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> Mordheim - The map., Map update - 26/5/12
Captain Rossco
post May 6 2012, 06:05 PM
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I do like to be beside the Quayside.
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Stinkingyeti
post May 6 2012, 08:04 PM
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Pretty sure shorty already owned the quayside after our match yesterday at his place.


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Captain Rossco
post May 6 2012, 09:18 PM
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We can find the closest un owned then
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6d6
post May 7 2012, 04:08 PM
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Map updated.

Got smashed by ogres last game. Current gang rating: 104

My Sarge is missing the next game (still unconscious) my Youngblood has an old battlewound (an ogre bit a chunk out of his arm) and one of my rangers is now immune to fear (after seeing 2 ogres charge him, smash him and still live to talk about it).

Heard a rumour that the ogres have hired a butcher now o.O!, and that the orcs fight amongst themselves...a lot.



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6d6
post May 7 2012, 05:07 PM
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@ Andy and the Blood Dragons list: You were talking about making it more balanced.

If these are the rules you are using: Blood Dragons warband, the biggest broken thing that jumps out at me is the fact you can get a 16" st4 charger that is immune to stun for only 25g. Undead gang has to pay 50g for the same thing (but with +1A on charge). I reckon make the hellhounds 50gc and run them the same as direwolves from the undead gang (2A on the charge), and maybe only 1 bloodline power for your vamp at the start?

All other rules as is. It's not too OP. Max 5 heroes is harsh, as is no march for most of your gang, and no exp for any of your henchmen.

What do you think?

This post has been edited by 6d6: May 7 2012, 05:27 PM


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Captain Rossco
post May 7 2012, 05:15 PM
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That is painful.. all cause fear, very reasonably priced. ouch.
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Stinkingyeti
post May 7 2012, 05:25 PM
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That killing blow rule for the wights is also way OP.


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6d6
post May 7 2012, 05:35 PM
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He is paying for it though. 80gc for the hero that has it.

Closest other hero for that price is the Possessed for 90gc, and that can march, has +1Mv, +1W and +1A on the Wight.

Gives us a good reason to buy some heavy armour, or learn how to dodge...?


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Shib
post May 7 2012, 06:36 PM
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I'm liking the colour this map is turning

We Orcs may suffer a lot of infighting but it hasn't slowed us down ...yet

Come at me bro's armata_PDT_40.gif


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Stinkingyeti
post May 7 2012, 09:07 PM
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Come and 'ave a go if you think yor 'ard enough!


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6d6
post May 9 2012, 02:10 PM
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QUOTE(Shib @ May 7 2012, 06:36 PM) *


Come at me bro's armata_PDT_40.gif


Lol! Challenged for spot 32: Steinhardt Memorial Gardens. tongue.gif


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Scyonic
post May 9 2012, 03:35 PM
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Hey guys thanks for looking into the Blood dragons list for me.
Once I heard the list could be broken I stopped using the Wight's Killing blow and have not used any bloodline powers on the vampire.
So if I play the hellhounds as direwolves as per undead do you guys think that will be enough to even it up? I'll accept any changes you can offer, this being my first warband and it's all well over my head :s
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Velkyn
post May 9 2012, 05:18 PM
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I'm with Byron on the rules there, the changes seem fair, and I really don't think Killing Blow is OP at all to be honest. Like Byron said, he's certainly paying for it, and I like the Blood Dragons fluff deal, super cool.


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Scyonic
post May 9 2012, 06:09 PM
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Well it's not the killing blow from Fantasy, just an auto wound on a 6. still get armor saves and other than that, that's all the wight has going for him.
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Captain Rossco
post May 10 2012, 06:19 AM
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I found this: It looks updated, with a precface by the guys who made the warband.


Attached File(s)
Attached File  Blood_Dragons__Mousillon_setting_.pdf ( 130.34k ) Number of downloads: 171
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Stinkingyeti
post May 11 2012, 09:20 AM
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Ha, the wight with most of the same extra rules as a vampire.

Anywho, my only gripe with that killing blow rule was that it's basically the same as poison, and to get poison in mordheim you usually have to prebuy the stuff.


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Stinkingyeti
post May 12 2012, 12:03 AM
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Witch hunters, meet zombies. Bye bye witch hunters.


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Stinkingyeti
post May 12 2012, 12:39 AM
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Btw, i have 1 more game to do this week, so who needs one?


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Velkyn
post May 12 2012, 01:05 AM
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Greenskins were met with Chaos when the Carnival came to town tonight, finally tasting victory, and staking a claim over (insert map tile name).

The Carnival and the Orc Mob later formed an alliance as four warbands searched and brawled for a grand treasure, which was lifted by a shifty goblin who was able to supress his animosity long enough to make off with the prize.

The Orc Mob and the Carnival share (insert second map tile name)... For now.


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Atrus
post May 12 2012, 07:57 AM
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Witch Hunters came across the Blood Knights and saw fit to send those vile undead back where they came from and took over (map spot here).

Blood Knights older undead brothers showed up....so many zombies...sooo manyy 0.o
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