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> Sea Kings - water themed TK
rampagingpenguins
post Oct 31 2005, 09:15 AM
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Okay, in my search for an effective, good looking list, i've come across the tomb kings. While they seem to be in vogue at the moment, I want to do something visually a bit different. The main drive behind the theme is that they've been awoken, risen from the depths, paused long enough to dry out their bowstrings and begun the march to their old homelands - before their boats were sunken by a couple of necromancers. I will use a lot of jade/turquoise for the large areas, with tarnished gold for the edgings. Weaponry in bronze or silver, bones in a fairly dull bone colour, a couple of washes of watered green and blue ink, and a few bits of seaweed draped over the bones. The bases wioll be a watery kind of base, patches of sand at the front of a unit, and the rear ones up to ankle deep water. GW water effects plus a blue base should look watery enough when i'm done.

In gameplay, the list works like the tomb kings did before they were sunk - a shooting line of archers plus SSC, with 3 priests to get some double shots and pressure the opponent ready for the casket of soulsl. I know, its another list with 3 LPs and the casket and SSC, but it should prove effective. After the shooting / magic, there are a couple of foot units to guard the shooters / priests, and for a counteratack against weakened units, the TP, chariots and heavy horsemen should all be able to knock apart most enemys once they are sufficiently weakened, autobreaking and running down. Tomb scorpion used to try to hold part of the enemy up / slow them down, so i can get a bit more shooting beforew i counterattack

the list.

Liche High Priest 290
Cloak of the Dunes, Hieratic Jar

Liche Priest 160
Staff of Ravening

Liche Priest 305
Casket of Souls, Dispel Scroll

Tomb Prince 173
Chariot, Great Weapon, Shield, Icon of Rulership

16 Skeletal Bowmen 128

16 Skeletal Bowmen 128

16 Skeltal Warriors 185
Spears, Shields, Full Command

15 Skeltal Warriors 176
Spears, Shields, Full Command

8 Skeletal Heavy Horsemen 163
Full Command

8 Skeletal Heavy Horsemen 163
Full Command

4 Chariots 180
Standard

Tomb Scorpion 85

Screaming Skull Catapult 110
Skulls of the Foe


Total 2246



A lot of points on characters, but a fair chunk of that is CoS... doesn't look a lot better in rare, but i'm willing to take a bit of a comp hit to get an effective army. Unless you're going to give this list 1-2 from 5, then i may reconsider, but as it stands, what rating would you be giving it? (my ogres currently are about a 4, so i'm actually trying to make a hareder army)


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Wolfman
post Oct 31 2005, 12:41 PM
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As for rating probably a 4 out of 5. As TK armies go it isn't too hardcore. But then most TK armies don't look overly OTT - it's the general commanding them that makes the difference as they are very much a tactical army.

Hmmm lots of incantations but not really much you can do with them except fire the catapult twice a turn and then fire the archers twice a turn.

Problem with this if the catapult misfires (1 in 6 chance) then your game plan is somewhat negated.

Archers are good with the always hitting on 5s but remember they're only S3.

Generally the army lacks any bite or hitting power.

Without complelely re-designing the army, I'd go along with something like this.

Tomb Prince in Chariot with GW, LA & Shield (Icon of Rulership and Golden Eye of Rah-nut) @ 198pts

High Liche Priest (same) @ 290pts

Liche Priest with Scroll @ 140pts

Liche Priest with Casket of Souls @ 280pts - CoS ain't that flash but it looks great as a model. Pur the scroll with the other LP as this LP is likely to be dead by turn 3 or 4.

2 units of 19 Skeleton Archers with Full Command @ 177pts each
Full Command ? well remember the Champ can always come back. With 3 ranks and a Std they have a starting CR of 4. 16 Archers without any command will just fold over very quickly.

1 unit of 29 Skellies with LA & Shield with Full Command @ 286pts
The solid centre of the army. Spears just ain't worth it for a sponge unit, although, they look better from an aesthetic point of view.

1 unit of 6 Skellie Medium Horse with Full Command and War Banner @ 156pts
A unit of 8 has only to lose 1 casualty and there goes your rank bonus.

1 unit of 5 Light Horse @ 70pts
Often much maligned unit, but a relatively cheap unit for charge redirections and baiting needs.

1 unit of 3 Chariots @ 120pts
Keep the Chariots cheap as they aren't that strong. Option to put the TP in this unit or on his own.

1 unit of 3 Carrion @ 72pts
A key unit for TKs - a flying unit that can potentially move 40inches in a turn, and with your magic they can easily march-block, attack war machines etc.

2 Scorpions @ 85pts each.

1 Catapult with Skulls of the Foe @ 110pts.


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hillary
post Oct 31 2005, 12:52 PM
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i like the theme you might have to drop some horse to fit the theme thou imo yeah carrions converted to big seagulls would go well and the scorpions to sharks or somethin also would add abit more theme painded wiff some seaweed would look kool
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Uba_boy
post Oct 31 2005, 01:31 PM
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What about a massive crocodile? for a scorpion?

I like the theme.

Generally go with silver weaponry, it works well with the blue whereas bronze weapons work well with red. You could have rusted silver weapons anyway?

Try going with a blue base for your bones. Certainly helps keep the sea theme.

I say go for it. I love the idea.

Maybe even have sunken ships raised to the waters surface that can sail with the magic of the sea kings for a display base?
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rampagingpenguins
post Oct 31 2005, 06:51 PM
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ah - of course, need to work around this nebulous horse problem... and chariots. hmm... my guess is i will end up instead of starting with a definite armylist, get a battallion box then add to it as i paint it up. either way, its much nastier than the ogres i have been running, and i think i could play the list above alright... and yep, it is designed from a couple of battallion boxes, i think i need to think again and go with one then slowly work the army up to full size.

Does anyone have any knowledge of the viability of a TK skeleton list? no constructs or CoS/SSC (the war machines don't really fit with a suddenly mobilised army...). Mainly skeletons, horsemen, chariots, tomb guard plus the characters?


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Lord Erik
post Nov 4 2005, 10:12 PM
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how about modeling the SSC as being carried by skeletons sedan style? It could have be dismantled from one of the sunken ships and carried with the army as it climbed out of the sea.

As for the cav and chariots, if the army was travelling on transport ships (like an invasion fleet) they would have had thier horses with them.
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CountArach
post Nov 5 2005, 05:36 AM
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Yeah Erik is right, and the chariots can be like amphibious assault landing crafts... man that would be sweet...


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