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| matthewmw64 |
Feb 24 2010, 07:45 PM
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#1
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Member ![]() Group: Members Posts: 31 Joined: 11-October 08 Member No.: 6,214 |
Hi all,
I'm thinking of putting together a Lizardmen list and was hoping to get opinions on my first draft. Slann Mage-Priest -3 Disciplines -Focus of Mystery -Higher State of Consciousness -Unfathomable Presence -Diadem of Power -Dispel Scroll -Divine Plaque of Protection 455 Points Saurus Scar-Veteran -Scimitar of the Sun Resplendant -Light Armour -Shield 143 Points Skink Priest -2x Dispel Scroll -Level 2 150 Points 26 Saurus Warriors -Full Command 316 points 12 Skink Skirmishers 84 points 12 Skink Skirmishers 84 points 4 Terradon Riders 120 Points 20 Temple Guard -Full Command 355 Points 5 Cold One Cavalry -Full Command 225 Points Ancient Stegadon 275 Points 2207 points Any suggestions? I feel that it may be lacking in the infantry division with only 2 large Blocks, but it seems to have plenty of everything else though. Thanks, Matthew |
| Sithspawn |
Feb 24 2010, 08:44 PM
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#2
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![]() Member ![]() Group: Veteran Members Posts: 3,157 Joined: 25-November 04 From: Sydney Member No.: 479 |
Mate, several suggestions.
QUOTE Divine Plaque of Protection Not required, as he will be in the TG unit. QUOTE Higher State of Consciousness Nor this. Both items are not really necessary, and especially dont need MR3, not with 3 scrolls. QUOTE Scimitar of the Sun Resplendant This guy is your only "punchy" combay character... he is better with the double wounds weapon (either that or the burning blade). Killing rank and file can be done by the saurus, but you need a character who is a threat to other characters. QUOTE 26 Saurus Warriors Knock em down do about 18 or 20 if you want a big unit, but anything over that is probably too many points. QUOTE 20 Temple Guard Same. 16 to 18 is ok, but more is not really needed. I guess its personal preference for these 2 block units, but with lizards they dont need to be so big. I would suggest using the saved points on some salamanders. These guys are gold. -------------------- Anything but Warhammer (Necromunda, Malifaux, Bloodbowl etc) modelling and painting diary: http://www.wargamerau.com/forum/index.php?showtopic=102580
LOOKING FOR GAMES IN SYDNEY? CHECK OUT INFERNAL MUPPETS |
| matthewmw64 |
Feb 24 2010, 09:06 PM
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#3
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Member ![]() Group: Members Posts: 31 Joined: 11-October 08 Member No.: 6,214 |
This look better?
Slann Mage-Priest -2 Disciplines -Focus of Mystery -Unfathomable Presence -Diadem of Power -Dispel Scroll 375 Points Saurus Scar-Veteran -The Piranha Blade -Light Armour -Shield 128 Points Skink Priest -2x Dispel Scroll -Level 2 150 Points 20 Saurus Warriors -Full Command 261 points 12 Skink Skirmishers 84 points 12 Skink Skirmishers 84 points 4 Terradon Riders 120 Points 16 Temple Guard -Full Command 291 Points 5 Cold One Cavalry -Full Command 225 Points Ancient Stegadon 275 Points 3 Salamanders 225 Points 2218 points |
| Crono26 |
Feb 25 2010, 09:09 AM
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#4
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Member ![]() Group: Veteran Members Posts: 4,354 Joined: 29-September 09 From: Canberra, Australia Member No.: 8,234 |
This look better? Slann Mage-Priest -2 Disciplines -Focus of Mystery -Unfathomable Presence -Diadem of Power -Dispel Scroll 375 Points Doesnt need presence if he's going to be in the TG, i'd drop it for cogitation. oh and defiantly make him a bsb as well. makes lizards even tougher Saurus Scar-Veteran -The Piranha Blade -Light Armour -Shield 128 Points put him on a cold one immediatley Skink Priest -2x Dispel Scroll -Level 2 150 Points Doesnt really bring much to the table. with 2 dd and cogitation you really wont need it. think about getting a steg hero or drop him. 20 Saurus Warriors -Full Command 261 points need spears. golden. 12 Skink Skirmishers 84 points 12 Skink Skirmishers 84 points drop these boys to 10 each and add in a unit of 10 cohort skinks, gold for diverting, javs etc for only 50pts 4 Terradon Riders 120 Points fine 16 Temple Guard -Full Command 291 Points fine. I run 14 which does the job. consider a banner 5 Cold One Cavalry -Full Command 225 Points bit of a point sink but they do the job Ancient Stegadon 275 Points 3 Salamanders 225 Points ive only ever run 2, should work a treat against infantry blocks/armoured troops. should be fine 2218 points -------------------- OETC Team Australia 2012
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| matthewmw64 |
Feb 25 2010, 11:24 AM
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#5
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Member ![]() Group: Members Posts: 31 Joined: 11-October 08 Member No.: 6,214 |
Another revision:
Slann Mage-Priest -2 Disciplines -Focus of Mystery -Becalming Cogitation -Diadem of Power -Dispel Scroll -BSB -Totem of Prophecy 450 Points Saurus Scar-Veteran -The Piranha Blade -Light Armour -Shield -Cold One 158 Points 20 Saurus Warriors -Full Command -Spears 270 Points 10 Skink Skirmishers 70 Points 10 Skink Skirmishers 70 Points 10 Skinks 50 Points 4 Terradon Riders 120 Points 16 Temple Guard -Full Command -War Banner 291 Points 5 Cold One Cavalry -Full Command 225 Points Ancient Stegadon 275 Points 3 Salamanders 225 Points 2229 points @Crono26: Whats your reasoning behind putting the Scar-Vet on a Cold one? So he can join the Cav unit? |
| Terry |
Feb 25 2010, 11:29 AM
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#6
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13" Threat ![]() Group: Veteran Members Posts: 3,216 Joined: 24-October 07 From: Gold Coast Member No.: 4,631 |
Stupidity isn't a huge concern for Lizards, and the 0+ save really helps if you give him Enchanted Shield, which you might as well do since you have the points free.
-------------------- Underdogs - My Merc blog on RankingsHQ
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| Crono26 |
Feb 25 2010, 11:32 AM
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#7
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Member ![]() Group: Veteran Members Posts: 4,354 Joined: 29-September 09 From: Canberra, Australia Member No.: 8,234 |
Plus you won't auto break from
a fear causer which is huge and he hasthe ability to charge out if needed. -------------------- OETC Team Australia 2012
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| Damien |
Feb 25 2010, 12:17 PM
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#8
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Member ![]() Group: Veteran Members Posts: 1,002 Joined: 3-December 08 Member No.: 6,518 |
I dont think he knows he can still join units on foot like temple guard and sauras. but yes put him on the cold on he can still join them units.
With your list your on a good track but just needs some tweaking. such as the fulll command on the cold ones just leave it to a banner and maybe go the +d6 charge banner. Take the big steg to a baby steg and just go with 2 units of 1 sallys. But yeah list is looking nice bro get some games in! |
| matthewmw64 |
Feb 25 2010, 12:39 PM
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#9
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Member ![]() Group: Members Posts: 31 Joined: 11-October 08 Member No.: 6,214 |
Another small revision based on given comments.
Slann Mage-Priest -2 Disciplines -Focus of Mystery -Becalming Cogitation -Diadem of Power -Dispel Scroll -BSB -Totem of Prophecy 450 Points Saurus Scar-Veteran -The Piranha Blade -Light Armour -Enchanted Shield -Cold One 170 Points Skink Priest -Level 2 -Engine of the Gods 390 Points 20 Saurus Warriors -Full Command -Spears 270 Points 10 Skink Skirmishers 70 Points 10 Skink Skirmishers 70 Points 10 Skinks 50 Points 4 Terradon Riders 120 Points 16 Temple Guard -Full Command -War Banner 316 Points 5 Cold One Cavalry -Banner 225 Points 2x 1 Salamander 75 Points 2251 points Added an Engine of the Gods cause I hear they're pretty sweet Am currently over by 1 point though, which could be a problem at a Tournament :/ Any suggestions? |
| Terry |
Feb 25 2010, 01:21 PM
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#10
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13" Threat ![]() Group: Veteran Members Posts: 3,216 Joined: 24-October 07 From: Gold Coast Member No.: 4,631 |
Yes, that would be a problem.
Your scar vet should only add up to 160 points, though. -------------------- Underdogs - My Merc blog on RankingsHQ
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| matthewmw64 |
Feb 25 2010, 01:31 PM
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#11
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Member ![]() Group: Members Posts: 31 Joined: 11-October 08 Member No.: 6,214 |
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| Aevin Thornchanter |
Feb 25 2010, 01:50 PM
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#12
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Member ![]() Group: Veteran Members Posts: 1,938 Joined: 12-September 09 Member No.: 8,148 |
A few comments from somone who's played against Lizrds quite a bit recently.
If you go the Engine of the Gods route make it worth it, by boosting him a little a dispel scroll wouldn't go astray. Or the other option is Ancient Steg with WarSpear turns stegs into a really punchy unit. Consider giving the Slann the War Banner, then in the unlikely event he's caught out on his own he still has static res 2 and cold blooded to get him to stay around. The other thing to consider to really change the feel of the army is adding another Steg, weather that be ancient or baby steg, it makes Lizards really tough to deal with and very flexible. Also Scar Vet on foot with the charm of the Jaguar and great weapon or Sword of Might. That guy is an excellent mage / war machine hunter. But the best advice is get out and play some games and see what style your comfertable with. |
| Terry |
Feb 25 2010, 02:13 PM
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#13
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13" Threat ![]() Group: Veteran Members Posts: 3,216 Joined: 24-October 07 From: Gold Coast Member No.: 4,631 |
Slann can't leave his unit. War Banner with the TG is as good as with the Slann, except in the unlikely scenario that the Slann explodes, or the TG all die.
Scar Vet's definitely 160, or army builder's been lying to me. I use that same build to hunt wraiths/flesh hounds and as a general at low points. Most people think that a second Steg is a good replacement for the Cold One Cav. The cav are good, but they're no steg. -------------------- Underdogs - My Merc blog on RankingsHQ
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| matthewmw64 |
Feb 25 2010, 02:34 PM
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#14
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Member ![]() Group: Members Posts: 31 Joined: 11-October 08 Member No.: 6,214 |
Scar Vet's definitely 160, or army builder's been lying to me. I use that same build to hunt wraiths/flesh hounds and as a general at low points. Most people think that a second Steg is a good replacement for the Cold One Cav. The cav are good, but they're no steg. Oh, i though Cold Ones were 30 points. Yay, I'm under now I would like another Steg, but so far I'm using everything in the battalion in the Armylist so it works out cheaper to buy, so not 2nd Steg :/ |
| Glenn Patel |
Feb 25 2010, 07:48 PM
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#15
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Member ![]() Group: Veteran Members Posts: 1,091 Joined: 10-May 08 Member No.: 5,473 |
I just want to share my favourite set-up on the Engine: Plaque of Tepok + Amulet of Itza...
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| Darth Tron |
Feb 25 2010, 09:08 PM
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#16
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Member ![]() Group: Members Posts: 70 Joined: 23-October 08 Member No.: 6,307 |
I really don't see the totem of prophecy as a winner for you
you will never auto break from fear because of the temple guard; you will rarely outnumber the enemy yourself; anything that is going to fail a fear test to charge you probably isn't going to be a big threat anyway, plus for the same amount of points your slann could cause terror instead |
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