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> Australian Malifaux GT, September 1st and 2nd
Tiny
post Jul 4 2012, 06:41 PM
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Location: Southern Battle Gamers. The Sylvania Heights Community and Youth Club Box Road. Here

When: Saturday and Sunday 1st and 2nd of September.

Masters: Day One of the GT will be a single master story event.
Day Two will be fixed faction gaining grounds.

Soulstones: Day One will have you picking your crew from a 55ss pool for the games.
Day Two will be 30ss games.

Rounds: Both days will be 4 rounds.

Pairings:
At the beginning of the day players will be placed into 2 groups these groups will play players from the opposing group only. The first pairing of the day will be a random draw. Pairings for the 2nd, 3rd and 4th rounds will be seeded and where possible same faction match ups will be avoided.

Scoring: Scoring on both days will be done using the Disparity format from Gaining Ground, which is scored DIFF/VP/TP.

Players: This event is capped at 50 players.

Tables: The tables will be 3’x3’ and will have at least half the table covered in terrain where possible, tables will be set up before the event. Special events and terrain will be used on day 1.

Book Four: Models from book 4 will not be allowed to be used in this tournament as not everyone will have had a chance to receive their models or read over their rules.

Proxies:Proxy's for models will not be allowed at this tourney. Conversions from other Wyrd models may be allowed provided it is not confusing and on a case by case basis.

Painting: All models must have 3 colours minimum. There will be prizes for best painted crews both days.

Cost: $25 for one day $40 for both days, with all money going back to the players in prize support, room hire and food. Payment should be made before the event. The money should be direct deposited into the following account with your name as the description, if you are only doing 1 day state which day in the description:

David Arrebola
BSB: 112879
Account number: 66623622
St George Bank

I would ask that everyone please sign up before the last week remaining before the GT as I will be getting prizes for everyone that attends (provided we have enough entries) and I would hate to be surprised last minute and have someone miss out. If you think you may only be able to sign up in that last week and you are definite, please let me know directly before the fact!

Prizes: All money from this tourney goes back to you, the players. The more players we have the more prizes we can give you! The prize scheme looks something like this:

1-7 players – Food supplied and Prizes for 1st, 2nd, 3rd.
8 -10 players – Extra room supplied and prizes for Best painted/Best sport.
11 – 15 players – Malifaux GT counters and More prizes i.e. the coveted 14th place prize!
16 – 20 players – a couple of drinks each supplied, prizes for trivia and wooden spoons added.
21 – 25 players – Trophies and more prizes for wackyness ie. flip a black joker on damage to a master, most overkill of a model etc
26 – 30 players– participation vouchers to use at the Dice Club Store for all players.
30+ - more prizes prizes prizes

Sponsor: I'm proud to announce that Dice Club will help to sponsor this event!!

Rankings: Both day one and day two will be on rankings HQ.

Winning: The winner of the tournament will have the next tournament named after the master they played the most games with.

Strategies:

Day One:
Game 1: Story encounter
Game 2: Story encounter
Game 3: Story encounter
Game 4: Story encounter

Day Two:
-Each player will be flipping individually from the individual strategies chart (page 69 rules manual) if both players flip the same strategy it will become a shared strategy as normal.
- All deployments zones for day 2 will be standard deployment.

Schemes: All schemes are unique and may only be taken once per day of the tournament.

Timetable:

Day One: Games are 1hr30mins.

8:30am Check in/registration
9:00am – Game 1 Begins
10:45am – Game 2 Begins
12:15pm - Lunch
1:00pm – Game 3 Begins
2:45pm – Game 4 Begins
4:30pm – Winners announced/ Prizes distributed
4:45pm - Trivia Contest / Prizes
5:30pm - All done for the day!

Day Two: Games are 1hr30mins.

8:30am Check in/registration
9:00am – Game 1 Begins
10:45am – Game 2 Begins
12:15pm - Lunch
1:00pm – Game 3 Begins
2:45pm – Game 4 Begins
4:30pm – Winners announced/ Prizes distributed


Version 2 cards will be used at this tourney if you’re not sure what the changes are please have a look here:
Version 2 Cards

Any questions at all feel free to PM me or reply to this thread




Paid Players:

1. Brendan Murray - sat/sun
2. Daniel Hutchinson - sat/sun
3. Mathew Hickling - sat/sun
4. Timothy Bassett - sat/sun
5. Jay Rumble - sat/sun
6. Ashleigh Morrow - sat/sun
7. Adrian Scott - sat/sun
8. Reese Truscott - sat/sun
9. Terry Weber - sat/sun
10. Mark Williams - sat/sun
11. Jose Pastor - sat/sun
12. Tigh Ward - sat/sun
13. Damien Carter - sat/sun
14. Peter Schreuder - sat/sun
15. Peter Phillips - sat/sun
16. Nick Bate - sat/sun
17. Luke Henry - sat/sun
18. Damian Smith - sat/sun
19. Zoran Tillers - sat
20. Josh Petch - sat/sun
21. Damien Hennessy - sat/sun
22. Noel Leslie - sat/sun
23. Sally McCrohon - sat/sun
24. Sam Moore - sun
25. Matt Cole - sat
26. Sam Jenkins - sat/sun

This post has been edited by Tiny: Aug 29 2012, 10:38 AM


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Tiny's trip around malifaux painting diary

Izamu's Body count: Kaeris, Kang, Rail worker, Rail golem

Izamu game's played: 1
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Tiny
post Jul 4 2012, 06:41 PM
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******NOTE: THESE STORY ENCOUNTERS WILL BE SET IN STONE MONDAY 27TH AUG AFTER I HAVE PLAYTESTED ALL OF THEM******

Game 1: Fight for the Observatory

Fluff: inc!

Game Type/Size: Scrap 25ss.

Setup: A 3x3 inch “Observatory” Terrain piece will be placed in the centre of the board. Players set up using diagonal deployment.

Special:A significant model may make an (All) action whilst on or touching an “Observatory” Terrain feature to “use” the Observatory. Insignificant models or models engaged in combat may not take this action.

Special terrain:Observatory (Foresight): After a player’s model has interacted with the observatory, if that player has a significant model they control on or touching the observatory after the initiative flip that player may discard a card from their control hand to reflip initiative. This may only be taken once per crew per turn.

Special Events: BOOOM!!!
The area is rigged to blow! All models on or touching any terrain piece suffer an unmodifiable 1/2/3 Dg flip that ignores armour.

Victory:
If a player’s model interacts with the Observatory during the encounter, that player scores 1 VP.
That player scores +1 VP if they interacted with the observatory during the first four turns of the Encounter.
That player scores +2VP if the model that interacted with the observatory is still in play at the end of the encounter.



Game 2: Rush for Knowledge!

Game Type/Size: Scrap 30ss.

Setup:
Players set up using Corner Deployment. At the beginning of the encounter each player places 2 “Ancient Text” 30mm counters within 6” of their opponents Deployment Zone and a 5th Ancient Text counter in the centre of the board. Ancient text counters must be at least 8” apart.

Special: A model may take a (1) action while in base to base contact with an Ancient Text counter to pick up the Ancient Text. Whilst holding an Ancient Text counter a model gains Arcane Reservoir, reduces its Wk to 4 and cannot have its Wk increased by any means. Spirits lose the ability to move through other models and the ability to ignore terrain penalties while carrying the Ancient Text.
Models lose Flight or Float while carrying the Ancient Text.

Models may only hold a single Ancient Text counter. Insignificant models or models engaged in combat may not take this action. If a model is killed whilst holding an Ancient Text counter the player that hired the model places the text in base contact with the model then removes the model from play.

REMEMBER
: Abilities with the same name DO NOT stack.


Special Events: Dark Omens – From the beginning of next turn’s Draw Phase to the end of its Activation Phase, Fate Cards with a value of 1 count as value 13 and vice versa.


Victory: If a player’s model is carrying an Ancient Text counter at the end of the Encounter he/she scores 1 VP
If a player’s models are carrying 2 Ancient Text counters are the end of the Encounter he/she scores +1 VP
If a player’s models are carrying 3 Ancient Text counters are the end of the Encounter he/she scores +2 VP


Game 3: Brace for impact!

Game Type/Size: Scrap 30ss.

Setup: Standard Deployment. Note the number of models in your Crew at the start of the Encounter. Place one 30mm Meteor Shard counter in the centre of the board. Each player then places two Meteor Shard Counters on their opponent’s side of the board at least 8” from their deployment zone and 8” from any other counters.

Special: Insignificant models do count toward the Setup or Victory condition. Summoned models do not count toward the victory condition unless another friendly model was killed or sacrificed when Summoning the model.

Players may attach an Avatar to their chosen master without paying the Hiring Fee for this Encounter.

When any model is in base contact with a Meteor Shard and unengaged it may take a (1) Interact action and discard the counter mark it down as collected for your crew then flip on the following chart(this flip may not be cheated or modified in anyway):

Black Joker: Kill the model that took the interact action, no soul stones are added to your pool.
1-5: The model that took the Interact action suffers 3 wd, add one Soul Stone to your crew’s pool.
6-10: Add one Soul Stone to your Crew’s pool.
11-13: The model that took the Interact action heals 3 wd, add one Soul Stone to your crew’s pool.
Red Joker: The model that took the Interact action heals all wd, add two Soul Stones to your crew’s pool. (note: this still only counts as one Meteor Shard for Victory Point purposes)

Special Events: Aetheric Flux- In the start closing phase the last player to activate a model flips a card and applies the result to the following turn.

Black Joker: No players may manifest their masters on the following turn.
Red Joker: If a player chooses to manifest their master on the following turn they may do so as if they have performed an additional manifest requirement. (eg no requirements met counts as one, one requirement met counts as two, two requirements met gains no additional advantage)
1-5: Remove one instance the suit flipped from a model’s final cast value and increase the casting cost of all spells by 3.
6-8: Remove one instance of the suit flipped from a model’s final cast value and increase the casting cost of all spells by 1.
9-10: Add one more of the suit flipped to a model’s final cast value and decrease the casting cost of all spells by 1.
11-13: Add one more of the suit flipped to a model’s final cast value and decrease the casting cost of all spells by 3.

Victory:

If a player has at least 50% of the number of models he or she started the Encoutner with in play at the end of the Encounter and those models are at least 8” from his or her Deployment Zone, that play scores 2VP
If That player has at least 75% of the number of models he or she started the Encounter with in play at the end of the Encounter and those models are at least 8” from his or her Deployment one, that player scores +1VP.
The player who has collected the most meteor shards scores +1VP


Game 4: Impact!

Game Type/Size: Scrap 35ss.

Setup: Standard Deployment Zones are used. Place a 50mm Meteor Marker in the centre of the table.

Special: Insignificant models do not count towards the Victory condition. If a player interacted with the Observatory in Game 1, increase their Deployment Zone 2”.

A player’s Master may take a (1) or (2) Interact action whilst unengaged and in base contact with the Meteor Marker to immediately manifest regardless of manifest requirements. If it was a (1) Interact the Player makes two flips on the following table. If it was a (2) interact they make 1 flip. These flips cannot be cheated and are unaffected by Positive or Negative Twists. These flips are done after completing all the steps of manifesting (sacrificing totems, discarding soulstones to heal etc),

Black Joker: The Master model receives paralysed and poison 3.
1-5: The Master receives Poison 3.
6-10: The Master receives Slow.
11-13: Until the end of the masters next activation it receives -1/-1 Wk/Cg
Red Joker: Fully heal the master model. Gain one Soul Stone.

A Player may adjust the total of this flip up or down by the number of Ancient Texts his crew was carrying at the end of Game 2.
A Player may choose to Reflip a single flip for every Meteor Shard they collected during Game 3.

Special Terrain: Meteor Marker: Whilst in base to base contact with the Meteor Marker models gain a + to flips when resisting spells.

Special Events: Growing Fire (Random): At the start of the next turn’s Draw Phase, the player who activated this event places a 50mm Fire Marker (Ht 5, obscuring, hazardous (2/4/7)) in base contact with a terrain feature no closer than 3” from any model. If the marker cannot be placed, the event does not occur this turn. Another player then places an additional 50mm Fire Marker touching the first Fire Marker. This Fire Marker can be placed touching or overlapping model bases.

For the remainder of the Encounter, each time this event occurs, the player who activated it places an additional 50mm Fire Marker touching any Fire Marker already in play. After this marker is placed, the next player in activation order also places a Fire Marker. Any of these Fire markers can be placed touching or overlapping model bases.

Victory:
If a player has more models completely within 3” of the Meteor Marker than his or her opponent does at the end of the Encounter, that player scores 2 VP
If that player’s opponent does not have any models completely within the 3” of the Meteor Marker at the end of the Encounter, he or she scores +2 VP



This post has been edited by Tiny: Aug 24 2012, 06:43 PM


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Tiny's trip around malifaux painting diary

Izamu's Body count: Kaeris, Kang, Rail worker, Rail golem

Izamu game's played: 1
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Elrad
post Jul 4 2012, 09:02 PM
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BRUTAL, 90 MINUTES PER GAME!!!

Sounds awesome Tiny, good work smile.gif


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Malifaux Painting Diary - Best Game EVER

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Rathnard
post Jul 5 2012, 09:26 AM
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Excellent. Time to do make some bookings!

I'm undecided on who to take for day 1 (Marcus? Viks?) but that will probably depend on the story encounters.

I've got a cunning plan for Day 2 though. It just might require buying/painting a few more minis and getting some games in with Masters I haven't used in a long time (if at all!).


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Brisbane Malifaux at Ace Comics every Wednesday!

Official Henchman for Wyrd Minatures. Interested in starting? Looking for opponents? Just PM me!
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Kinsmanalike
post Jul 6 2012, 09:54 AM
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may seem brutal but it'll be 30ss on Day 2 which will go alot faster.

If people can start registering it'll give us more time to plan for the store there and how much food to provide etc..etc... it helps out greatly.



we'll start a list with people who have registered

im expecting no less that 25 people with interest around 40+ now



This post has been edited by Kinsmanalike: Jul 6 2012, 12:35 PM


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Vanilla Dice
post Jul 6 2012, 10:45 AM
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my money will be through in just over a week. . . so looking forward to this!. . . I'm thinking leve for day 1 and then its a choice between neverborn or arcanists for day 2.


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Murray
post Jul 6 2012, 09:58 PM
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paid - good to go.

Have been thinking hard about Leve - but a 55ss pool makes it hard to fit the required toys into...


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Pablonius
post Jul 6 2012, 11:05 PM
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Definately going and payment will be made ASAP

There is a handful of people that are in my local gaming group ^Murray included but I dunno if they are on the forums here so I will have to whip them into order and get them to also hand over monies.

Cant wait! (To be smashed by OTHER people)
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Toonook
post Jul 7 2012, 09:48 AM
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Just a couple of questions regarding day one: is it fixed master or can you use any master that can lead the minions from your 55ss pool for each game? Do results from day one and two combine or are they separate events?


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Tiny
post Jul 7 2012, 06:00 PM
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Day one is single master with a pool (the master title above it goes through it.

Day one and day two are separate. It's to combine the story feel of malifaux and the competitiveness of a tournament. If we have enough entrants i'll make a 1st,2nd,3rd trophy up for the overall winner.


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Tiny's trip around malifaux painting diary

Izamu's Body count: Kaeris, Kang, Rail worker, Rail golem

Izamu game's played: 1
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Vanilla Dice
post Jul 8 2012, 05:56 PM
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is day 2 fixed faction or fixed master?


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Tiny
post Jul 8 2012, 06:12 PM
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Fixed faction, shows it under master.


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Tiny's trip around malifaux painting diary

Izamu's Body count: Kaeris, Kang, Rail worker, Rail golem

Izamu game's played: 1
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Vanilla Dice
post Jul 8 2012, 08:24 PM
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lol. . . . yeah ok, i'll open my eyes next time tongue.gif


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Kinsmanalike
post Jul 9 2012, 09:09 PM
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Come on fellas, get your entry in. We gotta get planning! Just over 7 weeks away


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Tiny
post Jul 10 2012, 08:20 AM
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First post updated with paid players so far.


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Tiny's trip around malifaux painting diary

Izamu's Body count: Kaeris, Kang, Rail worker, Rail golem

Izamu game's played: 1
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D_Arquebus
post Jul 11 2012, 09:42 AM
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N071127601484

$40 for both Days smile.gif


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Borzag
post Jul 11 2012, 10:19 AM
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Debating whether or not I can afford to skip Yoga for one day; decides whether I go to one or both days. Either way, will put through a payment this weekend.


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QUOTE(Bajau @ Nov 14 2007, 06:56 PM) *
Mate I'll pay MONEY to sit there and watch Jose get Whupped..Never seen someone lose which such style!
QUOTE(Big_al @ Nov 3 2008, 08:46 PM) *
The first rule about fight club is that you have to fight borzag
QUOTE(Wombats @ Aug 8 2012, 11:00 AM) *
Excuse me, I need to go change into tighter pants, there are some people in a ten mile radious who do not have intimate knowledge of my junk.
QUOTE(Borzag @ May 3 2013, 09:21 PM) *
it's now gotten to the point where I have a Pavlovian montage response: if montage music plays, I lift and/or burpees
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Tiny
post Jul 11 2012, 11:48 AM
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Updated first post! Good stuff!

@ Jose, the extra room we are getting at the club is used as a yoga room as well, so if your opponent is having a think just bust out a Sun meets the moon and you're good to go!

Also if you 2 dont have everything painted let me know as i've got both ressers and gremlins im happy to lend you guys.


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Tiny's trip around malifaux painting diary

Izamu's Body count: Kaeris, Kang, Rail worker, Rail golem

Izamu game's played: 1
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Toonook
post Jul 11 2012, 05:12 PM
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Just paid up (Mathew Hickling) for both days. Now to just finish painting the remainder of my ressers. Been on an absolute blitz lately due to my computer running like ass, have replaced video games with painting!

Maybe I'll pick up Hamelin for giggles and get him painted up before the GT. Busting out a master I've neither used nor played against is sound tactics, yeah?


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Borzag
post Jul 11 2012, 05:20 PM
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QUOTE(Toonook @ Jul 11 2012, 05:12 PM) *
Busting out a master I've neither used nor played against is sound tactics, yeah?

I'm considering Full Showgirls (as opposed to the Colette + Kaeris Extravaganza) for just that reason happy.gif

Honestly, I've been eyeing off Seamus today. I have everything I need for him already except the Copycat, but by all accounts the Grave Spirit is better. Will have to think about it, as it may require me to paint an Avatar that isn't Pimp Daddy Nico, which I'm philosophically against.


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QUOTE(Bajau @ Nov 14 2007, 06:56 PM) *
Mate I'll pay MONEY to sit there and watch Jose get Whupped..Never seen someone lose which such style!
QUOTE(Big_al @ Nov 3 2008, 08:46 PM) *
The first rule about fight club is that you have to fight borzag
QUOTE(Wombats @ Aug 8 2012, 11:00 AM) *
Excuse me, I need to go change into tighter pants, there are some people in a ten mile radious who do not have intimate knowledge of my junk.
QUOTE(Borzag @ May 3 2013, 09:21 PM) *
it's now gotten to the point where I have a Pavlovian montage response: if montage music plays, I lift and/or burpees
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