Welcome Guest ( Log In | Register )

3 Pages V < 1 2 3  
Reply to this topicStart new topic
> QM 2 2011 FaQ, keep it clean this time losers
trigger happy
post Apr 26 2011, 10:18 AM
Post #41


Member
*

Group: Veteran Members
Posts: 4,238
Joined: 4-September 07
From: brisbane
Member No.: 4,458



QUOTE(Blood Angel @ Apr 26 2011, 10:05 AM) *

When you take Lemartes in your death co, his Lityrgies of Blood states he and his deathco re-roll hits and wounds. How are independant Characters affected joining this unit?

A) they have no benifit as he is non std Chaplain.
B) They re roll to hit like std Chapalin rule set.
C) they aare now part of his death company unit and re roll both to hit and wound.

Also when he takes a wound his St and AT increase to 5, this can be boosted to ST 6 with F/Charge as it is not a special weapon?

Cheers


lemartes has the 'liturgies of blood' rule, same as a standard chaplain, the exception is the death co get to re-roll to wound as well. answer B), anything that is not death co will not benefit from death co rules.

once he has taken a wound his base str is 5, so yes, str6 on the charge due to furious.


--------------------
i promise to wear a kilt to a tourney if people stop calling me Welsh, Irish or English.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Blood Angel
post Apr 27 2011, 12:13 PM
Post #42


Member
*

Group: Veteran Members
Posts: 209
Joined: 6-March 10
Member No.: 9,073



QUOTE(trigger happy @ Apr 26 2011, 10:18 AM) *

lemartes has the 'liturgies of blood' rule, same as a standard chaplain, the exception is the death co get to re-roll to wound as well. answer B), anything that is not death co will not benefit from death co rules.

once he has taken a wound his base str is 5, so yes, str6 on the charge due to furious.


Lemates wording is different, why I wanted to clarify on the IC side. Wording from Codex as follows page 43
" On a player turn in which they assault, Lemartes and his Death Company can re-roll failed to hit and to wound."

Std Chap wording page 42
" On a player turn in which he assaults, a Chaplain and all the members of any squad he has joined can re-roll failed rolls to hit. Models in a death company can also re-roll failed rolls to wound ( their rage makes them particulary susceptible to the chaplain's fiery oratory)"

From this do you concure that Lemartes also re-rolls to hit and wound on the charge.
Do IC'c get no benifit or do you consider him still being a Chaplain giving only the re-roll to hit to them when they join his death co?

Just need to clarify, don't want to have this come up at tourny and be overruled when a clear counter interpretaion is offered on the day.

Thanks in advance.


--------------------
.......................................................


Blood Angles 4000 +
Angels of Vengence 4000+
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
trigger happy
post Apr 27 2011, 09:08 PM
Post #43


Member
*

Group: Veteran Members
Posts: 4,238
Joined: 4-September 07
From: brisbane
Member No.: 4,458



QUOTE(Blood Angel @ Apr 27 2011, 12:13 PM) *

Lemates wording is different, why I wanted to clarify on the IC side.

Just need to clarify, don't want to have this come up at tourny and be overruled when a clear counter interpretaion is offered on the day.





you've already had all the clarification needed for QM as far as lemartes goes. wink.gif

see my previous post about lemartes having 'liturgies of blood'.

but just to keep you happy i will reword it. lemartes has the 'liturgies of blood' special rule, the only difference is that death co get to re-roll to wound as well.


--------------------
i promise to wear a kilt to a tourney if people stop calling me Welsh, Irish or English.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Blood Angel
post Apr 29 2011, 01:52 PM
Post #44


Member
*

Group: Veteran Members
Posts: 209
Joined: 6-March 10
Member No.: 9,073



What is your ruling on the topic of upgraded Physkers being able to use 2 or more powers per player turn.
Shooting powers restricted to once per power aside, which specifically stops same power second use per phase.

If no restriction on non shooting powers being used a second time are the following acceptable?

further to this can you use a force weapon twice if no other power used v to muli wound enemies?

I think however if you were to use might of heros to be cast a 2nd time for second power after it being the first power used, should be to a different model in the unit or caster. Doubley mighty doesn't sit right.

Cheers


--------------------
.......................................................


Blood Angles 4000 +
Angels of Vengence 4000+
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
trigger happy
post Apr 29 2011, 05:32 PM
Post #45


Member
*

Group: Veteran Members
Posts: 4,238
Joined: 4-September 07
From: brisbane
Member No.: 4,458



QUOTE

What is your ruling on the topic of upgraded Physkers being able to use 2 or more powers per player turn.


so you want to know if a psyker that is upgraded to use 2 powers per turn can use 2 powers per turn?

the answer is yes unless it is a shooting power. MC's will be able to use 2 shooting powers per turn if they are able to cast 2.


QUOTE
Shooting powers restricted to once per power aside, which specifically stops same power second use per phase.


no idea what you mean here.
QUOTE

If no restriction on non shooting powers being used a second time are the following acceptable?


is what acceptable?
QUOTE

further to this can you use a force weapon twice if no other power used v to muli wound enemies?


yes, as long as you are able to use 2 powers.

QUOTE
I think however if you were to use might of heros to be cast a 2nd time for second power after it being the first power used, should be to a different model in the unit or caster. Doubley mighty doesn't sit right.


might of heroes does not stack. hammer hand plus might does though.



I'm not trying to be a smart ass here, but in future re-read your questions and see if they make sense. the questions and wording do not make it clear what you are asking.

i will give a full break down of psychic powers rules after this weekend.

This post has been edited by trigger happy: Apr 29 2011, 06:05 PM


--------------------
i promise to wear a kilt to a tourney if people stop calling me Welsh, Irish or English.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
bob sprocket
post May 2 2011, 09:10 PM
Post #46


Member
Group Icon

Group: Support: Veteran Merchant
Posts: 1,713
Joined: 20-November 04
From: Brisbane, southside
Member No.: 300



Is Mordrak able to cast psychic powers seperately from his ghost knight retinue? Since he's not an independant character, effectively just an upgrade character.

Same question for Thawn. Since he's mastery level two, can he cast his second power himself even when he's part of the squad. Eg. He firs off hammerhand, and then the squad activates force weapons? Or does his mastery level 2 only come into effect when he's by himself?

Cheers


--------------------
"In the grim darkness of the 41st millenium... there is always more painting to do."

Nurgle Daemons W: 27 / L: 12 / D: 6
Death Guard W: 0 / L: 1 / D: 1 {Starting again for new codex}
Tzeentch Daemons W: 2 / L: 0 / D: 0 {These seem really fun in 6th ed.}
Blood Angels: The Golden Host W: 3 / L: 1 / D: 1
Cygnar - Trollbloods - Guild - Outcasts
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
trigger happy
post May 2 2011, 09:53 PM
Post #47


Member
*

Group: Veteran Members
Posts: 4,238
Joined: 4-September 07
From: brisbane
Member No.: 4,458



QUOTE(bob sprocket @ May 2 2011, 09:10 PM) *

Is Mordrak able to cast psychic powers seperately from his ghost knight retinue? Since he's not an independant character, effectively just an upgrade character.

Same question for Thawn. Since he's mastery level two, can he cast his second power himself even when he's part of the squad. Eg. He firs off hammerhand, and then the squad activates force weapons? Or does his mastery level 2 only come into effect when he's by himself?

Cheers


the ghost knights are not a retinue. they form a unit with mordrak and due to the ghost knights having the brotherhood of psykers rule, mordrak will be restricted to that rule while any ghost knights are still there.

same story for thawn while attached to his unit.


--------------------
i promise to wear a kilt to a tourney if people stop calling me Welsh, Irish or English.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
bob sprocket
post May 2 2011, 10:21 PM
Post #48


Member
Group Icon

Group: Support: Veteran Merchant
Posts: 1,713
Joined: 20-November 04
From: Brisbane, southside
Member No.: 300



You don't think the purposeful omission if brotherhood of psykers on mordrak & thawn is meant to indicate they can cast there own powers?


--------------------
"In the grim darkness of the 41st millenium... there is always more painting to do."

Nurgle Daemons W: 27 / L: 12 / D: 6
Death Guard W: 0 / L: 1 / D: 1 {Starting again for new codex}
Tzeentch Daemons W: 2 / L: 0 / D: 0 {These seem really fun in 6th ed.}
Blood Angels: The Golden Host W: 3 / L: 1 / D: 1
Cygnar - Trollbloods - Guild - Outcasts
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
trigger happy
post May 3 2011, 06:48 AM
Post #49


Member
*

Group: Veteran Members
Posts: 4,238
Joined: 4-September 07
From: brisbane
Member No.: 4,458



QUOTE(bob sprocket @ May 2 2011, 10:21 PM) *

You don't think the purposeful omission if brotherhood of psykers on mordrak & thawn is meant to indicate they can cast there own powers?



obviously i did not. if you actually read the brotherhood of psykers rule you would see that if thawn himself had it he would be unable to cast 2 powers at any time regardless of having mastery level 2. the restriction is because the squad they are joined to has the rule and has nothing to do with the fact they don't. if mordrak was an IC it wouldn't be a problem, same for thawn, but their not.

This post has been edited by trigger happy: May 3 2011, 06:49 AM


--------------------
i promise to wear a kilt to a tourney if people stop calling me Welsh, Irish or English.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
YogoZuno
post May 4 2011, 07:45 AM
Post #50


Member
*

Group: Veteran Members
Posts: 7,752
Joined: 19-November 04
From: Brisbane
Member No.: 57



Just to be complete...can the Grand Master make vehicles scoring units?


--------------------
The Big Weekend 40k 2007/2009
Winter Warfest 2010/2011/2012
Orktoberfest 40k 2009/2010/2011/2012
Two-time Quarter Master Fluff Bunny
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
trigger happy
post May 4 2011, 03:25 PM
Post #51


Member
*

Group: Veteran Members
Posts: 4,238
Joined: 4-September 07
From: brisbane
Member No.: 4,458



QUOTE(YogoZuno @ May 4 2011, 07:45 AM) *

Just to be complete...can the Grand Master make vehicles scoring units?


grand master cannot have an effect on vehicles apart from walkers. walkers are a type of vehicle, page 90 of the rule book specifies vehicles cannot score. so no, grand master cannot make dreadies score. dark angels have an exception to this with speeders that are part of bike squads, DA codex specifies these speeders are scoring and codex trumps rule book.

i may have ruled differently to this before but having a good look at the rules it seems clear that even a GM cannot make dredies score. if GW produce an FaQ before QM that contradicts this then we will use the GW ruling.

please don't feel the need to point out the contradiction as i already know. grand master only counts the units as troops, dark angels specifically says scoring, which is different.


--------------------
i promise to wear a kilt to a tourney if people stop calling me Welsh, Irish or English.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Wombats
post May 4 2011, 04:33 PM
Post #52


Member
*

Group: Veteran Members
Posts: 7,597
Joined: 26-August 07
From: Brisbane
Member No.: 4,420



So Dark Angels get turbo boost 3++ on Scout moves AND scoring Land Speeders?

That is a pretty nice buff.

My GK Terminators are swappable for Deathwing weapons and I want to make the Guardians of the Covenant paint scheme in the Dark Angel codex.

This will make it worth assembling the blimmin bikes.


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
trigger happy
post May 4 2011, 04:38 PM
Post #53


Member
*

Group: Veteran Members
Posts: 4,238
Joined: 4-September 07
From: brisbane
Member No.: 4,458



QUOTE(Wombats @ May 4 2011, 04:33 PM) *

So Dark Angels get turbo boost 3++ on Scout moves



i was under the impression that the dark angel codex did not allow turbo boost for their bikes in the scout move. did the dark angel FaQ change this?


--------------------
i promise to wear a kilt to a tourney if people stop calling me Welsh, Irish or English.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Wombats
post May 4 2011, 09:31 PM
Post #54


Member
*

Group: Veteran Members
Posts: 7,597
Joined: 26-August 07
From: Brisbane
Member No.: 4,420



Rob ruled it last QM I think?

Would be good to get a clear ruling, am going to field Double Wing this year most likely.

I think Rob picked 3++ scout turbo as working because losing scoring Land Speeders is a big competitiveness hit (a deserved one).
You've gone the other way round following rules as written.

Not too bothered either way, as long as I know I'm not putting needless Land Speeder kill points in that should be Squadrons or going bike heavy and have them shot up more than I'd hoped.

This post has been edited by Wombats: May 4 2011, 10:02 PM


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
raven0470
post May 4 2011, 11:26 PM
Post #55


Rusty Has-Been
Group Icon

Group: Support: Veteran Merchant
Posts: 3,852
Joined: 13-May 06
From: BRISBANE
Member No.: 2,782



This is what I said from QM I

"
As the DA have come out of the darkness with the New FAQ's I'd be more incline to use common sense rules and refer back to the Spacemarine codex rules for Bikes and Speeders """ biggrin.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Wombats
post May 5 2011, 09:31 AM
Post #56


Member
*

Group: Veteran Members
Posts: 7,597
Joined: 26-August 07
From: Brisbane
Member No.: 4,420



All good.

I will politely crash tackle you both and make you sign a legally binding contract prior to fielding the Ravenwing/Deathwing army.

I'm all for the application of common sense.
GW do some silly things that only make sense if your only goal is to sell more minatures.

On a side note:

I've been getting into some games that are designed with fun playing game mechanics in mind, not just selling/parading miniatures.

Wouldn't mind doing some demos outside at QM sometime, the people need to know what is out there and I'll ask Bec nicely if I can borrow some of the more gobsmacking tables.

I'll always love the Warhams, although it is becoming a painting project in comparison to some of the game systems that are able to innovate and come up with some engaging crunchy strategic decisions.


--------------------
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
westwood
post May 5 2011, 08:29 PM
Post #57


Member
*

Group: Veteran Members
Posts: 922
Joined: 15-August 10
From: Brisanyland
Member No.: 9,945



QUOTE(Wombats @ May 5 2011, 09:31 AM) *

All good.

I will politely crash tackle you both and make you sign a legally binding contract prior to fielding the Ravenwing/Deathwing army.




Too late biggrin.gif

Didn't get a binding contract..... armata_PDT_04.gif





(P.S)I couldn't justify the additional 200pts to get 3 bikes & a scoring landspeeder, so not so cheesy

This post has been edited by westwood: May 5 2011, 08:29 PM


--------------------


1st Company, 1st Chapter, 1st Legion - 1st in the World

'On a scale from Bro to C#*t, how much do you want to come at me?' - Murph.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post
Exile
post May 7 2011, 07:59 PM
Post #58


Member
*

Group: Members
Posts: 43
Joined: 13-May 08
From: Lismore
Member No.: 5,479



Howdy,
So I sent an email a week or two ago to your quartermaster email about army lists but havent had a reply so Ill ask it here. I emailed you a list that I plan on running, but I am still waiting for some models to arrive (Should arrive this week). But my question is, can I send you a second list as a back up list in case my models dont arrive and I have to use something else?

Cheers
Dallas


--------------------
Better crippled in body than corrupt in mind
Crush the unholy in all of their many guises
Fear me, for I am your apocalypse
User is offlineProfile CardPM
Go to the top of the page
+Quote Post
raven0470
post May 7 2011, 08:46 PM
Post #59


Rusty Has-Been
Group Icon

Group: Support: Veteran Merchant
Posts: 3,852
Joined: 13-May 06
From: BRISBANE
Member No.: 2,782



QUOTE(Exile @ May 7 2011, 07:59 PM) *

Howdy,
So I sent an email a week or two ago to your quartermaster email about army lists but havent had a reply so Ill ask it here. I emailed you a list that I plan on running, but I am still waiting for some models to arrive (Should arrive this week). But my question is, can I send you a second list as a back up list in case my models dont arrive and I have to use something else?

Cheers
Dallas

YES biggrin.gif
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

3 Pages V < 1 2 3
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 

Lo-Fi Version Time is now: 25th May 2013 - 09:55 AM