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| Sarge.au |
Aug 8 2012, 09:49 PM
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#1
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Member ![]() Group: Members Posts: 56 Joined: 19-February 12 Member No.: 12,620 |
Haven't managed to have a game of 6th ed yet, with both GW stores I frequent blowing us off
-------------------- Nick
Tau 6th ed WLD: Dark Elves 8th ed WLD: 23-14-3 |
| southernskies |
Aug 8 2012, 10:11 PM
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#2
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Member ![]() Group: Veteran Members Posts: 468 Joined: 30-March 09 Member No.: 7,221 |
Still too early to tell.
They're harder to kill with a penetrating hit (unless you use AP1), but easier to glance to death. The only units that really suffered are those with only 2 hull points (speeders, light walkers etc), as they're mostly AV10 (so get rapid fired to death). |
| Kingnova3000 |
Aug 8 2012, 10:34 PM
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#3
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![]() Member ![]() Group: Veteran Members Posts: 3,758 Joined: 20-November 04 From: Morayfield (North of Brisbane) Member No.: 324 |
Honestly I was dreading the HP rules before 6th came out. But after planning at least 20 games since its release, I've found them a whole lot more diverse. Yes they can be glanced to death, but they can get cover easier and every vehicle can move an extra 6-inches in the shooting phase (18-total). Not to mention Eldar vehicles with star engines.
-------------------- "Your self-image is restrained by having to observe the barriers between yourself, and others."
- Of the Voidblazer Legacy - |
| The Dark Angel |
Aug 8 2012, 10:35 PM
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#4
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Member ![]() Group: Veteran Members Posts: 2,463 Joined: 25-November 09 From: Western Sydney Member No.: 8,531 |
They're harder to kill with a penetrating hit (unless you use AP1), but easier to glance to death. The only units that really suffered are those with only 2 hull points (speeders, light walkers etc), as they're mostly AV10 (so get rapid fired to death). Ap is harder to kill ap2 and 1 stayed the same on the damaged table. But now with hull points ap 1 and 2 are better than they were if you don't blow it up it will loos a hull point. So doing some math hammer (i won't bore you guys) AT firepower wen't up about 2-3 fold depending upon what sort of weapon you're using. Having said that most cover got worse so all infantry aren't all that better off either (unless you have entire table of ruins etc). Also they are easier to hit in cc too, now nids can actually kill tanks in cc if they ever get there. I reckon tanks (and expensive transports ak so anything but a rhino) are dead if it wasn't for the missions we'd be back to 4th ed gun lines again. 3rd ed = rhino rush 4th ed = marine gun lines 5th ed = MSU mech 6th ed = (My bet) terminator or horde gun lines (seeming overwatch just screws some units over.......wyches for example) This post has been edited by The Dark Angel: Aug 8 2012, 10:35 PM -------------------- Hoorray!! Jeremy Vetock is our Savior. Let's hope that this just wasn't the usual "test" marine dex as in the past. |
| jasonc |
Aug 9 2012, 03:19 AM
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#5
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Inquisitor Aristaeus ![]() Group: Veteran Members Posts: 1,974 Joined: 16-March 09 From: Sydney Member No.: 7,140 |
Ap is harder to kill ap2 and 1 stayed the same on the damaged table. But now with hull points ap 1 and 2 are better than they were if you don't blow it up it will loos a hull point. So doing some math hammer (i won't bore you guys) AT firepower wen't up about 2-3 fold depending upon what sort of weapon you're using. Having said that most cover got worse so all infantry aren't all that better off either (unless you have entire table of ruins etc). Also they are easier to hit in cc too, now nids can actually kill tanks in cc if they ever get there. I reckon tanks (and expensive transports ak so anything but a rhino) are dead if it wasn't for the missions we'd be back to 4th ed gun lines again. 3rd ed = rhino rush 4th ed = marine gun lines 5th ed = MSU mech 6th ed = (My bet) terminator or horde gun lines (seeming overwatch just screws some units over.......wyches for example) That is interesting. Why would tanks be dead? How are you mass glancing say armour 13 and 14? I realise you play dark eldar, but I think that is a pretty poor assumption. Even armour 12 (dreads, chimeras, etc) are fine if you are hitting their front armour. My guard artillery for example, IMO, got better, not worse - you can't glance me and stop my tank from firing. -------------------- ------- 6th ed tournament track 2012-13
2nd/Western Smash 2013 - Old Tau/Chaos 9th/3++/Clash 2013 (Winner 2nd Bracket) - Guard/Gk 9th/Cancon 2013 - Guard/Gk 1st/Gosford Shield 2013 - Guard 9th/Masters 2012 - Guard/Wolves 4th/NSW Masters 2012 - Guard/Gk 4th/Emperors Legion (Best General) 2012 - Space wolves |
| Dono1979 |
Aug 9 2012, 07:57 AM
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#6
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![]() Kildrech Crusade Group: Staff Posts: 4,457 Joined: 13-June 08 From: Canberra Member No.: 5,612 |
You can also move and fire those vehicular artillery now, effectively keeping them behind cover for a lot longer but still lobbing those shells into enemy lines.
-Dono -------------------- |
| Kingnova3000 |
Aug 9 2012, 09:29 AM
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#7
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![]() Member ![]() Group: Veteran Members Posts: 3,758 Joined: 20-November 04 From: Morayfield (North of Brisbane) Member No.: 324 |
Walkers with AV twelve took the biggest hit I must add. Krak grenades in melee pretty well make them a three wound MC without an armour save
-------------------- "Your self-image is restrained by having to observe the barriers between yourself, and others."
- Of the Voidblazer Legacy - |
| jasonc |
Aug 9 2012, 09:31 AM
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#8
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Inquisitor Aristaeus ![]() Group: Veteran Members Posts: 1,974 Joined: 16-March 09 From: Sydney Member No.: 7,140 |
Rifleman were the best option though, if you have them in combat probably something has gone wrong lol.
Though I'm disappointed with my sentinels now. -------------------- ------- 6th ed tournament track 2012-13
2nd/Western Smash 2013 - Old Tau/Chaos 9th/3++/Clash 2013 (Winner 2nd Bracket) - Guard/Gk 9th/Cancon 2013 - Guard/Gk 1st/Gosford Shield 2013 - Guard 9th/Masters 2012 - Guard/Wolves 4th/NSW Masters 2012 - Guard/Gk 4th/Emperors Legion (Best General) 2012 - Space wolves |
| Dono1979 |
Aug 9 2012, 09:37 AM
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#9
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![]() Kildrech Crusade Group: Staff Posts: 4,457 Joined: 13-June 08 From: Canberra Member No.: 5,612 |
Yeah keep those walkers out of Close Combat at all costs!!
-Dono -------------------- |
| Kingnova3000 |
Aug 9 2012, 09:41 AM
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#10
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![]() Member ![]() Group: Veteran Members Posts: 3,758 Joined: 20-November 04 From: Morayfield (North of Brisbane) Member No.: 324 |
It's a shame really, I used to use my combat dreads in my deathwing to great effect. Now they're almost a point sink against most armies with kraks all around. Ah well, hence why I'm switching up to contemptors. AV 13 in melee is all sorts of win.
-------------------- "Your self-image is restrained by having to observe the barriers between yourself, and others."
- Of the Voidblazer Legacy - |
| Da Smas |
Aug 9 2012, 05:20 PM
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#11
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Member ![]() Group: Veteran Members Posts: 2,317 Joined: 28-January 08 Member No.: 4,998 |
Haven't managed to have a game of 6th ed yet, with both GW stores I frequent blowing us off What do you mean? Personally I have found my ork trukks surviving more and hardier things dying more so it depends really. EDIT: I put a '?' accidentally . This post has been edited by Da Smas: Aug 9 2012, 05:21 PM -------------------- thats what tzeentch wants you to think
QUOTE Tip 5: Move your dead of the table quickly, if your someone who carefully packs each model, Infantry Guard is not for you. You must care as much for your model as an Commissar does for men's lives. By Dieing they have failed you and should be removed form your sight as quickly as possible. |
| GGMatazas |
Aug 9 2012, 05:29 PM
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#12
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Member ![]() Group: Veteran Members Posts: 711 Joined: 6-April 09 Member No.: 7,256 |
Bring on the Soul Grinders, Ironclads and Furiosos!
-------------------- A stiff chill came over the realm. The occupants could sense something approaching, something bad. They knew the all-devouring had arrived. The ground shook from its excessive mass, the beast clawing at the entrance. In an instant the doors were open and the beast swarmed through. It consumed everything in its path, its claws ripping apart its prey like a lion on an antelope. Within 10 minutes I had eaten all the leftovers in the fridge, and I was feeling really sick.
Twin-Linked Plasma Pistol on my Servo-Harness at all times, Twin-Linked Plasma Pistol on my Servo-Harness at all times, Twin-Linked Plasma Pistol on my Servo-Harness at all times, They can be jammin' other brothers Thunderfire Cannons but they can't be jammin' mine! I'm on a goat motherf***er, take a look at me Scales of Fating on a goat, rerolling everything Busting upkeeps, skinwalkers down your throat You can't stop me motherf***er, 'cause I'm on a goat |
| nevaenuffbass |
Aug 10 2012, 10:28 AM
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#13
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Member ![]() Group: Veteran Members Posts: 1,078 Joined: 1-March 10 From: Perth WA Member No.: 9,046 |
Tanks are far from dead.
My Flesh tearers now feature at least 4 x AV13 in most lists. It may be the case that razorspam is dead. But I am not convinced about that, I think it is just different now. Keep your broadsides, they'll scare the crap out of me at least. This post has been edited by nevaenuffbass: Aug 12 2012, 04:38 PM -------------------- Orc n Goblin army for trade: Orcs n Goblins
Ork army for trade: Orks Current Project: Dark elves Flesh Tearers (codex BA): 3000pts Eldar: 3000pts |
| barit |
Aug 10 2012, 12:42 PM
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#14
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Member ![]() Group: Veteran Members Posts: 1,361 Joined: 12-September 11 From: Adelaide Member No.: 11,846 |
Tanks and parking lots are still in, even with glancing vehicles still have a high survivability.
Infantry will be a thing for a while but mech is still king. -------------------- |
| ru486baby |
Aug 10 2012, 12:53 PM
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#15
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Member ![]() Group: Veteran Members Posts: 2,379 Joined: 24-September 11 Member No.: 11,902 |
Tanks and parking lots are still in, even with glancing vehicles still have a high survivability. Infantry will be a thing for a while but mech is still king. Shhh, don't say that peoples will belive you. Id say stun lock tactics are dead, and now, players have to get use to the idea that 1-2 tank can die a turn. That's nothing new though, Its just the way they die now is different. We are far from gun line armies, but with allies its easier to build strong hybrid lists. This post has been edited by ru486baby: Aug 10 2012, 12:59 PM -------------------- |
| barit |
Aug 10 2012, 12:58 PM
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#16
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Member ![]() Group: Veteran Members Posts: 1,361 Joined: 12-September 11 From: Adelaide Member No.: 11,846 |
TANKS ARE CRAP, SELL ALL YOUR TANKS AND START PLAYING GUARD PLATOONS.
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| ru486baby |
Aug 10 2012, 01:04 PM
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#17
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Member ![]() Group: Veteran Members Posts: 2,379 Joined: 24-September 11 Member No.: 11,902 |
TANKS ARE CRAP, SELL ALL YOUR TANKS AND START PLAYING foot wych cults much better -------------------- |
| Grovel |
Aug 10 2012, 01:06 PM
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#18
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Member ![]() Group: Veteran Members Posts: 2,668 Joined: 30-October 08 From: Thomastown, Victoria Member No.: 6,353 |
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| Blackhearts Reaver |
Aug 10 2012, 06:02 PM
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#19
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Member ![]() Group: Veteran Members Posts: 7,844 Joined: 23-November 04 From: Laidley, QLD Member No.: 446 |
-rg'ed hv armour13+ mass shooting tanks are still good.
-Arm 14 all round is still good. - Light armour that commits to short rg (melta,rapid plasma+h2h etc) will be gone. (unless the owner really just wants 1-2 turns of movement for the cost(35pts?) You won't need 3x3 maybe 2x3. I run 2x2+Railhead and it is enough. Any twinlinked AT weapons are gold vs flyers, so they will be a useful antidote for the pesky New stuff and the flying MC as well. Also the new SnP rules whats not to like.... This post has been edited by Blackhearts Reaver: Aug 11 2012, 02:18 AM -------------------- Run local tourneys, Make terrain. 75,000+ pts...Play 1-3 games a week...(40K,BFG,BB,FoW).
Good Trader +101 .....Try to be positive and help... not negative and tear things down. QLD Masters: 1st/14(Tau), 1st/12(Daemons), 4th/15(Daemons), 1st/16(Orks), 2nd/15? (IG), 6th/22(Eldar). AUS ranking=briefly No.1. :) ATC2011=QLD team ChampionsATC2012=QLD 5th |
| wper34 |
Aug 11 2012, 01:23 AM
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#20
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Member ![]() Group: Veteran Members Posts: 903 Joined: 5-May 07 From: Melbourne - CBD Member No.: 4,054 |
- Light armour that commits to short rg (melta,rapid plasma+h2h etc) will be gone. (unless the owner really just wants 1-2 turns of movement for the cost(35pts?) Unless one also wants a mobile destructible terrain to be plopped on the table, 35 pts does not sound like a bad deal of the bargain... And I think Mech would still be around for armies that focuses on close-range gunfight. Assaulty types get the short end of the stick though. -------------------- |
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