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> Kroot, An Opinion
Uber_Kroot
post Mar 14 2007, 07:22 PM
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I can only support what Turbo has said and to agree the guy was a tool.

I've been playing Kroot armies since before they came out as a trial codex. Believe it or not but I've never played a jungle fight with them. However in cities of death - fear them!! these days I play a similar army to you Koldk by the sounds of it - hide, fire and let them assault into cover... I've had alot of sucess, but the turn 4 die off it really hard to swallow after a while. The suicide Tracker 1st turn assault squad is useful for taking out the leman ruus that's going to hurt you, but isn't a game winner. neither is the tooled up master shaper. What wins battles in the good old nasic kroot... though the butchers bill is hard to pay.

I've only ever had a handful of massacres as wins, most of my wins have been marginal - but quite frankly, that's where it's fun!!

Sure people can make super armies - but are they fun to play with or against? Depends what you want out of the hobby I guess.


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QUOTE
I will say this: Uber Kroot is mad. It is the good kind of mad, like your uncle who has a harmonica and breaks into 'Knocking on Heavens Door' at 9:30 in the pub after two glasses of rum and coke. Red Dragon
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koldkraysie
post Mar 14 2007, 08:01 PM
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Uber,
Thans for the vote of confidence. the turn 4 fall looks so bad every tourny. Everyone presumes they just get mowed down.

I run my master with 2 hounds, Melta, Child and Power. (Frags of course)
I run a council occasionally when I feel like destroying something beautiful... lol

Still torn on the initiative V Toughness thing... Hmmm....
My next addition is Lots of hounds to counter the Toughness cost and to keep the init 4 in half the models(60 Hounds anyone?)....



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Uber_Kroot
post Mar 14 2007, 08:42 PM
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QUOTE(koldkraysie @ Mar 14 2007, 09:01 PM) *

Still torn on the initiative V Toughness thing... Hmmm....


Don't bother witht he toughness - too many points and therefore Kroot you are loosing.

I was always a fan of the +1 iniative at first, but then I was playing predominately SM or CSM... Hiting them at I4 was great for teh 1st/2nd turn assault wave, but again I'd be dead turn 4 - all the SMs had to da was make a few successful saves or throw a vehcile at me and I was stuffed (damn vehicles blowing up and killing my assaulting squad! happened everyy time!)

But after the armies I faced started to change the I3 didn't matter all that much... I was much better dropping the sig evo upgrade and spending the extra points on more Kroot... Stay in cover, fire and let them assault me! Even with Frag they're hitting at the same time and an extra +1I wouldn't have made much difference with Eldar anyway... the 10 extra kroot were better value.

If you take a melta on your MS, get a veneration charm - there's nothing more frustrating than missing with the ONLY melta in your army!!

I agree with you - I used to be a vultures only man - but Hounds All The Way I say! Just don't foget your ten snipers for 101 points!!


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On the Work Bench: Always Quar!!, Firestorm Armada, Dystopian Wars, Rebasing all my WHF to Kings of War...

QUOTE
I will say this: Uber Kroot is mad. It is the good kind of mad, like your uncle who has a harmonica and breaks into 'Knocking on Heavens Door' at 9:30 in the pub after two glasses of rum and coke. Red Dragon
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koldkraysie
post Mar 15 2007, 12:48 PM
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You are backing up everying I've found. It's good to know it's not me but the math of the stats.

I Do master Craft the Shaper too... It's better to have 2 shots in need. (Except when the guy takn shocks him... Oh! Instant hit?? Ooppss... )

I still like my Vultures, they are handy for a quick assault. And very occasionaly deep strikes tyo Rapid Fire 15 Bolters.

Always Snipers.... If I could have 2 I would. (Darn Eldar with limitless squads and there fancy +2 Save and Ap1) Who Bitter Me?

I'll still go initiative 4 but pack out the hounds. I think I'll take more joy from a win than being soft score compliant with these guys.

What are your feelings on the great Knarlocs with TW Guns... 300pt Squad with 3x St7 12 Attacks on Charge and no instant kill(Ex Dreads and tau guns) 6+ is still a killer I think...



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Turbo_mmx
post Mar 15 2007, 01:45 PM
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Im planing on running 2 GK with the TL kroot guns in my force at some stage. Mainly since they arnt fearless then they can get below 50% and run away! so if you have 2 then they are always at 50% or dead! (use the same rule with broadside squads too) Also gotta remember they arnt Monsterous creatures so dont get full range on their guns when they move (Kroot gun is rapid fire) and cant shoot and assult in the same turn, though you do get 2 shots at 12" biggrin.gif.

Im intending on using them as a Halfway house from Ox's and Hounds. They get the fleet and the good CC rending attacks as well as the extra longrange firepower that the kroot REALLY need in the early stages of the game. And if they enemy gets too close then its lunch time!!

Im with you on the 6+ save! should at least be a 5+, 4+ at best. But 6 is just hopeless!

This post has been edited by Turbo_mmx: Mar 15 2007, 01:47 PM


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koldkraysie
post Mar 15 2007, 02:11 PM
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My Thought was 3 of them infiltrating with the Special Character behind them making them fearless....
2nd Turn assault and no running.... St 6 Rend... Sounds good till you have to make 6+ Saves still!


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Uber_Kroot
post Mar 15 2007, 07:00 PM
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The Great Knarlocks with explosive bolts have been my favourites and been very successful - they either cop all the fire and allow my Kroot to do some damage or they get ignored and 2 x Str 6 , blast marker assault 2 weapons account for alot of marines I've found!


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On the Work Bench: Always Quar!!, Firestorm Armada, Dystopian Wars, Rebasing all my WHF to Kings of War...

QUOTE
I will say this: Uber Kroot is mad. It is the good kind of mad, like your uncle who has a harmonica and breaks into 'Knocking on Heavens Door' at 9:30 in the pub after two glasses of rum and coke. Red Dragon
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Turbo_mmx
post Mar 15 2007, 09:06 PM
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Ive actualy been wondering about that. Uber might be able to fill me in on it. Can The GK infiltrate? I know the OX cant and i know the GK's have feild Craft. I just didnt think they could infiltrate.


--------------------
I Power game..... WITH KROOT!!!
Titanhammer 2008 - 9th with the Dal'yth Kroot Rangers Auxiliary Corps
Arcanacon 2009 - 96th with the Dal'yth Kroot Rangers!
Galaxy in Flames 2009 - 9th!!!! With the with the Dal'yth Kroot Rangers!
Terracon 2009 - 54th with the Dal'yth Kroot Rangers
Eastcon 2009 - 26th with the Dal'yth Kroot Rangers Auxiliary Corps + 3rd best Theme
Gen-Con 40k 2009 - 8th with the Dal'yth Kroot Rangers
Geelong Heresy 2009 - 8th with the Dal'yth Kroot Rangers
Arcanacon 2010 - 134th with the Dal'yth Kroot Rangers Auxiliary Corps + Best Tau army!
Terracon 2010 - 17th with the Dal'yth Kroot Rangers Auxiliary Corps + Best Tau army!

Co-Founder the Order of "The Rock"..........One 1.... LIAR!!!!!!
Kroot Codex Version 5.86
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Angmar
post Mar 15 2007, 09:59 PM
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I don't have a problem with your kroot Dallas smile.gif, i enjoyed playing them at perdition!. You gave me the closest game i had all weekend, and might of had me were it not for some bad luck at an inopportune time sad.gif. I'd be happy to take your kroot on with my death guard or iron warriors again biggrin.gif
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Gaskin
post Mar 15 2007, 10:29 PM
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QUOTE
Ive actualy been wondering about that. Uber might be able to fill me in on it. Can The GK infiltrate? I know the OX cant and i know the GK's have feild Craft. I just didnt think they could infiltrate.


No they can't, unfortunately. 1) it doesn't say they can, 2) emailed FW & they said nope due to 1. armata_PDT_36.gif


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JinOZ
post Mar 16 2007, 06:49 AM
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Dal...

The kroot are good, its your rolling man! I have lost to you on a few occasions, and dont forget so far you are undefeated against me and mark when we do the 1v1v1 FFA!


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koldkraysie
post Mar 16 2007, 10:01 AM
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QUOTE(Angmar @ Mar 15 2007, 10:59 PM) *

I don't have a problem with your kroot Dallas smile.gif, i enjoyed playing them at perdition!. You gave me the closest game i had all weekend, and might of had me were it not for some bad luck at an inopportune time sad.gif. I'd be happy to take your kroot on with my death guard or iron warriors again biggrin.gif

Thanks man...
Closest game really? <beats chest and gurnts alot>
If I had not fled my moast expensive and most useful unit off the table then it might of been different. (Sobs armata_PDT_10.gif )
Hmmm... Guess I'll just have to double my efforts at building Kroot up for a place one day. (I hear laughter???)

QUOTE(JinOZ @ Mar 16 2007, 07:49 AM) *

Dal...

The kroot are good, its your rolling man! I have lost to you on a few occasions, and dont forget so far you are undefeated against me and mark when we do the 1v1v1 FFA!

Lightning has to strike though man, play enough games against someone and a Win will ome up!

This is true, but with 2 Alpha male marine equiv players slugging it out it's kind of easy to nibble at the Edges of the fight. But there is no way I'd get in the middle of that many bolters/Gauss.
That said, I bought new dice and I'll be burning my old ones in front of them as a warning!

This post has been edited by koldkraysie: Mar 16 2007, 10:03 AM


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ArchonCryx
post Mar 16 2007, 12:03 PM
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DOn't my comments rate a reply... I'll have to be more meaningful next time.... wink.gif

Totally agree U should ignore any ideas of soft score requirements cause as both a Peer scorer AND a TO scorer I tend towards generosity when marking comp for Kroot and when marking peer it's a default 5/5 from me!

Agree the Great Knarloc requires a save better than 6+ - he's enough of a threat that I want to try to take him out as soon as I see him but with 6+ he's not even a good fire magnet - fire magnets are supposed to have a reasonable chance to take the shooting of an army and survive, your poor guy was down from my second salvo from memory...

This post has been edited by ArchonCryx: Mar 16 2007, 12:06 PM


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It's high time someone other than a Queenslander or Kiwi took the trophy away from NSW...

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koldkraysie
post Mar 16 2007, 12:09 PM
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Cr@p Cryx, Very sorry! I missed a whole last post off that page... Reading now...
armata_PDT_04.gif (Damn work confusing me while I try and discuss Kroot)


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koldkraysie
post Mar 16 2007, 12:29 PM
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QUOTE(ArchonCryx @ Mar 14 2007, 08:02 PM) *

As for the army, well I think your next step is to build some decent bits of forest to bring to Waucons... the problem with Cryx Cup etc is we have almost no forest terrain that is more than 6" deep.... Kroot can be darned brutal from 8" inside a forest and all of the sudden their low T and crappy save almost don't matter at all against shooting from outside the forest (Guess weapons, FotA, and Vibrocannons can still threaten)

If you were well dug in to an 18" forest piece with the shaper council (and Knarloc) ready to charge anything that comes in, you could use Kroot how they're supposed to be used and then we'll see if ppl don't change their tune very quickly!

I had the experience of just one large kroot squad 8" in a forest at a recent tourny, and was nervous with how to deal and was pretty pleased when he came out of there (Why I dont know.... maybe he thought it was unfair? crazy)

I reckon we oughta have one jungle table at Waucons and allow you to play on it at least once per con... that should make a difference and once you start devising winning tactics you will get some clues on how to use the more regular terrain at other tables...

It's all about maximising your strengths, which are field craft and to some extent melee.

In our gumby game you exposed the Knarloc far too early, he should have stayed right out of sight until I was close enough for the bulk of your army to charge me. And you should have made more use of the forests (from memory I combined two forest pieces with a hill and you should have been able to contrive a benefit from field craft in there).

Know your strengths and maximise them. Be aware of your weaknesses and try to both minimise them and keep the weaknesses from opponent whenever possible...

BTW, with me I tend to always give Kroot 5/5 on general principle, so don't worry about %s too much!


Yeah My thing is to try and beat on impartial ground... But I know what you mean. I made kroot town for that reason, I should bring again....

I lean away from the Council but I get what you mean 8" in trees... I'm always better off using the "come and get me " tactic. Another good one is to sit on one side of deap trees so if they shoot at me they shoot from where I want and have baited...

Nah, No exceptions as to tables.. hehe I'd love one tree'd table a Tourny woudl be sweet. But it woudl actually swing it too far the Kroots way I believe. They've never lost in a trees only game there like marines on speed because veryone else is so slow. I'd pit them against hilly's bugs in that environment... (That is a challenge if he's up too hehe armata_PDT_05.gif )

yeah, In the Gumby I played gumby. One of my Famous Migrains kicked in and I over estimated what the beast could do.... In that case I over estimated it thinking it woudl live at all!

And yeah, My krootish days of worrying about comp are over. Not enough toints V the handy caps inolved...

Sorry for late comment Alex...


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koldkraysie
post Mar 16 2007, 01:04 PM
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QUOTE(ArchonCryx @ Mar 16 2007, 01:03 PM) *

Agree the Great Knarloc requires a save better than 6+ - he's enough of a threat that I want to try to take him out as soon as I see him but with 6+ he's not even a good fire magnet - fire magnets are supposed to have a reasonable chance to take the shooting of an army and survive, your poor guy was down from my second salvo from memory...


Snifff.... Snifff... yes, It's true.. There were tears shed at the yet again "practice" victory feast, the remaining kroot mourned as they fired up the BBQ and ducked to the shops for a Dipping sauce that would go well with a 7 ton chicken and a side order of terminator shells.


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ArchonCryx
post Mar 16 2007, 01:06 PM
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No worries mate,. I figured you'd missed it...


Yeah, well a Forest table at Waucons should still be a possibility and we can let the draw take care of whether you see it or not...

Didn't realise you were in Migraine hell for the guimby - shows how well you did cause I didnt even suspect at the time...


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Official ACADEMIC LEMMING


Lords of Terra 2013 will run 20th & 21st July, 2013 Venue Blacktown Bowl
6th Edition NO COMP!!!!! 1500pts, NO IA armies but "40K approved" units are allowed- may include allies and/or a fortification as per rules
50% Battle! (Help make "Best General" Prize redundant...)


It's high time someone other than a Queenslander or Kiwi took the trophy away from NSW...

"...not scared of losing but prefer to keep humiliation to a minimum." -Trigger Happy
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koldkraysie
post Mar 16 2007, 01:11 PM
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I'll take the random, but now I have to live upto my words if I get it... lol armata_PDT_05.gif

No Probs, I get enough migrains most time I've played a Tourny I've had one, just worse taht day from no sleep...
Side effect of my jobs hours and a head injury. Not in bed for days stuff, but wouldnt drive if I had the choice kind of pain. (It's the reason I say "oh, thats right sorry sorry" so often to my opponents... lol) armata_PDT_04.gif

On happier topics, I have a suprise addition to my list for the next Cryx... More Kroot! tongue.gif

This post has been edited by koldkraysie: Mar 16 2007, 01:12 PM


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emergeo
post Mar 17 2007, 05:37 PM
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kroot are awesome... more variety is best biggrin.gif

If anyone should loose points for comp its space marines for their unimaginative ...*grumble* *grumble* ... cheesy...*grumble* .. 3+ saves .. *grumble**grumble*


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Turbo_mmx
post Mar 17 2007, 11:10 PM
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All this kroot Talk has got me fired up to take My Kroot back to Terracon! First and last tournament i took them to was A Teracon and now since ive reworked and remade almost the whole army i think its time to give them a Re-try for Teracon 2007 smile.gif


--------------------
I Power game..... WITH KROOT!!!
Titanhammer 2008 - 9th with the Dal'yth Kroot Rangers Auxiliary Corps
Arcanacon 2009 - 96th with the Dal'yth Kroot Rangers!
Galaxy in Flames 2009 - 9th!!!! With the with the Dal'yth Kroot Rangers!
Terracon 2009 - 54th with the Dal'yth Kroot Rangers
Eastcon 2009 - 26th with the Dal'yth Kroot Rangers Auxiliary Corps + 3rd best Theme
Gen-Con 40k 2009 - 8th with the Dal'yth Kroot Rangers
Geelong Heresy 2009 - 8th with the Dal'yth Kroot Rangers
Arcanacon 2010 - 134th with the Dal'yth Kroot Rangers Auxiliary Corps + Best Tau army!
Terracon 2010 - 17th with the Dal'yth Kroot Rangers Auxiliary Corps + Best Tau army!

Co-Founder the Order of "The Rock"..........One 1.... LIAR!!!!!!
Kroot Codex Version 5.86
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