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| Dono1979 |
Jul 2 2012, 09:31 PM
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#1
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![]() Kildrech Crusade Group: Staff Posts: 4,433 Joined: 13-June 08 From: Canberra Member No.: 5,612 |
With the new rules on emplaced weapons, they have become a lot more robust then 5th ed, rather then a single Glancing/Penetrating hit, they are now T7, W2 with a 3+ armour save. Yes that will still drop reasonably fast, but compared to before they are definitely a lot more durable.
Now in comparison with the massive drop that the vehicle have taken, and considering most of the artillery vehicles were pretty fragile chasis' anway, is Vehicular Artillery on par, better than or worse than Emplaced artillery. For things like Hydra's and Manticores, they wont have crew, but emplacements like Earthshakers and Medusa cannon, they can then bring along a crew as well, which makes them a lot stronger. The guns cannot be attacked directly in Close Combat, the crew must be killed. In shooting the crew gain the toughness of the Gun, making them T7 and wound allocation is the same, so that if there are crew in front of the gun they get hit first, effectively giving the gun even more wounds. Obviously the biggest draw back is that they are stationary. What are peoples thoughts? -Dono -------------------- |
| Dr Zoidberg |
Jul 2 2012, 09:52 PM
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#2
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Member ![]() Group: Veteran Members Posts: 478 Joined: 30-June 10 From: Canberra Member No.: 9,712 |
Been having similar thoughts myself actually, and the question I keep asking myself is: how likely am I actually going to need to relocate my guns?
Regardless of the reason, every time I move the guns, I'm missing out using them - which is costly. So I'm thinking that fixed emplacements might be the way to go - you'd just have to be sure you deploy them in an ideal location. I guess the danger is depending on where you place fixed guns, you might see your opponent deploy in areas out of range (unless you've got enough guns with the range to cover the board). Mobile guns do counter tht threat and keep your opponents on their toes; but like I said moving them stops them from doing what they're meant to do. As I write this, I'm actually thinking that lots and lots of fixed guns might be the way to go (hello Krieg list). -------------------- |
| Chaplain_Fortis |
Jul 2 2012, 09:58 PM
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#3
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Now about ##### ![]() Group: Veteran Members Posts: 1,008,370 Joined: 10-January 08 From: Melbourne Member No.: 4,901 |
The guns are all long enough range to cover the board. I'm a little more worried about terrain placement countering them and giving them bad firing lanes.
-------------------- "shirty, the slightly aggressive bear"
Onlainari loves sailing I want to paint stuff this year. B:215 P:17 S:27 |
| J.D.Entropy |
Jul 3 2012, 12:56 AM
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#4
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Member ![]() Group: Veteran Members Posts: 769 Joined: 27-November 08 Member No.: 6,480 |
*rubs hands*
My Death Korps army just got a whole lot nastier. 50pt quad launchers and heavy mortars with T7 W2. 225 point earthshaker batteries with 6 wounds to spread around. flip side is - if you make the crew run, they spike the gun on the way as far as I read it. -------------------- "I dont want to hear any more talk about "Strategy". We chop a hole. The rest follows"
Erich Ludendorff on the eve of the Kaiserschlacht offensive, 1918. "σαρκάζειν: meaning "to tear flesh, gnash the teeth, speak bitterly". "Nobody ever claimed that his grasp of tactics was greater than it absolutely had to be. If "the hammer" failed, his response was to simply send for a bigger hammer" "This thread is like peeking through the keyhole of the back door to an abbatoir. I keep seeing hints and pieces of something terrible going on beyond, enough to put together an awful, unsettling picture." |
| GuessRange |
Jul 3 2012, 02:15 AM
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#5
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Member ![]() Group: Veteran Members Posts: 163 Joined: 23-March 05 From: Australia Member No.: 1,359 |
As an added side bonus, if taken as fixed, and treated as a non-vehicle. That should mean that they cannot be affected by shaken or stunned right??
-------------------- Empire Guard
QUOTE 8th is fun, 7th was geometry. GuessRange Gaming - My stash of rants, battle reports, articles, projects, etc. |
| Dono1979 |
Jul 3 2012, 07:29 AM
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#6
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![]() Kildrech Crusade Group: Staff Posts: 4,433 Joined: 13-June 08 From: Canberra Member No.: 5,612 |
As an added side bonus, if taken as fixed, and treated as a non-vehicle. That should mean that they cannot be affected by shaken or stunned right?? Correct. Yeah I think I'm sold, the crew element is what makes it I think, they effectively become ablative wounds for the gun, in both Ranged and Close Combat. The Tyrants Legion list allows up to eight crew members.... -Dono -------------------- |
| Aurenian |
Jul 3 2012, 09:58 AM
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#7
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Member ![]() Group: Veteran Members Posts: 530 Joined: 16-August 09 Member No.: 8,027 |
As a side note. Can you deploy artilery on the top of a bastion?
Also, does anyone know how these rules affect sentry guns? |
| Dono1979 |
Jul 3 2012, 10:15 AM
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#8
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![]() Kildrech Crusade Group: Staff Posts: 4,433 Joined: 13-June 08 From: Canberra Member No.: 5,612 |
As a side note. Can you deploy artilery on the top of a bastion? Also, does anyone know how these rules affect sentry guns? No idea on deployment into a Bastion, but I suppose you could in theory as long as the model fits?? As for the Sentry guns, they are an IA unit and Forge World have yet to release there FAQ's, they have stated (on the phone) that it will be most likely a good two to three weeks before they can update their books. Basically they recieved no advance notice of the rule change (in detail) and are thus forced to read and thoroughly digest the rules themselves and then go through and apply them to their current lists and units. I strongly suspect that Sentry guns will indeed become an Emplaced weapon, making them substantially more robust. -Dono -------------------- |
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