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> 1750 Orks for 2009/2010, Snakebites
Magnus
post Jan 18 2009, 01:30 PM
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My first 5th ed Orks. I have had orks before , lots of em. I sold all of them so not too be tempted into doing orks again. I have a real weakness when it comes to orks and the new plastics are just awesome for conversion work. I cannot resist , HELP ME!... I think I need a coffee. biggrin.gif Needless to say the army will be heavily converted.

Snakebites , lots of ambushing and the like. Come from the desert planets so very tough.
Very feral in nature so big unit of gretchin. Not lots of teknology apart from some Battlewagons adorned with tusks,teeth skulls etc. Warbikes are liking riding the beast of old but have a bit more dakka.


1750 Pts Snakebites

HQ: Warboss 118 Pts
Big Choppa Ammo Runt; Bosspole; Warbike

Elite: 14 Kommandos @ 175 Pts
1 Kommando Nob Big Choppa; Slugga; Eavy Armour; Bosspole

Elite: 14 Kommandos @ 195 Pts
1 Kommando Nob Power Klaw; Slugga 'Eavy Armour; Bosspole

Troops: 19 Boyz @ 165 Pts
Choppa & Slugga; 2 Rokkit Launchas
1 Boyz Nob Big Choppa; Slugga; Eavy Armour; Bosspole

Troops: 19 Boyz @ 165 Pts
Choppa & Slugga 2 Rokkit Launchas
1 Boyz Nob Big Choppa; Slugga; Eavy Armour; Bosspole

Troops: 19 Boyz @ 155 Pts
2 Big Shoota and shootas
1 Boyz Nob Big Choppa; Slugga; Eavy Armour; Bosspole

Troops: 27 Gretchin @ 106 Pts
2 Runtherd Grabba Stikk; Grot-Prod ; Slugga; Squig Hound

Fast Attack: 5 Warbikers @ 165 Pts
1 Biker Nob Choppa; Slugga; Bosspole;

Fast Attack: 5 Warbikers @ 190 Pts
1 Biker Nob Power Klaw; Slugga; Bosspole;

Heavy Support: 3 Lobbas @ 97 Pts
3 Ammo Runts ; Additional Gun Krew
1 Runtherd Grabba Stikk Squig Hound

Heavy Support: 1 Battlewagon @ 110 Pts
Zzap Gun; Grot Rigger

Heavy Support: 1 Battlewagon @ 105 Pts
Kannon; Grot Rigger

Total Roster Cost: 1746

Not too sure re comp so any comments will be good. From game perspective it has a definite horde feel to it. Battlewagons can bus the boyz around so should speed up deployment which is a biggy in my book. The Warboss will join the charge with the bikers and the kommando will ambush (also speed up deployment). I miss the options of the old dex but overall seems ok. I might be able to add a trukk for the other unit of boyz but would have to drop to 12?

This post has been edited by Magnus: Jan 18 2009, 02:17 PM


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Pete Dunn
post Jan 18 2009, 01:33 PM
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Needs more sub-optimal choices like:

Big Meks with KFF
Lootas
A Special Character (either HQ or unit upgrade is good)
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tintaman
post Jan 18 2009, 01:36 PM
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LOL. Well, as for comp, I'd say you'll get 3.5-4/5. it's still quite hard-looking, but you don't have Snikrot, Lootas, nob warbikers, boyz spam or a KFF Big Mek. So a good score from me. Effectiveness looks good, it's orks and you have a little AT. armata_PDT_37.gif


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Reunion-Round
post Jan 18 2009, 01:52 PM
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Eavy armor + bike is a waste of points as the bike give you Eavy armor anyway.

The Zzapp gun dosn't fit your fluff of low tech.

Other than that looks good...
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Magnus
post Jan 18 2009, 02:08 PM
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Pete,
I don't like the KFF or Lootas options as everyone seems to take them, obviously they are very effective.

I might try and take Snikrot though (i have not got a codex so not sure on rules) as he would fit the low tek, ambush idea. Plus the model is very cool.

QUOTE(Gorechild @ Jan 18 2009, 04:52 PM) *

Eavy armor + bike is a waste of points as the bike give you Eavy armor anyway.


edited list Thanks, give me more points for some more sqig oil biggrin.gif

This post has been edited by Magnus: Jan 18 2009, 02:10 PM


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Obeisance
post Jan 18 2009, 02:14 PM
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No powerklaws = bad.

Just because you're lowtech, doesn't mean you can't have powerklaws. You've got bikes and shootas and a two battlewagons.

If I were you..

I'd give the Warboss a powerklaw. And the Nobs powerklaws. As anything less is just sub-optimal.

As for model-wise, I'd probably give all of your boys Shootas, because running across the battlefield isn't very fun. Plus, you could model them as crossbows and stuff. Mix your tech.

Of course, any units you're transporting should be slugga/choppa.

You should give your Kommandos either Rokkits or Burnas. They're going to get the flank shots.

You could include Dethkoptas, if you have orks riding pteradacytls or something.

Orks on Cold Ones = Bikes.
Orks on Terradons = Dethkoptas.
Orks on Stegadon/etc = Battlewagon.

Zap Guns are terrible.

You could model your Rokkits as exploding coconuts. =D

*rewrites list out of boredom*

140 - Warboss: Cold One (Bike), Klaw, Squig.

250 - 30 Shoota Boys: Nob, Klaw, Pole, 3 Rokkits.
250 - 30 Shoota Boys: Nob, Klaw, Pole, 3 Rokkits.
Crossbows and Coconut Catapults =D
160 - 20 Slugga Boys: Nob, Klaw, Pole. (In Wagon)
160 - 20 Slugga Boys: Nob, Klaw, Pole. (In Wagon)
80 - 20 Gretchin: 2 Runtherds.
80 - 20 Gretchin: 2 Runtherds.

90 - 2 Deffkoptass: Rokkits.
90 - 2 Deffkoptass: Rokkits.
Terradons or other flying dinosaurs, Orks riding, carrying the cartoony big black bomb with fuse? Coconut bombs?
190 - 6 Warbikers: Nob, Klaw, Pole.
Cold One Riders. I'd have said Nob Bikers, but it's clear you're going for compy.

130 - Battlewagon: Deffrolla, 4 Big Shootas.
130 - Battlewagon: Deffrolla, 4 Big Shootas.
Stegadons/plastic dinosaurs with nets for orks to grab onto. Bolt throwers for big shootas.

1750 even.

The only thing to do is try theme the Powerklaws properly.

Hope I provided you with some good ideas. You could really draw ideas from the Eldar Exodites.

This post has been edited by Obeisance: Jan 18 2009, 02:20 PM


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Magnus
post Jan 18 2009, 02:22 PM
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QUOTE(Obeisance @ Jan 18 2009, 05:14 PM) *

Orks on Cold Ones = Bikes.
Orks on Terradons = Dethkoptas.
Orks on Stegadon/etc = Battlewagon.
Hope I provided you with some good ideas. You could really draw ideas from the Eldar Exodites.


Exactly what I was thinking , urm really only thought of the cold ones for bikes. Like they idea of stegadon for BW. and just had a look at the Terradons, they would make fantastic defcopters with rockits hangign underneath and ork on top.

My bank account is gonna take the pain on this one .

Cheers

This post has been edited by Magnus: Jan 18 2009, 02:34 PM


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On hold until 2010 - 40K Slaanesh Horde

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Obeisance
post Jan 18 2009, 03:00 PM
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The new plastic Cold Ones look amazing. They look so savage.

I think Terradons just got new models as well.

And I'm not so sure about the Stegadon model, but again, that's being replaced soon? But yeah, you can easily imagine 20 orks hanging off of a Stegadon covered in nets. Poor thing would barely be able to move. lol.

Not really sure what you should do about Powerklaws, though. But a little tech is fine, I guess. Perhaps you could model them as lightning claws/fists/etc that have been captured? I mean, that way you can show that the army has no tech of it's own- but is happy to steal it.

...

And you're welcome. Just do it well and post lots of pics. =D



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uman
post Jan 18 2009, 03:32 PM
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As far as Boyz on Bikez - I don't see anything wrong with the good old Boar Boyz from 40K. They were the iconic Snakebite troop choice in 2nd Ed... Plenty of models around or easy to convert from the Fantasy range...

There's quite a few awesome conversions (with extra big shootas to look like dakka guns) on Da Waaaagh! forum if you are keen for ideas...


U


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ArchonCryx
post Jan 19 2009, 12:59 PM
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wha, only 3 PKs, no Lootas nor multiple shoota squads...

Using the "sub optimal" Big choppa means you're limiting your self to an S8 warboss and S7 Nobs... how will they ever succeed? wink.gif

You trying to disprove the "Orks can only get max 4 for comp" theory, are you? wink.gif

I'd be really tempted to go above 4/5 for this army, very cool snake bite list, it definitely rates a 4.5 regardless...

ABout the only concern with Adding Snikrot is that this isn't a Blood Axe army. I don't think it's a big concern tho, not when you've made so many concessions already.

This post has been edited by ArchonCryx: Jan 19 2009, 01:03 PM


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tintaman
post Jan 19 2009, 02:57 PM
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QUOTE(Magnus @ Jan 18 2009, 03:22 PM) *

Exactly what I was thinking , urm really only thought of the cold ones for bikes. Like they idea of stegadon for BW. and just had a look at the Terradons, they would make fantastic defcopters with rockits hangign underneath and ork on top.

My bank account is gonna take the pain on this one .

Cheers


Man, this will be one crazily awesome army if you do what you've said above. Nice list too.


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Magnus
post Jan 23 2009, 01:39 PM
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QUOTE(ArchonCryx @ Jan 19 2009, 03:59 PM) *

wha, only 3 PKs, no Lootas nor multiple shoota squads...

Using the "sub optimal" Big choppa means you're limiting your self to an S8 warboss and S7 Nobs... how will they ever succeed? wink.gif

You trying to disprove the "Orks can only get max 4 for comp" theory, are you? wink.gif

I'd be really tempted to go above 4/5 for this army, very cool snake bite list, it definitely rates a 4.5 regardless...

ABout the only concern with Adding Snikrot is that this isn't a Blood Axe army. I don't think it's a big concern tho, not when you've made so many concessions already.


I have not got a codex yet AC but I was planning to use Snikrot as a generic type Snakebike character than just loves to sneak,ambush things. Does it say in the codex that Snikrot has to be Blood Axe?

Yeah, I was hoping for 4/5 for comp as well :-)


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Current projects:
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On hold until 2010 - 40K Slaanesh Horde

'Finished' projects
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40K World Eaters - 2008 Nationals
40K Emperor's children - Liber 2006
40K Thousand sons - Nationals 2006
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ArchonCryx
post Jan 23 2009, 01:43 PM
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"Does it say in the codex that Snikrot has to be Blood Axe?"

Of course not! I'm just doing the usual "Kommandos are more common in the Blood Axe tribe" thing...

Oh, and just in case it wasn't obvious b4 that I liked it, darn nice list ! armata_PDT_37.gif


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Occulto
post Jan 25 2009, 12:24 PM
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Can you squeeze a weirdboy (aka Ork shaman) into the list?


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Magnus
post Jan 25 2009, 01:26 PM
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QUOTE(Occulto @ Jan 25 2009, 03:24 PM) *

Can you squeeze a weirdboy (aka Ork shaman) into the list?


Hey that would fit theme, problem is I have not got a codex yet so when I do I will update with final list.

An Ork Shaman/ Witch Doctor, I can picture it , very Cool.

Thanks.


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Current projects:
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On hold until 2010 - 40K Slaanesh Horde

'Finished' projects
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40K World Eaters - 2008 Nationals
40K Emperor's children - Liber 2006
40K Thousand sons - Nationals 2006
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ooze
post Feb 1 2009, 08:19 PM
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I really like this list for all the wrong reasons:

* it's a very strongly Clan themed Ork Waaagh!, so it gets a nod just for that from the get-go;

* my first ever GW army were boar riding Savage Orcs, so anything bringing back those good memories strikes a chord right there;

* I doubt that there'll be a similar force in any tourney I turn up to any time soon, so more kudos; and

* use the substitute minis already suggested & the humour factor will really kick in hard for you.

(BTW: the idea to have rokkits slung under Terradon wings is priceless, and the new Steg will be even bigger than the previous version, so it'll make a lovely BW sub.)

My only suggestion reinforces the direction you already seem to be swinging towards: get a Weirdboy in any way you can. The mini is excellent, and nothing suggests a primal, superstitious mob of utter primitives (even by the standards of your more common, garden variety primitives) that any shamanic or ooga-booga-ish.

Oh - and a Big Mek. Because "for me, nothing says Ork like" a Big Mek (even if it's completely redundant for your theme). wink.gif laugh.gif

This post has been edited by ooze: Feb 1 2009, 08:20 PM


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Mousemuffins
post Feb 1 2009, 09:18 PM
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Imperial armour Apocolypse has 50 pt squiggoths in it. Much more snakebitey.
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Magnus
post Feb 2 2009, 04:01 PM
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@ ooze, I'm waiting for my ork dex as the local shop didn't have any. I'll update list as soon as I can. I love the clan idea, always did even when it was a tad broken. Remember when you could take kommados as troops in a blood axe list?

@Mousemuffins , squiggoths are very cool and very snalebitey. I like the small one you can get from FW. But I dont want any confusion about whats going on which is what would happen If I used one.


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40K Thousand sons - Nationals 2006
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Magnus
post Feb 5 2009, 04:35 PM
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version 2

1750 Pts Snakebites

HQ: Warboss 128 Pts
Klaw Ammo Runt Warbike

Warphead 85

Elite: 14 Kommandos with 2 Burnsa 220 Pts
1 Kommando Nob Power Klaw; Slugga Bosspole

Troops: 18 Boyz 164 Pts
Choppa & Slugga; 1 Rokkit Launchas
1 Boyz Nob PK ; Slugga; Bosspole

Troops: 19 Boyz 18 Pts
Choppa & Slugga 2 Rokkit Launchas
1 Boyz Nob Power klaw Slugga; Bosspole

Troops: 20 Boyz 145 Pts
2 Big Shoota and shootas
1 Boyz Nob with shoota ; Bosspole

Troops: 10 Boyz 80 Pts
1 Big Shoota and shootas
1 Boyz Nob with shoots ; Bosspole

Troops: 19 Gretchin 67 Pts
1 Runtherd Grot prod;

Fast Attack: 7 Warbikers 215 Pts
1 Biker Nob Klaw; Slugga; Bosspole;

Fast Attack: 3 Deffkoptas 155 Pts
2 TL rockets and 1 tl BS + 1 big bom

Heavy Support: 1 Battlewagon @ 115 Pts
1 BS ; ram & Grot Rigger

Heavy Support: 1 Battlewagon @ 120 Pts
Deff rolla and grot riggers

Heavy support 3 lobbas plus runta 85 points


Still fits the low tech theme. Wierdboy/shaman I think adds to snakebite (I would like to take old zogwart but 145 is a to much, maybe in 2000 points) theme. Added a unit of big guns cos its in the fluff as snakebites use them all the time.

Comments?

This post has been edited by Magnus: Feb 8 2009, 03:04 PM


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'Finished' projects
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40K World Eaters - 2008 Nationals
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40K Thousand sons - Nationals 2006
Blood Axe Orks - Southcon 2005
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