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> 2500p VC list, Getting back into WFB
whitetailscramblers
post Mar 27 2011, 04:50 PM
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Please have a look at my list and let me know what you think. I have just started back up with WFB and this is what I have come up with. Any suggestions would be appreciated.

Vamp lord 450p
blood drinker
the flayed haulberk
talsiman of endurance
forbidden lore
master of the black arts
summon ghouls

wight king 235p
the drakenhof banner

Vamp 170p
tomb blade
scept de noiret
avatar of death

crypt ghouls x 43 325p

skeletons x 39 340p
champ, mus, standard

zombie x 37 160p
mus, standard

zombie x 40 172p
mus, standard

corpse cart 75p

black knights x 10 370p
hell knight, mus, wailing banner

varghulf 175p

Total 2499p

the VL and WK will be with the ghouls, vamp with the skeletons.


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Darwin 40k league - find us on facebook.
Currently running Tyranids and Emperors Children

Gaming record 6th Ed
Nids
W/L/D
5/1/2

III Legion
1/0/0
BA-1

Items needed:
MK II crusade or MK III IRON armour helmets

My Ice Planet modular tabletop, WIP. http://www.wargamerau.com/forum/index.php?showtopic=150881
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Emperor Fooble
post Mar 27 2011, 05:24 PM
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The black knight bus is interesting, and should hurt.

I would suggest getting a champ for the ghouls to have the option of challenging out strong things, drop a ghoul for the points.

I would ditch the skellies, they are woeful. Either trade them for ghouls, or even 2 zombies for each skellie would be better, all in my opinion.
If you don't have the models, simply make each ghoul unit a mix of skellies and ghouls, will be very easy to recognise, esp if both units are the much better ghouls.

I would suggest a small unit of wraiths for monster hunting and ghosty annoyance.


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nasher
post Mar 28 2011, 04:39 AM
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Yup the vamp lord and BSB in the BK unit could have been an interesting option.


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Obi-Wan: "Luke, you're going to find that many of the truths we cling to depend greatly on our own point of view"
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whitetailscramblers
post Mar 28 2011, 02:57 PM
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What about the Lord and vamp powers I was trying to make heros that will make large amouts of undead and just grind the opposition down. if I had more points id put another vamp in the BK's. Are there any other good combos for vamp lords?


--------------------
----------------------------------------------------------------------------------------
Darwin 40k league - find us on facebook.
Currently running Tyranids and Emperors Children

Gaming record 6th Ed
Nids
W/L/D
5/1/2

III Legion
1/0/0
BA-1

Items needed:
MK II crusade or MK III IRON armour helmets

My Ice Planet modular tabletop, WIP. http://www.wargamerau.com/forum/index.php?showtopic=150881
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valdreth
post Mar 28 2011, 04:11 PM
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When i vary rarely run characters in my BK i tend to go the wight lord, soley for the fact that they have ehteral movement, if you put a none wight in the unit then they lose this, plus banner of the barrows get confered onto the wight as well.

In terms of lord combos, mine is pretty standard i dont like using up a load of points on characters.

generally its
lord, walachs bloody hauberk, dark acolyte, avatar of death, lord of the dead, black periapt

then i normally chose either flying horror, book of arkhan, infinite hatred or walking death i tend to rotate between these 4 from event to event just to mix things up a bit

this guy sits in a block of 20 GG with a wight king bsb

the thing ive found with playing VC is your lists effectivness doesnt come down to characters combat power anywhere near as much as some other lists, it comes down to a few things mainly speed, manouverability, staying power and keeping your characters alive, your general is important!!! I know that even if i get in a tight situation as long as my characters are there to raise i can generally pull most losses back to atleast a draw.

just my 2 c's, Hope that helps

armata_PDT_01.gif cheers gus
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