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> Ork Fast Attack Units
Paraelix
post Mar 2 2012, 04:24 PM
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Browsing the Ork codex and can't really make my mind up about which fast attack choices are worthwhile, or which weapon options would be most usable...

Normal bikes seem to be about 5pts more than I'd be happy to pay for them, and thus end up as smaller units which hurts given Ork Ld.

Deffkoptas suffer a similar issue but also then have a variety of interesting options that cost even larger volumes of pts. Eg; a single kopta with rokkits and bomm (which would be the ideal build) is 60pts a pop D:

Storm Boyz- Probably an adequate pricing... But 1/6 chance of losing a 12pt model every time you move, plus they're still only as resilient as normal boyz, and get no special weapons... And are more expen$ive.

Buggies seem to be the winning option so far as I can see, but rokkits vs big shootas is a tough call. Similarly, because GW are completely retarded it costs less money to get the cheaper point-wise buggy than the trakk :S
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khrome.knight
post Mar 2 2012, 04:32 PM
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Buggies usually outweigh the others but it depends on the rest of your list.
All bikers? Then bikes.
Horde? Storm boyz for speed.
Want an alpha strike or backfield pester then go for koptas with rokkit and one with buzz saw.

Up to you really. Get things that compliment what you got already.


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Good ol Shakey
post Mar 2 2012, 04:35 PM
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I can see deff koptas with rokkits being useful. With first turn they can scout up and start attacking side armour, which can help, or get a first turn charge aginst tanks with a buzzsaw...
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pgreg
post Mar 2 2012, 07:28 PM
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Although not an ork player i have used them a couple of times, found bikes to be effective both times with the second in conjunction defkoptas.
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DEBO
post Mar 2 2012, 07:36 PM
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QUOTE(Paraelix @ Mar 2 2012, 03:54 PM) *

Buggies seem to be the winning option so far as I can see, but rokkits vs big shootas is a tough call. Similarly, because GW are completely retarded it costs less money to get the cheaper point-wise buggy than the trakk :S

Rocket Buggies are great and are a pretty simple conversion from AoBR deffkoptas.

There are better choices for getting Big Shootas in the codex.


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MarineLizard
post Mar 2 2012, 07:45 PM
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Bikes, led by a nob with a power klaw provide a mobile beatstick that your opponent has to deal with.

Buggies are super cheap, fast and with twin-linked rokkits, they provide at least decent anti-tank.

Stormboyz are... well... terrible. They're a flavourful fun unit, but they don't move fast enough, don't have enough survivability and ultimately too expensive for what you get.


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Mike the Donkey
post Mar 2 2012, 10:38 PM
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+7 to rokkit buggies being the bomb. Skorcha trakks are also awesome, but anti infantry is something orks do not really need extra of.

Don't discount bikes though. They put out loads of shots that twin link at str 5, and they're pretty resilient because of the 4+ cover and toughness 5. They're also a fast klaw delivery system for anti tank.


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neil
post Mar 2 2012, 10:43 PM
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Rokkit buggies are the best. Followed by deffkoptas. Bikes are only really worthwhile when swapped to troops.

Stormboys.. Well i made a mistake and lost a game to them recently. 24" threat range from reserve and all that. They have some potential.


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Paraelix
post Mar 3 2012, 07:19 AM
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There are a few people praising bikes in here... Specifically as Nob-Deliveries... But that is already 110pts (115 with bosspole) for only 3 models >_>

What are people thinking the best size is for such a unit?
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Yaleling
post Mar 3 2012, 07:40 AM
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I think all the ork FA choices have something to recommend them Paraelix.

QUOTE(Paraelix @ Mar 2 2012, 05:24 PM) *
Normal bikes seem to be about 5pts more than I'd be happy to pay for them, and thus end up as smaller units which hurts given Ork Ld.
Warbikes aren't as bad as they first look. +19 points seems a lot for a boy on a bike. But he gets very decent guns, good armour and toughness and a mobile cover save. I find it best to grit your teeth and buy the full mob size (plus ubiquitous nob with power klaw and boss pole).

QUOTE(Paraelix @ Mar 2 2012, 05:24 PM) *
Deffkoptas suffer a similar issue but also then have a variety of interesting options that cost even larger volumes of pts.
I baulk at the cost of deffkoptas, but I've had them used against me to devastating effect.

QUOTE(Paraelix @ Mar 2 2012, 05:24 PM) *
Storm Boyz- Probably an adequate pricing... But 1/6 chance of losing a 12pt model every time you move, plus they're still only as resilient as normal boyz, and get no special weapons... And are more expen$ive.
The dollar cost isn't so bad really with the cool plastic model, and homemade rokkit packs are a simple modelling project. I find them devastating, and cheap of the points. Huge mobility is more than worth risking a boy for. I give mine a cover save with warbikes and that extends their survivability quite a bit. And they are one of my highest target priorities when playing against them.

And don't get cheap here, either 20 boys or leave them at home.

QUOTE(Paraelix @ Mar 2 2012, 05:24 PM) *
Buggies seem to be the winning option so far as I can see, but rokkits vs big shootas is a tough call. Similarly, because GW are completely retarded it costs less money to get the cheaper point-wise buggy than the trakk :S
Rokkit buggies are my default FA choice. Big shootas are easily available elsewhere and don't benefit from the buggies mobility anywhere near as much. A skorcha is cheap and can work wonders too.


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Gorgar
post Mar 3 2012, 04:18 PM
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My 2 cents worth.

Koptas, run them in 2s so they can still rally when they loose 1 model. Turbo-boost on the scout turn for 24 inch move a 3+ cover save. Take Rokkits on both and Buzzsaw on one. Gives you the wound allocation tricks and a S7 Buzzsaw can pop a Rhino on turn 1.

Stormboyz, run them in small groups of 4 + a Nob. Small size mob mean they can hug terrain for cover or no LOS. 12+D6Rokkit + 6 charge can be a big move. Use them for tank hunting or assaulting IC's. Or even hold them back for grabbing/contesting objectives. KP games are the worst as they are an easy kill.

Nob bikes are done to death and are awesome. Nuf said. Standard bikes are cool to but don't see much use.

Buggies are best value for points but suffer in squads from immobilised results. Skorchas for these. If you want Rokkits take the Koptas.


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The Dark Angel
post Mar 3 2012, 05:01 PM
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QUOTE(neil @ Mar 2 2012, 11:43 PM) *

Rokkit buggies are the best. Followed by deffkoptas.

Yep

QUOTE(Mike the Donkey @ Mar 2 2012, 11:38 PM) *

+7 to rokkit buggies being the bomb. Skorcha trakks are also awesome, but anti infantry is something orks do not really need extra of.

Don't discount bikes though. They put out loads of shots that twin link at str 5, and they're pretty resilient because of the 4+ cover and toughness 5. They're also a fast klaw delivery system for anti tank.


And this too. Also bikes can not only deliver their own nob klaw abut bring a warboss along too.


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Mike the Donkey
post Mar 3 2012, 09:33 PM
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The Nob delivery system is an attack of opportunity more than anything, they're there for a resilient mobile threat; either they get taken care of (drawing fire from trukks/buggies/kanz) or they survive to get up to all kinds of mayhem.

Bikes I found were better in units of six. That's 18 twin linked str5 ap5 shots on a toughness 5 mobile cover firebase. This was their primary use when I used them. At 190 points however it's a bit of an investment, so if you're just looking for bodies and a place to hide a klaw, a trukk boy squad would probably serve you better.




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