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> Dragon Rampant, Intro games
b20f08
post Feb 11 2019, 04:49 AM
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Been offline for a bit. Just popped in to let everyone know we enjoyed our intro game of DR using our dusty Warhammer Fantasy figures late January. Played the first two scenario from the book: the slugfest for the Brewer's Barrels on Kegger Hill. The Dwarves put up a good stoush. But the thirsty Beastmen of Derek would not be denied their ale in the end.

Game Two was a snatch and run. Kevin and his horny fellows managed to purloin a treasure chest of Dwarven gold and were racing to freedom. But the Brewer and his warband were determined to stop the hooven horde. And they looked like they would succeed as the Quarrellers made some decimating hits on the speedy furballs. And when the Spearmen of Khruddz reached the exit point first, it looked to be all over Red Rover. Especially as the heroic brewer himself, Clive, roamed at will sniping and taunting his foes with impunity. But Kevin's lot, as in the previous, would not denied. Using attrition they whittled the Little Stumpies until they resembled tiny pencils worn down to their ends.

It was an entertaining three easy hours. Game went slow at first but picked up pace considerably in the second game. Next game in two weekends. Night Goblins versus Lustrians perhaps. Will post pics then. Cheers. ☺

This post has been edited by b20f08: Feb 11 2019, 04:51 AM


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b20f08
post Feb 12 2019, 01:59 PM
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Game 1 pics
IPB Image
Deployment. View from Attacker end (north looking south)

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The prize - the kegs of ale

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Opening moves all over.

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Situation in my centre and right.

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My left flank is secure. The centre and right is still in contention.

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The situation between the orange roughies and my Gors.

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The end is nigh for the beaten Dwarves. The kegs now belong to the thirsty Beasties.

Game 2 pics
IPB Image
Table set up. Game played much faster. A game snatch and run away.

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The beasties race to the exit but the dwarves will close that egress very quickly. The dwarves activation and shooting is much more consistent and regular. Clive with magic sword is also providing the Dwarves with some fine moments of tabletop mayhem.

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By attrition and shrewd avoidance of Clive and slice-and-dicer, the beasties are able to even their chances. In the end, the losses on the dwarves proves too much and they give up the fight for their treasure.

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Table: 4' x 4'

24 points

Lists - Dwarven vs Beastmen
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"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
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D_Arquebus
post Feb 13 2019, 11:40 AM
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Great reports! Thanks for sharing! smile.gif

Looks like it provide a use for all those small scatter shot forces I've accumulated over time smile.gif


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b20f08
post Feb 13 2019, 06:15 PM
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QUOTE(D_Arquebus @ Feb 13 2019, 11:40 AM) *

Great reports! Thanks for sharing! smile.gif

Looks like it provide a use for all those small scatter shot forces I've accumulated over time smile.gif

True and thanks. Beats accumulating dust on shelf. biggrin.gif. Game is a good supplement to other fantasy systems because it is fast. Last game took around 40 mins! Typical unit sizes are 6 or 12 figs. Cause it's fantasy though, you now have two other unit types - single (heroic) and reduced model (typically 3 figs). 24 points (most common) but system is flexible enough to 'bigger', but trade off depends on your definition of skirmish.



--------------------
"It don't mean a thing if it ain't got that swing!" for Spike Milligan & Dave Chapelle & Charles Bukowski
"Life without regrets is no life at all" Yip Man
"If you lack technique you lose the freedom to create" Paco de Lucia
User is offlineProfile CardPM
Go to the top of the page
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