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> Bring Your Worst - Queens Birthday Event Lists!
Shoobridge The Great
post Jun 18 2015, 12:13 PM
Post #1


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Posts: 131
Joined: 13-February 13
From: Kalaru NSW
Member No.: 14,073



Hey Guys,

These are the lists we made for a Bring Your Worst Event.

Here we go guys, here are the lists that were made for the 4 player round robin comp we did during the Queens Birthday Long Weekend for Warhammer Fantasy. But before we get to juice, here is the rules we had to go by!



BRING YOUR WORST!!!

Ever had a bad game? Watched your army self implode before your eyes? Rolled double 6’s on 2 dice to cast that useless augment spell only to have your wizard sucked into the warp?

Here is a chance for you to make your opponents re-live those gut wrenching moments every game for an entire tournament! J

The concept;
Build an army list so bad that it couldn’t possibly win a battle no matter how hard it tried.

While this may sound like a very stupid idea, you won’t be playing it. Your opponents will.

That’s right, you heard correctly so make sure your army list is really rotten and enjoy watching it fall apart.

How it works;
Once you have constructed your useless army, everyone else will play using it. They will try to win with it and you will be forced to try to win with their equally rubbish army list. (There’s the obvious catch that everyone else saw coming)

You will be attributed points as follows;
3 Points for every time your army loses.
3 Points for every battle you win with someone else’s army.
1 Point for every time your army forces a draw.
1 Point for every draw you can force with someone else’s army.

Want In?
To enter the tournament, simply let me know which race your ultimate loser army will come from.

Before you choose which is the worst army please consider the following army building restrictions;

Armies must be constructed to be between 1197 and 1200 points.
Lists will not be modified for the entire tournament and must be submitted before the first battle takes place.
Lords 10-25% (including at least 50 points of magic items)
Heroes 10-25% (including at least 25 points of magic items)
Core Choices 25-50%
Special Choices 20-50%
Rare Choices 10-25%
Named characters and proxies are allowed.
Your army must otherwise be legal (I.e. must have a legal general, comply with minimum/maximum troop selections).

Andrew's Worst Dwarfs (1197pts)

Dwarfs - Army Book (2014-2) -V8.8.0. (Standard) (1197pts)

(No Category)

- Army Size

Army (0-2999 points)

Lords (300pts)

Runelord (300pts)

Ancestral Grudge, Armour Piercing, Forgefire, Magic Resistance (*), Relentless, Resolute, Rune Lore, Shieldwall

Ancestral Heirlooms and Runes (10pts)

Rune of Impact (10pts)

Rune of Impact

Anvil of Doom (170pts)

Anvil of Doom

Ancestral Shield, Locus of Power, Strike the Runes

Name Saving Throw modifier Special Rules
Gromril Armour 4+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Anvil Guards 3 5 3 4 - - 2 2 - Warmachine
Runelord 3 6 4 4 5 3 3 2 9 2 Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Heroes (146pts)

Thane (146pts)

Great Weapon (6pts)

Ancestral Grudge, Relentless, Resolute, Shieldwall

Ancestral Heirlooms and Runes (75pts)

AB - The Hammer of Karak Drazh (65pts), Master Rune of Passage (10pts)

Master Rune of Passage

Name Saving Throw modifier Special Rules
Gromril Armour 4+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Thane 3 6 4 4 5 2 3 3 10 Infantry
Name Range Strength Special Rules
Great Weapon Combat '+2 Requires Two Hands (BRB-75), Always Strikes Last (BRB-66)
Hand Weapon Combat As User None
The Hammer of Karak Drazh Combat As user +3I, enemy that suffers an unsaved Wound have their I reduced to 1 until end of Close Combat phase.
Core (360pts)

Dwarf Warriors (90pts)

10x Dwarf Warrior (80pts), Musician (10pts)

Ancestral Grudge, Relentless, Resolute, Shieldwall

Name Saving Throw modifier Special Rules
Heavy Armour 5+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Dwarf Warrior 3 4 3 3 4 1 2 1 9 Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Dwarf Warriors (90pts)

10x Dwarf Warrior (80pts), Musician (10pts)

Ancestral Grudge, Relentless, Resolute, Shieldwall

Name Saving Throw modifier Special Rules
Heavy Armour 5+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Dwarf Warrior 3 4 3 3 4 1 2 1 9 Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Dwarf Warriors (90pts)

10x Dwarf Warrior (80pts), Musician (10pts)

Ancestral Grudge, Relentless, Resolute, Shieldwall

Name Saving Throw modifier Special Rules
Heavy Armour 5+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Dwarf Warrior 3 4 3 3 4 1 2 1 9 Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Dwarf Warriors (90pts)

10x Dwarf Warrior (80pts), Musician (10pts)

Ancestral Grudge, Relentless, Resolute, Shieldwall

Name Saving Throw modifier Special Rules
Heavy Armour 5+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Dwarf Warrior 3 4 3 3 4 1 2 1 9 Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Special (269pts)

Bolt Thrower (115pts)

3x Dwarf Crew

Ancestral Grudge, Stubborn

Bolt Thrower (60pts)

Flakkson's Rune of Seeking (15pts), Master Rune of Immolation (30pts), Stalwart Rune (1st rune) (15pts)

Flakkson's Rune of Seeking, Master Rune of Immolation, Stalwart Rune

Name Saving Throw modifier Special Rules
Light Armour 6+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Bolt Thrower - - - - 7 3 - - - Warmachine (Bolt Thrower)
Dwarf Crew 3 4 3 3 4 1 2 1 9 -
Name Range Strength Special Rules
Bolts 48" 6 Multiple Wounds (D3)(BRB-73), Ignores Armour Saves.
Hand Weapon Combat As User None
Slayers (154pts)

Giant Slayer (24pts), Giant Slayer (24pts), Giant Slayer (24pts), Giant Slayer (24pts), Giant Slayer (24pts), Musician (10pts), 2x Slayer (24pts)

Ancestral Grudge, Deathblow, Relentless, Resolute, Slayer, Slayer Axes, Slayer Cult, Unbreakable

Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Giant Slayer 3 5 3 4 4 1 3 2 10 Infantry
Slayer 3 4 3 3 4 1 2 1 10 Infantry
Name Range Strength Special Rules
Array of Axes Combat * Slayer Axes (AB-44)
Rare (122pts)

Rangers (122pts)

Musician (10pts), 8x Ranger (112pts)

Ancestral Grudge, Relentless, Resolute, Scouts

Name Saving Throw modifier Special Rules
Heavy Armour 5+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Ranger 3 4 3 3 4 1 2 1 9 Infantry
Name Range Strength Special Rules
Dwarf Crossbow 30" 4 Dwarf-Crafted (AB-32), Move or Fire (BRB-73)
Great Weapon Combat '+2 Requires Two Hands (BRB-75), Always Strikes Last (BRB-66)
Hand Weapon Combat As User None
Throwing Axes 6" '+1 Quick to Fire (BRB-73)
Selection Rules

Ancestral Grudge: .

Ancestral Shield: .

Armour Piercing: .

Deathblow: .

Flakkson's Rune of Seeking: .

Forgefire: .

Locus of Power: .

Magic Resistance (*): .

Master Rune of Immolation: .

Master Rune of Passage: .

Relentless: .

Resolute: .

Rune Lore: .

Rune of Impact: .

Scouts: .

Shieldwall: .

Slayer: .

Slayer Axes: .

Slayer Cult: .

Stalwart Rune: .

Strike the Runes: .

Stubborn: .

Unbreakable: .



Josh's Worst Tomb Kings (1198pts)

Tomb Kings - Army Book (2013-4) -V8.8.4. (Standard) (1198pts)

(No Category)

- Army Size

Army (0-2999 points)

Lords (223pts)

Tomb King (223pts)

Shield (3pts)

Flammable, My Will Be Done, Nehekharan Undead, The Curse

Magic Items (50pts)

AB - Cloak of the Dunes (Infantry model only) (50pts)

Name Magic Property
Cloak of the Dunes Infantry character on foot only. Has Fly (BRB-70). Enemy unengaged enemy flown over suffers 2D6 S2 hits.
Name Saving Throw modifier Special Rules
Light Armour 6+
Shield -1 Parry Save (BRB-88)
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Tomb King 4 6 3 5 5 4 3 4 10 Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Heroes (95pts)

Liche Priest (95pts)

Hierophant, Lore of Nehekhara, Wizard Level 1

Nehekharan Undead, The Hierophant

Magic Items (25pts)

AB - Enkhil's Kanopi (25pts)

Name Magic Property
Enkhil's Kanopi Bound Spell (Power Level 3). roll a D6 for every 'remains in play' spell on the tabletop: on a 2+ that spell is automatically dispelled. For each spell ended this way add D3 power dice.
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Liche Priest 4 3 3 3 3 2 2 1 7 Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Core (510pts)

Skeleton Archers (60pts)

10x Skeleton Archers (60pts)

Arrows of Asaph, Nehekharan Undead

Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Skeleton Warrior 4 2 2 3 3 1 2 1 5 Infantry
Name Range Strength Special Rules
Bow 24" 3 Volley Fire (BRB-78)
Hand Weapon Combat As User None
Skeleton Chariots (165pts)

'And the Tomb Kings Rode to War...', Chariot Legions, Impact Hits (D6) (FAQ'ed), Nehekharan Undead, Swiftstride

Skeleton Chariots (55pts)

2x Crew, 2x Steeds

Arrows of Asaph

Skeleton Chariots (55pts)

2x Crew, 2x Steeds

Arrows of Asaph

Skeleton Chariots (55pts)

2x Crew, 2x Steeds

Arrows of Asaph

Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Skeletal Steed 8 2 0 3 3 1 2 1 5 War Beast
Skeleton Chariot - - - 4 4 3 - - - 5+ Chariot
Skeleton Charioteer - 3 2 3 - - 2 2 7 -
Name Range Strength Special Rules
Bow 24" 3 Volley Fire (BRB-78)
Hand Weapon Combat As User None
Spear (Mounted) Combat +1* Used only on charge, otherwise use handweapon
Skeleton Chariots (165pts)

'And the Tomb Kings Rode to War...', Chariot Legions, Impact Hits (D6) (FAQ'ed), Nehekharan Undead, Swiftstride

Skeleton Chariots (55pts)

2x Crew, 2x Steeds

Arrows of Asaph

Skeleton Chariots (55pts)

2x Crew, 2x Steeds

Arrows of Asaph

Skeleton Chariots (55pts)

2x Crew, 2x Steeds

Arrows of Asaph

Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Skeletal Steed 8 2 0 3 3 1 2 1 5 War Beast
Skeleton Chariot - - - 4 4 3 - - - 5+ Chariot
Skeleton Charioteer - 3 2 3 - - 2 2 7 -
Name Range Strength Special Rules
Bow 24" 3 Volley Fire (BRB-78)
Hand Weapon Combat As User None
Spear (Mounted) Combat +1* Used only on charge, otherwise use handweapon
Skeleton Warriors (40pts)

10x Skeleton Warriors (40pts)

Nehekharan Undead

Name Saving Throw modifier Special Rules
Shield -1 Parry Save (BRB-88)
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Skeleton Warrior 4 2 2 3 3 1 2 1 5 Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Skeleton Warriors (40pts)

10x Skeleton Warriors (40pts)

Nehekharan Undead

Name Saving Throw modifier Special Rules
Shield -1 Parry Save (BRB-88)
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Skeleton Warrior 4 2 2 3 3 1 2 1 5 Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Skeleton Warriors (40pts)

10x Skeleton Warriors (40pts)

Nehekharan Undead

Name Saving Throw modifier Special Rules
Shield -1 Parry Save (BRB-88)
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Skeleton Warrior 4 2 2 3 3 1 2 1 5 Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Special (250pts)

Tomb Guard (140pts)

Champion (10pts), Musician (10pts), Standard Bearer (10pts), 10x Tomb Guard (110pts)

Killing Blow, Nehekharan Undead

Name Saving Throw modifier Special Rules
Light Armour 6+
Shield -1 Parry Save (BRB-88)
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Tomb Captain 4 3 3 4 4 1 3 2 8 Infantry
Tomb Guard 4 3 3 4 4 1 3 1 8 Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Tomb Guard (110pts)

10x Tomb Guard (110pts)

Killing Blow, Nehekharan Undead

Name Saving Throw modifier Special Rules
Light Armour 6+
Shield -1 Parry Save (BRB-88)
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Tomb Guard 4 3 3 4 4 1 3 1 8 Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Rare (120pts)

Screaming Skull Catapult (120pts)

3x Crew, Skulls of the Foe (30pts)

Nehekharan Undead, Screaming Skulls, Skulls of the Foe

Name Saving Throw modifier Special Rules
Light Armour 6+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Screaming Skull Catapult - - - - 7 3 - - - War Machine (Stone Thrower)
Skeleton Crew 4 2 2 3 3 1 2 1 5 -
Name Range Strength Special Rules
Hand Weapon Combat As User None
Stone Thrower 12-60" 3(9) Multiple Wounds (D6) (BRB-73)
Selection Rules

'And the Tomb Kings Rode to War...': .

Arrows of Asaph: .

Chariot Legions: .

Flammable: .

Impact Hits (D6) (FAQ'ed): ERRATA:
Change “[...]this rule has no effect.” to “[...]no Impact Hits
are inflicted.”

Add the following sentence to the end of the third paragraph:
‘“Look Out Sir!” rolls cannot be taken against Impact Hits.’

Killing Blow: .

My Will Be Done: .

Nehekharan Undead: .

Screaming Skulls: .

Skulls of the Foe: .

Swiftstride: .

The Curse: .

The Hierophant: .



Tom's Worst Warriors of Chaos (1199pts)

Warriors of Chaos - Army Book (2013-4) -V8.8.0. (Standard) (1199pts)

(No Category)

- Army Size

Army (0-2999 points)

Lords (295pts)

Chaos Lord (295pts)

Mark of Khorne (10pts)

Eye of the Gods, Mark of Khorne (FAQ'ed)

Chaos Mutations & Powers (5pts)

Hideous Visage (5pts)

Fear, Hideous Visage

Daemonic Mount (35pts)

Daemonic Mount

Daemonic Attacks, Fear, Stomp, Swiftstride

Magic Items (35pts)

BRB - Gambler's Armour (20pts), BRB - The Other Trickster's Shard (15pts)

Name Magic Property
The Other Trickster's Shard Models in base contact (friends and foes) must re-roll successful Ward Saves.
Name Saving Throw modifier Special Rules
Chaos Armour 4+ Even a wizard can wear the armor and cast spells.
Gambler's Armour 5+ Grants the wearer 6+ WardSave
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Chaos Lord 4 8 3 5 5 3 7 5 9 Infantry
Daemonic Mount 8 4 0 5 5 3 3 2 8 -1 Monstrous Beast
Name Range Strength Special Rules
Hand Weapon Combat As User None
Heroes (180pts)

Wulfrik the Wanderer (180pts)

Eye of the Gods, Gift of Tongues, Hunter of Champions, Seafang

Name Saving Throw modifier Special Rules
Chaos Armour 4+ Even a wizard can wear the armor and cast spells.
Shield -1 Parry Save (BRB-88)
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Wulfrik the Wanderer 4 8 3 5 4 2 7 4 8 Infantry (Special Character)
Name Range Strength Special Rules
Hand Weapon Combat As User None
Core (314pts)

Chaos Marauders (90pts)

Champion (10pts), Musician (10pts)

Eye of the Gods

10x Chaos Marauder (70pts)

10x Mark of Slaanesh (10pts)

Mark of Slaanesh

Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Chaos Marauder 4 4 3 3 3 1 4 1 7 Infantry
Marauder Chieftain 4 4 3 3 3 1 4 2 7 Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Chaos Marauders (80pts)

Champion (10pts)

Eye of the Gods

10x Chaos Marauder (70pts)

10x Mark of Slaanesh (10pts)

Mark of Slaanesh

Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Chaos Marauder 4 4 3 3 3 1 4 1 7 Infantry
Marauder Chieftain 4 4 3 3 3 1 4 2 7 Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Chaos Marauders (94pts)

Champion (10pts)

Eye of the Gods

12x Chaos Marauder (84pts)

12x Mark of Slaanesh (12pts)

Mark of Slaanesh

Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Chaos Marauder 4 4 3 3 3 1 4 1 7 Infantry
Marauder Chieftain 4 4 3 3 3 1 4 2 7 Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Chaos Warhounds (50pts)

Swiftstride

5x Chaos Warhound (50pts)

5x Mutant Poisons (5pts), 5x Scaly Hide (5pts), 5x Vanguard special rule (10pts)

Poisoned Attacks, Scaly Skin (6+), Vanguard (FAQ'ed)

Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Chaos Warhound 7 4 0 3 3 1 3 1 5 War Beast
Special (270pts)

Chaos Ogres (135pts)

Champion (10pts), Musician (10pts), Standard Bearer (10pts)

Eye of the Gods, Fear, Impact Hits (1) (FAQ'ed), Ogre Charge, Stomp

3x Chaos Ogre (105pts)

3x Mark of Slaanesh (6pts)

Mark of Slaanesh

Name Saving Throw modifier Special Rules
Heavy Armour 5+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Chaos Ogre 6 3 2 4 4 3 2 3 7 Monstrous Infantry
Ogre Mutant 6 3 2 4 4 3 2 4 7 Monstrous Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Chaos Ogres (135pts)

Champion (10pts), Musician (10pts), Standard Bearer (10pts)

Eye of the Gods, Fear, Impact Hits (1) (FAQ'ed), Ogre Charge, Stomp

3x Chaos Ogre (105pts)

3x Mark of Slaanesh (6pts)

Mark of Slaanesh

Name Saving Throw modifier Special Rules
Heavy Armour 5+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Chaos Ogre 6 3 2 4 4 3 2 3 7 Monstrous Infantry
Ogre Mutant 6 3 2 4 4 3 2 4 7 Monstrous Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Rare (140pts)

Chaos Spawn (70pts)

Spawn of Tzeentch (20pts)

Breath Weapons, Fear, Random Attacks, Random Movement (FAQ'ed), Stomp, Swiftstride, Unbreakable

Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Chaos Spawn 2D6 3 0 4 5 3 2 D6+1 10 Monstrous Beast
Name Range Strength Special Rules
Breath Weapon Flame template 3 Flaming Attacks (BRB-69)
Chaos Spawn (70pts)

Spawn of Tzeentch (20pts)

Breath Weapons, Fear, Random Attacks, Random Movement (FAQ'ed), Stomp, Swiftstride, Unbreakable

Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Chaos Spawn 2D6 3 0 4 5 3 2 D6+1 10 Monstrous Beast
Name Range Strength Special Rules
Breath Weapon Flame template 3 Flaming Attacks (BRB-69)
Selection Rules

Breath Weapons: .

Daemonic Attacks: .

Eye of the Gods: .

Fear: .

Gift of Tongues: .

Hideous Visage: Models can't use bearer's Ld.

Hunter of Champions: .

Impact Hits (1) (FAQ'ed): ERRATA:
Change “[...]this rule has no effect.” to “[...]no Impact Hits
are inflicted.”

Add the following sentence to the end of the third paragraph:
‘“Look Out Sir!” rolls cannot be taken against Impact Hits.’

Mark of Khorne (FAQ'ed): ERRATA:
Add the following line to the second paragraph: ‘In the case of
models with the cavalry, monstrous cavalry, chariot or monster
unit type, only the rider has the Extra Attack special rule.’

Mark of Slaanesh: .

Ogre Charge: .

Poisoned Attacks: .

Random Attacks: .

Random Movement (FAQ'ed): ERRATA:
Add “If a model has the Random Movement and Swiftstride
special rules (a chariot with Random Movement, for example),
then the Swiftstride special rule is not used.” to the end of the
first paragraph.

Scaly Skin (6+): .

Seafang: .

Stomp: .

Swiftstride: .

Unbreakable: .

Vanguard (FAQ'ed): ERRATA:
Change “[...]make a 12" move[...]” to “[...]make a move of
up to 12"[...]”.



Danno's Worst Empire (1200pts)

Empire - Army Book (2013-4) -V8.8.2. (Standard) (1200pts)

(No Category)

- Army Size

Army (0-2999 points)

Lords (150pts)

Arch Lector (150pts)

Light Armour

Battle Prayers, Divine Power, Righteous Fury

Magic Items (50pts)

AB - The White Cloak of Ulric (50pts)

Name Saving Throw modifier Special Rules
Light Armour 6+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Arch Lector 4 4 3 4 4 3 4 2 9 Infantry
Name Protection
The White Cloak of Ulric Enemies in base contact suffer -1 to all To Hit rolls.5+ WardSave. 2+ WardSave against Flaming Attacks (BRB-69).
Name Range Strength Special Rules
Hand Weapon Combat As User None
Heroes (135pts)

Master Engineer (135pts)

Hochland Long Rifle (20pts)

'Stand Back, Sir!', Master of Ballistics

Magic Items (50pts)

AB - The Mace of Helsturm (50pts)

Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Master Engineer 4 3 4 3 3 2 3 1 7 Infantry
Name Range Strength Special Rules
Hand Weapon Combat As User None
Hochland Long Rifle 36" 4 Armour Piercing (BRB-67), Move or Fire (BRB-73), Slow to Fire (BRB-75), Slow to Fire (BRB-75), Sniper (BRB-75)
The Mace of Helsturm Combat '+2 Always StrikesLast (BRB-66). Requires Two Hands (BRB-75). Forfeit all normal attacks for a S10 Flaming Attacks (BRB-69) and Multiple Wounds (D3) (BRB-73) attack.
Core (555pts)

Spearmen (65pts)

Musician (10pts), 11x Spearmen (55pts)

Regimental Unit

Name Saving Throw modifier Special Rules
Light Armour 6+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Empire Soldier 4 3 3 3 3 1 3 1 7 Infantry
Name Range Strength Special Rules
Spear (Foot) Combat As user Fight in extra rank (not when charged)
Spearmen (65pts)

Musician (10pts), 11x Spearmen (55pts)

Regimental Unit

Name Saving Throw modifier Special Rules
Light Armour 6+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Empire Soldier 4 3 3 3 3 1 3 1 7 Infantry
Name Range Strength Special Rules
Spear (Foot) Combat As user Fight in extra rank (not when charged)
Spearmen (65pts)

Musician (10pts), 11x Spearmen (55pts)

Regimental Unit

Name Saving Throw modifier Special Rules
Light Armour 6+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Empire Soldier 4 3 3 3 3 1 3 1 7 Infantry
Name Range Strength Special Rules
Spear (Foot) Combat As user Fight in extra rank (not when charged)
Spearmen (60pts)

Musician (10pts), 10x Spearmen (50pts)

Regimental Unit

Name Saving Throw modifier Special Rules
Light Armour 6+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Empire Soldier 4 3 3 3 3 1 3 1 7 Infantry
Name Range Strength Special Rules
Spear (Foot) Combat As user Fight in extra rank (not when charged)
Spearmen (60pts)

Musician (10pts), 10x Spearmen (50pts)

Regimental Unit

Name Saving Throw modifier Special Rules
Light Armour 6+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Empire Soldier 4 3 3 3 3 1 3 1 7 Infantry
Name Range Strength Special Rules
Spear (Foot) Combat As user Fight in extra rank (not when charged)
Spearmen (60pts)

Musician (10pts), 10x Spearmen (50pts)

Regimental Unit

Name Saving Throw modifier Special Rules
Light Armour 6+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Empire Soldier 4 3 3 3 3 1 3 1 7 Infantry
Name Range Strength Special Rules
Spear (Foot) Combat As user Fight in extra rank (not when charged)
Spearmen (60pts)

Musician (10pts), 10x Spearmen (50pts)

Regimental Unit

Name Saving Throw modifier Special Rules
Light Armour 6+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Empire Soldier 4 3 3 3 3 1 3 1 7 Infantry
Name Range Strength Special Rules
Spear (Foot) Combat As user Fight in extra rank (not when charged)
Spearmen (60pts)

Musician (10pts), 10x Spearmen (50pts)

Regimental Unit

Name Saving Throw modifier Special Rules
Light Armour 6+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Empire Soldier 4 3 3 3 3 1 3 1 7 Infantry
Name Range Strength Special Rules
Spear (Foot) Combat As user Fight in extra rank (not when charged)
Spearmen (60pts)

Musician (10pts), 10x Spearmen (50pts)

Regimental Unit

Name Saving Throw modifier Special Rules
Light Armour 6+
Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Empire Soldier 4 3 3 3 3 1 3 1 7 Infantry
Name Range Strength Special Rules
Spear (Foot) Combat As user Fight in extra rank (not when charged)
Special (240pts)

Flagellants (120pts)

10x Flagellants (120pts)

Frenzy, The End is Nigh!, Unbreakable

Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Flagellant 4 3 3 3 3 1 3 1 7 Infantry
Name Range Strength Special Rules
Flail Combat +2 in first round of close combat Requires Two Hands (BRB-75)
Flagellants (120pts)

10x Flagellants (120pts)

Frenzy, The End is Nigh!, Unbreakable

Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Flagellant 4 3 3 3 3 1 3 1 7 Infantry
Name Range Strength Special Rules
Flail Combat +2 in first round of close combat Requires Two Hands (BRB-75)
Rare (120pts)

Helblaster Volley Gun (120pts)

3x Crew, Helblaster Volley Gun

Name M WS BS S T W I A LD ArmourSave WardSave MR Type
Crewman 4 3 3 3 3 1 3 1 7 -
Helblaster Volley Gun - - - - 7 3 - - - Warmachine
Name Range Strength Special Rules
Hand Weapon Combat As User None
Volley Gun 24" 5 Armour Piercing (BRB-67), roll 3 Artillery Dice for # shots, roll To Hit. 1 Misfire: half the results of other 2 dice. 2 Misfires: Roll D6 on the Black Powder War Machine Misfire Chart. 3 Misfires: 30 Shots, but Helblaster is removed.
Selection Rules

'Stand Back, Sir!': .

Battle Prayers: .

Divine Power: .

Frenzy: .

Master of Ballistics: .

Regimental Unit: .

Righteous Fury: .

The End is Nigh!: .

Unbreakable: .



Created with BattleScribe


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"Here is my 6+ save"
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dkou
post Jun 18 2015, 06:59 PM
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This was really hard to read. Take out all the stats and keep it simple I'd love to see these terrible lists!


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WNW: Drinking Captain - Moonstruck 2015

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When they wake up in the morning, that's as good as they're going to feel all day.
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Blade_of_Apollo
post Jun 18 2015, 10:45 PM
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^^


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Nick
post Jun 18 2015, 10:47 PM
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QUOTE(Blade_of_Apollo @ Jun 18 2015, 10:45 PM) *

^^


This list formatting automatically made me think of you Aaron. <3


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QUOTE

Wait..
Sepulchral Stalkers.
3 whole units.
9 of them.
What. A. Hero.
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Shoobridge The Great
post Jun 18 2015, 11:40 PM
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I apologise guys, Ill edit it when i get a sec, it was a fun day too, the way we played was eye opening and edge of your seat! My dice rolling was horrible!


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