentions.

Don't let your enemy make you react hastily, try to turn the tables, anticipation by working out scenarios can help greatly.


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YogoZuno
post Mar 14 2007, 08:09 AM
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I can't speak for the Kroot list, but...in general, there is absolutely nothing to stop you playing an over- or under-powered list. If you wanted to play a list of nothing but Imperial Guard squads with no weapon upgrades...more power to you! If you want to play a Blood Angel list with 6 5-man scout squads, vehicles and a couple of assault sqauds backing up 2 chaplains - that's your call, not anyone else's. I once faced a Dark Eldar army with 130 warriors. It was probably the worst performer at the event, but the guy was enjoying the challenge of using DE without raiders or tougher units. Nobody ever complained about beating him...

Whoever told you you were 'ruining the Scoring System' was obviously only in the event to win, not to enjoy playing games. I'd likely have given him a few choice words myself, had I been there.

It's a game - play how you want, so long as you are comfortable with the consequences of your choices.


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Trip
post Mar 14 2007, 08:12 AM
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Dal, I'm a firm beleiver that any army can win not only games but tournies as well.

Where do I find the Kroot list to have a look at?

Oh and as for ruining the scoreing system, I'd like to see how they back that up with actual numbers to justify their statement.

This post has been edited by Trip: Mar 14 2007, 08:13 AM


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Istaur
post Mar 14 2007, 08:46 AM
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QUOTE(koldkraysie @ Mar 14 2007, 12:34 AM) *

I've had some negative feedback at the last Sydney GT where some guy told me to my face I was destroying the Scoring System and was not a serious gamer, I politely told him what he could do with his model case.

Was he a marine player by any chance? Sounds like he was only there for glory to me...in it for the win.

I've never played a full kroot list (only Tau/Kroot mixed), so can't really comment on it too much, but I have seen one taken to 2000 point tournament (it didn't do too well however). The guy playing it had a ball I think though. It's simply a list that's suited to certain types of missions and situations, and not others. It adds a bit of flavour though as it's so different to what you normally see.

This post has been edited by Istaur: Mar 14 2007, 08:50 AM


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koldkraysie
post Mar 14 2007, 09:40 AM
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Normally I don't hit assault units that bother me, same with guns. A boolter kills me as easy as a las cannon. There are alot of wasted points when someone faces kroot tooled up.
I think the issue is when it makes assault. Untill then I've got 80 Bolt Guns and a 4+ becasue I'm in cover.
In assault I'll match any unit point for points for causing damage. It's the taking of damage that does it.
I have enough units to counter assault easy and use that tactic alot. 12 Units on the table 30 charging st 4 attacks each...

QUOTE(Trip @ Mar 14 2007, 09:12 AM) *

Dal, I'm a firm beleiver that any army can win not only games but tournies as well.

Where do I find the Kroot list to have a look at?

I agree any army can win any game... I honnestly thing I've suprised enough people to make a winning list from the Kroot. Thats why I persist with them. I love the Models and the uniqueness... I own 12 armies now. I could use any, but it keep scomming back to them.

GW UK site, look a thet tau page and there will be a chap ap bit at the bottom.


QUOTE(Istaur @ Mar 14 2007, 09:46 AM) *

Was he a marine player by any chance? Sounds like he was only there for glory to me...in it for the win.

How did you guess...lol.


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LoCU
post Mar 14 2007, 09:53 AM
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to be honest i have more fun playing an army that is one trick only. it gives me an oppurtunity to decide what units i need to add to combat those elements.

as far as an all kroot army is concerned, it is fragile to max isn't it? i mean T3 and a 6/5+ armour save on just about everything (unless you take the extra toughness variety) can mean that you have more trouble against the bolter line marine army or guard with heaps of heavy bolters then any other army.

was the guys army an assualt heavy marine army or another army that was geared towards the assualt phase?

if it was i can understand if you were outshooting him and he said it out of frustration (sux to be that guy) biggrin.gif

but ruining the scoring system? if anything chapter approved armies would have a harder time then any other standard armies at winning games. they are normally paying more for units that have abilities that don't match their points cost - kroot vultures for instance: you get the jump trooper ability (?) and what else for how many points (is it 15 or so, don't have the chapter approved with me) and they still die quite easily when hit with bolter rounds.

and comp score should not be affected just because its a chapter approved army.

it sounds as though this guy was not used to being beaten with an army that he thought was inferior to his own and it was a case of bad sportsmanship

anyway, if your having fun playing the list then it shouldn't matter what other people think

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koldkraysie
post Mar 14 2007, 09:59 AM
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I may of worded the situation poorly.
He was playing and I was watching(because I'd lost) he asked what I had, Told him kroot and he had the go at me.


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Trip
post Mar 14 2007, 10:01 AM
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He wasn't even playing you, what a ####


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koldkraysie
post Mar 14 2007, 10:08 AM
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Yeah, Thats kind of why I told him to go do what I told him to.
I fig I was with the moral majority on his actions. I'm over what he said specifically.

My main query is do people mind facing an easy win army, or does it take the fun out of it if you win too easy(Which with the wrong mission can happen).


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Turbo_mmx
post Mar 14 2007, 10:18 AM
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My Kroot have gone through quite a few evolutions since i had them. First they were the I4 kroot hound blood of the stalker first turn assult force. Worked well for a list. But after one game where i lost a 30 strong squad against a marine unit that only did 3 wounds to me and i only caused 2 OUT OF 86 ODD ATTACKS! 5 of which were power weapons. I decided that maybe that kid of brute force was best left to Nids.

Then i went for the Still I4 list but this time it was just huge hordes of Kroot to hide in cover with a squad of ox up the back and the Hunters as suport. Again it worked somewhat but once your opponent has out ranged you then you really dont have the ability to rush over the table (unless your lucky with infiltrate) in order to hide in CC. So that idea was scraped.

Now my list has from what i can see one of the strangest combos i could think of. Tank hunting Cavilry snipers! Im speaking non other than the trackers with a shapers armed with and evicerators. This force basicly works as a fire base. Has 3 main squads of Standard kroot, a squad of hounds as either a head on assult or counter assult force. 2 Tracker units as described above, Melta flamer evicerator toating shaper council with blood of the stalker and fleet of foot (for that lucky turn one scary tank kill or assult), a squad of basic snipers and the master shaper with the Totem and i have to say its quite suprising (Istaur can back me up on this one)

You effectivly get 2 modes of play, Assult or Sniper. With the 3 squads of snipers you have a good chance at taking down infantry and keeping them pinned (especialy the heavy weapons ones) Or takeing out anything with armour 12 or less. If you have tanks that are bugging you then you have the council to deal with OR the evicerators in the tracker squads! these guys if they are get a 6 on their fleet move can get a 24 Inch charge. And with the evicerator in hand your are looking at one dead tank smile.gif. Evicerators in the other squads help as well as melta bombs here and there too. But one thing about the kroot is that no matter what happens i always enjoy playing them. I enjoy being killed with em as much as i enjoy destroying my enemys with them (more so cause of how many flaws the kroot have!)

I would love to win a tournament with them but i dont think its going to happen. One they really dont have the much survivablity over many other armys, Squads are in alot of situations just ablative wounds for the shaper since all you get in squads are more kroot with rifels! Not a single extra weapon option in site! The only long range gun AT squad(other than the FW mounted knarloc) costs 251 points! for 13 models with less 48" fire power than 2 guard auto cannon teams!

Seriously if anyone wants to kuss out kroot they can just crawl up in a hole and Die. They are one of the most fluffy lists out IMO and so open to conversion (much like orks) But as for composition, I really dont think that it works for the Kroot. Mainly because in order to be effective you need the skills of the other squads (again IMO) more than huge hordes of Basic kindred. If they could take OX in them then maybe they could prove more usefull than a simple Large squad. But as it stands they can really turn into expensive cannon fodder.

Having said that i cant really remember what the point of everything i wrote was! I just love my kroot and you should too! YOU ALL SHOULD!


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LoCU
post Mar 14 2007, 10:25 AM
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sorry, i get it now.

that guys sounds like a complete tosser if he has to stop playing his game just to abuse someone who is a bystander about their army

i don't mind the whole easy win thing, to be honest my dice rolls let me down a lot on easy win armies... have more losses due to bad dice rolling than anything else.

but there are always those missions that will benefit you and not the other player.

i wouldn't be too concerned with the way your army plays, just as you like playing with it

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bungeye
post Mar 14 2007, 10:29 AM
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winning so easily is annoying, thats why I quit 40k dal wink.gif
however I do recon you play them rather odd, for eg that 1st game at perd, you split your army in half...one half went to the drop pod...theres only 10 guys you could have killed, and looking at it from another angle, were they were you could have left them there all together, they posed no immediate threat!! with such a "soft" (t3) army with no vehicles I recon you really need to hit the enemy one unit at a time with everything you have.etc etc...hope the feedback is taken with no prejudice!!


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Kargan DaemonClaw
post Mar 14 2007, 10:31 AM
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If you use the giant kroot beasts from IA3 you can have a respectable assault / counter attack unit.

I can see one of the problems with the Kroot is that they perfrom some missions really well and some really badly and are likely very dependant on terrain.

If you drew Kroot on a jungle table defending in sabotage then you might get a bit grumpy but it would eb a challange.

I do think the models and rules are quite cool.

With all the models to move, fleet assalt and fight with how do you get the games done in 2.5 hours? I can't do that with my guardsmen.
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Trevor
post Mar 14 2007, 10:47 AM
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QUOTE
My main query is do people mind facing an easy win army, or does it take the fun out of it if you win too easy(Which with the wrong mission can happen).


Well considering you've beaten me twice now with them, no.
I don't like winning too easily, the best games are those that go down to the wire, that last game we played was fun, mid way could have gone either way depending on my shooting and my gamble with the demolisher didn't pay off so you rolled up the line.

As for this guys comments, well clearly I shouldn't go to tournaments because I lose most of my games and therefore mess up the scoring... armata_PDT_05.gif retard...

I gave up going for seriously cheesy armies back when my brother got a first turn win with a techmarine and 22" vortex missile 'army'. Really, whats the point? I now tend to go for 'fluffy' armies, although I can be a sucker for themed min/maxing, I like things like all tank armies, or maxing out walkers or dreads. But these armies tend to win big lose big.

Don't get me wrong, winning is fun, but I'm at the tournament to have fun, not be an arsehole and win at any cost.

Bring on the Kroot I say armata_PDT_37.gif
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koldkraysie
post Mar 14 2007, 10:51 AM
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QUOTE(bungeye @ Mar 14 2007, 11:29 AM) *

winning so easily is annoying, thats why I quit 40k dal wink.gif
however I do recon you play them rather odd, for eg that 1st game at perd, you split your army in half...one half went to the drop pod...theres only 10 guys you could have killed, and looking at it from another angle, were they were you could have left them there all together, they posed no immediate threat!! with such a "soft" (t3) army with no vehicles I recon you really need to hit the enemy one unit at a time with everything you have.etc etc...hope the feedback is taken with no prejudice!!


Chris, it was funky escalation... there was only the drop pod and 2 units on the table... the drop pod was 12" away from my fast attack and the rest of my army had the 2 squads covered. After you left that squad that went fro the pod did a break for the objective and almost made it.


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koldkraysie
post Mar 14 2007, 11:05 AM
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yeah, I use a Mounted Great Knarloc from tim eto time with IA3 rules. It's actually a carnifex with a OX's head. Works ok, 6+ is again the limiting factor.

Turbo,
With you all the way Buddy! And I've found the same problems...
Love you list Ideas. I'll have to do some proxy. I normally don't use the trackers because of cost.
All in all, I fig my Suicide Kroot can rank in Tourny and I'll keep playing till they do(Somewhere I hear the =][= laughing at me) And before anyone chips in, last is not a rank! tongue.gif

QUOTE(Trevor @ Mar 14 2007, 11:47 AM) *

Well considering you've beaten me twice now with them, no. Bring on the Kroot I say armata_PDT_37.gif

Chance both times my Friend. You were just unlucky that my guys could make assauly with Hillys "Kill everything dead" last round...





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cazaril
post Mar 14 2007, 11:07 AM
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bring the kroot.. variety is something to be cherished


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post Mar 14 2007, 04:58 PM
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I think the kroot are great really. Although I must admit i can see how people would come up against them and think "oh here we go, crushing victory coming up here", they arent as wussy as they look. I know i thought itd be an easy win, and I was surprised at how good they actually were (especially considering i nearly lost tongue.gif).

Speople dont like armies such as tank companies cause they can be very hard to play against, but the kroot arent really as tough as a tank company. They offer a variety of units that you dont normally see plus they have a few tricks that can catch you off guard. They are a very liable army, without being over the top in the case of *some* tank companies.
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ArchonCryx
post Mar 14 2007, 07:02 PM
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Yeah, no worries Dal, you already know I reckon that guy's comment was completely out of line. What a stupid thing to say!

Anyway, assuming he was on the table right next to you, ( tongue.gif ) he wasn't exactly winning every game either.... he's the last person to be questioning somone's reasons for being at a tourny based on battle point performance... wink.gif

This gets back to the whole reason composition and sports were introduced... the realisation that to be successful, tournaments have to be enjoyable for every player, not just the guys who make the top 3...

Sounds like there's some great ideas re the army, I'd like to see that force with a few trackers Turbo mmx mentions.

As for the army, well I think your next step is to build some decent bits of forest to bring to Waucons... the problem with Cryx Cup etc is we have almost no forest terrain that is more than 6" deep.... Kroot can be darned brutal from 8" inside a forest and all of the sudden their low T and crappy save almost don't matter at all against shooting from outside the forest (Guess weapons, FotA, and Vibrocannons can still threaten)

If you were well dug in to an 18" forest piece with the shaper council (and Knarloc) ready to charge anything that comes in, you could use Kroot how they're supposed to be used and then we'll see if ppl don't change their tune very quickly!

I had the experience of just one large kroot squad 8" in a forest at a recent tourny, and was nervous with how to deal and was pretty pleased when he came out of there (Why I dont know.... maybe he thought it was unfair? crazy)

I reckon we oughta have one jungle table at Waucons and allow you to play on it at least once per con... that should make a difference and once you start devising winning tactics you will get some clues on how to use the more regular terrain at other tables...

It's all about maximising your strengths, which are field craft and to some extent melee.

In our gumby game you exposed the Knarloc far too early, he should have stayed right out of sight until I was close enough for the bulk of your army to charge me. And you should have made more use of the forests (from memory I combined two forest pieces with a hill and you should have been able to contrive a benefit from field craft in there).

Know your strengths and maximise them. Be aware of your weaknesses and try to both minimise them and keep the weaknesses from opponent whenever possible...

BTW, with me I tend to always give Kroot 5/5 on general principle, so don't worry about %s too much!

This post has been edited by ArchonCryx: Mar 14 2007, 07:08 PM


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